Yendorian Tales Book I

Clue Book:

"The Path to the Orb"

-The Towns of Yendor Anatolay Anatolay (Catacombs) Athaneum Athaneum (Level 2) Athaneum (Basement) Devon Duomin Helsingor Mantov Moloch New Devon Port Hope Saccate Stachus Stone Giant Town Thieves Guild -Maps of the Land Yendor Mines and Caves Demonacus' Lair (Underworld) Castle of Imprisonment Castle (Level 2) Castle (Level 3) Castle (Level 4) Castle (Level 5) | -Quests from the Wizards Flagell Paundor Bysette Prezlin Paltivar Griffin Winze Quai & the Final Battle -Other Tasks Duomin Helsingor Moloch New Devon Port Hope Saccate Stachus -Tables Weapons Armor Shields Potions

-The Towns of Yendor

Anatolay

1. General Supplies |  | 4. Alchemist |
Lock pick set Torch Coil of rope Empty chest Flaming oil flask | 30 15 5 20 200 | Nuore Black potion Red potion Pink potion Brown potion Blue potion | 10 40 375 330 160 175
2. Inn |  | 5. Thief Training |
Room | 50 | 900 x level of training (Secret doors on northern wall) |
3. Armory |  | 6. Blacksmith |
Wooden shield Steel shield Gold shield Cloth armor Robes Scale mail Chain mail | 30 150 1,000 8 20 200 500 | Horse Replace shoes Magic shoe | 200 20 250

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Anatolay (Catacombs)

1. Buried Chest |
Amulet of Anatolay (Electric shock trap) |
2. Magic Shop |
+1 to +2 +2 to +3 +3 to +4 | 1.5 x value 1.5 x value 1.5 x value

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Athaneum

1. Library |  | 4. Cleric Training
(Trap door behind counter leads to the basement) |  | 700 x level of training
2. Magic Shop |  | 5. Wizard Training
Non to +1 +1 to +2 (Trap door leads back to basement. Secret door on eastern wall) | 1.5 x value 1.5 x value | 700 x level of training
3. Healing |  | 6. Stairs
Minor wounds Severe wounds Critical wounds Near death Unconscious Resurrection Poisoned Diseased Blinded Cursed Paralyzed Frozen Stoned | 10 x level 20 x level 30 x level 40 x level 50 x level 200 x level 60 x level 60 x level 60 x level 60 x level 100 x level 100 x level 100 x level | (Leads to level 2 of the Athaneum)

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Athaneum (Level 2)

1. Zamora's Home | 4. Stairs |
(Zamora's journal will appear on the bookcase after he is struck down) | (These stairs lead to level 3 which in turn leads to level 4 where Zamora can be found. [before the presentation of the orb]) |
2. Dorm master (Nigel) | 5. Tavern |
Room (lasts forever) 250 | Ale Wine | 2 3
3. Council Chambers | Special Character (Dante) |
(The governors can be found here after the Great Hall incident) | Adds 5 to Int. | 6,000

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Athaneum (Basement)

1. Secret Door |
(Enter the secret door maze here. Follow the dotted path to reach 2 or 3.) |
2. Archives (Danner) |
Buys Ancient scrolls | 500
3. Stairs |
(These stairs lead up to the magic shop.) |
4. Secret Door |
(Exit here and follow the dotted path to 3 to leave the maze.) |

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Devon

1. Mine Shop
(Paltivar can be found here before you receive
his quest)

2. Graveyard
(After giving Gabriel's flower to Joan, Winze
will appear. He will direct you toward the
portal on the northern wall, which leads to the
lair of Demonacus.)

3. Temple
(After defeating Alcott here, he will disappear
and the number of undeads in this town
will greatly decrease.)

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Duomin

1. Fighter Training |  | 4. Tavern |
1,250 gold x level of training |  | Ale Wine | 2 3
2. Armory |  | Special Character (Victor) |
Wooden shield Steel shield Silver shield Cloth armor Ring mail Chain mail Splint mail Field Plate Scale mail +1 | 30 150 500 8 120 500 1,250 2,500 300 | Buys Jewels | 125
3. Mine Shop |  |  |
Mine cart Mining tools Torch (Prezlin is here until you receive his quest) | 125 20 15 |  |

