/*
 *      FILE:Install.dat
 *
 *      DESC:
 *            Battletech Compilation Installer  
 *              
 *              
 */

@DefineProject
	@Name           = "Battletech Compilation"   
	@Version        = "1.00"
	@Subdir         = "Battle"    
	@OutDrive       = C
	@Group          = "A"
@EndProject

@Display
	@Cls

	This program will install the @Name 
	Version @Version on your computer system.
	You may press the [Esc] key at any time to abort the installation.
	INSTALL will ask you several questions about your computer
	hardware and then give you the option of installing all or some
	of the games of the @Name.

@Pause
@EndDisplay

 @GetOutDrive
	@Suppress A
	@Suppress B
	@Cls

	On which disk drive do you wish to install the @Name?















@EndOutDrive

@GetSubdir
	@Cls
	@Name 
	will now be installed to @Subdir subdirectory, to change
	the name of the subdirectory type the new name in the space below.
	To accept the current name press [Enter]

		 @Prompt = "Which subdirectory ([Enter] = @Subdir)"
@EndSubdir

@GetOption
	Is this the first time you have installed the
	@Name?

	@Option 1 = "Yes"
	@Option 2 = "No"
 
 @EndOption

@GetGroups
	@Cls
	Now you need to select which games you wish to install.














   
	If you have a lot of hard drive space you'll probably want to install 
	everything, otherwise select the game you want to install.

	@Set A = "All Three"
	@Set B = "Battletech Inception"
	@Set C = "Battletech Revenge"
	@Set D = "Mechwarrior"
@EndGroups

