Journey - Solution

   DUE TO THIS GAME`S LINEAR STRUCTURE AND THE FACT THAT YOU USUALLY CAN`T
   RETURN TO A LOCATION,MAPS ARE NOT AVAILABLE WITH THIS SOLUTION.THERE ARE
   3 RANDOM ELEMENTS: THE COLOUR OF THE RESIDUE LEFT BY SPELLS,THE CAVE
   NUMBERS ASSIGNED TO THE RUNES IN THE MAGIC MILL AND THE NAME OF A
   CHARACTER.

LAVOS
   BACKGROUND.START.GET ADVICE.ENTER.EXAMINE MAP.REPLY.BUY MAP.EXIT.PROCEED
   ENTER.LOOK AROUND.EXAMINE CUSTOMERS.BUY DRINKS (TWICE).EXIT,ACCEPT.PROCEED

GOING TO THE HERMIT
   GET ADVICE.SCOUT.RIGHT.SCOUT.EXAMINE BODIES (ESHER & PRAXIX).PROCEED.
   SCOUT.FOLLOW SMOKE.EXAMINE HUT.KNOCK.TELL TRUTH.EXAMINE HERMIT.LOOK
   AROUND.EXIT

THE COMING STORM
   TELL LEGEND OF WIZARDS.MAGIC (NOTE COLOUR OF RESIDUE LEFT BY ELEVATION
   SPELL).EXAMINE BAG (PRAXIX).EXAMINE LAKE.PROCEED.EXAMINE STREAM (ESHER).
   GET ADVICE.FIND GOLD (TWICE).CAST ELEVATION AT TAG

MINAR`S DISSAPEARANCE
   GET ADVICE.ENTER LAKE.DIVE.SCOUT.PROCEED.ENTER CAVE.CAST GLOW ON STAFF.
   PROCEED.EXAMINE POOL.GET ADVICE.ENTER POOL.LEAVE TUBE.HIDE.EXAMINE MINAR

THE BLUE AMULET
   WIDE PATH.LEFT.PICK UP TORCH.BACK.RIGHT.EXAMINE BLUE AMULET.PICK UP BLUE
   AMULET.PROCEED.PICK UP COVER.DROP BLUE AMULET.JUNCTION.SMELLY POOL.DIVE.
   PICK UP BLUE AMULET.SURFACE.BACK.BACK TO CAVE.TELL LEGEND OF NYMPHS

THE RIVER
   PROCEED.SCOUT.UPSTREAM (TWICE).BUILD RAFT.LAUNCH RAFT.CROSS (FOUR TIMES)

SUNSET MOUNTAIN
   SCOUT.CAST GLOW ON MAP.EXAMINE MAP

THE CAVES OF THE DWARVES
   SCOUT.LOOK AROUND.GET HELP.TELL LEGEND OF DWARVES.GATES AND RETH A-ZAR.
   ENTER.PROCEED.STAND (TWICE).PARLEY.TELL TRUTH.ACCEPT.TELL STORY OF GATES,
   CAVERNS,ORCS AND ELVES.PROCEED.TELL STORY OF SUN TOWERS.TELL LEGEND OF
   ELVES AND BERN I-LAN.PROCEED

THE RUNES
   EXAMINE RUNES (HURTH).ENTER.SCOUT.LEFT (OR RIGHT).CAST FLARE.CAST
   ELEVATION (ON ANYONE).SCOUT.RIGHT.GET ADVICE.EXAMINE ORCS.FIGHT.FLANK
   (ANYONE).CAST MUD.COMBAT (THREE TIMES).RETURN.EXAMINE BROWN AMULET

THE TERROR AT THE END OF THE ROAD
   PROCEED (THREE).BACK.CAST TREMOR

THE SUN TOWERS
   UP.LEFT.GET ADVICE.CAST ELEVATION (ON ANYONE).CAST WIND (AGAIN NOTING
   THE COLOUR OF RESIDUE AND COMBINATION OF ESSENCES USED IN THE SPELL).
   LEAVE (ANYONE).UP.LOOK AROUND.PICK UP SPYGLASS.DOWN.RIGHT.EXIT