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Helsingor

1. Inn |  | 5. Tavern |
Room | 75 | Ale Wine (Captain Chigon will be here when Bysette sends you to get his ring.) | 2 3
2. Fighter Training |  | 6. Casino |
850 gold x level of training |  | Even\odd High\low 21 |
3. Healing | prices | 7. Home |
4. Alchemist |  | (Return the work of art to Olga here.) |
Nuore Gray potion Red potion Purple potion Brown potion Silver potion |  | Special Character (Jacob) |
|  | Buys Jewels | 125

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Mantov

1. Cartographer |  | 5. Inn |
A1 A4 B2 B3 B4 C2 | 50 100 100 150 250 100 | Room | 65
2. Mine Shop |  | 6. Tavern |
Mine cart Mining tools Torch | 125 20 15 | Ale Wine | 2 3
3. Fighter Training |  | 7. Jail |
1,000 gold x level of training |  | Drunkenness Horse in a shop Fighting in town | 30/1day 50/2days 100/3days
4. Armory |  | Special Characters |
Copper shield Silver shield Leather armor Scale mail Splint mail Full Plate | 60 500 50 200 1,250 5,000 | (Hayes) +3 strength (Abraham) +3 stamina (Gabriel) sells flowers | 10,000 12,000 1

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Moloch

1. General Supplies |  | 4. Cleric Training |
Lock pick set Torch Coil of rope Empty chest Grapnel arrow (The arrow will appear when Ian tells you that he sold it.) |  | 1,000 gold x level of training |
2. Alchemist |  | Special Character |
Nuore Gray potion White potion Red potion Green potion Silver potion |  | (Cordell) +5 Wisdom | 4,000
3. Healing | prices |  |

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New Devon

1. Healing | prices | 5. Tavern |
2. Blacksmith |  | Ale Wine | 2 3
Horse Replace shoes Magic shoe | 200 20 250 | 6. Alchemist |
3. Mine Shop |  | Nuore Black potion White potion Pink potion Green potion Gold potion | 10 40 500 330 250 180
Mine cart Mining tools Torch | 125 20 15 | 7. Weaponry |
4. Inn |  | Arrow Bolt Silver dagger Silver mace Silver spear Gold spear Silver sword Battle axe 2-handed sword Dart Silver bow Long bow Broad sword +1 Short sword +2 | 2 2 50 90 250 600 700 280 1,500 2 600 350 150 135
Room | 80 | Special Character |
|  | (Duncan) +4 Desterity | 8,000

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Port Hope

1. Inn |  | 5. Healing | prices
Room | 60 |  |
2. Cartographer |  | 6. Mine shop |
A3 B1 B2 C1 C2 | 250 100 100 150 100 | Mine cart Mining tools Torch | 125 20 15
3. Magic shop |  |  |
+3 to +4 +4 to +5 | 1.5 x value 1.5 x value |  |
4. Governor's Home |  |  |
(Paundor can be found here) |  |  |

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Saccate

1. Mine Shop |  | 4. Weaponry |
Mine cart Mining tools Torch | 125 20 15 | Bolt Staff Dagger Club Hammer Mace Flail Knife Short sword Spear Hand axe Broad sword Morning star +1 Cross bow +1 | 2 15 12 8 30 45 50 8 60 75 25 100 262 1,125
2. Blacksmith |  | 5. Tavern |
Horse Shoes replaced Magic shoe | 200 20 250 | Ale Wine | 2 3
3. Armory |  | 6. Inn |
Wooden shield Copper shield Gold shield Cloth armor Robes Leather armor Ring mail Steel shield +1 | 30 60 1,000 8 20 50 120 225 | Room | 30
|  | Special Character |
|  | (Osgood) +6 charisma | 2,000

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Stachus

1. Stairwell |  | 5. Tavern |
(Entrance to the housing level) |  | Ale Wine Bottle (The trap door behind the counter leads to the cellar, where the bottle of sweet wine will appear once you have bought it.) | 2 3 30
2. Blacksmith |  | 6. Mine Shop |
Horse Replace shoes Magic shoe |  | Mine cart Mining tools Torch |
3. Inn |  | 7. Wizard Training |
Room | 70 | 1,000 gold x level of training |
4. Weaponry |  | Special Character |
Arrow Bolt Mace Morning star Spear Gold spear Broad sword Long sword Battle axe Halberd Short bow Cross bow Battle axe +1 Dart +2 | 2 2 45 175 75 600 100 250 280 1,000 100 750 420 4 | (Artemus) Buys Town keys | 10,000