@DefineDisk
	@Label = "Disk 1 3.5"
		@File   battle.bat
		@Group ABCD
		@File   reply.com
		@Group ABCD
	@BeginLib INCEPTION
	@If ( 'A' [= @Group || 'B' [= @Group )
		@File      BTECH.EXE    @Out \@Subdir\inception\*.*
		@File         O2.ANM    @Out \@Subdir\inception\*.*
		@File       MAP2.MTP    @Out \@Subdir\inception\*.*
		@File       MAP3.MTP    @Out \@Subdir\inception\*.*
		@File       MAP4.MTP    @Out \@Subdir\inception\*.*
		@File       MAP5.MTP    @Out \@Subdir\inception\*.*
		@File       MAP6.MTP    @Out \@Subdir\inception\*.*
		@File         O3.ANM    @Out \@Subdir\inception\*.*
		@File       MAP7.MTP    @Out \@Subdir\inception\*.*
		@File       MAP8.MTP    @Out \@Subdir\inception\*.*
		@File       MAP9.MTP    @Out \@Subdir\inception\*.*
		@File      MAP10.MTP    @Out \@Subdir\inception\*.*
		@File      MAP13.MTP    @Out \@Subdir\inception\*.*
		@File      MAP12.MTP    @Out \@Subdir\inception\*.*
		@File         O1.ANM    @Out \@Subdir\inception\*.*
		@File         O0.ANM    @Out \@Subdir\inception\*.*
		@File         O4.ANM    @Out \@Subdir\inception\*.*
		@File         O5.ANM    @Out \@Subdir\inception\*.*
		@File         O6.ANM    @Out \@Subdir\inception\*.*
		@File         O7.ANM    @Out \@Subdir\inception\*.*
		@File         O8.ANM    @Out \@Subdir\inception\*.*
		@File         O9.ANM    @Out \@Subdir\inception\*.*
		@File     GARAGE.BLD    @Out \@Subdir\inception\*.*
		@File    BTSTATS.CMP    @Out \@Subdir\inception\*.*
		@File        O16.ANM    @Out \@Subdir\inception\*.*
		@File    COMSTAR.BLD    @Out \@Subdir\inception\*.*
		@File      ARMOR.BLD    @Out \@Subdir\inception\*.*
		@File     WEAPON.BLD    @Out \@Subdir\inception\*.*
		@File   BARRACKS.BLD    @Out \@Subdir\inception\*.*
		@File     REPAIR.BLD    @Out \@Subdir\inception\*.*
		@File     LOUNGE.BLD    @Out \@Subdir\inception\*.*
		@File   HOSPITAL.BLD    @Out \@Subdir\inception\*.*
		@File      PARTY.BLD    @Out \@Subdir\inception\*.*
		@File    CLOTHES.BLD    @Out \@Subdir\inception\*.*
		@File      ARENA.BLD    @Out \@Subdir\inception\*.*
		@File       JAIL.BLD    @Out \@Subdir\inception\*.*
		@File      MAYOR.BLD    @Out \@Subdir\inception\*.*
		@File    WEAPON2.BLD    @Out \@Subdir\inception\*.*
		@File    THEATER.BLD    @Out \@Subdir\inception\*.*
		@File    $VERIFY.EXE    @Out \@Subdir\inception\*.*
		@File        O17.ANM    @Out \@Subdir\inception\*.*
		@File        O18.ANM    @Out \@Subdir\inception\*.*
		@File        O19.ANM    @Out \@Subdir\inception\*.*
		@File        O20.ANM    @Out \@Subdir\inception\*.*
		@File        O21.ANM    @Out \@Subdir\inception\*.*
		@File    WWOODBT.SIF    @Out \@Subdir\inception\*.*
		@File   BTBORDER.CMP    @Out \@Subdir\inception\*.*
		@File   MECHSHAP.CMP    @Out \@Subdir\inception\*.*
		@File   TINYLAND.CMP    @Out \@Subdir\inception\*.*
		@File    ENDMECH.CMP    @Out \@Subdir\inception\*.*
		@File    BTTITLE.CMP    @Out \@Subdir\inception\*.*
		@File   BTTLTECH.ICN    @Out \@Subdir\inception\*.*
		@File    ANIMATE.ICN    @Out \@Subdir\inception\*.*
		@File   DESTRUCT.ICN    @Out \@Subdir\inception\*.*
		@File   STARLEAG.ICN    @Out \@Subdir\inception\*.*
		@File        MAP.ICN    @Out \@Subdir\inception\*.*
		@File       MAP1.MTP    @Out \@Subdir\inception\*.*
		@File       DEMOFILE    @Out \@Subdir\inception\*.*
		@File        O12.ANM    @Out \@Subdir\inception\*.*
		@File        O13.ANM    @Out \@Subdir\inception\*.*
		@File        O14.ANM    @Out \@Subdir\inception\*.*
		@File        O10.ANM    @Out \@Subdir\inception\*.*
		@File      MAP11.MTP    @Out \@Subdir\inception\*.*
		@File        O11.ANM    @Out \@Subdir\inception\*.*
		@File        O15.ANM    @Out \@Subdir\inception\*.*
		@File      MAP14.MTP    @Out \@Subdir\inception\*.*
		@File      MAP15.MTP    @Out \@Subdir\inception\*.*
		@File   TRAINING.BLD    @Out \@Subdir\inception\*.*
		@File    CITADEL.BLD    @Out \@Subdir\inception\*.*
		@File       FROB.BLD    @Out \@Subdir\inception\*.*
		@File    INFOCOM.CMP    @Out \@Subdir\inception\*.*
		@File   VIEWDISK.BLD    @Out \@Subdir\inception\*.*
		@File   BARRACK2.BLD    @Out \@Subdir\inception\*.*
		@File   ENTRANCE.BLD    @Out \@Subdir\inception\*.*
		@File        HUT.BLD    @Out \@Subdir\inception\*.*
		@File    ENDMECH.BLD    @Out \@Subdir\inception\*.*
		@File   INSTRUCT.BLD    @Out \@Subdir\inception\*.*
		@File     FINDIT.BLD    @Out \@Subdir\inception\*.*
		@File   WINSCENE.BLD    @Out \@Subdir\inception\*.*

