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 Page 4                  Table Of Contents

Loading Instructions........................5
Loading the Game............................5
Installing Mean Streets on a Hard Drive.....5
To Run Mean Streets from your Hard Drive....5
Program Update Information..................6
RealSound...................................6
Playing the Game............................7
Game Options................................7
The Story...................................8
Overview...................................14
Who's Talking..............................14
What's Your Goal...........................14
Ask for Help if you need it................14
Getting Around from Place to Place.........15
What does NC mean..........................15
Where to go................................15
Getting Started............................16
Using the Navigation Computer..............16
Using the Auto Pilot.......................17
Landing at your Destination................18
Use your Secretary and Informant...........18
Questioning Witnesses and Suspects.........18
Searching a Room...........................19
Write Down Clues...........................20
Take Things with You.......................20
Defend Youself.............................21
Protect Yourself - Save Often..............21
The Inventory System.......................22
How to get Cash............................22
How to get Ammunition......................22
Bounty Hunting.............................23
Bounty Hunting Pad Coordinates.............23
Flying Instruments.........................24
Flying Controls............................25
Playing Tips...............................26
If the Program Fails to Load or Operate
Properly...................................27


 Page 5
                        Loading Instructions
If you're going to be playing Mean Streets from floppy disks, we
strongly recommend that you make backup copies of the game
disks.  You will be saving information to your playing disks,
so please stop now and make a backup.  Refer to your DOS
manual for instructions on how to make a backup copy.

                        Loading the Game:
  1.  Turn on you computer and boot with you selected DOS.
  2.  Insert Mean Streets Disk #1 into drive A.
  3.  Type A: and press [ENTER].
  4.  Type 'MS' and press [ENTER].

               Installing Mean Streets on a Hard Drive:
Insert the MEAN STREETS Disk #1 into drive A and type:
        n:[ENTER]
        cd\[ENTER]
        A:hinstall
NOTE: "n" is the letter designation of the drive on which you want
to install MEAN STREETS.
 HINSTALL will create a new subdirectory of the 'root' directory
 on your hard drive called 'MSTREETS'.

              To Run Mean Streets from your Hard Drive
             type:
           n:[ENTER]
   (where n ist eh letter designation of your hard drive)
          cd\msstreets[ENTER]
           ms[ENTER]


 Page 6
                  Program Update Information
If this is your first time loading Mean Streets, select the
PROGRAM UPDATE INFORMATION option from the
start-up screen.  This will give you information on new features
or changes that may not be contained in the manual.

                        RealSound
RealSound is a patent-pending technological breakthrough
that allows your MS DOS computer to play high quality digitized
sounds such as speech, music, and sound effects without adding
any hardware.  All the sounds in this game are produced with
RealSound.  The sound you hear is dependant on two main
factors:
   1.SPEAKER SIZE AND PLACEMENT - MS DOS computer
  manufacturers have always felt that high quality digitized sound
  was impossible, and therefore have never paid much attention to
  the speaker.  The volume and quality of the sound you hear will
  be affected by the location and size of speaker and by the
  speaker enclosure.
   2.CPU SPEED - Computers with clock speeds greater than 6
  MHZ (such as Turbo) will tend to have slightly higher quality
  sound than slower machines.
When sound is playing, a fixed portion of the CPU time is being
used to manipulate the speaker.  On slower machine (80286 with
6MHZ clock or slower), a slow down may occur when sound is
playing and large block or graphics are being moved around on
the screen.  To help compensate for this problem, the program
tests the speed of the computer and if necessary, deletes or delays
selected portions of animations while sound is playing.  In some
situations the program may delete certain sounds to avoid a
conflict with graphic.


Page 7
                        Playing the Game
Read teh following pages carefully before starting play.  The
section called "GETTING STARTED" is especially important.

