/*
 *      FILE:Install.dat
 *
 *      DESC:
 *            PowerHits SciFi Installer  
 *              
 *              
 */

@DefineProject
	@Name           = "Powerhits SciFi"   
	@Version        = "1.00"
	@Subdir         = "SciFi"    
	@OutDrive       = C
	@Group          = "A"
@EndProject

@Display
	@Cls

	This program will install the @Name software
	Version @Version on your computer system.
	You may press the [Esc] key at any time to abort the installation.
	INSTALL will ask you several questions about your computer
	hardware and then give you the option of installing all or some
	of the games of the @Name pak.

@Pause
@EndDisplay

 @GetOutDrive
	@Suppress A
	@Suppress B
	@Cls

	On which disk drive do you wish to install the 
	@Name pak?















@EndOutDrive

@GetSubdir
	@Cls
	@Name 
	will now be installed to @Subdir subdirectory, to change
	the name of the subdirectory type the new name in the space below.
	To accept the current name press [Enter]

		 @Prompt = "Which subdirectory ([Enter] = @Subdir)"
@EndSubdir

@GetGroups
	@Cls
	Now you need to select which games you wish to install.














   
	If you have a lot of hard drive space you'll probably want to install 
	everything, otherwise select the game you want to install.

	@Set A = "All Five"
	@Set B = "Prophecy"
	@Set C = "Tongue of the Fatman"
	@Set D = "Deathtrack"
	@Set E = "Circuit's Edge"
	@Set F = "Mines of Titan"
@EndGroups

@DefineDisk
	@Label = "Disk 1 3.5"
		@File   scifi.bat
		@Group ABCDEF
		@File   reply.com
		@Group ABCDEF
	@BeginLib PROPHECY
	@If ( 'A' [= @Group || 'B' [= @Group )
		@File   SAVEGAME.DTA    @Out \@Subdir\prophecy\*.*
		@File   PROPHECY.EXE    @Out \@Subdir\prophecy\*.*
	@EndIf
	@EndLib

	@BeginLib MUSIC
	@If ( 'A' [= @Group || 'B' [= @Group )
		@File        MUSIC.0    @Out \@Subdir\prophecy\music\*.*
	@EndIf
	@EndLib

	@BeginLib MESSAGES
	@If ( 'A' [= @Group || 'B' [= @Group )
		@File     MESSAGES.0    @Out \@Subdir\prophecy\messages\*.*
		@File     MESSAGES.1    @Out \@Subdir\prophecy\messages\*.*
		@File     MESSAGES.2    @Out \@Subdir\prophecy\messages\*.*
		@File     MESSAGES.3    @Out \@Subdir\prophecy\messages\*.*
		@File     MESSAGES.4    @Out \@Subdir\prophecy\messages\*.*
		@File     MESSAGES.5    @Out \@Subdir\prophecy\messages\*.*
		@File     MESSAGES.6    @Out \@Subdir\prophecy\messages\*.*
	@EndIf
	@EndLib

	@BeginLib MAPS
	@If ( 'A' [= @Group || 'B' [= @Group )
		@File          MAP.0    @Out \@Subdir\prophecy\maps\*.*
		@File          MAP.1    @Out \@Subdir\prophecy\maps\*.*
		@File          MAP.2    @Out \@Subdir\prophecy\maps\*.*
		@File          MAP.3    @Out \@Subdir\prophecy\maps\*.*
		@File          MAP.4    @Out \@Subdir\prophecy\maps\*.*
		@File          MAP.5    @Out \@Subdir\prophecy\maps\*.*
		@File          MAP.6    @Out \@Subdir\prophecy\maps\*.*
	@EndIf
	@EndLib