	@EndIf
	@EndLib                      
       
	@BeginLib MECH
	@If ( 'A' [= @Group || 'C' [= @Group )
		@File         MW.EXE    @Out \@Subdir\mechwar\*.*
		@File   MW_CPICS.EXE    @Out \@Subdir\mechwar\*.*
		@File     MW_EGA.EXE    @Out \@Subdir\mechwar\*.*
		@File    MW_MAIN.EXE    @Out \@Subdir\mechwar\*.*
		@File   MW_TANDY.EXE    @Out \@Subdir\mechwar\*.*
		@File      BTECH.EXE    @Out \@Subdir\mechwar\*.*
		@File   MW_1PICS.BIN    @Out \@Subdir\mechwar\*.*
		@File   MW_2PICS.BIN    @Out \@Subdir\mechwar\*.*
		@File   MW_APICS.BIN    @Out \@Subdir\mechwar\*.*
		@File   MW_CPICS.BIN    @Out \@Subdir\mechwar\*.*
		@File   MW_FPICS.BIN    @Out \@Subdir\mechwar\*.*
		@File   MW_GPICS.BIN    @Out \@Subdir\mechwar\*.*
		@File    MW_PICS.BIN    @Out \@Subdir\mechwar\*.*
		@File   MW_TPICS.BIN    @Out \@Subdir\mechwar\*.*
		@File        BAT.BMP    @Out \@Subdir\mechwar\*.*
		@File    COCKPIT.BMP    @Out \@Subdir\mechwar\*.*
		@File     DIGITS.BMP    @Out \@Subdir\mechwar\*.*
		@File       DOTS.BMP    @Out \@Subdir\mechwar\*.*
		@File   HUD_CYAN.BMP    @Out \@Subdir\mechwar\*.*
		@File   HUD_NUMS.BMP    @Out \@Subdir\mechwar\*.*
		@File        JEN.BMP    @Out \@Subdir\mechwar\*.*
		@File        LOC.BMP    @Out \@Subdir\mechwar\*.*
		@File        MAR.BMP    @Out \@Subdir\mechwar\*.*
		@File        PHO.BMP    @Out \@Subdir\mechwar\*.*
		@File      POINT.BMP    @Out \@Subdir\mechwar\*.*
		@File     PROMPT.BMP    @Out \@Subdir\mechwar\*.*
		@File        RIF.BMP    @Out \@Subdir\mechwar\*.*
		@File        SHA.BMP    @Out \@Subdir\mechwar\*.*
		@File   SM_MECHS.BMP    @Out \@Subdir\mechwar\*.*
		@File     STRUTS.BMP    @Out \@Subdir\mechwar\*.*
		@File        WAR.BMP    @Out \@Subdir\mechwar\*.*
		@File     SNARIO.DAT    @Out \@Subdir\mechwar\*.*
		@File        6X6.FNT    @Out \@Subdir\mechwar\*.*
		@File       6X6B.FNT    @Out \@Subdir\mechwar\*.*
		@File       8X8B.FNT    @Out \@Subdir\mechwar\*.*
		@File      FOX88.FNT    @Out \@Subdir\mechwar\*.*
		@File      TILE0.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE0B.GRD    @Out \@Subdir\mechwar\*.*
		@File      TILE1.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE10.GRD    @Out \@Subdir\mechwar\*.*
		@File    TILE10B.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE11.GRD    @Out \@Subdir\mechwar\*.*
		@File    TILE11B.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE12.GRD    @Out \@Subdir\mechwar\*.*
		@File    TILE12B.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE13.GRD    @Out \@Subdir\mechwar\*.*
		@File    TILE13B.GRD    @Out \@Subdir\mechwar\*.*
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		@File    TILE14B.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE15.GRD    @Out \@Subdir\mechwar\*.*
		@File    TILE15B.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE1B.GRD    @Out \@Subdir\mechwar\*.*
		@File      TILE2.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE2B.GRD    @Out \@Subdir\mechwar\*.*