                        Game Options
The following Game Options are available:
 Sound Volume:
  Sets the volume of all sounds in the game.
 Fight Level:
  Sets the difficulty level of all gunfights in the game.
 Reduce Swapping (only applicable when playing form disks):
  Selecting "YES" for this option will cause the program to prompt to
  automatically bypass optional sound and graphics files to reduce
  disk swapping as much as possible.
  Selecting "NO" for this option will cause the program to prompt
  for a disk swap if it cannot find a particular file.  If you'd rather
  not swap, you can press the <TAB> key.  The program will then
  bypass the swap if possible.  If not, it will continue to prompt until
  the proper disk is inserted.

Page 8
          The Story
  A steaming layer of thick
for gangs over the city.  It's
late, Wenesday night, the
end of September.  The
weather report says the next
few days will get warm, real
warm.  The radiation cound
should climb over 70.  Very
unpleasant.  It's the kin of day
that moves with the mercury,
thick and slow.  Funny how the
work drags out with the
humidity.
  My body and brain are
trying to talk me into taking a
few days vacation when the
office door swings open.  The

Page 9

silhouette in the doorway tells
me this isn't the pizza man.  My
eyes follow the curves up to where
the lady's silken blonde hair kind
of claps her cheek near her eyes,
which are exotic, not blue
exactly, deeper than blue, sad
and dangerous.  If ever a woman
is trouble, she's it.
  "Are you Tex Murphy?" she
asks, Her bottom lip pouts at me,
and I can tell that I'm probably
looking at it too long.
  "That's me," I say, real
professional, real cool.  "Ms...?"
  "Linksy, Sylvia Linksy."  her
eyes cloud over suddenly.  They
are murky and preoccupied, like
mud puddles on a wet road.  "It's
my father."  Her pause is long and
sad. "I want you to investigate my
father's death."
  "Have you been to the police?"  This is my standard reply.  I
don't want anybody accusing me of breaking the law.  Nobody
messes with the boys downtown.
  "Of couse I've spoken to them.  Detective Clements thinks
Daddy committed suicide.  It wasn't suicide!  Daddy would never
kill himself. It's murder, I know it's murder." She's getting upset.
The careful line of her lipstick draws my attention to her mouth
and chin that trembles, just a little bit.
  "How did you find me?" I ask as I sit her down on the wooden
chair that faces my desk.  The chair looks dark and gritty next to
her.  "Detective Clements said that if I insisted on throwing money
away, you were the one to throw it to."

 Page 10
  "Well, Ms. Linsky, before we play catch, give me the
background on your father's death, then I'll decide if there's a ball
game."
  I hear the rustle of silken stockings, Ms. Linsky crosses her legs
and starts her story.  "My father was a professor of
neuropsychology at the University of San Francisco for fifteen
years.  He was well respected in his field and had received many
awards and research grants.  About eigh months ago, he took a
leave of absence fromt he University to work on an independent
consulting contract.  When I asked about it, He said he couldn't
tell me anything.  Not even who hired him.  I rarely saw him after
that."
  "One night I went to his
home.  He was terribly upset. It
was obvious that he had been
drinking.  He was very evasive
when I questioned him.  I was
worried about him, he was not a
drinking man.  I asked if I could
stay with him, but my
persistence only made him
more angry.  Finally, he agreed
to come to my apartment for
dinner the following Sunday --
that was three days ago."
  Ms. Linksy's body is very still.
I am not sure she's even
breathing.  While she's looking
right at me, her eyes which are
as shiny as glass, melt. Two tears
spill from them and run down
her cheeks.
  "Last Sunday morning I got a
call from the San Francisco
police department.  They told
me that my father had

