Sam & Max [Solution]

 Sam and Max walkthrough
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 One: The Office and Environs
 ----------------------------

    Get the light bulb from the cupboard, and the cash from the mousehole.
 Exit the office, and talk to the cat on the pavement outside. Use Max on him
 to obtain the orders.

    Go to Snuckeys - one of them has a paper cup outside. Collect this. Inside,
 walk around until Max wants to go to the bathroom. Pick up the pecan candy
 (left hand row, top shelf) and talk to the attendant. Ask him to sell you
 the pecan candy. Then ask about the bathroom - Max will take the key and
 leave. Finish the conversation quickly, and go outside. Talk to Max before
 he re-enters the diner. Take the key from him.

 Two: The Carnival
 -----------------

    Use the orders on the fire-eater. After talking to the Kushmans, pick
 up the fur and the bottled severed hand in the hall of oddities. Exit by
 the rear door. In the Wak-a-Rat stall, get the fishbowl lens. Play Wak-a-Rat,
 take the prize (a torch) and combine it with the light-bulb. Ask the Cone of
 Tragedy operator if you can ride the Cone. After doing so, check your
 inventory. Ask the operator about your lost items - he will issue you with a
 claim ticket. Go to the Lost and Found tent. On leaving, examine the new item
 you have been given (the World of Fish magnet).
    Next, ride the Tunnel of Love. Use the torch on the walls, and once it
 has been activated, you can use other items. When you approach the fusebox
 in the wall, use Max on it. In the tableau, examine the kings beard, and
 walk through the secret door. Talk to Doug, give him the pecan candy, and
 he will give you a crowbar to use on Trixies trailer. Operate the Tunnel
 reset switch in the left hand wall. Exit Dougs den.
    Use the crowbar on the trailer door. Inside, take the costume from the
 hope chest and examine the score card on the inside of the wardrobe door.
 It will point the way to the Gator Golf.

    Head for Snuckeys, and ask the attendant to open the jar containing
 the severed hand.

 Three: String, Fish and Alligators
 ----------------------------------
    Use the cablecar to reach the top of the Ball. Use the pillar in the
 centre of the area to operate the elevator. Once in the diner, talk to the
 tool-bender and ask him about the spanners ; hell give you one. Get the
 wires and use them on the binoculars. Use the fishbowl lens on the binoculars.
    Go to the World of Fish. Pick up the bucket of fish in front of the Bait
 stall. Use the spanner on the bolt holding up the plastic fish in the river.
 Get into the fish (use the mouth) and then use Max on it. The fish will come
 away from its moorings, and the fisherman will pull it up onto the net,
 where the helicopter will take you to the Ball of Twine. Once there, use
 Max on the dangling end of the twine.
    Drive over to Gator Golf. Pick up the golf-ball retriever in the bin by
 the souvenir stall. Walk down to the course. After tangling with Bumpus,
 rescue Max by replacing the golf balls with the bucket of fish, and hitting
 the fish so that the alligators form a straight line across the middle of the
 range. Sam will go over to Max automatically. Use the glass door, then use
 the loose plank. Get the Sno Globe from the cavity within. Max will give you
 a second piece of Sasquatch fur.

    Use the severed hand on the golf-ball retriever. Use the fish magnet on this
 new item. Go to the Ball of Twine museum, and use this reacher with magnet
 on the exposed part of the Ball. Take the Mood Ring you find.

 Four: The Vortex and Other Animals
 ----------------------------------

    Drive to the Mystery Vortex. Inside, use the mirror - youll emerge in an
 underground cavern. Switch the red (left-hand) magnet on, then walk across to
 the right, past the blue magnet, and operate the yellow magnet also. Return
 to the surface. You will be able to walk through the large orange door to the
 right of the room.
    Talk to Shuv-Oohl and give him the Mood Ring. Hell give you some advice
 about Frog Rock and a bottle of Mole Man Powder. Exit this room, go through
 the curtained entrance and get the fur from the floor of the Yeti attraction.
 Return to the Ball of Twine (diner) and use the binoculars. When the rock
 between the two attractions mentioned by Shuv-Oohl appears, stop the visor
 spinning. The rock should be Frog Rock - if not, keep tracking around until
 another rock appears. When you locate Frog Rock, drive over to it.
    Use the three pieces of Bigfoot hair and the bottle of Mole Man Powder on
 the rock. You will be shown the way to Bumpusville.