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Stone Giant Town

1. Throne Room
(The giant king can be found
here at all times.)

2. Jail
(Griffin's assistant, Yarte, has
been imprisoned here.)

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Thieves Guild

1. Inn |  | 5. Work of Art |
Room | 45 | (Olga's art can be found here) |
2. Tavern |  | 6. General Supplies |
Ale Wine | 2 3 | Lock pick set Torch Coil of rope Empty chest Golden key Flaming oil flask (The golden key, to Zamora's journal, will appear here after he is struck down.) | 30 15 5 20 10 200
3. Weaponry |  | 7. Cartographer |
Arrow Dagger Silver dagger Silver mace Morning star Knife Short sword Silver spear Sling shot Dart Short bow Long bow Spear +1 Hammer +2 | 2 12 50 90 175 8 60 250 15 2 100 350 112 67 | A1 A2 A4 B1 B5 C2 (There is a secret door on the eastern wall, and another on the wall to the east of that.) | 50 150 100 100 250 100
4. Thief Training |  |  |
900 gold x level of training |  |  |

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-Maps of the Land

Yendor

1. Mine/Cave map link 2. Mine/Cave map link 3. Mine/Cave map link 4. Mine/Cave map link 5. Mine/Cave map link 6. Mine/Cave map link 7. Mine/Cave map link 8. Hourglass 9. Mine/Cave map link 10. Mine/Cave map link 11. Mine/Cave map link 12. Mine/Cave map link 13. Mine/Cave map link 14. Mine/Cave map link 15. Mine/Cave map link 16. Mine/Cave map link 17. Mine/Cave map link 18. Mine/Cave map link 19. Mine/Cave map link 20. Mine/Cave map link 21. Mine/Cave map link 22. Mine/Cave map link 23. Mine/Cave map link 24. Mine/Cave map link 25. Mine/Cave map link | 26. Mine/Cave map link 27. Mine/Cave map link 28. Mine/Cave map link 29. Mine/Cave map link 30. Mine/Cave map link 31. Mine/Cave map link 32. Mine/Cave map link 33. Mine/Cave map link 34. Mine/Cave map link 35. Mine/Cave map link A. Anatolay B. Athaneum C. Devon D. Duomin E. Helsingor F. Mantov G. Moloch H. New Devon I. Port Hope J. Saccate K. Stachus L. Stone Giant Town M. Thieves Guild N. Castle of Imprisonment

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Mines and Caves

A. Entrance from Yendor

B. Leads to C of Mine 2

A. Entrance from Yendor

B. Go between the southern and northern sections of the mine here.

C. Leads to B of Mine 1

A. Entrance from Yendor

B. This cave enters Flagell's home.

A. Entrance from Yendor

A. Map 5 entrance from Yendor

B. The Paleoscincus

C. Map 6 entrance from Yendor

A. Map 7 entrance from Yendor

B. Map 10 entrance from Yendor

C. Go between the southern and northern sections of the mine here.

A. Entrance from Yendor

A. Entrance from Yendor

A. Entrance from Yendor

A. Entrance from Yendor

A. Entrance from Yendor

B. Leads to A of Mine 31

A. Entrance from Yendor

A. Entrance from Yendor

B. Leads to C

C. Leads to B

D. leads to A of Mine 20/21

A. Entrance from Yendor

A. Map 18 entrance from Yendor

B. Map 19 entrance from Yendor

A. ?

B. Map 20 entrance from Yendor

C. Map 21 entrance from Yendor

A. Entrance from Yendor

B. (The mine trolls with the healing stone can be found here.)

A. Map 23 entrance from Yendor

B. Map 24 entrance from Yendor

A. Entrance from Yendor

A. Map 26 entrance from Yendor

B. Map 27 entrance from Yendor

C. Leads to D

D. Leads to C

E. The Red Gem

A. Map 28 entrance from Yendor

B. Leads to C

C. Leads to B

D. Leads to E

E. Leads to D

F. Map 29 entrance from Yendor

A. Map 30 entrance from Yendor

B. Map 32 entrance from Yendor

A. Leads to B of Mine 14

B. Entrance from Yendor

A. Entrance from Yendor

A. Entrance from Yendor

B. Trap door
( From here you can enter the castle.)

A. Entrance from Yendor

B. Leads to C

C. Leads to B

D. Cave
(The Cynotaur is in this cave)

Demonacus' Lair (Underworld)