Page 11
apparently jumped off the Golden Gate Bridge.  They needed
someone to come and identify his body.  They said a witness had
seen my father jump.  His car was found on the bridge.  Because
there was no sign of foul play, they're calling it a routine suicide."
  I interrupted her.  "The police are usually pretty good in these
matters, from what you've told me..."
  "My father did not kill himself!"  Her anger made her eyes
viciously beautiful.  "He was in serious danger.  Even if he had
killed himself, he never would have thrown himself into the Bay."
  "Why not?" I ask.
  Her anger faded, she uncrosses he legs and continued.  "As a
child he nearly drowned swimming in the bay.  From then on he'd
been afraid of water.  He never went swimming.  He couldn't even
go to the beach for picnics."
  "There's one more think.  I found this fax not in his desk,
when I went through his things."  She slipped the note out of her
bag and across the desk top.  It read:
            /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
            Professor:                        
            You were right about these boys.  
            They play for keeps.              
            Watch your step.                  
                            S.F.              
            \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
  "Did you show this to Clements?"
  "Yes, but he didn't consider it to be very important.  He wasn't
able to connect to anyone or anything.  I just know whoever wrote
this note, knows what happened.  And I'm willing to back up my
belief."
  Ms. Linsky's hand went back into her bag, this time it came out
with $10,000, Cash.
  I sit straight up.
  "This is my life savings," she says, "I want you to find out the
 truth. If this is a suicide. I want to know. I will accept whatever
 evidence you can find, but if this is a murder, and I know it is, I
 want to know who did it and why!"


Page 12
  Her story wasn't convincing me that this was a murder, but it
did pique my curiosity.  So did her face and her 10 G's.
  "O.K., I'll do some checking for you."
  Ms. Linsky, suddenly cool, straightened her skirt, and offered
me her hand.  "Thank you, Mr. Murphy, I trust you will find the
truth."  She turned then and walked out of the office, and left me
staring at the ten grand.  This is a lot of money in advance, even
for my rich clients.  My gut feeling tells me something is wrong.
Maybe I'm just too cynical.
  I scibble a note to my secretary. "Dig up any and all
information on Dr. Carl Linsky."  I'll start my investigation in the
morning.


Page 13


     /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\\/\/\/\/\
     \                    WELL LIKED PROFESSOR                          /
     /                     JUMPS TO HIS DEATH                           \
     \  --------------------------------------------------------------  /
     /      San Francisco(AP)-Police say prominent University of        \
     \  San Francisco professor Carl Linsky was found dead early        /
     /  Sunday after Jumping from the Golden Gate Bridge.  West         \
     \  precict detective Steve Clements said a witness allegedly       /
     /  saw Linsky jump from the bridge at aobut 11:20 Saturday         \
     \  night.  Police divers located the body just before dawn and     /
     /  Linsky was pronounced dead at the scene.  A suicide note,       \
     \  adressed to his daughter Sylvia, was later found at his home.   /
     /    Linsky's financee, Delores Lighbody, indicated that the       \
     \  professor had been under a great deal of stress recently, and   /
     /  had taken a leave of absence from his teaching duties at the    \
     \  university.                                                     /
     /    Funeral services wil be at 10:00 am Wednesday at the All      \
     \  Saints Church.                                                  /
     /      Ŀ                                  \
     \       Tex-                                                     /
     /       You might be           NIST ARRESTED                     \
     \       interested in this     ENAGE GIRL                        /
     /  ---- article in the paper.  --------------------------------  \
     \   A y      -Vanessa          40 miles northwest of donw-      /
     /   towos Angeles.                       \
     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Page 14
                        Overview
Mean Streets is an interactive movie where you become the main
character, Tex Murphy.  Tex is a rugged, handsome, private
investigator with a typical P.I. mentality that sometimes gets him
into trouble.  The movie takes place in the year 2033 in San
Francisco, Los Angeles and other cities along the west coast.

                        Who's Talking
In this interactive moviethere are tow basic levels of narration.
The first level uses the pronoun "I", as if Tex Murphy is narrating
his own story.  Imagine your favorite "Magnum" type movie wth
the hero's voice being played over the "drive to the beach" scene.
The second level uses the pronoun "you", and is reserved for the
room search sequences.  This gives more of a feel that "you're
actually there" and the usual "Adventure Game Ghost" is talking
to you and executing your requests.

                        What's your Goal?
Your goal is to solve the mystery of what happened to Sylvia's
father, Professor Carl Linsky.  (Sylvia is the person who hired
you.)  Find out why Professor Linsky was murdered, and who was
behind it.

                    Ask for Help if you need it
If you find yourslef in a situation where you don't know what to
do, try pressing "H" or typing "HELP".  Most sections of the game
have HELP SCREENS to assist you.