 Five: Bumpusville
 -----------------
    In the garden, use some money on the wishing well to the left of the screen.
 (Actually, this isnt an essential part of the solution, but its so funny I
 just had to include it ! :-)) Enter the building, and go to the far left-hand
 room (the stage). After the performance, walk to the far right-hand room (the
 bedroom). Take the pillow from the truck-bed, and use the elongated hand on
 the large blue book on the shelf to remove it. Once the book has been read,
 locate the cleaning droid and operate it. Insert all the wires into their
 holes such that the map is totally green. The robot will trip the security
 field, and Lee-Harvey will go to find it. Go to the room he has just left
 (adjacent to the bedroom entrance) and use the VR machine. Get the sword,
 and use it on the centre of the dragon (This is quite tricky to get right,
 so you may have to repeat the trick with the robot several times.) If you
 kill it, grab the heart and it will turn into a key.
    Go to the security field, use the key on the machine beside the door,
 and Bruno and Trixie will be released. Theyll head off to the Jungle Fever
 party. Meanwhile, go to the room immediately to the right, and take the
 portrait of John Muir. Leave Bumpusville for the time being and trek over
 to Jungle Fever.

 Six: Venues, Vegetables and Velociraptors
 -----------------------------------------

    Talk to Evelyn Morrison (behind the counter) and read the brochures she
 gives you. These reveal the locations of the Mt.Rushmore Dinosaur Park and
 the Celebrity Vegetable attraction. Talk to the bigfoot bouncer and give him
 the rasp from the Snuckeys bathroom key.
    Drive to the Celebrity Vegetable thing. Take a Conroy Bumpus eggplant from
 the box on the right, talk to the attendant and give her the picture of
 John Muir. Go over to the Dinosaur Park. Examine the two talking donosaurs.
 Use Max on the mammoth to obtain some sasquatch-like hair. Operate the
 tyrannosaurus voice and wait until the jaw is open...then do something else
 to halt its motion. (Use the eye icon, for example.) Use the twine on the jaw,
 then use Max on the twine. Youll end up with a dinosaur tooth.
    Walk down to the Tar Pit, and beyond, to the Bungee entrance. Go up in the
 elevator, and use the Snuckeys cup on the elongated hand. Use the Bungee
 equipment (youll have to do it twice; Sams a craven coward!) and bounce
 down toward the Tar Pit. Pick up some tar with the elongated cup.
   Exit the attraction. Return to the Celebrity Vegetable garden, and pick up
 the John Muir vegetable from the attendant. Back at Bumpusville, go to the
 bedroom and use the Bumpus eggplant on the toupee (This is a brilliant scene!)
 Use the tar and then the mammoth hair and the toupee on the stiltwalkers
 costume. Go back to Jungle Fever.


 Seven: The Party, and what happened Next
 ----------------------------------------
    In the lobby, use the fake Sasquatch costume you have just created. The
 bouncer will now let you through. Inside, take the wine bottle. Go to the
 kitchens (behind the stage, left of the screen in the background) and
 take the ice pick from the freezer window. Use the rear door and Bumpus will
 appear. To escape his clutches, remove the Bigfoot costume - Bumpus and
 Lee-Harvey will change in the freezer. Get Max to slam the door on them.
 You will be granted free run of the party by the Bigfoot Chief. When hes
 told you the story of the totems, go back to the Ball of Twine diner.
    Get the tool-bender to twist the ice-pick for you, and use it on the wine
 bottle. This allows you to use the cork as a Sno Globe stopper. Return to
 the Mystery Vortex and use the Mini-Vortex. Within, use the Sno Globe and
 it will suck in some vortex energy. Return to the Totems. Walk to the right
 past Bruno, and then towards the rear of the scene. You should arrive in
 the Hot Tub area.
    Use the Sno Globe, the dinosaur tooth, the John Muir gourd and the pillow
 with hair tonic on the tub in succession. I dont think it matters which
 order you do it in.

   Sit back and watch the end sequence...!