1. Entrance from Devon

2. Demonacus can be found here.

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Castle of Imprisonment

1. Upon entering the castle from Mine 34, you will end up here.
The dotted path will lead you to 2.

2. This portal will take you to level 2.

Castle of Imprisonment (Level 2)

1. Entrance from level 1.
Follow the dotted path to reach 2.

2. This portal will take you to level 3.

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Castle of Imprisonment (Level 3)

1. Entrance from level 2.
Follow the dotted path to reach 2.

2. This portal will lead you to 3.

3. Follow the dotted path from here to 4.

4. This portal will lead to you 5.

5. This portal will take you to level 4.

Castle of Imprisonment (Level 4)

1. Entrance from level 3.
Follow the dotted path to reach 2.

2. This portal will lead you to 3.

3. From here you can enter at 4.

4. This portal will take you to level 5.

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Castle of Imprisonment (Level 5)

1. Entrance from level 4.
Follow the dotted path to reach 2.

2. The Orb can be found here.

3. This portal will lead you to the Great Hall in the Athaneum.

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-Quests from the Wizards

After Zamora has been struck down in the Great Hall, you will be instructed by
the governors to trek forth and return the orb. To begin your journey, you must
first obtain Zamora's journal from the bookshelf in his room on the second floor
of the Athaneum. Unfortunately for you, the journal is locked. The key can be
purchased at the general supplies shop in the Thieves Guild. Upon using the key
and reading the first page of the journal, you will be instructed to seek out
"the hermit".

Flagell

Flagell is called "the hermit". He lives at (B in Mine 3) a cave to the west of the
waterfall. [Saying "Journal" to the wizards will cause them to read it.] After
reading the journal, Flagell will send you to kill a beast (a wyvern), that lives to
the north of his cave, known for terrorizing miners. After you have slain the
wyvern, Flagell will grant to you a Scroll. Following the wizard's last words, an
apparition of the orb will appear. The faint voice of Zamora will then say...

"The first of last is third, and the third of first is last."

The solution to this riddle is, "_ _ L _ _ _ _ R ".

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Paundor

After reading a page from the journal "the diplomat", who can be found in
Port Hope, will send you to a man named Ian. Ian can be found in the Mantov
tavern. He will tell you that he recently sold a special weapon at the town of
Moloch. The grapnel arrow can be purchased at the Moloch general supplies
shop. Upon returning to Paundor with the arrow, he will tell you to find and
retrieve the great red gem, which is located in the caves to the north (Mine 26\27)
Once you have found the red gem, use the grapnel arrow to pull it from the cave
wall. (Be sure and have some rope) Now Paundor will be able to grind the gem
into a fine glowing red powder, which he will give you. After speaking with
Paundor an apparition of the orb will appear and the voice of Zamora will say...

"Half of 'W' is sixth."

The solution to this riddle is, " _ _ _ _ _ V _ _ ".

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Bysette

This kind old wizard that dwells in the cleric town of Moloch, is the one known
as the "lover of nature". Upon reading Zamora's journal, he will ask you to return
a ring that was lost aboard the pirate ship Blackmane. The Captain of this vessel
can be found in the tavern at Helsingor. The pirate's name is Captain Chigon.
After defeating the evil Chigon, you will find Bysette's ring in his chest. Bysette
will now exchange a magical branch for his ring. Upon leaving Bysette, an
apparition of the orb will appear. You will then hear the voice of Zamora say...

"It is in the middle backwards."

The solution to this riddle is, "_ _ _ T I _ _ _".

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Prezlin

"The merchant", who can be found first in Duomin, will read the journal and send
you to check on the well being of Winze. Winze's wife, Joan, can be found in the
town of Devon next to her late husbands grave. You travel now to the
New Devon alchemist to give Prezlin the bad news, that Winze is dead. Prezlin
will now give you a vial of magic liquid from his shop. After talking with Prezlin
an apparition of the orb will appear and the voice of Zamora will say...

"One in from each end is 'A'."