Page 15
               Getting around from Place to Place
Your vehicle is a 21st century "flying car" called a speeder. You'll
be traveling up and down the west coast of the U.S. following
leads and searching for clues.  The speeder is very easy to fly, and
it should take only a few minutes to learn to use the manual
controls.  It does, however, have an "AUTO PILOT" which will
take you anywhere in the data base under full computer control.
Refer to the section on FLYING for more information.

                      What does NC mean
NC stands for NAVIGATION CODE.  All important places
(places you must visit) have Navigation Codes. For example, Dr.
Linksy's office is NC 4663.  You will be entering the NAV CODES
into the navigation computer.

                         Where to go
You can fly anywhere in the data base, though some areas contain
little or no detail, especially in the desolate regions known as "No
Man's Land".  All essential locations have a four digit address
called a NAVIGATION CODE (i.e. NC2860).  Entering the
NAV CODE into the NAVIGATION COMPUTER will
pin-point the location and program the "AUTO PILOT".  It
would be wise to write down all NAV CODES along with a brief
description of who or what is at that location.  In addition to N.C.
addresses, there are also some points of interest the we
encourage you to "go see".  Refer to the "Points of Interest" map.


Page 16
                        Getting Started
Here is the information you have to begin the case:
 1.CARL LINSKY is the professor that jumped to his death
from the Golden Gate Bridge.  He worked at the Univerity of
San Francisco (NAV CODE: 4663)
 2.SYLVIA LINSKY is the person who hired you.  She is CARL
LINSKY'S daughter and lives at NC 4421.
 3.JOHN RICHARDS is the medical examiner.  His office is at
NC 4670.
 4.DELORES LIGHTBODY was Carl Linsky's fiancee.  She
lives at NC 4920.
 5.STEVE CLEMENTS is the police detective in charge of the
case.  The police station is at NC 4680.

Go visit these people (or places) and ask questions about names
you've found.  Be sure to use people's FULL NAMES.  In addition
to questioning them about other people, you should ask them
about the following:
  MTC CORP
  GIDEON ENTERPRISES
  OVERLORD
  PASSCARD
  NEXUS
  LAW AND ORDER
  INSURANCE

The following pages contain instructions on how to move around,
questioning people, search rooms, etc.  Please read carefully.  Good
Luck.

                Using the Navigation Computer
Your speeder is equipped with a very sophisticated navigation
system, called the NAV computer.  You can bring yp the NAV
computer by pressing "N" while in your speeder.  Information on


Page 17
how to use the computer is available on screen.  If you want to fly
to a specific location for which you have the NAV code (NC), simply
press "N" again, then enter the 4 digit code and press [ENTER].
The AUTO PILOT is now programmed to take you directly to
the NC address.  If you wish to fly to the location manually, the
destination "bearing", "distance" and "bearing bar" readouts on
your dashboard will point to the NC address.  Refer to the section
of FLYING for more information.
HERE IS AN EXAMPLE of how to program an NC address.
   Step 1. Bring up the NAV computer by pressing "N" while in
           your speeder.
   Step 2. Press "N" again
   Step 3. Type the 4 digit NC (i.e. 4660)
   Step 4. Press the [ENTER] key.
   Step 5. If you wish to use teh AUTO PILOT, press "A" while in
           your speeder.

                        Using the Auto Pilot
The auto pilot is engaged or disengaged simply by pressing the
"A" key while in your speeder.  It will take you anywhere you'll
want to go, but it must be programmed.  Programming is done on
the NAVIGATION COMPUTER in one of two ways.
   Method #1.  Entering a NC (NAV CODE), as explained
previously will set the AUTO PILOT'S destination to the NC
address.
   Method #2.  Moving the destination cursor (the yellow
cross hair) with the cursor keys will set the AUTO PILOT'S
destination to the location shown by the yellow cursor.  Use the
"<" and ">" keys to zoom in or out as needed, and press "esc"
when you're finished.
 NOTE: The location of the yellow cursor when you exit the NAV
 COMPUTER is your programmed destination.