	@BeginLib IMAGES
	@If ( 'A' [= @Group || 'B' [= @Group )
		@File    IMAGESET.29    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.34    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.31    @Out \@Subdir\prophecy\images\*.*
		@File     IMAGESET.0    @Out \@Subdir\prophecy\images\*.*
		@File     IMAGESET.1    @Out \@Subdir\prophecy\images\*.*
		@File     IMAGESET.2    @Out \@Subdir\prophecy\images\*.*
		@File     IMAGESET.3    @Out \@Subdir\prophecy\images\*.*
		@File     IMAGESET.4    @Out \@Subdir\prophecy\images\*.*
		@File     IMAGESET.6    @Out \@Subdir\prophecy\images\*.*
		@File     IMAGESET.7    @Out \@Subdir\prophecy\images\*.*
		@File     IMAGESET.8    @Out \@Subdir\prophecy\images\*.*
		@File     IMAGESET.9    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.10    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.11    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.12    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.13    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.14    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.15    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.16    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.17    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.18    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.19    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.20    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.21    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.22    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.23    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.24    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.25    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.26    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.27    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.28    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.30    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.32    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.33    @Out \@Subdir\prophecy\images\*.*
		@File    IMAGESET.35    @Out \@Subdir\prophecy\images\*.*
	@EndIf                       
	@EndLib

	@BeginLib MONSTERS
	@If ( 'A' [= @Group || 'B' [= @Group )
		@File     MONSTERS.0    @Out \@Subdir\prophecy\monsters\*.*
		@File     MONSTERS.1    @Out \@Subdir\prophecy\monsters\*.*
		@File     MONSTERS.2    @Out \@Subdir\prophecy\monsters\*.*
		@File     MONSTERS.3    @Out \@Subdir\prophecy\monsters\*.*
		@File     MONSTERS.4    @Out \@Subdir\prophecy\monsters\*.*
		@File     MONSTERS.5    @Out \@Subdir\prophecy\monsters\*.*
		@File     MONSTERS.6    @Out \@Subdir\prophecy\monsters\*.*
	@EndIf
	@EndLib       
	