THE FOREST OF THE ELVES (BERGON)
   GET ADVICE.SPLIT UP.PROCEED.EXAMINE TREES.RETURN

THE FOREST (PRAXIX)
   PROCEED.EXAMINE STUMP.SAVE.CAST LIGHTNING (NOTING COMBINATION OF ESSENCES
   USED).RESTORE.CAST TREMOR.DOWN.BACK

THE FOREST AND THE FIRE
   PRAXIX ROUTE.DOWN.PROCEED.EXAMINE WALLS (PRAXIX AND ESHER).PROCEED.LEFT
   OR RIGHT (FOUR TIMES).UP.ELF HOME.GET ADVICE.EXAMINE FIRE AND ELVES.FOLLOW
   ELVES.EXAMINE FIRE AND ELVES.CAST RAIN

BACK TO THE CAVES
   SCOUT.GET ADVICE.NORTH ROUTE.ENTER.CONFRONT.TELL STORY OF AGRITH AND
   CEDRITH.GET ADVICE.DOWN (TWICE).THIS LEVEL.SCOUT.GET ADVICE

AROUND THE ORCS
   AROUND ORCS.RIGHT.EXAMINE RUNES (PRAXIX).SPEAK."LOREM".LEFT.BACK

PAST THE ORCS
   PAST ORCS.CAST TREMOR.CAST ELEVATION (ON HIMSELF).PROCEED.SCOUT.PROCEED.
   CAST TREMOR.COMBAT (TWICE)

HEALING BERGON
   EXAMINE BERGON.MIX REAGENT WITH WATER ESSENCE.USE MIX ON BERGON.PROCEED

THE MINES
   SCOUT.ENTER TUNNEL.SCOUT.LEFT.SCOUT.OLD MINE.EXAMINE WALLS (PRAXIX).GET
   ADVICE.BACK.NEW MINE.ENTER CLEFT.EXAMINE WALLS (HURTH).BACK.ENTER CLEFT.
   EXAMINE WALLS (PRAXIX).EXAMINE MINER (ESHER).EXAMINE MINERS SACK (HURTH).
   ASK MINER ABOUT ORCS (TWICE) AND MINE.PICK UP RED ROCK.BACK (TWICE)

THE TOMB
   UP.RIGHT.CRUDE PATH.GET ADVICE.EXAMINE CRACK.DOWN.HURTH.JUMP.LOOK AROUND.
   CLIMB UP.EXAMINE KEY.BACK.ORNATE PATH.EXAMINE DOOR.OPEN DOOR.EXAMINE VAULT
   AND RUNES (HURTH).MIX REAGENT WITH FIRE ESSENCE.USE MIX ON VAULT.EXAMINE
   COFFIN.EXAMINE WHITE STONE.BACK (TWICE)

THE ANCIENT FOREST
   PROCEED (THREE TIMES).CAST FLARE (NOTING RESIDUE COLOUR AND COMBINATION
   OF ESSENCES).SCOUT.PROCEED

THE MAGIC MILL (PRAXIX)
   ASK TREE ABOUT PATHS AND LOCATION.EXAMINE TALKING TREE.MILKY WAY.EXAMINE
   MECHANISM.CAST GLOW ON STAFF.DOWN.LEFT.DOWN.UP.PROCEED (THREE TIMES).
   BACK (THREE TIMES).EXAMINE DEVICE.SAVE