Page 18
                        Landing at your Destination
When an NC address is programmed into the NAV Computer,
the location willl be shown as a flashing landing pad.  If you're using
the auto pilot, landing will be done for you automatically.  If you're
flying manually, you must bring your speeder to a full stop at
altitud=0 on the pad.  When you do, a message will appear on
screen that says, LANDING PAD CONTACT.
TO EXIT YOUR SPEEDER, press "E".
  NOTE:Only locations with valid NC addresses will have
landing pads.  A flashing pad means there is something to see or
do outside your vehicle at that location.  To avoid confusion, only
one flashing pad will be visible at a time, and that's your
programmed NC destination.

                Use your Secretary and Informant
Your secretary, VANESSA, and your informant, LEE CHIN, are
valuable sources of information.  Call them on the VIDEO
PHONE by pressing "V" or "L" from your speeder.

                Questioning Witness and Suspects
As you begin your investigation, you'll learn the name of several
persons that may know something or be involved in the case.  Go
visit these people (using their NAV codes) and question them.
Be thorough.
ASK QUESTION ABOUT THE FOLLOWING:
 1.PEOPLES NAMES.  Be sure to use the entire name and spell
                   correctly.
 2.THESE SUBJECTS:
   MTC CORP.            PASSWORD
   GIDEON ENTERPRISES   LAW AND ORDER
   OVERLORD             NEXUS
   PASSCARD             INSURANCE
Some people may have to be bribed or threatened.


Page 19
                Searching a Room
Several of the locations you'll visit are rooms that contain clues,
objects, money, messages, etc.  The objects are hidden and you
must search carefully to find them.  Again, be thorough.  Look at
everything, and unless you sense danger, you should also try to
MOVE and OPEN everything/  To make searching easier, we've
devised a new "tree search system" which requires not typing.
When you first enter a room, press "H" for a "HELP" screen.

TO SEARCH A ROOM do the following

  1. Move around the room using the cursor keys.
  2. When "PRESS <ENTER>" appears in the lower window,
     press <ENTER> to bring up the SEARCH SYSTEM.
      NOTE: You cannot move the man while the SEARCH
            SYSTEM is activated.
  3. Use the UP or DOWN cursor to select an ITEM from the
     ITEM LIST (i.e. DESK, KEY, ETC.).
  4. Use the LEFT or RIGHT cursor key to select a COMMAND
     from the COMMAND LIST (i.e. LOOK, GET, ETC.).
  5. When the appropriate COMMAND and ITEM are
     highlighted (i.e. LOOK, DESK), press <ENTER>.  The
     program will then execute your request such as OPEN
     DRAWER, GET KEY, LOOK CHAIR, ETC.
  6. Use the command to get an item with you.  It's best to
     LOOK at an item before you GET it, but if you forget, you can
     always LOOK at it from your inventory screen. You'll have to wait
     until you are in your speeder however.
  7. Use the "B" key to go back to moving the man.


Page 20
      NOTE:  When you first enter the SEARCH SYSTEM, the
     ITEM LIST contains all major items which are visible from that
     location in the room.  This is called the MAIN LIST.  There may
     be additional objects on, inside, or under these MAIN LIST
     ITEMS.  By trying command such as LOOK, OPEN, MOVE, etc.
     on the MAIN ITEMS, you may reveal more items.  These
     "reveled" items will appear on a separate list called the
     SUB-LIST.  To get back to the MAIN LIST, press "B" or select
     "BACK" from the COMMAND LIST.  You will also use "B" or
     "BACK" to regain control of the man.  Remember, you cannot
     move the man while in the search system.

                        Write down Clues
Write down everything, that seems important, especially NAV
CODES (NC), people's names, company names, passwords, etc.
We've included some work sheets which should prove useful.
Remember, to SPEEL the INFORMATION CORRECTLY.  It
will save you a great deal of frustration.

                        Take Things with You
While searching rooms, you'll find things that will be useful in
other places.  For example, a key found in one room may open an
important drawer in another room.  Use the GET command to
take things with you.
 NOTE: If you get thrown in jail or killed, all items in
 your posession will be returned to their original locations. Be
 sure to use the SAVE game feature to protect yourself against
 having to start from the beginning in the event that this happens.
If you forget to "LOOK" at something before you "GET" it,
don't worry.  When you return to your speeder, the item will be in
your inventory.  Use the "LOOK" command while at the
inventory screen to re-examine the item.