The solution to this riddle is, "_ A_ _ _ _ A _".

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Paltivar

Paltivar can first be found in Devon. After looking at Zamora's journal he will send
you to find a man named Joseph. Joseph can be found in the Mantov jail. He will
ask you to get a bottle of sweet wine for him. The bottle can be bought at the
tavern in Stachus. After giving the bottle to Joseph, he will elude to some sort of a
password.

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Griffin

This wizard is known as "the scholar". Griffin can be found on the second level of
the Athaneum. Before he will translate his section of the journal, he will ask you who
the author of "Spellcasting" is. By picking up books in the library bookcases, you
will eventually find that Griffin himself is the author of the book. Upon relaying your
discovery to him he will send you to retrieve the hourglass of stopped time, which is
guarded by two stoned dragons in the dessert. He then tells you that his assistant
Yarte was looking for an entrance to the dessert near the Stone Giant town. While
talking to Yarte in the giant prison, he will give you map A5, which shows the
entrance into the dessert from Mine 6. After traveling through Mine 5 and battling
the Paleoscincus, you will eventually end up at the northern end of the dessert.
Traveling almost due south you will find the hourglass, as well as the two stoned
dragons. Fighting the two dragons is the only way to retrieve the hourglass. When
you have returned the hourglass to Griffin, he will break it open and give you some
of its sand. When you have received the sand from him, an apparition of the orb
will appear. The ghostly voice of Zamora will then say...

"He and Prezlin begin the same."

The solution to this riddle is, "P_ _ _ _ _ _ _".

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Winze

Although Winze is dead you can give Gabriel's flower to Joan at Winze's grave in
Devon. You can buy the flower from Gabriel in Mantov. After Joan has received the
flower, Winze's ghost will appear. Upon talking to him, he will send you to the
underworld through the portal on the northern wall of the graveyard to get a small
amount of lava. Once you have defeated Demonacus you must take his Amulet of
lava and return to Winze. After talking with the late wizard an apparition of the orb
will appear, you will then hear the voice of Zamora say...

"Eight letters make up his name."

In order to solve this riddle you must first have completed all other wizard's quests,
w ith the exception of Quai.

By putting all answers together you will know that "PALTIVAR" is the answer.

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Quai and the Final Battle

"The explorer", Quai, will tell you to slay the beast which is keeping him prisoner
here. The Cynotaur can be found at E in Mine 35. Upon killing this creature you
must pick up his horn from the chest and take it to Quai. The skilled alchemist will
now take all of your special items and mix them together in the horn to form the
horn of encasement. He will only do this if you've have completed all of the other
wizards quests. Now you are ready to work your way through the caves and find
the entrance to the Castle of imprisonment. (B in Mine 34) By responding to the
device just in front of the trap door and typing, "PALTIVAR", which is the
collective solution to the orb riddles, it will disappear and you will be able to enter
the castle. After fighting your way up to the fifth level of the castle you will discover
that Paltivar was the one who had stolen the orb from Zamora in the Great Hall.
After beating Paltivar to within two health points of death, the wizards will instruct
you to use the horn on the orb to defuse any magical hold that Paltivar might have
on it, and then bring it with you on your return to Zamora's side.The portal past the
altar will take you to the Great Hall.

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-Other Tasks

Duomin

Upon talking to Whitney in Duomin, you will soon discover that her son has been
taken by a red dragon. In order to rescue Whitney's son from the dragon you must
enter Mine 11. As soon as you enter the cave you will find yourself face to face with
the red dragon. After you have defeated him, Whitney's son will run home to his mother
in Duomin.

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Helsingor

The woman named Olga (location 7 in Helsingor) will tell you that a priceless piece of
art work has been stolen from her home. Next you must proceed to a place where
stolen items would most likely be found, the thieves guild. You will find the work of art
hanging on a wall at location 5 in the guild. Simply pick up the item, return it to Olga and
you will be rewarded handsomely.

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Moloch

Upon visiting Moloch, an interesting person to speak with would be Vance. This man will
ask you to get rid of the undeads in the graveyard at the northern tip of town. After
completing this task, you must talk with either Gamal (if you have not donated to the
healers), or Cedric (if you have donated to the healers). Gamal will give you a gold reward
of 500, or a holy reward of 25 to your current HP. Cedric will give you a gold reward of
5,000, or 25 to your maximum HP.

