%f014Welcome to Fraction Fish%n
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%f015Objective:%n
Solve fraction, decimal, and percent problems in order to jump tropical fish in a game of checkers under the sea.%n
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Instructions:%n
Fraction Fish plays just like checkers.  You must jump the other fish before they jump you, but you can only move forward diagonally.  You jump a fish by moving over him to the next
 square, which must be vacant.  Fish that are jumped over are swallowed by eels hiding under the board.  If your fish makes it to the opposite side of the board, that fish is given
 a crown, which enables that fish to move diagonally forwards or backwards.%n
Before you can move a fish, you must answer the math problem at the bottom of the screen correctly and press %f010ENTER%f015.  If the answer has multiple parts, such as the numerator
 and denominator in a fraction, press the %f010Space Bar%f015 or the %f010Arrow keys%f015 to move amongst the different parts.%n
%f014Using the mouse%f015, highlight the square of the fish you wish to move by clicking on it with the mouse.  Then click on the square where you want your fish to move to.%n
%f014Using the keyboard%f015, select the fish you wish to move with the %f010Arrow keys%f015 and press %f010ENTER%f015.  Then use the %f010Arrow keys%f015 to highlight the square you
 want to move to and press %f010ENTER%f015.%n
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The problem bar at the bottom of the screen has many features that can help you.  You can get help, skip to the next math problem, alter the sound, or reset the time you were given
 for a math problem.%n
%f014Using the mouse%f015, click on the %f010???%f015 button for Help.  Click on the %f010headphones%f015 button to change the sound settings.  Click on the white %f010Right
 Arrow%f015 button to skip to the next math problem.  Click on the timer to reset the time for the current math problem.%n
%f014Using the keyboard%f015, press %f010F1%f015 for Help.  Press %f010F3%f015 to change the sound settings.  Press %f010F4%f015 to skip to the next math problem.  Press %f010F5%f015
 to reset the time for the current math problem.%n
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%f014Note:%f015 You can only skip problems twice in a game and reset the timer once for each problem.%n
If the player skips one math problem, the %f010Right Arrow%f015 button turns red.  If the player has skipped two math problems, the red %f010Right Arrow%f015 button turns clear
 (actually blue-green).%n
If the player resets the timer for the current problem, the blue-green F5 on the timer turns red.%n
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End of Game:%n
The game is over when all of the player's or all of the computer's fish are swallowed by the eels or are trapped with no possible moves open to them.%n
GOOD LUCK!%n