		@File      TILE3.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE3B.GRD    @Out \@Subdir\mechwar\*.*
		@File      TILE4.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE4B.GRD    @Out \@Subdir\mechwar\*.*
		@File      TILE5.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE5B.GRD    @Out \@Subdir\mechwar\*.*
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		@File     TILE6B.GRD    @Out \@Subdir\mechwar\*.*
		@File      TILE7.GRD    @Out \@Subdir\mechwar\*.*
		@File     TILE7B.GRD    @Out \@Subdir\mechwar\*.*
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		@File      DEATH.MUS    @Out \@Subdir\mechwar\*.*
		@File     LAUNCH.MUS    @Out \@Subdir\mechwar\*.*
		@File       MECH.MUS    @Out \@Subdir\mechwar\*.*
		@File    MECHBAR.MUS    @Out \@Subdir\mechwar\*.*
		@File    VICTORY.MUS    @Out \@Subdir\mechwar\*.*
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		@File     DESERT.PAL    @Out \@Subdir\mechwar\*.*
		@File     DMGPAL.PAL    @Out \@Subdir\mechwar\*.*
		@File     TROPIC.PAL    @Out \@Subdir\mechwar\*.*
		@File      HEAVY.SCR    @Out \@Subdir\mechwar\*.*
		@File      LIGHT.SCR    @Out \@Subdir\mechwar\*.*
		@File        MAP.SCR    @Out \@Subdir\mechwar\*.*
		@File     MEDIUM.SCR    @Out \@Subdir\mechwar\*.*
		@File     STATUS.SCR    @Out \@Subdir\mechwar\*.*
		@File     BMAPCK.TBL    @Out \@Subdir\mechwar\*.*
		@File     HAMPCK.TBL    @Out \@Subdir\mechwar\*.*
		@File     JENPCK.TBL    @Out \@Subdir\mechwar\*.*
		@File     LOCPCK.TBL    @Out \@Subdir\mechwar\*.*
		@File     MARPCK.TBL    @Out \@Subdir\mechwar\*.*
		@File     OTHPCK.TBL    @Out \@Subdir\mechwar\*.*
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		@File     RIFPCK.TBL    @Out \@Subdir\mechwar\*.*
		@File     SHAPCK.TBL    @Out \@Subdir\mechwar\*.*
		@File     TERPCK.TBL    @Out \@Subdir\mechwar\*.*
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		@File     TILE15.WLD    @Out \@Subdir\mechwar\*.*
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		@File     TILE2B.WLD    @Out \@Subdir\mechwar\*.*
		@File      TILE3.WLD    @Out \@Subdir\mechwar\*.*
		@File     TILE3B.WLD    @Out \@Subdir\mechwar\*.*
		@File      TILE4.WLD    @Out \@Subdir\mechwar\*.*
		@File     TILE4B.WLD    @Out \@Subdir\mechwar\*.*
		@File      TILE5.WLD    @Out \@Subdir\mechwar\*.*
		@File     TILE5B.WLD    @Out \@Subdir\mechwar\*.*
		@File      TILE6.WLD    @Out \@Subdir\mechwar\*.*
		@File     TILE6B.WLD    @Out \@Subdir\mechwar\*.*
		@File      TILE7.WLD    @Out \@Subdir\mechwar\*.*
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		@File      TILE8.WLD    @Out \@Subdir\mechwar\*.*
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		@File      TILE9.WLD    @Out \@Subdir\mechwar\*.*
		@File     TILE9B.WLD    @Out \@Subdir\mechwar\*.*
		@File   BTECHSND.SND    @Out \@Subdir\mechwar\*.*
		@File      TERPCK.GI    @Out \@Subdir\mechwar\*.*