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New Devon

By talking with the governor of New Devon, you will discover that he is preparing a peace
treaty that must be signed by the giant king. If you choose to deliver the treaty, the
governor will grant to your party three two-handed swords +2. (The giant king can always
be found sitting upon his throne at location 1 in the stone giant's town.) After attempting to
deliver the treaty you will learn that the king needs the giant glass of magnification to read
the tiny writing. The glass can be found in a buried chest to the west of the waterfall. After
returning the signed treaty to the governor, the number of giants near New Devon will
decrease.

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Port Hope

The governor of Port Hope would like for you to return the amulet of Anatolay, which has
been buried in a chest (location 1 in the catacombs under Anatolay) for many years. Once
you have found the chest, you must open it with care, for the electric shock trap could
cause quite a bit of damage to your party.

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Saccate

In the early stages of the game, the only task to be performed, which you learn from the
governor of Saccate, is to battle the monsters in and around the various mines in the north
western part of the island.

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Stachus

Several people will tell you that a healing stone has been stolen from a pedestal in the center
of Stachus by a group of mine trolls. These mine trolls can be found at B in Mine 22. After
obtaining the healing stone, you can return it to Murray in Stachus, who will be glad to
reward you.

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-Tables

Weapons

Weapon | Strength | Dexterity | Damage | Price | 2-Handed
Darts | 30 | 40 | 4 | 2 |
Knife | 20 | 30 | 3 | 8 |
Sling Shot | 25 | 35 | 3 | 15 | *
Club | 30 | 30 | 4 | 8 |
Dagger | 20 | 30 | 4 | 12 |
Staff | 25 | 30 | 4 | 15 |
Hand axe | 25 | 30 | 5 | 25 |
Hammer | 35 | 35 | 5 | 30 |
Silver Dagger | 20 | 35 | 5 | 50 |
Short Bow | 45 | 45 | 5 | 100 | *
Mace | 40 | 35 | 6 | 45 |
Flail | 35 | 40 | 6 | 50 |
Short Sword | 40 | 40 | 6 | 60 |
Spear | 45 | 45 | 7 | 75 |
Silver Mace | 40 | 40 | 7 | 90 |
Broad Sword | 50 | 45 | 7 | 100 |
Long Bow | 55 | 55 | 7 | 350 | *
Silver Bow | 60 | 60 | 8 | 600 | *
Morning Star | 60 | 55 | 9 | 175 | *
Silver Spear | 45 | 50 | 8 | 250 |
Crossbow | 65 | 65 | 9 | 750 | *
Long Sword | 55 | 55 | 10 | 250 |
Battle Axe | 60 | 55 | 10 | 280 | *
Gold Spear | 50 | 55 | 11 | 600 | *
Silver Sword | 60 | 55 | 11 | 700 | *
Halberd | 75 | 75 | 13 | 1,000 | *
Two-Handed Sword | 70 | 70 | 13 | 1,500 | *

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Armor

Armor | Dexterity | Absorption | Price
Cloth Armor | 20 | 1 | 8
Robes | 25 | 3 | 20
Leather Armor | 35 | 6 | 50
Ring Mail | 45 | 9 | 120
Scale Mail | 50 | 12 | 200
Chain Mail | 55 | 15 | 500
Splint Mail | 65 | 18 | 1,250
Field Plate | 70 | 21 | 2,500
Full Plate | 75 | 25 | 5,000

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Shields

Shield | Strength | Absorption | Price
Wooden | 25 | 4 | 30
Copper | 35 | 6 | 60
Steel | 50 | 8 | 150
Silver | 60 | 10 | 500
Gold | 70 | 12 | 1,000

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Potions

Potion | Effect | Price
Black | Restores 2-10 HP | 40
Gray | Restores 15-40 HP | 200
White | Restores all HP | 500
Red | Adds 10 to strength | 375
Pink | Adds 10 to Dexterity | 330
Purple | Restores all MP | 1,500
Green | Cures Poison, Disease and Blind | 250
Brown | process raw nuore at a ratio of 4:1 up to 40:10 | 160
Gold | Acid - causes 15 points of damage | 180
Silver | Poison - causes 8 points of damage | 150
Blue | Holy Water - causes 20 points of damage to undead | 175

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