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                          The Humble Guy's HumbleDox

                                   Presents

         Guy Spy and the Crystals of Armageddon: Complete Game Manual


GUY SPY
 
INTRODUCTION

Williams moved slowly in the half light of the barricaded storeroom. 
his was the place he had hidden the radio transmitter two months 
revious at the beginning of his operation. Becoming a part of he 
German Military Underground had been a difficult task but after 
everal weeks of searching and darkened alley encounters the blond 
aired American spy finally gained entry to the Underground elite. 
hey took him to where they had set up a base of operations far 
outside ny city in an abandoned mining shaft. Since then Williams 
had learned f the evil Baron Von Max and his plans to dominate the 
world with a eadly doomsday device. He called it the Tower of 
Armageddon and wanted to succeed where the Nazi War Machine had 
failed. 

Stepping up to a series of bare shelves Williams pressed his fingers 
gainst a section of backboard which slid aside at his touch. The 
ooden panel looked no different from the others to either side 
except or the hollow space behind it and the small brown leather box 
hidden here. Taking the box from the space Williams crossed the room 
to small table in one corner placed the box down and opened it 
evealing the transmitter s various controls. 

Von Max was a twisted man his dreams of an Utopian society tainted by 
evil ambition and his quest for world conquest. The doomsday device 
as powerful as it was supposed to be lacked the very thing Von Max 
strived for the most: power. Conventional energy sources were not enough 
to operate the massive machine of destruction. The evil baron had 
searched in vain almost four years trying to locate several 
mysterious crystals which contained strange energies strong enough 
to fire the towers weapons. 

Williams flipped a switch on the side of the box and the radio 
ransmitter began to hum softly. Several indicators lit up on the 
adios control panel and the spy began to turn various knobs. 

Satisfied with the numbers appearing in the displays Williams 
attached small headset to the transmitter and placed the earpiece in 
his right ar. He then began to tap out a coded message, transmitting 
to his ontact in Berlin faint beeping noises sounding with each 
press f a button. 

Somehow Von Max had finally discovered the resting places of the 
rystals and was even now readying an expeditionary force. The 
rystals lay hidden in various cities around the world and the evil 
aron would lead his elite troops to each of the cities to steal the 
rystals from wherever they might be. However Williams had one roblem 
Von Max disclosed to no one the locations of the crystals. ut the 
spy had learned the crystals were useless on there own. If ven one 
of them was not found the rest could do nothing and the oomsday 
tower would never be used for its evil purpose. 

The transmission almost complete a scraping sound caught Williams 
ttention and he froze. The spy held his breath as he listened to he 
nights darkness. Had the sound simply been the result of Williams 
trained nerves? After a moments pause he continued transmitting 
atisfied nothing lurked outside the storeroom shack. The loud crash 
f wood splintering broke the silence as the storeroom door was icked 
in. Williams tumbled to the ground and rolled behind several oxes as 
machine gun fire tore into the room and destroyed the radio 
ransmitter. The American spy clutched his head as the gun shots 
ontinued shaking as bullets ricocheted by. When the shots ceased the 
ound of boots scraping along the wooden floor filled the room until 
ong shadows fell over Williams hiding spot. 

Get up! A thick accented voice demanded. Get up or we vill shoot you 
air you hite American cowvard!" The cocking of machine guns 
accompanied he last demand; Williams decided to stand. Six uniformed 
men filled he room's cramped interior, and in their midst stood the 
stout Baron on Max, eyes glaring. One of the soldiers motioned with 
his gun and he spy moved forward, out from behind the bullet riddled 
boxes. 

Von Max looked Williams up and down, "Dis iz zee von?~ The first 
oldier nodded his head. "Zo, you are zee American zpy?" the baron 
spat he words out, "How easy it iz to find undt stop you." Von Max 
spoke uickly to his men in German and two came up beside Williams. 
Putting his ands in the air, Williams waited as the two patted his 
clothing, searching or any concealed weapons. Stopping just below 
the spy's knees, they issed the knife hidden under Williams' pant 
leg. 

