Plot 1
	ELEMENT1 <Character Sex:F Young Cheerful>
	ELEMENT2 <Character Sex:M Young Charm !Near 1>
	rumor <!2 has a secret admirer.>

	% Time limit - this plot will fade after a short time.
	START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 8500>
	GotoCheckTime <ifG ComTime V1 if= V2 0 AdvancePlot 0>
sub
	Persona 1
	greeting <Say 1 NewChat AddChat 1 AddChat 2 AddChat 3>
	result1 <Reputation 5 -2 Goto GoMatchMaker2>
	result2 <Reputation 5 1 Goto GoMatchMaker2>
	result3 <Goto GoMatchMaker2>
	GoMatchMaker2 <AdvancePlot 1 Say 2 NewChat AddChat 4 AddChat 5>
	result4 <Reputation 5 2 IfG React 19 else GoCantSay Say 4 NewChat>
	result5 <Reputation 5 -1 Say 3 EndChat>
	GoCantSay <Say 5 NewChat>
	Msg1 <Hello! It's a beautiful day, isn't it? The birds are singing, the sun is smiling...>
	Msg2 <It's wonderful... all I can say is that I might be in love...>
	Msg3 <I guess you're just jealous... anyway, I am so happy!>
	Msg4 <The person I love is... \PERSONA E2 !!!>
	Msg5 <I can't say... it's too embarassing...>
	Prompt1 <Stop being so happy... you're depressing me.>
	Prompt2 <It's nice to see you in such a good mood.>
	Prompt3 <What's going on?>
	Prompt4 <That's wonderful! Who's the lucky guy?>
	Prompt5 <Don't you have anything better to do?>

	Plot 1
		rumor <!2 has a secret admirer.>

		% Time limit - this plot will fade after a short time.
		START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 1500>
		GotoCheckTime <ifG ComTime V1 if= V2 0 AdvancePlot 0>
	sub
		Persona 2
		Greeting <Say 1 NewChat AddChat 1>
		result1 <Say 2 AdvancePlot 0 XPV 100 NewChat AddChat 2 AddChat 3>
		result2 <Reputation 5 2 Say 3 NewChat>
		result3 <Reputation 5 -2 Say 3 EndChat>
		Msg1 <Hi. What's up?>
		Msg2 <Really!? Cool! That's so awesome! I should ask her out...>
		Msg3 <Well, see you around...>
		Prompt1 <Did you know \PERSONA E1 has a crush on you?>
		Prompt2 <Go for it!>
		Prompt3 <Just do it far away from me.>
	end
end
