	BumFight! v1.0
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Programming:   Doug Kavendek
Game Concept:  Michael Yawn
               Doug Kavendek
Inspired by:   www.bumfights.com

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DISCLAIMER: This game is in no way affiliated with
the creators of bumfights.com, and the videos which
are showcased on that site.
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     INSTRUCTIONS:
To run this program, simply extract the contents of
the zip file into a directory, and run bumfight.exe.
Make sure the files map#.dat (#=1-7) are in the same
directory!

Follow on screen prompts.
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     DESCRIPTION:
This is both a singleplayer and multiplayer turn-
based game, for 2-8 players.  Each player controls
a bum and must try to find weapons and armor from
trash cans while fighting off the other bums.
Moneys can be found in cans, or from defeating other
bums; at the end of the game, money totals are
displayed - sort of like a score.  More detailed
gameplay instructions can be accessed from the main
game menu by hitting 'h'.
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     OPTIONS:
Players can adjust these various options:

 Number of players: The number of actual bums in the
game; this can range from 2-8.

 Map number: The actual map where the players play.
I haven't included an easy way to add more than the
included 7 maps, so you'd have to figure that out..

 Trash factor: The more players are in a game, the
more trash cans are available, and the more that spawn
in each round.  This factor is multiplied with the
number of players.  Setting this to zero will cause
no trash cans to ever spawn.

 Health/moves/moneys: This affects the starting stats
of each bum.  Self explanatory.

 AI: After choosing the number of players, the user
can choose which bums will be controlled by humans
and which will be computer controlled.  It is
possible to set all players to AI, thus causing
an entirely automated game.

 AI speed: When computer players attack or pick up
items, there is normally a slight pause to give 
human players a chance to read the details.  If the
AI speed is set to 'fast', there will be no delay.
This makes games with computer players go much
faster, but users will miss many details.

 Sound: The sound effects can be turned on or off.
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     BUGS/PROBLEMS:
The AI really isn't all that smart and so sometimes
computer players will run around like idiots, but
for the most part they will participate well enough
to have an interesting game.  This was designed more
with multiplayer in mind, anyway, so playing with
other people is recommended.
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     UPDATES:
If I decide to devote more time to make the AI more
realistic or if there is a need for more balancing
of weapons, I will release another version.
Otherwise, this may simply be it.
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     CONTACT:
Doug Kavendek - dkavende@stevens.edu

