*******************************
* Troopers V1.0               *
* (c) Aspect Productions 2002 *
*******************************

Introduction


Welome to Troopers V1.0. The main focus of this document is to inform you of
how to play the game. Troopers was written using Microsoft QuickBasic V7.1
and the Borland Turbo Assembler V4.1. The file TRPR_SRC.ZIP contains the
source code for the whole Trooper package, (except the music/sound fx
routines) including the source for all of the hardware assembly routines.
Troopers is a game of war. You take control of up to 14 Troopers, each with
individual skills and ranks, and guide them through the potentially huge
landscapes. Currently, there are only a few missions and one tileset (the
jungle), but hopefully in the future, more of these will become available in
expansion packs. If you're interested in level design or graphics, then take
a look at the contact section for more info.

To play troopers, you'll need XMS/EMS memory installed. This is easy though,
you can either try the game in Windows, and hopefully, the extended memory
manager will be installed automatically, or just add the following lines of
code to your CONFIG.SYS file located on your C Drive.

                        DEVICE=C:\WINDOWS\HIMEM.SYS
                        DEVICE=C:\WINDOWS\EMM386.EXE AUTO RAM

Although you may find that the paths above differ to your own, it's just a
simple case of finding the files on you hard drive and changing the paths.
You'll need to reboot your computer for the changes to take effect. If you
encounter any problems, feel free to email me (see contact section). A DOS
mouse driver must also be installed, and if you haven't got one, you will
find one located in the EXTRAS folder of this package. Just run the mouse
program, and you're away!

Troopers has been tested under Windows 95 and 98, and works fine. However,
Windows NT and Windows 2000 may cause problems, if so, oh well.

********************IMPORTANT NOTE************************************

By the way, to quit Troopers please press "ESC" while playing the game
to go to the Mission Briefing Menu, then press "ESC" again at the
Mission Briefing screen to return to the title screen. From there
click "Quit" to exit Troopers.

**********************************************************************

Haven't finished this text file yet...sorry =)


Features


   Super smooth pixel scrolling in 360 degrees.
   Unique sprite handling and Blitter Object control makes for super fast
    sprite handling and graphics.
   Maps can be huge (over 64000 tiles squared), depending on conventional
    memory.

Aspects of The Game


Troopers aims to give you the most realistic interpretation of combat as
possible. As a small example, enemy troopers will only fire at you when they
see you. What follows is a list of things I've included to make the game
more realistic.

   The leader of the curent group you control (that is, the one with the
    highest rank), will fire as soon as you press the right mouse button. The
    others in the group will fire as soon as the see the leader fire.

   Uncontrolled units will fire at any enemies that fire at them (because
    they are not under leadership, they keep themselves to themselves).

   Troopers cannot fire whilst swimming.

   A troopers rank increasing everytime they complete a mission. There are
    eighteen ranks (from Private to Field Marshall), and each rank offers
    faster fire rate, larger ranges and better accuracy.