Page 21
                        Defend Yourself
Occasionally, you'll find yourself in a gun battle with underworld
goons.  Learning to fight is easy, but will take a little practice.
When you first enter a gun fight, quickly press "H" for help and
follow the instructions on screen.
 OBJECT: The object is to move across the screen and get to the
 opposite side.  If you don't cross, the goons will just keep coming.
 Remember, it's not how many goons you shoot, but whether you
 get to the opposite side of the screen.
 HINT: The secret to successful gun fighting is to fire several shots
 quickly and look for an opportunity to move forward.
 NOTE: When in the crouched position, your shots will strike
 chairs, tables, cabinets, etc.  Neither you nor the enemy can be
 effective from the crouched position.  Good Luck.
 YOU CAN ADJUST THE LEVEL OF DIFFICULTY for the fight
 scenes.  Refer to the GAME OPTIONS section near the front of
 this manual.

                        Protect Yourself
Save you game often to avoid having to start over at the
beginning if you're killed or sent to jail.  Press "D" for DISK while
in your speeder.  You can save up to ten individual gamesd.  Each
player should save their games under a different game numbers.
If you do get killed, choose "RESUME SAVED GAME" from
the select screen.  Use the up or down cursor to select the
previously saved game number, then press "L" for load.  You will
be restored to the location in the game where the last save was
done under that game number.  All objects, clues, passcards, etc.
will be restored to you.


 Page 22
                        The INVENTORY SYSTEM
An inventory of all items you have collected is available by
pressing "I" while in your speeder.  You can also pawn items for
cash from the inventory screen.  Be selective about pawning
things, though, since it will cost you twice as much to reclaim
them.
  NOTE: Occasionally you will pick up an item without having
  carefully examined it for clues.  You can read any message
  associated with an object by selecting LOOK when in the
  inventory system.

                          How to get Cash
There are several ways to get cash.
  1. You'll find some cash as you search through rooms.
  2. You can pawn items for cash.
  3. You can go bounty hunting (see BOUNTY HUNTING).

                        How to get Ammunition
  1. You'll find ammunition as you search through rooms.
  2. You can go bounty hunting (see BOUNTY HUNTING).
    NOTE: Cash and Ammunition are not unlimited.  Do not waste
    large amount unnecessarily.


Page 23
                        Bounty Hunting
You can aquire extra cash and ammunition by flying to BOUNTY
areas and fighting.  Bounty areas are places where no law exists
and where gangs of thieves and murderers control the streets. The
government has placed a bounty on the gang member in an
attempt to bring the problem under control.  Bounty areas have
solid black landing pads but do not have NC addresses.  The "Bad
Guys" you encounter in these areas are more formidable
opponents than you'll meet during the normal course of your
investigation.
The following are coordinates of Bounty Hunting pads.  Go to the
NAV Computer and use the cursor keys to move the yellow
cross-hair to the approximate coordinates, then press "ESC".  The
NAV Computer will now be programmed to the location of the
yellow cross-hair. The approximate positions of the Bounty
Hunting pads are also located on the "Points of Interest" map
 NOTE: You may use each pad only once.

BOUNTY HUNTING PAD COORDINATES
PAD#            X-Coordinates           Z-Coordinates
1-................-1286093...................-137280
2-.................-893393...................-422400
3-................-1364633....................487424
4-................-2287478...................1362240
5-................-1148648....................834240
6-...................78539...................-580800
7-..................657772...................-538560


 Page 24
                     Flying Instruments
 1-   Distance to Destination (in miles)
 2-   Velocity Indicator (flashes when in Warp Speed)
 3-   Rate of Climb Indicator
 4-   Reverse Velocity Indicator
 5-   Rate of Descent Indicator
 6-   Forward Velocity Indicator
 7-   Your Current Bearing
 8-   Destination Bearing
 9-   Artificial Horizon
10-   When current and destination are the same,
        you're flying straight toward youre destination
11-   Altitude
12-   Game Clock
13-   Destination and Bearing Bar
14-   When the bar is in the Center (Red), you are flying straight
        towards your destination (turn towards the bar)
15-   Pitch Indicator
16-   Bank Indicator


