Tower of Fear Manual

typed by Rob (http://cw3.theunderdogs.org)

HOW TO PLAY

The game begins inside the fortress of Khazan-Gor. You, Lone Wolf, have followed
the advice offered by the High Council and smashed with your mighty sword the
mirror known as Dhazag-Oud - The Mirror of Death. As Rimoah foretold, the mirror
shattered, then seven unearthly creatures arose and took refuge within the towers,
each armed with a shard from the mirror fashioned in the shape of a sword.

The power of the mirror is such that when the creatures take human form to fight
in mortal combat they appear as images of your darker self - what greater challenge
could there be? Only you, Lone Wolf, have the power to destroy for ever the power
of the mirror. Succeed and your prowess as a warrior of the Kai will be known
throughout Sommerlund, even unto the lands beyond. Fail, and the mirror will 
reassemble, triumphant to have claimed yet another victim.

You can play with the joystick, or using the computer keyboard. Before the game 
starts you should select the four Kai skills that you consider will be most valuable
in your quest. Choose unwisely and your task will prove a dozen times more 
difficult; choose well and the power of the Kai will travel with you on your 
dangerous journey. Call upon the Kai skills that you select by pressing the number
keys.

KAI SKILLS

Psi Surge
Over the centuries the Kai evolved the ability to transmit a mental force that would
stun or even temporarily paralyse a foe. Use this force sparingly, because it will
drain your psychic energy. Beware opponents who have the power of Mindshield - to
use Psi Surge against them will not only prove useless, it may also prove fatal.

Mindshield
The Kai developed the skill of Mindshield as a defence against Psi Surge, in case it
should ever fall into the wrong hands. Indeed, as the demons that guard Khazan-Gor
can take the form of a Kai warrior, so can certain of them call upon the Kai skill
of Psi Surge.

Animal Kinship
You were wisely named, Lone Wolf, for it is within your abilities to create within
the mind of your enemy the vision of a wolf so terrifying that he will be transfixed
to the spot.

Invisibility
No weapon can confuse your enemies more than the ability to become invisible. By 
moving quickly and striking first from one side, then the other you can fill your foe
with fear and confusion as he strikes out randomly at his unseen opponent.

Sixth Sense
Without the skill of Sixth Sense you may find that you become lost within the 
fortress.

Divinity
Just as you may become invisible, so may certain demons. This skill allows you to 
divine the presence of a demon who would otherwise be hidden from your sight.

Weapon Skills
This skill allows you to wield your sword more quickly and effectively.

Healing
The power of healing is a valuable skill that will, if you choose to take it with you
on your quest allow you to recover more quickly from injury, or exhaustion.

NOTE: there is a limit to how often, and for how long you can make use of any skill.
Ensure that you use them wisely.

SEVEN DEMONS - SEVEN BATTLES

Within the fortress there are seven demons, each drawing power from a shard of the
mirror, and each guarding a key position. You must triumph in battle against each demon
in turn, making the best use of your Kai skills, and swordsmanship.

Only if you take with you the skill of Sixth Sense will you know unerringly which way to
turn when you have a choice of routes. Otherwise you must guess as best you can the path
you must tread to meet your next opponent.

ENDURANCE

Your endurance is represented by four wolf heads displayed at the bottom of the screen.
When one of the heads turns to a wolf's skull it signifies that you have lost 
one-quarter of your endurance. If you choose as one of your Kai skills the power of 
Healing you can use it to restore your endurance by the equivalent of one wolf's head,
but only when one of the seven demons is present.

HINTS AND TIPS

Kill if you can the strange and vicious birds known as Krows. You'll find that they 
drain your energy if you don't.

If you count the missiles that the Gargoyles spit out you can work out when it is safe
to pass.
