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|A |6Fun 'n Games |A ^1Super Yot^0 |Aͺ |6Fun 'n Games |A
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^Cby
^CGeorge Leritte

    ^1Super Yot^0 is a variation of the dice game Yacht for one to five human or
 computer players.

    You begin your turn by rolling all five dice.  If you like, you can re-roll
 any or all the dice twice more before selecting your scoring category. Players
 score in the following manner.  Each of the thirteen categories has a rule for
 scoring.  They are:

 Category
 A - Ones          : sum of all `ones'.
 B - Twos          : sum of all `twos'.
 C - Threes        : sum of all `threes'.
 D - Fours         : sum of all `fours'.
 E - Fives         : sum of all `fives'.
 F - Sixes         : sum of all `sixes'.
 G - 4 of a kind   : if you have 4 of a kind, you total all the dice.
 H - Full House    : if you have 3 of one dice and 2 of another, score 25 pts.
 I - Flush         : if you have 5 dice of one color, score 30 pts.
 J - Straight      : if you have a sequence of 5 dice, score 40 pts.
 K - Straight Flush: if you have a sequence of 5 dice, all in the same color,
                     score 60 pts.
 L - Yacht         : if you have 5 of a kind, score 50 points.
 M - Chance        : sum of all dice.
 Bonus Rolls       : points scored for unused bonus rolls.

    Up to five times in each game, a player may elect to roll the dice a fourth
 time by using a bonus roll.  A player may only use one bonus roll per turn.
 Each player gets 10 points for each unused bonus roll.

    After each turn, a player must choose one of the categories, even if it
 scores a zero.

    A note on the dice and the categories:  The positions of the dice on the
 screen are fixed.  The colors on each die are fixed.  The 1st and 4th dice are
 identical, as are the 2nd and 5th.  Due to the nature of the dice, there are
 only two possible straight flushes, one red and one blue. There are NO green
 straight flushes.  The key is the center die.  The only possible straight
 flushes use a red three or a blue four on the center die.

    The computer will advise you of the possible scoring choices; i.e. which
 category(ies) would score points for a given roll.  It also keeps track of
 your bonus rolls by listing (in the bonus section) the number of points you
 would get if you used no more bonus rolls; i.e. if you have 3 bonus rolls
 left, the bonus section would say "30". If you wish to roll again after
 entering the scoring routine, press the letter `Z'.

    The game continues until all categories are filled.  The scoring ends after
 six games have been completed or whenever you request.

    The game starts by asking each player to enter his or her name, using no
 more than 10 letters.  If you wish the computer to play, enter a name
 beginning with 'comp' for one or more of the player's names.  When you have
 finished entering names, press <Enter> for the next player's name if less than
 five players play.  Then each player rolls the dice, with the high roller
 going first.

    During play, press the space bar to roll for your first try.  After each
 roll, press the number corresponding to the dice you wish to re-roll.  It will
 be enclosed by a box on screen.  If you change your mind on any of the dice,
 simply press that number again.  If you are satisfied with that roll, press
 <Enter> with no dice numbers enclosed and the computer will ask you which
 category to score.  Enter the letter corresponding to the category you wish to
 score. The computer will then ask you to verify your choice.  You enter the
 scoring routine automatically after the third roll.  If you have any bonus
 rolls left and you wish to use one, press 'Z' and you will return to the
 rolling routine.

    To run this program outside ^1Big Blue Disk^0, type ^1SUPERYOT^0.

 DISK FILES THIS PROGRAM USES:
^FSUPERYOT.EXE
