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^C~1|F BIG BLUE DISK -- Number 46^N


^C~4|F FIRST THINGS FIRST ^N

 |9DISKOVERY
 |Cby Bob Napp
    Notes from the disk of the editor.

 |9ABOUT BIG BLUE DISK
    An introduction to the feature categories.

 |9TABLE OF CONTENTS
    [You are here.]  A brief look at this month's features.


^C~4|F FEATURE PROGRAM ^N

  |9RESUMAKER II
  |Cby Mike Maynard
    Create a job-winning resume with ResuMaker II!  This is an improved,
 updated version of the previously published ResuMaker program, with room for
 additional professional information and an enhanced formatting feature.  Get
 the job you've always wanted, the job you deserve, with a little help from
 ResuMaker II!


^C~4|F HELPWARE ^N

  |9PHONE
  |Cby Jed Clifford and Russell Douglas
    You'll never forget an important number again!  Phone is a memory-resident
 utility that holds up to 100 names and numbers.  You can load and save lists,
 even print out your file.  Quit wasting time searching for those important
 numbers.  Keep them nearby with Phone!


^C~4|F PICTURE THIS ^N

  |9PRINT SHOP IMAGES
  |Cby Walter Yesia
    Take your print work down the aisle with these wedding anniversary
 images.  Important marital dates from the first through the 75th anniversary
 are included.  In addition, there's a special potpourri of unique clip art
 designs -- everything from pyramids to ghosts to castles!


^C~4|F FUN 'N GAMES ^N

  |9KONO
  |Cby John Besnard
    Take a trip to Korea to play Kono.  The premise of Kono is deceptively
 simple -- eliminate the other player's pieces by landing on them.  You can
 move in one of the four compass positions, or jump one of your own pieces to
 land on an opponent.  Kono tests your skill in an interesting and exciting
 contest!

  |9PYRAMIDS OF EGYPT
  |Cby John Romero
    You are in control of Mike the Explorer as he sets out on a journey to
 recover a cache of jewels hidden inside a pyramid's spooky chambers.  Once he
 collects each room's jewels an exit door will appear.  Then he's free to move
 on -- or is he?  Danger awaits at every corner.  Hey, Mike -- look out for the
 deadly cobras!


^C~4|F BRAINWARE ^N

  |9SAME OR DIFFERENT
  |Cby Merit Software, PC version by John Romero
    Here are two delightful educational games for children ages four to
 seven! DIFFERENT teaches how to recognize the difference between a group of
 objects.  SAME displays a picture of an item and asks the child to choose from
 four options to find the one that matches.


^C~4|F DISKUSSION ^N

 |9BLUE NOTES
    This is the section where you talk to each other and to us.


^C~4|F LAST THINGS LAST ^N

 |9IN THE MAIL
    Read this section to find out how to subscribe to BIG BLUE DISK.

 |9MARKETPLACE
    Read about interesting products we make available for you.

 |9BLUELINE EDITOR
    Use this free word processor to send us your comments and questions.  Sound
 off!  Tell us what you think.

 |9CREDITS
    Nice words about the nice people who create BIG BLUE DISK.

