Starglider 2 - Guide

             STARGLIDER 2 - Amiga/Atari ST Guide
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       Control Devices
                       ---------------
The Icarus can be controlled by either the mouse or a joystick, and
additional keys are used for features such as weapons selection, and
utility functions. The mouse should be connected to the first port and
the joystick to the second port.

Mouse Control
The mouse controls the Icarus in the most direct and responsive way -
moving the mouse left and right makes the Icarus roll - you can roll
the craft all the way round by 360 degrees, or simply fly upside down
(but remember to take your InvertoGrav headache tablets first).

Move the mouse forwards to make the nose of the Icarus dip and fly
downwards, and pull back on the mouse to raise the nose, and make the
Icarus pull up.

To fire the currently selected weapon, press the left mouse button.

The right button is the Icarus' speed control - when pressed down,
pushing the mouse forwards makes the craft accelerate, and pulling
back makes it decelerate.

Joystick Control
Operation of the joystick follows the same pronciples as the mouse, except
that since it is centrally sprung, fine control of the craft is not as
effortless as with a mouse.

Pushing the joystick left and right causes the Icarus to roll, and pushing
forwards and backwards causes it to accelerate and decelerate.

To fire the currently selected weapon, press the fire button.

As there is no second joystick button, speed control is slightly
different when using a joystick. STARGLIDER 2 uses a joystick control
known as One Hand Mode, and this basically makes the one fire double
as both mouse buttons. To accelerate and decelerate, simply hold down
the fire button and push the joystick button forwards and backwards.

Alternatively, One Hand Mode can be switched off from the Options Menu,
and weapons can be fired by pressing the Space Bar on the keyboard -
this will stop unwanted firing or weapons when altering the Icarus'
speed.

                              Keys
                              ----
STARGLIDER 2 utilizes a number of keys, some of which need to be used
frequently, and others only once during a game, or possibly not at all.
They are as follows: -

Game control keys
 Select weapon                               SHIFT
 Fire weapon                                 SPACE or mouse/joystick button
 Stardrive ON/OFF                            D
 Identify object under cross-hair            I
 Audio analysis of nearest object            A
 Status Report                               R
 Tractor beam ON/OFF                         T
 Rotate the tractor beamed object left/right < and >
 Move tractor beamed object towards craft    M
 Collect tractor beamed object               C

 Toggle Fixed/Floating cross-hair sights     F
 Toggle the patchwork landscape ON/OFF       P
 Toggle the projected shadows On/OFF         S

 Abort game                                  ESC
 Pause game                                  BACKSPACE

Keys operative when game is paused
 Inventory mode                              I
 Give object (to co-operative depots)        G
 Exit Inventory mode                         E
 Jettison object                             J
 Continue game                               <Any other key>

View keys
These keys allow you to select the position from which the Icarus is
displayed and viewed. The craft can either be seen from inside the
cockpit, or as an outside view - it is best to experiment with the
various options. Keys prefixed with the letter n denote the numeric
keypad:

Cockpit view                                   1
Cockpit view - Icarus locked to Z-axis         2
Cockpit view - Icarus locked to X-axis         3
Cockpit view - Icarus locked to Z and X axes   4
Outside view                                   5
Outside view - Icarus locked to Z axis         6
Outside view - Icarus locked to X axis         7
Outside view - Icarus locked to Z and X axes   8

Toggle the Cockpit/Outside view of the Icarus. ENTER

The numeric keys select different positions for both the inside and
outside view. For outside views, most of the options are disabled
whilst inside a tunnel network.

Left rear view                             n1
Rear view                                  n2
Right rear view                            n3
Left view                                  n4
Down view                                  n5
Right view                                 n6
Left front view                            n7
Front view                                 n8
Right front view                           n9

By using the following keys, you can define a completely custom viewing
position.

Rotate view left                           Cursor Left
Rotate view right                          Cursor Right
Rotate view up                             Cursor Up
Rotate view down                           Cursor Down

Move viewpoint further from Icarus         -
Move viewpoint closer to Icarus            + or 0

Utility Functions
The following function keys perform utility tasks.

Sound effects ON/OFF                       F1
Save game position to disk                 F10

To save a game position, you will need a blank disk. STARGLIDER 2 uses
its own custom format, so do not read or write to this disk using the
normal filing system.

                         Options Menu
                         ------------
Press the Space Bar while the title screen is being displayed to reach
the Options Menu. This allows you to define or select a number of user
options, as follows:-

0      Select joystick                 ON/OFF
1      Select one-hand-mode            ON/OFF
2      Select Fixed cross-hair sight   ON/OFF
3      Cross-hair autocentre           X,Y,XY,OFF
4      Change mouse scaling
5      Load a saved game
6      Load the hi-score table
7      Display the hi-score table
8      Painting with Rolf
9      Restart an interrupted game

All of the above are self-explanatory, except option 8. As a bonus,
you are able to examine all the shapes in STARGLIDER 2, rotating them,
changing their size, and painting with them, with fine control over the
cycle sequence of animated shapes.

Use the mouse to move the shape around the screen. To make the shape
larger and smaller, hold down the right button and move the mouse
backwards and forwards. The various feature keys are as follows:-

Rotate shape forwards and backwards in X-axis     X and S
  "      "      "      "      "      " Y-axis     Y and T
  "      "      "      "      "      " Z-axis     Z and A
Stop shape rotating                               P
Reset shape to start position                     R
Cycle through the shapes                          < and >
Start animation, cycling forwards                 Cursor Up
  "        "       "     backwards                Cursor Down
Single step animation one frame forwards          Cursor Right
  "      "      "      "    "   backwards         Cursor Left
End animation sequence                            E
Draw with a shape/clear screen toggle             D
Alter scale of objects                            n0 to n8
Return to Options Menu                            ESC