	@BeginLib FATMAN
	@If ( 'A' [= @Group || 'C' [= @Group )
		@File        WGM.TXT    @Out \@Subdir\fatman\*.*
		@File          W.TXT    @Out \@Subdir\fatman\*.*
		@File       VICB.TXT    @Out \@Subdir\fatman\*.*
		@File        VIC.TXT    @Out \@Subdir\fatman\*.*
		@File        TIE.TXT    @Out \@Subdir\fatman\*.*
		@File        PIT.TXT    @Out \@Subdir\fatman\*.*
		@File          P.TXT    @Out \@Subdir\fatman\*.*
		@File       NICE.TXT    @Out \@Subdir\fatman\*.*
		@File       LOSE.TXT    @Out \@Subdir\fatman\*.*
		@File        LOS.TXT    @Out \@Subdir\fatman\*.*
		@File        FAT.TXT    @Out \@Subdir\fatman\*.*
		@File        DRK.TXT    @Out \@Subdir\fatman\*.*
		@File          B.TXT    @Out \@Subdir\fatman\*.*
		@File       WGMB.TBL    @Out \@Subdir\fatman\*.*
		@File        WGM.TBL    @Out \@Subdir\fatman\*.*
		@File    WEAPPAL.TBL    @Out \@Subdir\fatman\*.*
		@File    WEAPLRG.TBL    @Out \@Subdir\fatman\*.*
		@File      TITLE.TBL    @Out \@Subdir\fatman\*.*
		@File     STATUS.TBL    @Out \@Subdir\fatman\*.*
		@File    SELECT3.TBL    @Out \@Subdir\fatman\*.*
		@File    SELECT2.TBL    @Out \@Subdir\fatman\*.*
		@File     SELECT.TBL    @Out \@Subdir\fatman\*.*
		@File        PIT.TBL    @Out \@Subdir\fatman\*.*
		@File       NICE.TBL    @Out \@Subdir\fatman\*.*
		@File   MISCANIM.TBL    @Out \@Subdir\fatman\*.*
		@File       LOGO.TBL    @Out \@Subdir\fatman\*.*
		@File     GREENY.TBL    @Out \@Subdir\fatman\*.*
		@File        FAT.TBL    @Out \@Subdir\fatman\*.*
		@File        DRK.TBL    @Out \@Subdir\fatman\*.*
		@File      DEATH.TBL    @Out \@Subdir\fatman\*.*
		@File      CLOCK.TBL    @Out \@Subdir\fatman\*.*
		@File      CHARP.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR9B.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR9A.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR8B.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR8A.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR7B.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR7A.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR6B.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR6A.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR5B.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR5A.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR4C.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR4B.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR4A.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR3B.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR3A.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR2C.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR2B.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR2A.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR1B.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR1A.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR0B.TBL    @Out \@Subdir\fatman\*.*
		@File     CHAR0A.TBL    @Out \@Subdir\fatman\*.*
		@File    BORDERY.TBL    @Out \@Subdir\fatman\*.*
		@File    BORDERX.TBL    @Out \@Subdir\fatman\*.*
		@File          B.TBL    @Out \@Subdir\fatman\*.*
