Marbleicious (c) 2012 Christopher Emirzian

E-mail : udderdude000@hotmail.com
Web    : http://rydia.net/udder/prog/marble/

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Main Menu

Start Game   : Brings you to the Level Select screen
Level Editor : Brings you to the Level Editor
Credits      : Shows the Marbleicious cast and crew.
Quit         : Quits Marbleicious

Turn Music On/Off : Click to enable or disable music.
Enter Fullscreen/Windowed Mode : Click to switch between fullscreen and windowed mode.

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Start Game : Level Select

When you start the game for the first time, you are automatically brought to 
Level 1.  After this, when you pick Start Game, you will be brought to the 
level select screen.  You can choose from any of the levels you have
completed so far.  Playable levels are colored white.

Custom Level lets you play levels you've made with the Level Editor.  When 
you click this, a dialog box will appear that allows you to load a level
you've made.

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Start Game : Playing Marbleicious

In the game, your goal is to clear the board of marbles by moving them around
and matching them in pairs of 3.

Object descriptions

Solid Object
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Marbles: Red, Blue, Green, Purple, White, Black.  Match with same marble type in row/column of 3/4/5 to clear.  When it starts moving, it doesn't stop until it hits something.
Multi marble: Match with any marble, cannot be moved.
Break marble: Destroys itself and any marble.  Cannot be moved.
Wall Breaker: Destorys itself and any brick wall.  Cannot be moved.
Gray Marble: Moveable by player, will block marbles.  Doesn't need to be cleared.  When it starts moving, doesn't stop until it hits something.
Stone wall: Cannot be moved.
Brick wall: Cannot be moved.  Destroyable with Wall Breaker.

Tile Object
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Exit: Activates when all marbles and pickups are cleared.
One-way Arrow: Blocks player/marbles in direction facing. 
Bounce Arrow: Bounces marble in direction the arrow points.
Water: Blocks player and monsters.
Sand: Player can move over, marbles can't.  Once a marble lands on sand it is stuck!
Teleport: Goes to another part of the board.
Wrapper: Marbles go to other side of the board.
Turn Bonus: Pick up to get 5 extra turns.
Arrows: Pick up to get 2 arrows.

Monsters
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Yellow Virus: Moves 1 square at once.  Killed if hit by arrow.  Kills player on contact.
Blue Virus: Doesn't move.  Unkillable.  Kills player if he is within sight and nothing is in the way.
Red Virus: Moves 1 square at once.  Killed if it runs into another Red Monster.  Kills player on contact.

Collectable Items
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Bow+Arrows: Fire at Yellow Monsters to kill them.
Turn Bonus: Collect to get 5 extra turns.

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Level Editor

The Level Editor allows you to make your own levels and save them.  Placing marbles
is as simple as clicking where you want them to go on the board.  To erase a 
marble, right-click on it.  To select a different marble, click on it from the
right-hand column.

Save Level : Lets you save your levels.  A dialogue box will pop up prompting
you to save the level.

Load Level : Lets you load a level.  A dialogue box will pop up prompting you
to select a level to load.

Set Level Name : Allows you to set the level name.

Set Turns/Spare Marbles : Allows you to set the number of turns and number of
Spare Marbles.  Move the mouse over the setting you want to change
and type in the new value using the keyboard.
Click 'Back to Editor' when you are done.

Test Level : Allows you to test the level.  You can end the level test
by clicking 'End Level Test'

Main Menu : Returns you to the Main Menu.

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Marble Match to Marbleicious Changes - 4/5/2012

Removed skill levels, only skill is now hard
Changed teleporters to move marbles in their current direction instead of always down
Reworked levels with teleporters
Removed 15 levels
Removed Marble Drop minigame
Statues changed to Gray marbles
Graphics touch-ups/replacements
Backgrounds made grayscale
Added floating on cloud animation
Level select art improved
Music assigned to level ranges, title screen/level editor

Marbleicious R1 Changes - 12/20/2012

Changed Arrows and Time Bonuses to not be required to be collected to activate the exit

Marbleicious R2 Changes - 5/26/2013

Changed player sprite to overhead view, more painted appearance
Changed virus sprites to more painted appearance

Marbleicious R3 Changes - 12/24/2013

Added effects
Added more animations
Added more transitions
Main Menu options now save when quitting

Marbleicious R4 Changes - 3/6/2013

Added extra shading to effects
Changed music to switch each level
Added 2 new music tracks
Cleaned up level number order

Marbleicious R5 DOS Changes - 10/20/2014

Removed branding
Recompiled for DOS
