                          Motor Mania  (Demo Version)

                   Motor Mania Copyright 1989 by Eric Hewitt



         Please feel free to copy this demo version and give it to friends
    or upload it to a bulletin board, etc.



    Requires:
    256K or more
    CGA or better graphics adapter (no Hercules)
    Do not have any memory resident programs (Sidekick, etc.) or Vdisk in
         memory when running the game

    The following files must be in the current directory to run Motor
         Mania:
              MM.COM
              TRACKS.DAT
              JUMPS.DAT
              SCREENS.DAT



    I.  Description

         Motor Mania is high speed motorbike game in which you are the
    rider, and you are attempting to race through a series of jumps in a
    limited amount of time.  You must keep track of your temperature so as
    to prevent overheating, and you must stay out of the way of other
    racers.  You must also keep your bike balanced to prevent crashing.
    This game is much like the arcade game Excitebike.


    II.  Getting Started

         To start the game, type MM at the DOS prompt.
         If the game does not run, you probably have screwed something up.
    Check to be sure all files are on the current directory, make sure you
    have enough memory, and make sure you have a CGA or better card.  Make
    sure there are no memory resident programs.  Then try it again.
         You must now configure it to your system.  First, after running
    the game it will ask you if you have a color monitor.  If you have one,
    press the Y key (no enter), if not, press the N key.
         Then you will then see the Title screen.  By the way, the bike is
    a Honda XR250R.  At this screen, the arrow keys have the following
    effect:

    Down arrow - Move the menu selector down one item
    Up arrow - Move the menu selector up one item
    Left arrow - Show fastest times and highest scores in a
         decreasing order
    Right arrow - Show fastest times and highest scores in an
         increasing order
    Enter - Select the high-lighted menu item

         You will first want to select the number of players.  To do this
    press the down arrow a few times until the 'Set Number of Players' is
    high-lighted.  To the right you will see 'Now = 1 Player.'  If you want
    two players, press Enter once.  If not, then it is already set for one
    player, so continue on.
         Next, you need to decide if you will use Joystick or Keyboard.
    This decision should not take an extended amount of time, I hope.  If
    you have a joystick, and it has two buttons, you will probably want to
    use it.  It must have two buttons to use it!  If not, go on to the next
    paragraph.  If you do have a joystick, you will need to calibrate it.
    Select 'Calibrate Joystick' from the main menu and follow the
    directions for calibration.

    Note on Joystick calibration:  As you may already know, joystick
    calibration can often times be very annoying.  I have tried to make a
    good joystick calibration routine, but it may not be perfect for every
    joystick on the market.  If the game acts strange with your joystick,
    try changing the trim adjusts and try calibrating it again.  With a
    little experimenting you should be able to fix the problem.

         If you will be using the keyboard, decide if the keys listed below
    will work well with your keyboard.  If they will, go on to the next
    paragraph, if not, select 'Change Keyboard Keys' from the menu and
    follow the directions.
         Now you are ready to begin.  You have only a demo version of the
    real game, so you will see only one track, and only a small number of
    the jumps and obstacles.  Choose 'Start Game' from the menu and press
    Enter.
         You will now see the Entering Track screen.  This will show you
    that you are entering track number 1, qualifying race.  This means that
    you will be racing against the clock only, and that there will not be
    opponents to race against.  To get opponents, you'll have to buy the
    real version for $15.00.
         Well, anyway, read the following, and when you are ready, press F9
    or a joystick button to start the game.