		@File    WEAPON4.SMP    @Out \@Subdir\fatman\*.*
		@File   WEAPHIT1.SMP    @Out \@Subdir\fatman\*.*
		@File     THUMP2.SMP    @Out \@Subdir\fatman\*.*
		@File        HIT.SMP    @Out \@Subdir\fatman\*.*
		@File      GRUNT.SMP    @Out \@Subdir\fatman\*.*
		@File     FATMAN.SMP    @Out \@Subdir\fatman\*.*
		@File      DISK3.OVL    @Out \@Subdir\fatman\*.*
		@File      DISK2.OVL    @Out \@Subdir\fatman\*.*
		@File     DISK13.OVL    @Out \@Subdir\fatman\*.*
		@File   WAGEMAKE.MUS    @Out \@Subdir\fatman\*.*
		@File    VICTORY.MUS    @Out \@Subdir\fatman\*.*
		@File      STUMP.MUS    @Out \@Subdir\fatman\*.*
		@File    SLASHER.MUS    @Out \@Subdir\fatman\*.*
		@File     SELECT.MUS    @Out \@Subdir\fatman\*.*
		@File       PUNK.MUS    @Out \@Subdir\fatman\*.*
		@File    PUFFBOY.MUS    @Out \@Subdir\fatman\*.*
		@File    KADAVER.MUS    @Out \@Subdir\fatman\*.*
		@File      HUMAN.MUS    @Out \@Subdir\fatman\*.*
		@File    FREEZER.MUS    @Out \@Subdir\fatman\*.*
		@File     FATMAN.MUS    @Out \@Subdir\fatman\*.*
		@File    FATITLE.MUS    @Out \@Subdir\fatman\*.*
		@File      DEATH.MUS    @Out \@Subdir\fatman\*.*
		@File   COLONOID.MUS    @Out \@Subdir\fatman\*.*
		@File      BLOCK.MUS    @Out \@Subdir\fatman\*.*
		@File   BEHEMOUT.MUS    @Out \@Subdir\fatman\*.*
		@File    LEMONT7.FNT    @Out \@Subdir\fatman\*.*
		@File       LED7.FNT    @Out \@Subdir\fatman\*.*
		@File      REPLY.COM    @Out \@Subdir\fatman\*.*
		@File     WEAPON.CMB    @Out \@Subdir\fatman\*.*
		@File      SETUP.BAT    @Out \@Subdir\fatman\*.*
		@File     RECALL.BAT    @Out \@Subdir\fatman\*.*
		@File   LASTSAVE.BAT    @Out \@Subdir\fatman\*.*
		@File       WGM1.FLX    @Out \@Subdir\fatman\*.*
		@File       SEL1.FLX    @Out \@Subdir\fatman\*.*
		@File    SCRN4RT.FLX    @Out \@Subdir\fatman\*.*
		@File    SCRN4LT.FLX    @Out \@Subdir\fatman\*.*
		@File    SCRN3RT.FLX    @Out \@Subdir\fatman\*.*
		@File    SCRN3LT.FLX    @Out \@Subdir\fatman\*.*
		@File    SCRN2LT.FLX    @Out \@Subdir\fatman\*.*
		@File    SCRN1RT.FLX    @Out \@Subdir\fatman\*.*
		@File    SCRN1LT.FLX    @Out \@Subdir\fatman\*.*
		@File       PIT1.FLX    @Out \@Subdir\fatman\*.*
		@File      NICE1.FLX    @Out \@Subdir\fatman\*.*
		@File       FAT1.FLX    @Out \@Subdir\fatman\*.*
		@File       DRK1.FLX    @Out \@Subdir\fatman\*.*
		@File     DEATH1.FLX    @Out \@Subdir\fatman\*.*
		@File     FATMAN.EXE    @Out \@Subdir\fatman\*.*
		@File    PROTECT.DAT    @Out \@Subdir\fatman\*.*
		@File   MISCANIM.DAT    @Out \@Subdir\fatman\*.*
		@File     GREENY.DAT    @Out \@Subdir\fatman\*.*
		@File      CHAR9.DAT    @Out \@Subdir\fatman\*.*
		@File      CHAR8.DAT    @Out \@Subdir\fatman\*.*
		@File      CHAR7.DAT    @Out \@Subdir\fatman\*.*
		@File      CHAR6.DAT    @Out \@Subdir\fatman\*.*
		@File      CHAR5.DAT    @Out \@Subdir\fatman\*.*
		@File      CHAR4.DAT    @Out \@Subdir\fatman\*.*
		@File      CHAR3.DAT    @Out \@Subdir\fatman\*.*
		@File      CHAR2.DAT    @Out \@Subdir\fatman\*.*
		@File      CHAR1.DAT    @Out \@Subdir\fatman\*.*
		@File      CHAR0.DAT    @Out \@Subdir\fatman\*.*
	@EndIf
	@EndLib
       
