Anacreon: Reconstruction 4021

Sep. 24, 2003
After 13 years, Anacreon has finally been resurrected!  Expect
lots of development in the next little while since I'm so excited
about it.  I know it's probably a little immature to release version
1.31 already, after just two little bug-fixes, but these were the
ones that are most apparent, and I wanted to get out a new version
quickly.

In version 1.31, the following long-standing bugs have been fixed:

  - Any unnamed Fleet240 or Enemy240 was unviewable except 
    through the F5 screen
  - Advanced ships (eg. starships) were allowed to defend 
    a planet, making the planet unconquerable.

Next on the to-do list:

  - Implement "SweepSRMs" and "Abort" in fleet orders
  - Fix the '[]' parsing in scenario flavor text to allow
    more than one set of brackets per line
  - See what I can do about enlarging the size of the universe
    (Larger map, more planets, more empires ... more of everything)
  - Finish scenario "The Nebula," which will depend on the '[]' bug
    being fixed
  - Implement Terraforming as a Gate-level technology
  - Investigate making Disruptors more useful
     - Less time to build?  Block gating-in?
  - That'll do, for now. :)