"You Americanz are zo very foolish. Even zough you defeat our 
glorious hird Reich, you allow zee rest of uz to plot your deaths." 
The baron tepped closer with each word he spoke until he stood only 
a yard from he captured spy. Williams shifted from foot to foot, 
feigning fear, aiting for the chance to slip out the knife. "Zoon I 
vill have zee rystals of Armageddon and zen all zee vorld vill 
tremble beneath y stare. Undt zen your puny Atomic Bomb vill be like 
a firecracker ompared to my Doomzday Tower!".  Von Max raised his 
arms and began to augh, hands clutching at the empty air. 

Williams moved quickly, knocking away the soldiers at his side 
before ending to bring out the knife. Suddenly surprised, the baron 
took a asty step back, yelling out as Williams lunged forward aiming 
the hort blade for the center of Von Max's chest. The knife fell 
short of ts intended target, a moment before the fatal blow would 
have landed he remaining soldiers opened fire at the attacking spy. 
A barrage of achine gun bullets struck Williams across the legs and 
chest and the py was thrown back by the force of the impacts to 
collapse against he crates that had hidden him. 

Von Max loomed over Williams' crumpled form. In the dim light the 
merican spy could barely make out the expression of disgust that 
ontorted the evil baron's face. Coughing hoarsely, blood trickling 
from is open mouth, Williams tried to speak. Curious, Von Max bent 
lower to ear the faint words. "Vhat? Speak up, I cannot hear vhat 
you are sayink!" 

Williams curled his lips into a snarl and spat into the baron's 
face. nraged, Von Max straightened and brought his booted foot hard 
into the py's ribs, kicking repeatedly until the bloodied man was 
dead. Turning ack, the evil baron stormed past his men and out the 
doorway. Stumbling ver themselves, the soldiers hurried to follow 
their master. 

Two olive garbed MP's, rifles held across their chests, stood 
uarding the conference room door. A third soldier, sitting behind a 
mall, white desk, looked up at General Atterman's approach. Striding 
up he the desk, the general presented his ID card and waited 
impatiently as he seated guard stared first at the card and then 
down at a clip board esting on the tabletop. With a nod of his head 
the guard passed the card ack, "You can go right in, General 
Atterman. The meeting has already tarted, but..." 

The general snatched back the card, "Of course I can go in." Not 
waiting or the other two guards to move aside, General Atterman 
pushed the door pen and walked quickly into the Pentagon's 
Presidential conference Room. is footsteps echoed loudly, stopping 
all conversation as the general ntered, hoisted his briefcase onto 
the conference table, and sat; hls hair creaked under Atterman's 
considerable weight. The other men sitting round the table, watched 
and waited as the general settled himself. 

~Gentleman,~ a quiet voice sounded from behind a large chair, turned 
away rom the table, "Now that the Secret Service voice has arrived, 
might e continue this discussion?" Several of the other seated men 
chuckled oftly and General Atterman's face turned a dark shade of 
red. Admiral ierce cleared his throat, ~Yes, as I was saying. There 
Is nothing to ubstantiate the movements of the so-called threat. Not 
one German ship oving through the Mediterranean shouldn't be there...
" 

~We all know how well the Navy is doing its job, Admiral," The quiet 
voice nterrupted, "There is no question this Baron Von Max has begun 
his peration and that he is a threat. What I need to know is where 
will his lans take him and how will he move from place to place?" 

The admiral sat up and puffed out his chest, "Wherever this baron is 
oing, he's not travelling by sea!". Beside him the, admiral's two 
aides hispered words of agreement, trying to console the aged 
Pierce. 

General Atterman watched impatiently as each entourage bent and 
spoke nto their superior's ears. The assembled war heroes 
represented the gos of the entire American Armed Forces, and it 
wouldn't do to have he President treading on any of them. Atterman 
popped the clasps of his riefcase, the loud noise again causing all 
eyes to turn to him. After n appropriate, dramatic pause, the 
general spoke. 

"Sir, as you know it was one of the Secret Services' operatives who 
rought this matter to your attension," Atterman reached into the 
riefcase as he spoke and pulled out a thick file, "Although the 
articular agent gave his life to deliver the information, several 
other peratives are still in the field collecting data on Von Max's 
hereabouts and movements." As the general placed the file onto the 
table, he seated military commanders, and their various aides, began 
to laugh. 

Admiral Pierce spoke between guffaws, "You don't really expect us to 
take ny of your secret agent spies seriously, do you?" He stopped to 
laugh gain, "We all know how unreliable your agents are. Especially 
that big, rown haired one, what was his name?" One of the admiral's 
aides spoke p quickly. "Ah, yes, 'Guy Spy'. You've got to be 
joking?" More laughter ccompanied the admiral's exclamation, 
apparently he wasn't the only one ho found the agent's name 
humourous. 