TELEPORTING THE PICK AXE
   (THIS IS A RANDOM PUZZLE IN WHICH YOU`RE TRYING TO TELEPORT THE PICK-AXE
   IN THE SECOND CAVE COUNTING AWAY FROM THE CONTROL ROOM INTO THE FIRST
   CAVE.THE FIRST DIAL MEANS FROM,THE SECOND MEANS TO.THERE ARE SIX CAVES AND
   SIX RUNES IN ALL,BUT YOU ONLY HAVE ACCESS TO THREE.THE RUNES CAN GO
   CLOCKWISE OR ANTI-CLOCKWISE.) LEFT DIAL SET TO (POSITION).RIGHT DIAL SET
   TO (POSITION).PUSH BUTTON.WAIT.(WHEN YOU HAVE SUCCESFULLY TELEPORTED THE
   PICK AXE,YOU`LL SEE A GLINT THROUGH THE CONTROL ROOM WINDOW IN THE FIRST
   CAVE;IF YOU FAIL,RESTORE AND TRY AGAIN.) BACK TO PITS.DOWN.PICK UP PICK
   AXE.MINE ROCK.CONTROL ROOM.SAVE.(TELEPORT YOURSELF FROM CAVE ONE TO CAVE
   THREE.) LEFT DIAL SET TO (POSITION).RIGHT DIAL SET TO (POSITION).PUSH
   BUTTON.BACK TO PITS.DOWN.FOLLOW LIGHT

THE RUINS
   EXAMINE WATER AND BRIDGE.CROSS.PROCEED.TOWER.UP.ACCEPT.TELL STORY ABOUT
   CASTLE.DOWN.EXAMINE STONES.MIX REAGENT WITH FIRE ESSENCE.USE MIX ON
   STONES.BACK.COURTYARD.MOAT.SWIM.COURTYARD.CAST RAIN

HURTHS TOXIC ALLERGIES
   PROCEED.EXAMINE HURTH (ESHER)

CAPTURED BY ORCS
   PROCEED.FREE HIM.GET ADVICE.FOLLOW ORCS.GET ADVICE.SCOUT.INVENTORY.USE
   RED ROCK.RUN FOR IT

THE DEMON
   PROCEED.EXAMINE SHADOW (HURTH).HIDE.MIX AIR ESSENCE WITH WATER ESSENCE.
   PROCEED

UMBER AND THE MUDWARGS
   STAY.ASK UMBER ABOUT MUDWARGS.GET ADVICE.EXAMINE UNBERS SACK.MIX BLACK
   REAGENT WITH FIRE.USE MIX ON STAFF.LEAVE

ZANS CURIO SHOP
   SCOUT.EXAMINE EMPORIUM AND CURIO SHOP.CURIO SHOP.LOOK AROUND.REPLY.
   EXAMINE GREY STONE.BUY GREY STONE.TRADE SPYGLASS.PROCEED

ZANS TAVERN
   TAVERN.ORDER MEAL.EXAMINE OTHER TABLE.GET ADVICE.CAST INVISIBILITY.
   EAVESDROP (TWICE,NOTING NAME OF DRUNK MENTIONED WHICH IS DIFFERENT EACH
   TIME.) EXIT

WHARF
   WHARF.YES.(GIVE NAME OF DRUNK MENTIONED IN TAVERN).GET ADVICE.ZEPHYR.
   TELL TRUTH.ACCEPT

INN
   INN.CHECK IN.ACCEPT.EXIT CAMP OUT

IN JAIL
   EXAMINE CELL.ESCAPE.CALL SHERIFF.MIX GREY REAGENT WITH FIRE ESSENCE.CAST
   TREMOR.EXAMINE SHERIFF.USE MIX ON SHERIFF

ON SHIP
   SCOUT.EXAMINE TWIN ISLES (ESHER).EXAMINE SKY AND CREW (PRAXIX).RELAX.
   CLIMB MAST.EXAMINE BOAT (ESHER).CAST ELEVATION TAG.CAST WIND

MISTY ISLE
   EXAMINE PRAXIX.PICK UP PRAXIX`S POUCH.SAVE.(USING COLOURS FROM THE
   RESIDUE LEFT WITH CERTAIN SPELLS THAT YOU NOTED PREVIOUSLY,AND
   COMBINATION OF ESSENCES USED EACH TIME,FIGURE OUT THE CORRECT COMBINATION
   OF COLOURS AND THE PROCESS OF ELIMINATION TO FIGURE OUT COARSE AND FINE:
   LIGHTENING EQUALS WATER ESSENCE PLUS FIRE ESSENCE AND A PINCH OF EARTH
   ESSENCE).MIX (ESSENCE) WITH (ESSENCE).ADD PINCH OF (ESSENCE).CAST MIXTURE.

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By ???. Edited by PARASITE.