@EndDisk

@DefineDisk
	@Label = "Disk 2 3.5"
	@BeginLib DTRACK
	@If ( 'A' [= @Group || 'D' [= @Group )
		@File       ACTIVISI    @Out \@Subdir\dtrack\*.*
		@File    BITMAPS.BLK    @Out \@Subdir\dtrack\*.*
		@File   CITYLINE.BMP    @Out \@Subdir\dtrack\*.*
		@File    CITYPIC.SCR    @Out \@Subdir\dtrack\*.*
		@File     DANGER.MUS    @Out \@Subdir\dtrack\*.*
		@File     DTRACK.EXE    @Out \@Subdir\dtrack\*.*
		@File    DYNAMIX.BMP    @Out \@Subdir\dtrack\*.*
		@File      FONTS.BLK    @Out \@Subdir\dtrack\*.*
		@File     MYCAR0.TBL    @Out \@Subdir\dtrack\*.*
		@File     MYCAR1.TBL    @Out \@Subdir\dtrack\*.*
		@File     MYCAR2.TBL    @Out \@Subdir\dtrack\*.*
		@File       PALS.BLK    @Out \@Subdir\dtrack\*.*
		@File    POSTWAR.SCR    @Out \@Subdir\dtrack\*.*
		@File      SHAPE.TBL    @Out \@Subdir\dtrack\*.*
		@File      TITLE.BMP    @Out \@Subdir\dtrack\*.*
		@File      TITLE.TTM    @Out \@Subdir\dtrack\*.*
		@File       TRAX.MUS    @Out \@Subdir\dtrack\*.*
		@File   WANTSYOU.BMP    @Out \@Subdir\dtrack\*.*
		@File        WIN.BMP    @Out \@Subdir\dtrack\*.*
		@File      ANGEL.BMP    @Out \@Subdir\dtrack\*.*
		@File      ANGEL.TBL    @Out \@Subdir\dtrack\*.*
		@File   BAY_AREA.BMP    @Out \@Subdir\dtrack\*.*
		@File   BAY_AREA.MAP    @Out \@Subdir\dtrack\*.*
		@File   BAY_AREA.TRK    @Out \@Subdir\dtrack\*.*
		@File     BOSTON.BMP    @Out \@Subdir\dtrack\*.*
		@File     BOSTON.MAP    @Out \@Subdir\dtrack\*.*
		@File     BOSTON.TRK    @Out \@Subdir\dtrack\*.*
		@File       CAR1.SCR    @Out \@Subdir\dtrack\*.*
		@File       CAR2.SCR    @Out \@Subdir\dtrack\*.*
		@File       CAR3.SCR    @Out \@Subdir\dtrack\*.*
		@File      CHAMP.BMP    @Out \@Subdir\dtrack\*.*
		@File    CHICAGO.BMP    @Out \@Subdir\dtrack\*.*
		@File    CHICAGO.MAP    @Out \@Subdir\dtrack\*.*
		@File    CHICAGO.TRK    @Out \@Subdir\dtrack\*.*
		@File    CRIMSON.BMP    @Out \@Subdir\dtrack\*.*
		@File    CRIMSON.TBL    @Out \@Subdir\dtrack\*.*
		@File      DASH0.SCR    @Out \@Subdir\dtrack\*.*
		@File      DASH1.SCR    @Out \@Subdir\dtrack\*.*
		@File      DASH2.SCR    @Out \@Subdir\dtrack\*.*
		@File        GAS.BMP    @Out \@Subdir\dtrack\*.*
		@File       HI_SCORE    @Out \@Subdir\dtrack\*.*
		@File    HOUSTON.BMP    @Out \@Subdir\dtrack\*.*
		@File    HOUSTON.MAP    @Out \@Subdir\dtrack\*.*
		@File    HOUSTON.TRK    @Out \@Subdir\dtrack\*.*
		@File         LA.BMP    @Out \@Subdir\dtrack\*.*
		@File         LA.MAP    @Out \@Subdir\dtrack\*.*
		@File         LA.TRK    @Out \@Subdir\dtrack\*.*
		@File     LURKER.BMP    @Out \@Subdir\dtrack\*.*
		@File     LURKER.TBL    @Out \@Subdir\dtrack\*.*
		@File   MAFIOZO1.BMP    @Out \@Subdir\dtrack\*.*
		@File   MAFIOZO2.BMP    @Out \@Subdir\dtrack\*.*
		@File     MANIAC.BMP    @Out \@Subdir\dtrack\*.*
		@File     MANIAC.TBL    @Out \@Subdir\dtrack\*.*
		@File       MEGA.BMP    @Out \@Subdir\dtrack\*.*
		@File       MEGA.TBL    @Out \@Subdir\dtrack\*.*
		@File    MELISSA.BMP    @Out \@Subdir\dtrack\*.*
		@File    MELISSA.TBL    @Out \@Subdir\dtrack\*.*
		@File     MENACE.BMP    @Out \@Subdir\dtrack\*.*
		@File     MENACE.TBL    @Out \@Subdir\dtrack\*.*
		@File        NYC.BMP    @Out \@Subdir\dtrack\*.*
		@File        NYC.MAP    @Out \@Subdir\dtrack\*.*
		@File        NYC.TRK    @Out \@Subdir\dtrack\*.*
		@File    ORLANDO.BMP    @Out \@Subdir\dtrack\*.*
		@File    ORLANDO.MAP    @Out \@Subdir\dtrack\*.*
		@File    ORLANDO.TRK    @Out \@Subdir\dtrack\*.*
		@File      PARTS.BMP    @Out \@Subdir\dtrack\*.*
		@File    PHOENIX.BMP    @Out \@Subdir\dtrack\*.*
		@File    PHOENIX.MAP    @Out \@Subdir\dtrack\*.*
		@File    PHOENIX.TRK    @Out \@Subdir\dtrack\*.*
		@File    PITSTOP.BMP    @Out \@Subdir\dtrack\*.*
		@File    RESULTS.BMP    @Out \@Subdir\dtrack\*.*
		@File    SEATTLE.BMP    @Out \@Subdir\dtrack\*.*
		@File    SEATTLE.MAP    @Out \@Subdir\dtrack\*.*
		@File    SEATTLE.TRK    @Out \@Subdir\dtrack\*.*
		@File        SLY.BMP    @Out \@Subdir\dtrack\*.*
		@File        SLY.TBL    @Out \@Subdir\dtrack\*.*
		@File   ST_LOUIS.BMP    @Out \@Subdir\dtrack\*.*
		@File   ST_LOUIS.MAP    @Out \@Subdir\dtrack\*.*
		@File   ST_LOUIS.TRK    @Out \@Subdir\dtrack\*.*
		@File    WEAPONS.BMP    @Out \@Subdir\dtrack\*.*
		@File    WRECKER.BMP    @Out \@Subdir\dtrack\*.*
		@File    WRECKER.TBL    @Out \@Subdir\dtrack\*.*
	@EndIf
	@EndLib