    III.  Game Controls

         The following is a description of the game controls:
    _______________________________________________________________________

    Keyboard:
                                     Up arrow (8)

                        Left arrow (4)          Right arrow (6)

                                    Down arrow (2)
    F9  F10
    _______________________________________________________________________

    Joystick:

    Button 1   Button 2                   Up

                                    Left      Right

                                         Down
    _______________________________________________________________________

         The functions of the keys are as follows:

    Up arrow - Change one lane in an upward direction
    Down arrow - Change one lane in a downward direction
    Left arrow - Rotate bike in a counter clock-wise direction
    Right arrow- Rotate bike in a clock-wise direction
    F9 or button 1 -Normal speed of bike or run back to bike
         after a crash
    F10 or button 2 - Turbo speed of bike
    Ctrl+Scroll Lock - Stop game and return to main menu
    Esc - Pause game until Esc is pressed again


    IV.  Game Play

         The object of the game is to race through a series of jumps in a
    limited amount of time.  To do this you must jump over jumps, and miss
    obstacles as fast as possible.
         At the start of the game you will see yourself on your Honda bike,
    and the track.  Below this is your temperature gauge, your score, your
    time, and the fifth place time.  The fifth place time is the time you
    must beat to qualify.
         After the starting beep, beep, beep, BEEP, hold down button one or
    two to get moving.  Button one is the normal speed of your bike.
    Button two is the turbo.  If you hold down button two for too long, you
    will hear a high pitched warning tone, and then your engine will
    over-heat, and you will have to stop for a while to let your engine
    cool.  This wastes a lot of time, so try not to over-heat.
         Soon, you will come up to the first jump.  It is usually a good
    idea to press the left arrow when coming up to a jump to prevent
    crashing, but don't hold the left arrow too long.  You can only pull a
    wheely for a short amount of time.  If you hold it too long, you will
    crash.
         As you come over the jump, if you push left, you will jump very
    high, and you will slow down considerably.  So, to keep your speed,
    push right when you are clear of the jump.  This will point the front
    of you bike down and keep you from catching too much air.  But, you
    must push left when you hit the ground, or you will bounce on your
    front tire and crash.
         If you crash your bike, you will roll for a short time, and then
    you will be thrown up above the track.  You must run back to your bike
    and get on as fast as you can.  To do this, press F9 or button 1
    repeatedly until you arrive at your bike.  Then you can continue on
    through the course.
          Continue throughout the race until the end, and if you didn't
    crash or overheat too many times, you will qualify and can go on to
    the next race.  Unfortunately for you, there is no next race.  You must
    buy the real version to get the rest of the tracks.

    IV. Hints on Playing
         When you are in the air, either let off the button, or press
    button 1 (F9).  It is a waste of temperature to hold turbo while you
    are in the air and can get no traction.
         It is not always necessary to pull to the left when you come up to
    a jump.  You will only crash on the steeps ones, so sometime you may
    not want to pull back.

    V.  Major Reasons for Crashing

         You may sometimes wonder why you crashed in a certain instance.
    The following is a list of reasons for crashing:

         Pulling left and riding a wheely for too long.
         Landing on your front tire after a crash.
         Not pulling left to bring your front wheel up on steep
              jumps.
         Pushing right when you are going up a jump.
         Holding to the right when you hit the ground or a jump.


    VI.  Ordering the real version.

         The real version of Motor Mania have the following extras that you
    have not seen:

         The real version has over 3 times as many jumps and obstacles.
         The real version has opponents that you must race against.
         The real version has 2 track sets of 7 track each, for a total of
              14 premade tracks.
         Plus, the real version allows you to add 7 of your own tracks
              which it saves on disk.
         And, it only costs $15.00 total!!  Shipping is included in that
              price, that's it!


    Ordering:
         To order your fun-filled, action-packed game of Motor Mania, just
    call Toll Free, operators standing by 25 hours a day, or is it 24 hours
    a day?  Well, anyway you better hurry, supplies won't last forever.

         No, not really.  The program is $15.00 for 5.25 inch disk format,
    $17.00 for 3.5 inch format.  To order, just send a check or money order
    for the proper amount to the address below.

    Send to:

    Eric Hewitt
    3959 Sunnyside Ave.
    Pocatello, ID  83201

    You can expect the game to arrive in one month to six weeks.  If it has
    not arrived after six weeks you should send me a letter and tell me who
    you are and when you sent your first letter.

    And -- Don't forget to print your name and address so I can read it.









































