Plot 0
	name <PLOT: Justice>

	element1 <Character Bounty Hunter HasMecha Lawful>

	% V1 = Time Limit
	% V2 = Encounter PV

	start <ifPersona E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 43200 Compose ENC 1 .encounter>
	GoCheckTime <ifG ComTime V1 if= L2 0 AdvancePlot 0>
	GoDelete <AdvancePlot 0>

	.encounter <ifG PCRep 6 d50 else GoDelete ifG -9 PCRep 1 else GoCheckChaos V= 2 Threat PCRep 6 150 Goto GoStartCombat>
	GoCheckChaos <ifG -d50 PCRep 2 else GoDelete V= 2 Threat PCRep 6 80 Goto GoStartCombat>

	GoStartCombat <Block SavePos Alert 1 Dynamic 2 V2 .nu1 .nu2 DynaNPC E1 2 ComposeD START .start PassVar 1 E1>
	.nu1 <if= T1 0 if= L2 0 L= 2 1 Reputation 6 -10 Return>
	.nu2 <if= T2 0 if= L2 0 L= 2 1 Reputation 6 1   XPV 50  Salvage Return>
	.start <if# V1 0 ForceChat V1 V= 1 0>

	Msg1 <Without warning, you are attacked by several large mecha!>

sub
	Persona 1
	rumor <!1 has been looking for a big-time criminal.>
	greeting <if= P2 0 else GoCombatStarted NewChat SayAnything>
	GoCombatStarted <EndChat Say 1 AdvancePlot 0 ifG 1 PCRep 1 PCEnemy E1>
	Msg1 <The guardians have offered a bounty for anyone who can stop your crime spree... That's what I plan on doing!>
	Msg1_1 <You've broken the law. I'm bringing you in.>
	CMsg1_1 <ifG 0 NPCRep E1 3 Accept>
	Msg1_2 <I can't allow criminals like you to harm innocent people. In the name of the law, I'm bringing you in!>
	CMsg1_2 <ifG NPCRep E1 1 0 Accept>
	Msg1_3 <Finally, I get my chance to put you in your place... There's a bounty on your head, and I intend to collect.>
	CMSg1_3 <ifG 0 React Accept>
	Msg1_4 <This isn't one of my underworld contracts... I was sent to bring you in by the guardians themselves. I'm going to enjoy breaking you.>
	CMsg1_4 <ifG 0 NPCRep E1 1 Accept>
	Msg1_5 <Sorry it has to go down like this, but there's been a bounty placed on your head for all the crimes you've comitted. I'm going to have to fight you.>
	CMsg1_5 <ifG React 35 Accept>

end