General Atterman stood up, sending his chair rolling across the 
floor, I'll have you know, Guy Spy is our best operative! Why he 
almost ingle-handedly wiped out the entire German Secret Agent 
Underground fter the war's end..." 

~That's enough!" the quiet voice wasn't so quiet anymore. The large, 
lack leather chair swivelled to face the table and President Truman 
lared at the seated men. ~I don't care where the information came 
from, r who attained it. This baron may have a device capable of 
making the -bomb look like the Fourth of July." The president's gaze 
came to rest n General Atterman, still standing at the opposite end 
of the onference table. Truman gestured to one of his aides and the 
man trotted ver to the general's chair and wheeled it back to the 
table. Atterman at and returned the president's stare. 

"General, tell me more about this 'Guy Spy'. Leaning forward in his 
chair, he President listened intently as Atterman began to speak. If 
there was nyone who could deal with Baron Von Max, thought Truman, 
perhaps it was he super agent, Guy Spy. 

The setting sun had moved below the barracks' roofs, casting long 
shadows n the patted earth of Fort George US Military Base. The 
approaching ight would bring sleep and relief for most of the base's 
personnel, but ot for Guy Spy. He hated sleep, when he was sleeping 
he was off duty nd he hated being off duty. There wasn't enough time 
during the day to ake care of all the things he had to do, much less 
subtracting the time e would spend with his eyes closed, resting. 

Feet beating the earth haphazardly, the squad Guy Spy lead stumbled 
hrough the base's front gate. Some time earlier the squad had left 
with ull equipment packs for a short, 30 mile, quick stepping march. 
Most of hese soldiers were good men, Guy thought, but in need of 
substantial ndurance training. After only a few hours of marching 
the squad had tarted huffing and puffing as if the trotting pace was 
difficult. Guy ead the squad into the main compound and motioned 
them to halt. 

"Well, men, it's almost time for mess call, so you'd better get to 
your arracks and clean up. Dismissed!" At the sound of the order 
half the quad collapsed, falling hard to the ground, and the other 
half fell on op of them. Guy shrugged his shoulders, "If that's 
where you want to est?" Guy Spy turned and walked in the direction 
of his quarters. 

Various personnel saluted as Guy made his way through the base 
towards he barracks he called home. Several weeks ago he'd returned 
from a field ssignment and would remain stationed at Fort George 
until receiving new rders. The area Guy lived in was quite sparse, 
he spent so little time here it might never get that 'lived in' 
look. Regardless, Guy kept his unk immaculately clean and it 
remained that way because of his absence. 

Having reached his quarters, Guy strode up the stairs, opened the 
door nd walked in. The first thing he noticed was the lack of light. 
Someone ust have pulled the main switch and the interior of the 
building was lmost pitch black; probably some practical joker. Guy 
stepped into the arkness, slowly moving towards where he knew the 
fuse box was ocated. So intent on restoring the overhead lighting, 
Guy failed to etect the motion ahead of him until the attacker 
struck. 

The two bodies tumbled to the floor and Guy struggled under the 
weight f whomever he was grappling. A dim light filtered through the 
window set n the door and Guy could make out the outline of the man. 
The broad houldered intruder tried to keep Guy pinned as he raised 
something into he air. A glint of light shone off a knife blade as 
the arm descended in n arc aimed at Guy's head. Guy twisted his 
shoulders and neck, and he blade struck the wooden floor where his 
head had just been. The ttacker fought to pull the knife free from 
where it had become mbedded. 

Reaching his arms around the other man Guy rolled both bodies 
towards he barracks' door. Pulled by the American soldier's 
considerable strength, he attacker lost his grip on the knife and 
flipped over. The two men ashed into the door and rolled out of the 
building into the growing wilight. Guy squeezed with all his might, 
tightening his grip each time he intruder exhaled. Unable to free 
himself the other man collapsed nder the constant pressure. Once he 
was certain of his attacker's nconsciousness Guy pushed the man 
aside, got up off the ground, and egan to brush himself off as 
several soldiers came running up. 

"Are you all right, sir?~ One of them asked. 

Guy bent to examine the strange man, "I'll be fine. But who the heck 
is his fellow and what does he want with me?" Stark white hair 
protruded rom under a dark green cap and the man's eyebrows were so 
blanched that uy could hardly make them out. The man's uniform was 
also green, but f varying shades. Guy looked up at the soldiers 
gathered around him, When he wakes up make sure he doesn't leave. 
And one of you go get he MP's." The soldier who had spoken ran off 
and the others stared down t the unconscious man. 

Remembering the discarded knife, Guy went back into the barracks, 
witched on the main light panel, and plucked the weapon out of the 
ooden floor. Turning the knife over in his hands Guy noticed the 
ntricate design of a large tower, with what appeared to be rays of 
ight streaming from its top,worked into the blade. Below the tower 
ere the two words 'Von Max'. Pondering the inscription's 
significance uy's attention was suddenly drawn to the sounds of a 
commotion coming rom outside. Peering out the door Guy saw the green 
uniformed tranger dodging the attempts of three soldiers trying to 
tackle him. 

~Hey! Don't let him get away!" Guy sprang from the doorway and 
leaped owards the melee. Seeing the American spy's approach the 
intruder olted, breaking through the circling soldiers, and ran 
towards several anks returning from patrol. Ignoring the shouts of 
the men he dove eneath the tracks of the nearest tank. Guy Spy and 
the pursuing oldiers turned away at the sight and grimaced as a 
loud, squishing ound filled the air. 

The tank came to a halt, the intruder's lifeless form spreading into 
puddle under the wide tracks. A hatch opened and the operator's head 
opped out, "Man, what were guys gonna do to him that he wanted to 
ump under my tank?" Guy and the rest of the soldiers shook their 
heads, stonished by the intruder's suicide. 

"Hey, Guy Spy," someone called from behind the group, UMajor MacLeod 
ants to see you." 

"I'll be right there." As Guy turned and waved, two MP's arrived. 
Guy ointed over at the now reversing tank, "You're too late for the 
chase, oys, but you're just in time to clean up the mess."  
Chuckling at the oldiers' disgusted expressions Guy strode off 
towards the Major's ffice. He walked through the outer doors and was 
ushered in by the ttractive stenographer. She watched him walk by, 
learing as Guy losed the door behind him. 

Guy stepped up to the desk and saluted, "You wanted to see me, sir?"

Major MacLeod look up from the playing cards spread across his desk, 
Yes, Guy, your orders just arrived," Solitaire was one of his 
favourite ast times. The Major paused long enough to reach into his 
desk drawer, ake out a sealed envelope, and pass it to Guy. He 
immediately continued lipping cards. 

~Thank you, sir." Guy took the proffered envelope, saluted and left 
the oom. Once outside the office he examined the envelope; imprinted 
across he glued flap was the Presidential Seal. Guy saluted the 
empty air nd ripped the envelope open. The orders it contained were 
short and imple, 'Find Baron Von Max and stop him. Signed, President 
Truman.' aron Von Max? Where had he seen that name before? A bulb 
lit up above uy's head and he took out the dead intruder's dagger. 
Inscribed on he blade, below the image of the tower, were the words 
'Von Max'. Whoever his man was he had already tried to have Guy 
killed and that made he American spy very angry. If there was one 
thing Guy hated more han sleep, it was people he didn't know sending 
assassins to kill im. Storming out of the building Guy ran towards 
his barracks; there ould be no sleeping for some time. 



Game Instructions

To load Guy Spy and the Crystals of Armageddon


PC Owners
Before loading Guy Spy and the Crystals of Armageddon, make a backup 
copy f your disks and put them aside in case anything should happen 
to your riginal disks. 

To load Guy Spy and the Crystals of Armageddon, insert Disk 1 into 
your omputer's disk drive.  Type in the disk drive letter followed 
by a olon (for example A: for the first floppy drive) then type GUY 
and press RETURN. A number of options will be displayed. 

First, select the Video Mode by entering C(CGA), E(EGA) or V(CGA). 
Next, elect the sound output by entering A(Adlib), S(Sound Blaster), 
P Pro Audio Spectrum) or N(No Sound). Please note that internal 
sound is ot supported; only the three sound boards listed above are 
available. 

You will then be asked if you want to use a joystick. Enter either 
Y(Yes) r N(No). If you select Yes, please refer to the instructions 
listed elow. 

It is important to realise that you can still use the keyboard when 
you ave selected the joystick. If you are using the joystick and 
finding t impossible to make the correct moves, it is possible that 
your Joystick s improperly adjusted to your game controller card. To 
centre your oystick insert disk one into a drive, type your drive 
letter followed y a colon (typically A:) then RETURN. Next type 
CENTERJS and press ETURN. Once the program has loaded, you will be 
prompted to press the fire button on the joystick and the screen will 
change displaying large cross with an asterisk somewhere near the 
cross. Using the joystick's vertical and horizontal trim adjusters, 
position the asterisk in the center of the cross, or as close to it 
as possible. Your joystick is now centered. 

To install Guy Spy and the Crystals of Armageddon onto a hard drive, 
nsert Disk 1 into a disk drive and enter the appropriate drive 
letter at he command prompt (typically A: for the first floppy 
drive). Then type: NSTALL drive1 [drive2] <enter>, where drive1 is 
the hard drive you wish o install onto, and drive2 is the source 
floppy drive (the drive2 arameter is optional and defaults to A:). 

Note, it is necessary to place a colon after the drive letters. 

Example - INSTALL C: B: would install Guy Spy onto the hard drive C from 
          the floppy drive B. 

In the future you will be able to load Guy Spy and the Crystals of 
rmageddon by doing the following: enter your hard disk letter 
followed y a colon (typically C:) then press RETURN. next type 
D\GUY, RETURN then type GUYSPY and RETURN. You will now follow the 
same rocedure as above. except when asked to Install YOU should 
select N(No). 


Macintosh Owners
Before loading Guy Spy and the Crystals of Armageddon, make a backup 
copy f each of the disks and put them aside in case anything should 
happen o your original disks. 

After booting your Macintosh with a system disk or autobooting from 
a hard isk, insert the Guy Spy and the Crystals of Armageddon disk 1 
into the isk drive and double click on the Guy Spy icon to begin the 
game. 

To install Guy Spy and the Crystals of Armageddon on a hard disk 
drive ouble click on the Install icon. When a requester appears, 
enter the name f your hard drive and press RETURN. You will then be 
prompted to insert he Guy Spy and the Crystals of Armageddon disks, 
one by one, ntil the entire game is copied onto your hard disk. 

To run Guy Spy and the Crystals of Armageddon from your hard disk, 
double lick on the GUY directory icon on your hard disk then double 
click on he "Guy Spy" icon. 

Amiga Owners 
For A-1000 owners, at the prompt you should insert KICKSTART 1.2 or 
reater. For all Amiga models, when prompted for the WORKBENCH disk, 
you hould insert the Guy Spy and the Crystals of Armageddon Disk 1 
into the nternal disk drive. 


Atari ST Owners
Insert the Guy Spy and the Crystals of Armageddon disk 1 into the 
disk rive and then turn on your computer. The game will quickly 
load. 


C64/128 Owners
Insert the Guy Spy and the Crystals of Armageddon disk 1 into the 
disk drive nd type LOAD"*",8<return> RUN <return>. 


Starting The Game
After the game has loaded, the demo will automatically begin. The 
demo uns through a scene from the first disk and then returns to the 
itle screen. To start playing the game simply press the spacebar or 
the ire button on the joystick at anytime. The first scene will then 
load utomatically. 

At some point during the game, PC and Macintosh owners will be asked 
to nswer a question based on the information supplied on piece of 
paper hat comes with the game. If you fail to answer the question 
correctly, he game will quit. 

From time to time it will be necessary to change the disk in the 
drive. fter you have finished all the animations on a disk you will 
be asked o insert the next disk so that the game can continue. 

NEVER eject one of the game disks while you are playing, unless you 
are rompted, or you may damage the disk! 


Ending The Game
To stop playing the game simply reset your computer. On an IBM PC, 
you may ress ESC during game play to return to DOS. Macintosh owners 
may click n quit . You can then safely remove the disk in the drive. 


Saving Your Position
To save your position press the S key during a scene and after you 
have uccessfully completed the scene you will be prompted for a save 
disk. emove the game disk from the internal drive and insert the 
save disk. our position will be saved and you will be prompted again 
for the urrent game disk. 

