MADNESS v1.01 -- (c) copyright 1992, by Vit-Trung Luu

     This file contains all the stuff I forgot to put in the
online help screens.  First of all system requirements:

     -an IBM PC-compatible computer  running MS-DOS (I don't
      know how much memory or what version of DOS)
     -a color-capable text adapter (CGA, EGA, VGA, etc.)
     -a keyboard


     Next, undocumented keys inside the game:

     U    - move diagonally up and left
     I    - move straight up
     O    - move diagonally up and right
     J    - move to the left
     L    - move to the right
     M    - move diagonally down and left
     ,    - move straight down
     .    - move diagonally down and right

     R    - clears  then redraws  entire screen (use this if
            any glitches appear on the screen)


     And undocumented keys for the HELP system:

     <    - previous page
     >    - next page


     Note that the  main keyboard commands (regular letters,
numbers, and punctuation) can be used  either shifted or un-
shifted.  The main  keyboard keys  are provided  as a conve-
nience for laptop users who may not have a numeric keypad.
     You can reset the high score (or TOP SCORES) by erasing
the file MADNESS.TOP.  Madness will automatically generate a
new file.
     The command line arguments are:

     /? or /H  - view help on MADNESS command line
     /B        - force MADNESS to  use BIOS instead of going
                 directly  to the screen.  Use  this if your
                 screen displays "snow" -- this is  mainly a
                 problem for CGA adapters on slow machines.


     As used in the command-line:

     MADNESS [/? | /H] [/B]


CHANGES IN VERSION 1.01

     Version 1.01  fixes a bug which  didn't allow  the high
scores (top scores) file to be read from and written to pro-
perly (the file size would  increase, and it would only read
the first  copy of MADNESS.TOP -- that is, the  one that was
saved after it was first run.
     This  version is  also supplied as an  .EXE file rather
than a .COM file,  mainly so I  could use LZEXE91.  Although
PKLITE (I  have  version  1.05 although I could  get version
1.10) makes slightly  smaller files, I used  LZEXE91 because
it is freeware and my copy of PKLITE is not registered.


ABOUT THE AUTHOR

     Well, I'm not  going to say  much  about  myself except
to say that the majority of teenagers are  older than me and
that I've one numerous awards...


ABOUT THE COMPILER

     MADNESS is compiled with Borland's Borland C++ v2.0.  I
used BCC (the command-line  compiler) because  its output is
more compact (who  knows why?).  Otherwise,  I used  the IDE
for preliminary development.


EVERYTHING ELSE

     If you  have any problems with MADNESS, or  if you want
to learn  about other programs I  make (in this case, send a
SASE), write to:

     Vit-Trung Luu
     112 St-Simon
     Chicoutimi, QC
     Canada, G7H 3C3


     Even though this is the third release of MADNESS (it is
now version 1.00), bugs may still  be present.  If you  find
any bugs,  please report them to me.   Note that you can use
the R key to redraw the entire screen.
     Other  than that, there  is nothing more.  MADNESS is a
game of strategy that is kind of cool... but it gets old af-
ter a few minutes.  ENJOY!!!

*** MADNESS v1.01 - released 92/08/12, 15:15 - 3rd release
