
                     Harpoon 1.3 Eleventh Hour Release Notes
                     =======================================


    The following is a list of additional features, along with some
    errata that did not make it into the printed copy of the manual. 
    Taking a minute or so to scan through this list might help you avoid
    confusion about certain aspects of Computer Harpoon Version 1.30.



    ----------------------------------------------------------------------
    Anti-Radiation Missiles 
        
    Some of our testers pointed out that the manual did not emphasize
    an important aspect of AntiRadiation Missiles (ARM's)ARM employment
    very well.  We wish to reiterate the important part:

    If an ARM arrives at a base or ship, but no base radars are on,
    LITTLE OR NO dammage will be done by the missile!  To follow
    through on this rule consider the following example;
        A base is radiating with two radars.
        You launch ten (10) ARMs at that base.
        When they arrive, both radars at the base are still on.
        After the first two missiles destroy each radar, the other
        eight do little or no damage...

    ----------------------------------------------------------------------
    Radar Target Enhancers (Blip Enhancers)
    
    The following helicopters carry radar blip enhancers. 
   
           NATO   LAMPS-II SH-60 Seahawks/Oceanhawks
           NATO   LAMPS-I  Sea Sprite
           ALL    Sea King             
           ALL    Lynx
           ALL    AEW Helix

    Note that some missiles may have more than one method of finding
    a target, (for example; InfraRed ) and will not be as easily
    fooled by such tricks...
    
    The player has no control over whether blip enhancers
    are on or off.  Remember that the 20% chance is cumulative, so the
    more helos are in the air, the better the chance that some missiles
    will be decoyed. 

    In most cases the helicopters are *not* at risk from the
    SSM missiles, although some proximity fused missiles could
    conceivably attack the decoying helos if they pass close enough.

    ----------------------------------------------------------------------
    New torpedo modeling

    All aerial delivered torpedos (by stand-off rocket or ASW aircraft)
    will behave similarly, though their search pattern is usually
    an expanding circle (spiral) centered on their drop-in point.

    Aerial dropped torpedos, when fired at an *exact* submarine contact
    will run out straight to the last known intercept point, and then
    begin their spiral search patterns.

    Torpedos will now follow targeted submarines through depth changes
    at a rate of one band every 30 seconds... Submarines are
    restricted to a change of about one depth band every 60 seconds.
     
    ----------------------------------------------------------------------
    Land attack ordnance can't attack sea targets and vice versa
        
           Tomahawk Land-Attack Missiles (TLAMs) can be used on     
           bases only.

           Tomahawk Anti-Ship Missiles (TASMs) can be used on bases
           *or* ship targets in some BattleSets.

           Harpoon missiles may NOT be used on land targets!
           (Except in the earlier BattleSets)
           A seperate land attack variant (SLAM) is provided in some
           loadouts for this purpose.

    ----------------------------------------------------------------------
    New SAM and Aircraft behavior modeling
    
    If you have only Semi-Active Radar Homing SAMs, they WILL NOT
    automatically launch against incoming threats (missiles or planes)
    until your radar is on!
    
    Computer controlled aircraft WILL attempt to duck beneath the radar
    horizon to try and break the radar line-of-sight (LOS) illumination
    from a SAM launching platform.  If they succeed in staying out of
    sight for more than a few seconds, SemiActive Radar Homing (SARH)
    missiles that lose their illumination will self-destruct!  
    
    Fortunately, some types of SAMs have a backup inertial guidance
    system.  These SARH/Inertial missiles will fly ballistically
    (unguided) towards the last known intercept point when they lose
    illumination.  Apon arrival at the intercept point, the missile will
    attempt to reaquire the target's Semi-Active reflection.  This
    feature offers a potential tactic against ARM attacks;  The firing
    platform can turn off it's radars for a few seconds to avoid an
    incoming ARM attack, and still not totally lose control of outgoing
    SAMs.  After the ARM passes harmlessly by, the radars can be
    re-energized and (hopefully) will reaquire the target and guide the
    coasting missiles towards it.
    
    Remember; the target must be 'illuminated' (exact detection and in
    radar LOS from the guiding platform) for SARH missiles to hit!

    Computer controlled aircraft will also attempt to duck beneath the
    radar-horizon of some air search radars so they can approach
    closer while remaining undetected.
    
    ----------------------------------------------------------------------
    New aircraft endurance model
    
    Now aircraft have a more consistant and realistic model of endurance. 
    This table shows fuel consumption coefficients for the various altitude
    bands and throttle settings.  (Note: 1.0 = normal fuel consumption rate)

                ------------------------------------
                 Helo         TurboProp        Jets 
    Loiter   L   1.0            .75             .75
             M   1.0            .75             .75
             H   1.0            .75             .75
                ------------------------------------
    Cruise   L   1.0            1.0             1.5
             M   1.0            1.0             1.0
             H   ---            1.5             1.0
                ------------------------------------
    Military L   1.1            1.5             2.5
             M   1.1            1.5             2.5
             H   ---            1.5             2.5
                ------------------------------------
    ReHeat   L   ---            ---            12.5    
             M   ---            ---            12.5
             H   ---            ---            12.5
                ------------------------------------

    ----------------------------------------------------------------------
    Weapons Allocation screen shows new information:
    
    Range Safety -- This message indicates the target is too close
    for safe engagement with the selected ordnance.
    
    Mount Empty - This message appears next to weapons that have the range
    to reach at least some of the targets, but the mount is busy
    either reloading or tracking/controlling other ordnance.

    ----------------------------------------------------------------------
    Secret Command Line Switches (Shhhh!)

    Command line switches may now appear in ANY order and require a
    space between each.  These are not case sensitive so upper or
    lower case letters will work.

        x       Disable the swapping of overlays into EMS/EXT memory
        l       Keep a logfile of the last game in lastlog.txt
        -gD     Graphics .RES file location (drive D in this case)
        -RC     Data .RES file location (drive C in this case)

    Examples:

        harpoon L         <---- Keep a log
        harpoon X l -gF   <---- Don't use EMS/EXT, keep a log, and
                                look for the graphic res file on drive F:
