Code Name: Iceman - Solution

TO DECODE MESSAGES
Make notes of codes radio man gives you - 'READ CODE BOOK'- for Washington
codes are as per book, CIA add 3, if greater than 10 subtract 10.  The
numbers you now have to relate to the shaded boxes in the manual, page no.,
line no., word no.  You should now have two words for each message - 'USE
COMPUTER'- input words when prompted to decode messages.

'LOOK TABLE', 'GET MAGAZINE', 'STAND', W, 'PLAY BALL', enter sea when girl is
drowning, 'LAY VICTIM ON BACK', 'SHAKE', 'SHOUT', 'CALL FOR HELP', 'ESTABLISH
THE AIRWAY', 'LOOK-LISTEN', 'FEEL', 'GIVE 2 GOOD BREATHS', 'LOOK', 'LISTEN',
'FEEL', 'CHECK PULSE', 'BEGIN COMPRESSIONS', after girl recovered, E, 'GET
SHIRT', U, 'OPEN DOOR', 'GET KEY', E, go table bottom right, 'TALK GIRL',
'BUY GIRL DRINK', 'DANCE', 'SIT DOWN', 'TALK GIRL', 'YES', at girls room,
'KISS GIRL', 'YES', 'TALK GIRL', 'KISS GIRL', (several times), in morning,
'GET UP', 'GET NOTE', 'READ NOTE', leave, 'LOOK GROUND', 'GET EARRING', 'OPEN
EARRING', 'LOOK INSIDE EARRING', 'GET MICROFILM', W, W, W, W, U, 'UNLOCK
DOOR', 'OPEN DRAWER', 'GET CHANGE', 'GET ID CARD', leave, D, E, E, U, 'BUY
NEWSPAPER', 'OPEN DOOR', 'TALK GIRL', 'GET MESSAGE', 'LOOK NOTICE', (make
note of phone no.), leave and return to your hut, 'OPEN DOOR', 'LOOK
POCKETS', 'GET BOOK', 'READ BOOK', 'USE PHONE', (Braxton and Nosinky), go to
hotel, 'GIVE KEY', go to boat, at Pentagon enter, 'SHOW ID CARD', go to lift,
'PUSH BUTTON', 'SHOW ID CARD', 'PUSH BUTTON', leave, at submarine, 'SALUTE',
in room, 'OPEN BOOKSHELF', 'GET CODE BOOK', 'OPEN DRAWER', 'GET CALIPERS', W,
follow captains instructions, leave and follow captain when asked for
combination, '134', 'GET ENVELOPE', 'READ ORDERS', 'LOOK CHART', return to
controls, follow instructions, when radio message leave, 'TALK RADIO MAN', go
cabin, 'OPEN SAFE', '23448803', 'GET BRIEFCASE', 'OPEN BRIEFCASE', '762134',
'INSERT ID CARD', 'INSERT MICROFILM'.

Leave cabin and go downstairs, W, 'CLIMB DOWN', E, 'INSPECT MACHINE',
'PUSH BUTTON', 'INSPECT MACHINE', 'MEASURE CYLINDER', W, 'CLIMB', W,
'OPEN CABINET', 'GET CYLINDER', '6 IN', 'GET WASHER', '1/2 IN, 'GET NUT',
'1/2 IN', 'GET PIN', 'GO TO LATHE', 'USE LATHE', 'SET LATHE', 'I IN',
'TURN ON LATHE', go to drill, 'GET BIT', '1/4 IN', 'USE DRILL', go to
grinder, 'USE GRINDER', W, W, 'OPEN DRAWER', 'GET WRENCH', '1/4 IN', 'GET
HAMMER', return to torpedo room, 'REPLACE CYLINDER', 'PUT IN PIN', go to
cafe, 'GET BOTTLE', 'YES', play dice until you have won the bottle, his
money and an electronic device (this takes ages and you can only restore
twice so allow 2 hours to play).  Return to controls and follow
instructions, on top, 'LOOK BINOCULARS'.

DESTROYER
Dive below 600 ft, speed 5 knots, silent running, when white line of
destroyer halfway across active sonar, fire harpoons, fire decoy, you need to
hit the ship 3 times to sink it.  After sunk, leave, 'TALK RADIO MAN', follow
decoding procedure then return to controls.

ICEBURGS
Steer round them slowly whilst watching close circuit TV, 'CONTACT ICE
STATION', once past them, leave, 'TALK RADIO MAN', follow decoding procedure,
return to controls.

ALPHA
Dive to 2310 ft, silent running, zero speed, wait for alpha to go, activate
sonar on and off.

COONTZ
Follow coontz to Tunisia, leave, 'LOOK PERISCOPE', 'LOOK OIL RIG AND
HARBOUR', go to stones, 'OPEN CABINET', go to torpedo room, 'OPEN CABINET',
'GET EXPLOSIVES', 'GET FLARES', 'GET FLARES', go to machine shop, W, W, 'PUSH
BUTTON', 'GET DIVE VEHICLE', 'INSPECT DIVE VEHICLE', 'PUT WASHER ON DIVE
VEHICLE', 'PUT NUT ON DIVE VEHICLE', 'OPEN DRAWER', 'GET WRENCH', '1/2 IN',
'TIGHTEN NUT', 'CLIMB', 'OPEN DOOR', 'WEAR SCUBA GEAR', heading should be the
heading shown on the periscope plus 180 degrees, 'SET EXPLOSIVE', on drilling
rig, return to sub and follow the same procedure for harbour, at magnetic
field, 'USE DEVICE', U, E, E, E, 'TIE DIVER TO PILLAR', W, W, wait for net to
come down empty, U, 'ICEMAN', 'FISH', 'LOOK FISH', 'LOOK LINE', 'GET LINE',
'LOOK WRIGHT', 'OPEN CAPSULE', follow map E, E, U, W, enter door, 'LOOK SUGAR
CONTAINER', 'GET SUGAR CONTAINER', 'EMPTY SUGAR', 'REMOVE FALSE BOTTOM',
'REMOVE FOAM', 'GET GUN', 'LOOK THROUGH WINDOW', 'OPEN FRIDGE', 'GET BUTTER',
'REMOVE LID', 'GET PAPER', 'READ PAPER', 'GET TAPE', 'GET CARD', 'USE PHONE',
03-555-8097, 'ORDER FOOD', 'USE TAPE', 'YES', leave, get in van, 'GET FOOD',
'HIDE GUN', follow guard, in hostage room, 'DROP FOOD', 'REMOVE LID',
'GET GUN', 'SHOOT GUARD', twice, 'FREE AMBASSADOR', 'REMOVE CLOTHES',
'LEAVE'.

A short arcade driving sequence now follows to complete the game.

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Typed by Sidewinder of LSD.