% Default Trap Door %
name <Trapdoor>
use <if= StatVal STAT_MetaVisibility 0 Print 1 Exit StatVal 4>
REVEAL <Print 2>
roguechar <.>
SDL_Sprite <meta_terrain.bmp>
Msg1 <You go down the trapdoor.>
Msg2 <You find a hidden trapdoor!>