 Page 25
                        Flying Controls
        Forward/Reverse                 +/-
        Turn Left/Right                 Cursor Left/Right
        Pitch Up/Down                   Cursor Up/Down
        All Stop                        Space Bar
        External Views                  F5, F6, F7, F8, F9
        Hover Up/Down                   Home/End
        Toggle Warp Speed On/Off        W
        Phone Vanessa (Secretary)       V
        Phone Lee Chin (Informant)      L
        Navigation Computer             N
        Inventory                       I
        Load/Save Game                  D (Disk)
        Abort Game                      ESC
        Help                            H
        Engine Sound On/Off             S
        Bank Control On/Off             B (Pivot only, don't bank)
        Auto Pitch Center               P (Bring Pitch to Zero)
        Auto Pilot On/Off               A


 Page 26
                Playing Tips
  1. Keep a sequential log of things you do, places you go, people
you see, etc.
  2. Write donw people's names, NC addresses and notes about
them on the Detective Information Charts provided.  BE SURE
TO SPELL EVERYTHING CORRECTLY.
  3. Press "H" for help when you get into trouble.  This will be
especially valuable the first tiem you encounter a gun fight scene.
In the interrogation scenes, type "Help" instead of "H" and press
[ENTER].
  4. Be thorough and look for relationships between people. Be
sure to ask about everyone who's name comes up.  REMEMBER
TO SPELL CORRECTLY.
  5. You may come to a point in the case where you seem to have
exhausted all your options.  Re-read your notes, look at and read
all of the messages associated with items in the inventory, and go
back and question some of your suspects.  If you've come to a
complete dead end, you've missed an important name or NAV
Code somewhere.  Don't forget your secretary and informant.
  6. Save your game often.  I will prevent a lot of frustration.
  7. If you're having trouble flying your speeder manually, use
the AUTO PILOT as a tutor.  Press "A" and observe the
instrument readings.  After you've oriented yourself, press "A"
again to disengage the Auto Pilot.
  8. As you're flying, you should keep your eyes on the "distance
to destination" readout in the upper left corner of your
dashboard, and teh "destination bearing bar" just above the
center control stick.  If you keep teh Bar in the center (red color),
then the flashing landing pad will always appear near the center
of your screen and the distance readout will tell you how far away
it is.
 NOTE: Don't forget to program your destination NC address
 into the NAV Computer.  Both the distance readout and bar
 position are relative to the LAST PROGRAMMED DESTINATION.


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   9. When searching rooms, be sure and look at everything.  You
should aslo attempt to MOVE and OPEN everything unless you
sense danger.
  10. Did we mention that it's very important to SPELL
EVERYTHING CORRECTLY, and if your get ino trouble, press
"H".
  11. Play with a friend.  You may find it helpful and more fun to
play with two heads intstead of one.
  12. If you're having trouble, check the PROGRAM UPDATE
INFORMATION option at the beginning of the game.  There
may be tips or suggestions that are not contained in this manual.
  13. On slower machines, turn off the engine sounds while flying
(press "S") to achieve faster screen updates.
  14. Playing with the room lights turned down will make the
graphics appear more vivid and will add to your enjoyment of the
game.
  15. IF YOU CAN'T FINISH: I'f you've tried everything you can
think of and still can't finish, we understand.  Everyone gets brain
lock occasionally.  Call us at (***) ***-**** durring regular
business hours (8:00am to 5:00pm Mountain Time).  We promise
that you're identity will remain anonymous.

        If the Program Fails to Load or Operate Properly
   Try the following:
    A:Remove the program disk, turn off the computer and try
      again.
    B:Remove all memory resident programs.  Mean Streets
      requires 512k of memory to operate.
    C:If you're still unsuccessful, call us at ***-***-**** or
      ***-***-*****


 