Loading a Saved Game
To load a saved game press the "L" key during a scene and you will 
be rompted for your save disk. Remove the game disk from the 
internal rive and replace it with the save disk. The last saved 
position will be oaded and you will be prompted for the appropriate 
game disk. 


Controls
There are two ways of controlling Guy, either by using the Joystick, 
if hat option is available on your computer, or else by using the 
numeric eypad on your keyboard. The directions you will need while 
using your umeric keypad are UP(8), DOWN(2), LEFT(4), RIGHT(6), 
UP/RIGHT(9), UP/ EFT(7), DOWN/RIGHT(3), and DOWN/LEFT(1). To use 
Guy's weapon press the IRE BUTTON on the joystick or the space bar. 


              PLAYING GUY SPY AND THE CRYSTALS OF ARMAGEDDON

Berlin Train Station
Arriving in Berlin, an Intelligence Report tells Guy Spy that Von 
Max s travelling to Switzerland by train. Guy goes to the train 
station, urchases a ticket, and walks out onto the platform. Waiting 
for the py, several Goons stand on the opposite side of the train 
tracks, iming their machine guns across at Guy. 

Guy Spy's Movement
Moving the joystick to the down left position causes Guy to take a 
step to he left, while moving the joystick to the down right 
position causes Guy o step to the right. When the button is not 
pressed, moving the joystick oves the crosshair quickly. If the 
crosshair reaches the left edge and ou move the joystick left, Guy 
will step to the left, and when Guy eaches the left edge of the 
screen he will roll all the way to the ight side. If the crosshair 
is at the right edge of the screen and he joystick is moved to the 
right, Guy will step right, and when he eaches the right edge of the 
screen he will roll to the left side. 

Weapon Controls
Pressing the button fires Guy's machine gun, and as long as the 
button s down the gun continues to shoot. While shooting, the 
machine gun erks around in Guy's hands and when the joystick is 
moved the crosshair ill go in that direction, but it will still jerk 
around making it ifficult to get an exact aim. 

Health and Bullets Left Indication
There are two Health indicators on the screen, one for Guy and one 
for he Goons. As Guy gets hit by bullets his health indicator 
becomes smaller nd when the indicator disappears Guy is dead. s each 
Goon is shot, the Goon indicator becomes smaller and the scene ill 
be completed when the indicator disappears. The machine gun has 
limited amount of ammunition which is displayed as a Current Clip 
ndicator, showing the number of bullets remaining for that clip, and 
nother indicator showing the remaining number of full clips. 


Gondola Ride To Mountain
The train pulls into the Switzerland station and Guy jumps out. 
Checking is revolver, Guy pursues Von Max as the evil baron travels 
up the side f a mountain inside a gondola. But Von Max has left a 
squad of Goons o attack Guy, shooting at the spy as the two gondolas 
move up the ountain. 

Guy Spys Movement
To cause Guy to step left or right move the joystick in either 
direction ithout pressing the fire button. When Guy reaches the 
centre of the creen the next step will cause him to turn and face 
the other side of he Gondola. Each time Guy needs to move from one 
side of the Gondola to he other he will turn at the post between the 
windows. Pulling the oystick back when Guy is in front of a window 
causes Guy to duck. 

Weapon Controls
When the fire button is held down, Guy aims his gun either to the 
left, enter, or right of the other gondola window. The gun fires 
when the utton is released. To reload the gun, position Guy at 
either the far eft, far right, or centre of the screen and press the 
fire button. 

Health and Bullet Indicators
At the bottom of the screen is a small figure. Each time Guy is hit, 
a ed mark appears on the figure and when Guy has been hit five times 
he ies. Beside the Health indicator is the Bullets Remaining 
Indicator isplaying the bullets remaining in the clip. When the clip 
is empty Guy ust reload the gun. 

	
Olga's Cabin
Exiting the gondola, Guy enters the cabin at the top of the mountain 
and s confronted by Olga. The large, strong woman will try to keep 
Guy ccupied until Baron Von Max can escape. 

Guy Spy's Movement 
Guy will not attack a woman, so he must walk around Olga. Guy will 
step in he direction the joystick is moved, including diagonally. 
Whenever she an, Olga will slap Guy forcing him back a step. 
Pressing the fire button auses Guy to duck. 

