The Planetfall-ing Part

Wait until the explosion happens. You can pass some time by scrubbing the floor, if you want. When the door opens, go port. Look. Get in the webbing. Wait until the pod lands and the emergency kit appears. Get out of the webbing and take the kit. (When you get hungry, open the kit and eat the goo. Drop the kit when you've eaten all three globs.) Open the door and go up five times to the Courtyard. Drop the brochure, brush, and ID.

For Your Amusement:
Talk to, attack, and throw something at Blather. (save first on the last two)
Remove your uniform while Blather is present.
Scrub Blather and yourself.
Attack and talk to the alien ambassador.
Touch, eat, smell, look at, and scrub the slime the ambassador leaves on the floor.
Eat the celery the ambassador offers to you. (save first)
Get thrown in the Brig (try going starboard or up, and refusing to go back) and read the graffiti. (save first)
Read the towel.

Dorm and Corridor Area

Go north, northeast, and east three times to the Corridor Junction. Go south four times to the Machine Shop. Go west to the Tool Room. Take the flask, go east, and put it under the spout. Return west. Get the pliers, bar (a magnet), and laser (drop its battery). Go east and north four times to Corridor Junction and then go east twice to Booth 2. Drop the laser and pliers. Go west to the Elevator Lobby. Push the red and blue buttons. Go west to the Corridor Junction. Go south and east. Take the box. Return to Booth 2 (west, north, and east twice). Drop the box.

For Your Amusement:
Examine the games and tapes in the Rec Area (two north from Courtyard).
Look under the table in the Mess Hall.

Administration Area

Return west twice to Corridor Junction. Go north twice. Alternate south and north until you see the glint of light (this is random). Search the crevice in Admin Corridor South. Hold the bar near the key. Drop the bar. Go to the Mess Corridor (south and west twice). Unlock the padlock and take it. Drop the padlock and key and open the door. Drop everything but your uniform. Go north and take the ladder. Return to the Admin Corridor (south, east twice, north twice). Drop the ladder and open it. Put the ladder over the rift. Go north and west. Open the drawer in the desk and get the upper elevator card and kitchen card. Go west. Open the drawer and get the shuttle card. Go east twice, south three times, and west twice, and get all your things.

End of Day 1

Go south. Take the canteen and open it. Slide the kitchen card through the slot and go south. Put the canteen under the spout and push the button. Take the canteen. Go back into the Mess Hall. Drop the kitchen card. By now you should be tired, so go north, east, and south to Dorm C. (Dorms A, B, and D are identical if you like one of those letters better.) Lie down and soon you will fall asleep.

Day 2 - Comm Room

When you awaken, stand up and get all your things. Go north, east, and south four times to the Machine Shop. Go east. Search the robot, and then turn it on. Wait a couple of turns. Go northwest, north three times, and east to the Elevator Lobby. (Don't worry if Floyd doesn't immediately tag along; he'll show up soon.) Go south and drop the lower card and shuttle card. Go north twice to the upper elevator. Slide the upper card through the slot. Push the up button. Wait two turns. Go south and then northeast. Note the colour of the flashing light - this will be the same colour of coolant that you have to get in the Machine Shop. Go southwest and north back to the elevator, activate it, and go downstairs to the Machine Shop (west and then south four times from Elevator Lobby). Fill the flask with the right colour, then take it. Go back to the Comm Room and empty the flask into the hole. A different colour of light will start flashing. Repeat the sequence twice until you have dumped the flask three times. Drop the flask. Go to the Elevator Lobby, dropping the upper card in the upper elevator. Detour to the Kitchen to refill the canteen.

For Your Amusement:
Show the lower elevator card to Floyd after taking it from him.
Remove your uniform when Floyd is present.
Kick, attack, rub or pet, and kiss Floyd.

Shuttles and Teleporting

Go to the lower elevator. Slide the lower card through the slot. Push the down button. Wait. Drop the lower card and take the shuttle access card. When the elevator stops, go north, east, south, and then east. Slide the shuttle card through the slot. Push the lever up. Wait until the display says 60. Push the lever down twice. Wait until the shuttle slides into the station. Go west and drop the shuttle card. Go east, north, east twice, southeast, east twice, and south. Take the printout and read it. Show it to Floyd. Go south with Floyd, to Project Corridor East. Go east to the Main Lab, then south. Search the lab uniform pocket. Take the card, paper, and battery. Go north and west back to Project Corridor East and go north to the Library Lobby. Go east to Booth 3. Slide the card through the slot and push the beige button. Zap! You're in Booth 2. Slide the card through the slot again and push the tan button. Whee! You and your items are in Booth 3.

For Your Amusement:
Destroy the mural in the Projcon Office (south of Project Corridor).

Planetary Systems Area

Take the pliers and bedistor. Go west and north twice. Open the cube, Remove the fused bedistor with the pliers. Drop them. Put the good bedistor in the cube and close the cube. Go south and west twice to Systems Corridor West. Go north into the Repair Room. Make certain that Floyd is with you here. If he's not, just wait and he'll turn up. When Floyd shows, tell him to go north. When he comes back, tell Floyd to take the Fromitz. Go back south and east to the Systems Corridor. Then go north to the Planetary Defense. Open the panel. Take the second board and drop it. Put the shiny Fromitz in the socket. Close the panel.

For Your Amusement:
Get into bed in the Infirmary (northwest from Systems Corridor West).

Laboratory Area

Go south, east, south twice, and then east to the Main Lab. Open the Bio-Lock. Go southeast and then east. Make sure that Floyd is with you. Wait a turn. He'll volunteer to go into the Bio Lab and get the miniaturization card. Open the door, close the door, wait, open the door, and close the door. Floyd will be out of commission. Enjoy the song about the legend of Starcross. Take the card. Go back to Booth 3 (west three times, north, east). By now it's late in the day and time for rest. Once in Booth 3, slide the teleportation card through the slot and push the beige button. Go west three times, south, and sleep.

When you awaken, go north, west, and south into the kitchen and fill the canteen. Head out of the dorm area and east to Booth 2. Do the teleportation routine. Drop the teleport card, and make certain that you have the miniaturization card. Take the laser and put the battery in it. Go west and then south three times to the miniaturization booth. Slide the card through the slot then type 384 (that was the number from the computer output). Please do a game save at this point because you won't be able to waste any moves after this.

Miniaturization and Mutants

You have shrunk down to the size of a chip. At Station 384 go east and then north twice to Strip Near Relay. Look inside the relay. Make sure that your laser is set to 1. Fire the laser at the speck. Keep on doing that until the speck is no more. Once that's done, turn the dial on the laser to 6. Now head back south. Oh no! A killer microbe. Fire the laser at the microbe. Keep firing until the laser is "quite hot", and then throw it over the side. The microbe will follow the laser and vanish to its death. Go south and west. You will find yourself in the Auxiliary Booth. Go north to the Lab Office. Do another game save at this point. Open the desk, then take and wear the gas mask. Push the red button. Open the door. Go west into the Bio Lab. Open the lab door. Go west twice. Open the bio-lock and go west three times, then south twice into the Cryo-Elevator. Push the button. Whewww!! Remove the mask. Wait two turns. Go north. Congratulations, Galactic Overlord!

For Your Amusement:
Throw acid at the mutants.

For Your Amusement at various times:
Read your chronometer. Take it off and pour acid on it.
Scrub yourself.
Say Zork.
Use the save, restore, quit, etc. commands with Floyd present and turned on.

 