Scene 0 0
	% This stat tells the random map generator to make a cave
	CaveMap
	FloorType 17
	special <NoExit>

	start <if= V1 0 V= 1 1 ForceChat V10>

	nu1 <if= t1 0 Return>

	TM3 <if= L3 2 else GoCheckL3 ifG 5 Range PCUID NPCUID V10 ForceChat V10 V= 3 3>
	GoCheckL3 <if= L3 1 TORD 3 FOL PCUID L= 3 2>

	% L2 = Got XP for science skill
	% L3 = Have discovered cannister
	% L10 = NPC CID

sub
	Team 1
	SetAlly 3
	SetEnemy 2
	home <Starting Point>

	Team 2
	SetEnemy 1 3
	stat 2 4
	type <Criminal Robot Synth>

	Team 3
	SetAlly 1
	SetEnemy 2
	home <Starting Point>

	% Attempting to go upstairs will retreat the PC from the map.
	rect
	Width 5
	Height 5
	name <Starting Point>
	FloorType 17
	sub
		StairsUp
		USe <Print 1 Retreat 1>
	end

	rect
	width 10
	height 10
	name <Storage 1>
	FloorType 17

	rect
	width 10
	height 10
	name <Storage 2>
	FloorType 17

end
inv
	Prop 10
	name <Storage Cannister>
	home <Storage 2>
	use <Print 1 L= 3 1>
	Msg1 <It's a strange metal cannister of some kind.>
	Clue29 <L= 3 1 if= L2 0 else GoSeenBefore if= V1 1 else GoSeenBefore V= 1 1 ifG Skroll 29 7 else GoSeenBefore XPV 100 Print 2 L= 2 1>
	GoSeenBefore <Print 1>
	Msg2 <This is a bio-stasis chamber, generally used for transporting dangerous life-forms. Whatever is inside of it could not possibly be good.>

	Prop 10
	name <Storage Cannister>
	home <Storage 2>
	use <Print 1 L= 3 1>
	Msg1 <It's a strange metal cannister of some kind.>
	Clue29 <L= 3 1 if= L2 0 else GoSeenBefore if= V1 1 else GoSeenBefore V= 1 1 ifG Skroll 29 7 else GoSeenBefore XPV 100 Print 2 L= 2 1>
	GoSeenBefore <Print 1>
	Msg2 <This is a bio-stasis chamber, generally used for transporting dangerous life-forms. Whatever is inside of it could not possibly be good.>

	Prop 10
	name <Storage Cannister>
	home <Storage 2>
	use <Print 1 L= 3 1>
	Msg1 <It's a strange metal cannister of some kind.>
	Clue29 <L= 3 1 if= L2 0 else GoSeenBefore if= V1 1 else GoSeenBefore V= 1 1 ifG Skroll 29 7 else GoSeenBefore XPV 100 Print 2 L= 2 1>
	GoSeenBefore <Print 1>
	Msg2 <This is a bio-stasis chamber, generally used for transporting dangerous life-forms. Whatever is inside of it could not possibly be good.>

	Prop 10
	name <Storage Cannister>
	home <Storage 1>
	use <Print 1 L= 3 1>
	Msg1 <It's a strange metal cannister of some kind.>
	Clue29 <L= 3 1 if= L2 0 else GoSeenBefore if= V1 1 else GoSeenBefore V= 1 1 ifG Skroll 29 6 else GoSeenBefore XPV 100 Print 2 L= 2 1>
	GoSeenBefore <Print 1>
	Msg2 <This is a bio-stasis chamber, generally used for transporting dangerous life-forms. Whatever is inside of it could not possibly be good.>

	Prop 10
	name <Storage Cannister>
	home <Storage 1>
	use <Print 1 L= 3 1>
	Msg1 <It's a strange metal cannister of some kind.>
	Clue29 <L= 3 1 if= L2 0 else GoSeenBefore if= V1 1 else GoSeenBefore V= 1 1 ifG Skroll 29 7 else GoSeenBefore XPV 100 Print 2 L= 2 1>
	GoSeenBefore <Print 1>
	Msg2 <This is a bio-stasis chamber, generally used for transporting dangerous life-forms. Whatever is inside of it could not possibly be good.>

end