Switzerland Mountain Ski Chase
Running out of the cabin, Guy jumps onto a pair of skis stuck in the 
now and proceeds down the side of the mountain. High above the hill, 
iding the ski lift, more of Von Max's Goons attack Guy. 

Guy Spy's Movement
Above Guy, riding the ski-lift, more of Baron Von Max's goons try to 
stop ur hero by showering the slope with grenades. Trees, patches of 
ice, ign posts and ski-lift poles fly past and Guy must avoid the 
various bstacles as he skis down the mountain. Moving the joystick 
left starts uy skiing to the left, while moving the joystick right 
starts Guy skiing o the right. Guy continues in a direction until 
the joystick is moved he opposite way and Guy will automatically 
turn around when he its the edge of the screen. 

Pyramid Maze
Having pursued Baron Von Max to Egypt, Guy runs into a large pyramid 
hat contains one of the Crystals of Armageddon. Once inside, Guy 
finds imself in a large maze. Guy must make his way through the 
pyramid orridors, avoid the various traps, and stop Von Max's Goons. 

Guy Spy's Movement
Guy enters each section of the maze from the bottom of the screen, 
walking p to the center. He will wait there until the joystick is 
moved. 

If the corridor continues in a direction, moving the joystick 
forward, left, r right will cause Guy to walk down that passage. 
Pushing the button nd moving the joystick up causes Guy to jump 
forward, while holding down he fire button causes Guy to roll 
forward. 

There are many traps inside the maze. Fire, spikes, moving walls, 
snakes nd spiders are all obstacles trying to impede Guy's progress. 

Guardian Mummy
Wandering through the maze, Guy finds the pyramid guardian, an 
versized, ancient Mummy. The Mummy was given eternal life by the 
yramid's builders to keep intruders from disturbing the sleeping 
amah-Kul. Performing its magical duty the Mummy attacks Guy, 
swinging andaged arms wildly through the air. 

Guy Spys Movement
Pushing the joystick up causes Guy to step in the direction he is 
facing. oving the joystick to the right or left causes Guy to rotate 
towards he right or left. 

Health Indicators
Guy's health indicator is on the left side of the screen, a small 
figure hich becomes smaller each time Guy is hit. The small figures 
epresenting the Mummy's health are on the right side of the screen, 
and hey become smaller each time the Mummy is hit by Guy's sword. 

Weapon Controls 
Guy will swing his sword each time the fire button is pressed. 

God Chamber
Lost in the maze, Guy stumbles into the resting place of Ramah-Kul. 
he pyramid was originally built to imprison this evil God, and by 
ntering the room Guy has breached the magic spell holding the God 
aptive. Rising from his sleep, Ramah-Kul waves his arm sending bolts 
f energy raining down on Guy. 

Guy Spys Movement
Moving the joystick up causes Guy to take a step forward, while 
pulling he Joysffck down causes Guy to take a step back. Pushing the 
joystick to he left or right causes Guy to step either to the left 
or right. 

Weapon Controls
Pressing the fire button causes Guy to throw the sword. To retrieve 
the word Iying on the ground, position Guy standing over the sword 
and press he fire button. 

Health Indicators
Guy's health indicator is on the left side of the screen, a small 
figure hich becomes smaller each time Guy is hit. The small figures 
representing he God's health are on the right side of the screen, 
and they become maller each time the God is hit by Guy's sword. 

Arab Fight
Guy stands at one side of the maze exit. Several Goons run into the 
room nd attack Guy with drawn swords. Guy reaches for a sword 
hanging on the all and moves forward to meet the attack. 

Guy Spy's Movements
Guy can use his sword in two ways. Pressing the fire button causes 
Guy o slash at the Goon, while moving the joystick up causes him to 
jab. uy can also avoid the Goons' attack by moving the joystick down 
to uck and right to dodge. 

Health Indication
There are two rows of small figures in the bottom left corner of the 
creen used as health indicators, one for Guy and one for the Goons. 
s Guy gets struck by the Goon's sword the row of small Guys becomes 
horter and when the figures are all gone Guy dies. As a Goon is hit 
he Goon Health Indicator becomes smaller and when the figures have 
isappeared the goon dies. 

Bar Fight
The chase across the African desert brings Guy to a small bar in the 
iddle of Kenya. Striding up to the bar, Guy is given a message by 
his ttractive contact. But as Guy reads the message, Von Max's Goons 
kidnap he contact and corner the hero at the end of the bar. 