	@EndIf
	@EndLib                        
@EndDisk

@DefineDisk
	@Label = "Disk 2 3.5"
	@BeginLib REVENGE2
	@If ( 'A' [= @Group || 'D' [= @Group )
		@File    REVENGE.EXE    @Out \@Subdir\revenge\*.*
		@File   DETHMEC1.MUS    @Out \@Subdir\revenge\*.*
		@File   DETHMEC2.MUS    @Out \@Subdir\revenge\*.*
		@File     MARCH1.MUS    @Out \@Subdir\revenge\*.*
		@File     MARCH2.MUS    @Out \@Subdir\revenge\*.*
		@File   SUBTITLE.MUS    @Out \@Subdir\revenge\*.*
		@File      SUSP1.MUS    @Out \@Subdir\revenge\*.*
		@File      SUSP2.MUS    @Out \@Subdir\revenge\*.*
		@File      TITLE.MUS    @Out \@Subdir\revenge\*.*
		@File    VICTORY.MUS    @Out \@Subdir\revenge\*.*
		@File    WINGAME.MUS    @Out \@Subdir\revenge\*.*
		@File     LASER3.BIN    @Out \@Subdir\revenge\*.*
		@File   LARGEGUN.BIN    @Out \@Subdir\revenge\*.*
		@File   INCOMING.BIN    @Out \@Subdir\revenge\*.*
		@File    LGBOOM1.BIN    @Out \@Subdir\revenge\*.*
		@File     SMGUN1.BIN    @Out \@Subdir\revenge\*.*
		@File      WARN1.BIN    @Out \@Subdir\revenge\*.*
		@File   DPHRASES.BIN    @Out \@Subdir\revenge\*.*
		@File    INFOCOM.BIN    @Out \@Subdir\revenge\*.*
		@File    BASEEXT.CPS    @Out \@Subdir\revenge\*.*
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		@File   BTBORDER.CPS    @Out \@Subdir\revenge\*.*
		@File    BRUSHES.CPS    @Out \@Subdir\revenge\*.*
		@File   CHIUN'50.CPS    @Out \@Subdir\revenge\*.*
		@File      CHIUN.CPS    @Out \@Subdir\revenge\*.*
		@File       COMM.CPS    @Out \@Subdir\revenge\*.*
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		@File       MAP2.CPS    @Out \@Subdir\revenge\*.*
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		@File     SCENEQ.DAT    @Out \@Subdir\revenge\*.*
		@File     SCENER.DAT    @Out \@Subdir\revenge\*.*
		@File     SCENES.DAT    @Out \@Subdir\revenge\*.*
		@File     SCENET.DAT    @Out \@Subdir\revenge\*.*
		@File     SCENEU.DAT    @Out \@Subdir\revenge\*.*
		@File   ICONSET0.ICN    @Out \@Subdir\revenge\*.*
		@File   DESTROY0.ICN    @Out \@Subdir\revenge\*.*
		@File   ICONSET1.ICN    @Out \@Subdir\revenge\*.*
		@File   DESTROY1.ICN    @Out \@Subdir\revenge\*.*
		@File   ICONSET2.ICN    @Out \@Subdir\revenge\*.*
		@File   DESTROY2.ICN    @Out \@Subdir\revenge\*.*
		@File   ICONSET3.ICN    @Out \@Subdir\revenge\*.*
		@File   DESTROY3.ICN    @Out \@Subdir\revenge\*.*
		@File   ICONSET4.ICN    @Out \@Subdir\revenge\*.*
		@File   DESTROY4.ICN    @Out \@Subdir\revenge\*.*
		@File   ICONSET5.ICN    @Out \@Subdir\revenge\*.*
		@File   DESTROY5.ICN    @Out \@Subdir\revenge\*.*
		@File   ICONSET6.ICN    @Out \@Subdir\revenge\*.*
		@File   DESTROY6.ICN    @Out \@Subdir\revenge\*.*