	@BeginLib CIRCUIT
	@If ( 'A' [= @Group || 'E' [= @Group )
		@File   DISK1CMP.CMP    @Out \@Subdir\circuit\*.*
		@File    ACTIONS.DAT    @Out \@Subdir\circuit\*.*
		@File   CGAREMAP.DAT    @Out \@Subdir\circuit\*.*
		@File   GAMEORIG.DAT    @Out \@Subdir\circuit\*.*
		@File    GRAVMAP.DAT    @Out \@Subdir\circuit\*.*
		@File    NPCDATA.DAT    @Out \@Subdir\circuit\*.*
		@File   PLOTDATA.DAT    @Out \@Subdir\circuit\*.*
		@File   RESPONSE.DAT    @Out \@Subdir\circuit\*.*
		@File    SNDDATA.DAT    @Out \@Subdir\circuit\*.*
		@File      TRASH.DAT    @Out \@Subdir\circuit\*.*
		@File       EDGE.EXE    @Out \@Subdir\circuit\*.*
		@File      CYBER.FNT    @Out \@Subdir\circuit\*.*
		@File    ALLMAPS.MAP    @Out \@Subdir\circuit\*.*
		@File      TITLE.MUS    @Out \@Subdir\circuit\*.*
		@File     ALLANM.ANM    @Out \@Subdir\circuit\*.*
		@File   DISK2CMP.CMP    @Out \@Subdir\circuit\*.*
		@File   GAMESAVE.DAT    @Out \@Subdir\circuit\*.*
		@File    COMBAT4.MUS    @Out \@Subdir\circuit\*.*
		@File     NIGHT1.MUS    @Out \@Subdir\circuit\*.*
		@File   DISKTEXT.TXT    @Out \@Subdir\circuit\*.*
		@File        WIN.MUS    @Out \@Subdir\circuit\*.*
		@File   DISK3CMP.CMP    @Out \@Subdir\circuit\*.*
		@File     WANDER.MUS    @Out \@Subdir\circuit\*.*
	@EndIf
	@EndLib
       
@EndDisk

@DefineDisk
	@Label = "Disk 3 3.5"
	@BeginLib TITAN
	@If ( 'A' [= @Group || 'F' [= @Group )
		@File        WIN.OVL    @Out \@Subdir\titan\*.*
		@File       TOWN.OVL    @Out \@Subdir\titan\*.*
		@File       SURF.OVL    @Out \@Subdir\titan\*.*
		@File       MINE.OVL    @Out \@Subdir\titan\*.*
		@File     GAMBLE.OVL    @Out \@Subdir\titan\*.*
		@File   COMPUTER.OVL    @Out \@Subdir\titan\*.*
		@File       CITY.OVL    @Out \@Subdir\titan\*.*
		@File     CBTD3D.OVL    @Out \@Subdir\titan\*.*
		@File     BATTLE.OVL    @Out \@Subdir\titan\*.*
		@File      TITAN.EXE    @Out \@Subdir\titan\*.*
		@File   SAVEGAME.DAT    @Out \@Subdir\titan\*.*
		@File   DISK2MAP.DAT    @Out \@Subdir\titan\*.*
		@File      DISK2.DAT    @Out \@Subdir\titan\*.*
		@File   DISK1MAP.DAT    @Out \@Subdir\titan\*.*
		@File      DISK1.DAT    @Out \@Subdir\titan\*.*
		@File      DISKS.DAT    @Out \@Subdir\titan\*.*
	@EndIf
	@EndLib
       
@EndDisk

@Finish
	@Cls
	Type "SciFi" to run the POWERHITS SciFi games.

	@Pause

	@ChDrive @OutDrive              /* change to the output drive */
	@ChDir "@Subdir"                /* change to the output subdirectory */
      

@EndFinish

/* end-of-file */