Guy Spy's Movement
Moving the joystick to the left or right causes Guy to punch with 
either he left or right arm. Pressing the fire button causes Guy to 
kick at he Goon with his knee. To have Guy duck under the Goon's 
punch pull the oystick down. 

Health Indicators
The health indicators are on the bottom left of the screen, two 
small igures, one of Guy and one of the Goon. As Guy is hit by the 
Goon, the mall Guy figure becomes smaller and when the figure 
disappears Guy is ead. When Guy hits the Goon the Goon health 
indicator becomes smaller nd when the indicator is gone the scene is 
completed. 

Log Fight
Guy Spy arrives in Peru, hot in pursuit of Von Max and his Goon 
idnappers. The Doomsday Tower lies near, assembled inside an ancient 
nca temple. Guy proceeds towards the temple, but several natives 
wait n hiding. Balanced on a fallen log, high above a rushing river, 
Guy is mbushed.

Guy Spys Movement
Moving the joystick to the right causes Guy to take a step forward, 
while oving the joystick to the left causes Guy to step back. 
Pulling the oystick down causes Guy to duck down under the attack of 
the native. ressing the fire button puts Guy into the strike 
position. From the trike position, with the button held down, moving 
the joystick to the ight causes Guy to strike right, and moving the 
Joystick to the left auses Guy to strike left. 

Bow and Arrow
The Doomsday temple lies across an open section of Jungle. Guy knows 
more atives are waiting to attack him in the jungle at the edge of 
the learing. Fashioning a bow and some arrows, Guy cautiously walks 
towards he temple, ever alert for movement from the nearby trees. 

Guy Spys Movement
Moving the Joystick to the right causes Guy to walk to the right. 
Pulling he joystick down causes guy to duck under the spears and 
darts. Pressing he fire button and moving the joystick to the right 
at the same time auses Guy to jump. 

Weapon Controls
Pressing the fire button and holding it down puts Guy into aim mode. 
Holding he button and moving the Joystick causes Guy to aim the bow 
in the irection the Joystick is moved. Releasing the button causes 
Guy to shoot he arrow. 

Inside the Doomsday Temple
Entering the temple, Guy crosses a rope bridge and makes his way to 
the ase of the Doomsday Tower. Once there, Guy is attacked by 
several Goons idden behind the tower supports. 

Alerted to our hero s presence, Baron Von Max activates the towers 
automated efences, a laser cannon mounted on the tower front. Guy 
must shoot all the oons while avoiding the laser blasts. 

Guy Spys Movements
To have Guy step left or right, move the joystick to the left or 
right. oving the Joystick up or down causes Guy to roll along the 
ground to he left or roll to the right. 

Weapon Controls
Holding the fire button down causes the aiming cursor to appear. 
With the utton held down, the cursor moves in the direction the 
joystick is pressed. eleasing the fire button shoots Guys revolver. 
If the gun clip is empty, ressing the fire button will load a new 
clip. While the cursor is on he screen Guy cannot walk or roll. 

Health and Bullet Indicators
Guy s health indicator is in the bottom left of the screen. As Guy 
is shot he indicator becomes shorter and when the indicator 
disappears Guy is ead. Beside the health indicator is the bullets 
indicator showing the umber of remaining bullets in the clip. 

Final Fight
Guy enters the Doomsday Tower to confront Von Max. The evil baron 
tands poised beside Guys bar room contact, bound and hanging, a 
knife eld to her throat. Von Max barks out a threat, Guy throws away 
his istol, and the two slowly advance for their final confrontation. 

Guy Spys Controls
Guy will swing his arm back fisted when the fire button is pressed. 
ulling the joystick down causes Guy to crouch under Von Maxs knife 
ttack. When Guy is in the crouched position, the joystick held down, 
ressing the fire button causes Guy to rise up and punch. 

Neither of the punches will reach Von Max from the resting position. 
uy must wait until Von Max attacks with the knife, avoid the attack, 
nd punch either from the crouched position or back fist Von max as 
he wings his arm back. 


Health Indicators
There are two small figures used as health indicators, one in each 
top orner of the screen. Guy Spys indicator is in the top right, 
while Von axs indicator is in the top left. As hits are scored, the 
indicators ecome smaller and when an indicator disappears the 
appropriate character dies. 