		@File   ICONSET7.ICN    @Out \@Subdir\revenge\*.*
		@File   DESTROY7.ICN    @Out \@Subdir\revenge\*.*
		@File   MECHSET1.ICN    @Out \@Subdir\revenge\*.*
		@File   MECHSET2.ICN    @Out \@Subdir\revenge\*.*
		@File    BASEEXT.COL    @Out \@Subdir\revenge\*.*
		@File    BLAZACE.COL    @Out \@Subdir\revenge\*.*
		@File   DSATTACK.COL    @Out \@Subdir\revenge\*.*
		@File    DSLYONS.COL    @Out \@Subdir\revenge\*.*
		@File    ENDGAME.COL    @Out \@Subdir\revenge\*.*
		@File      FACES.COL    @Out \@Subdir\revenge\*.*
		@File      FINAL.COL    @Out \@Subdir\revenge\*.*
		@File     HALFDS.COL    @Out \@Subdir\revenge\*.*
		@File   HAWKLOGO.COL    @Out \@Subdir\revenge\*.*
		@File     ISMAPS.COL    @Out \@Subdir\revenge\*.*
		@File   JUMPSHIP.COL    @Out \@Subdir\revenge\*.*
		@File     KHBASE.COL    @Out \@Subdir\revenge\*.*
		@File   KHHANGER.COL    @Out \@Subdir\revenge\*.*
		@File        MAP.COL    @Out \@Subdir\revenge\*.*
		@File    MECHBAY.COL    @Out \@Subdir\revenge\*.*
		@File   QUADPICS.COL    @Out \@Subdir\revenge\*.*
		@File        RIP.COL    @Out \@Subdir\revenge\*.*
		@File   SELCTION.COL    @Out \@Subdir\revenge\*.*
		@File      SWAMP.COL    @Out \@Subdir\revenge\*.*
		@File       TANK.COL    @Out \@Subdir\revenge\*.*
		@File      TITLE.COL    @Out \@Subdir\revenge\*.*
		@File       MAPS.COL    @Out \@Subdir\revenge\*.*
		@File       HELP.TXT    @Out \@Subdir\revenge\*.*
		@File    WINDOWS.TXT    @Out \@Subdir\revenge\*.*
		@File       MSGS.TXT    @Out \@Subdir\revenge\*.*
		@File       MAP0.MAP    @Out \@Subdir\revenge\*.*
		@File       MAP1.MAP    @Out \@Subdir\revenge\*.*
		@File       MAP2.MAP    @Out \@Subdir\revenge\*.*
		@File       MAP3.MAP    @Out \@Subdir\revenge\*.*
		@File       MAP4.MAP    @Out \@Subdir\revenge\*.*
		@File       MAP5.MAP    @Out \@Subdir\revenge\*.*
		@File       MAP6.MAP    @Out \@Subdir\revenge\*.*
		@File       MAP7.MAP    @Out \@Subdir\revenge\*.*
		@File       MAP8.MAP    @Out \@Subdir\revenge\*.*
		@File       MAP9.MAP    @Out \@Subdir\revenge\*.*
		@File       MAPA.MAP    @Out \@Subdir\revenge\*.*
		@File     SCRIPT.CFG    @Out \@Subdir\revenge\*.*
		@File      MEDIA.CFG    @Out \@Subdir\revenge\*.*
		@File      FONT8.FNT    @Out \@Subdir\revenge\*.*
		@File      FONT6.FNT    @Out \@Subdir\revenge\*.*
		@File      BOOMS.CMP    @Out \@Subdir\revenge\*.*
		@File      MECHTYPE.DAT @Out \@Subdir\revenge\*.*
	@EndIf
	@EndLib
       
@EndDisk

@Finish
	@Cls
	Type "Battle" to run the games from POWERHITS BATTLETECH. 

	@Pause

	@ChDrive @OutDrive              /* change to the output drive */
	@ChDir "@Subdir"                /* change to the output subdirectory */
      

@EndFinish

/* end-of-file */
