Plot 0
	% The PC will encounter an NPC who seems to know about
	% his history. The NPC will request to be met in another
	% town in three days, at which point in time a revelation
	% will be made.
	name <PLOT: "Meet me in two days">

	% Element 1 is the scene the last plot took place in.
	% Element 2 will be the town moved to.
	Element1 <Grab 3>
	Element2 <Scene Town !Far 1>
	Element3 <Prefab>
	Element4 <Scene Town Target !Far 1 !Far 2>

	% On a cleanup request, just delete this plot.
	CleanUp <AdvancePlot 0>

	% V1 = Phase indicator
	% V2 = Time limit

	start <ifPersona E3 else GoEndPlot if= V1 0 else GoCheckMove N= 3 E2  if= SceneID E1 Print 1 V= 1 1>
	GoEndPlot <S= 101 1 AdvancePlot 0>
	Msg1 <Something about this town is strangely familiar... You feel like there is a lost memory hiding just beneath the surface of your mind.>

	GoCheckMove <ifG V2 0 ifG ComTime V2 MoveChar E3 E2 ifG NPCRep E3 1 -1 else GoVillain AdvancePlot 1>
	GoVillain <AdvancePlot 2>

sub
	Persona 3
	rumor <!3 wants to speak with you.>

	Greeting <NewChat if= V1 0 else GoSecondTime V= 1 1 Say 1 AddChat 1 AddChat 2>
	GoSecondTime <Say 2 AddChat 3 AddChat 4>

	result1 <NewChat Say 2 AddChat 3 AddChat 5>
	result2 <NewChat Reputation 3 -d10 Say 3 AddChat 3 AddChat 5>
	result3 <NewChat Say 4 Memo 5 FreezeChar E3 P= 2 ComTime P+ 2 172800>
	result4 <NewChat Say 6 DeleteChar E3 S= 101 1 AdvancePlot 0>
	result5 <NewChat Say 7 AddChat 3 AddChat 4 AddChat 6>
	result6 <NewChat Say 8>

	Msg1 <You're \PC , right? I've heard about you. I think I might know something that you'd find very interesting.>
	Msg2 <My name is \ELEMENT 3 ; I'm a reporter. I've been researching a story about an underground weapons cartel, and your name keeps turning up.>
	Msg3 <It's not important that you trust me right now. I've got some information about your past. I've been investigating an underground weapons cartel...>
	Msg4 <I can't tell you right now. This town is far too dangerous... Meet me in \ELEMENT 2 in two days.>
	Msg5 <\ELEMENT 3 asked to meet in \ELEMENT 2 in two days to tell you more about your past.>
	Msg6 <Fine. I've wasted enough time on you already. I have other things to do.>
	Msg7 <What have you got to lose? If you don't believe me, you can ask around about me, see if I'm trustworthy.>
	Msg8 <Good. Come back here once you've decided.>

	Prompt1 <That's right. Who are you?>
	Prompt2 <I don't know what you're talking about.>
	Prompt3 <Tell me what you know.>
	Prompt4 <I'm still not interested.>
	Prompt5 <Why should I believe you?>
	Prompt6 <I'll do that.>

	Plot 1
		% NPC will tell PC a story, if PC is ready to hear.

		% V1 = Phase indicator

		start <ifPersona E3 else GoEndPlot if= V1 0 V= 1 1 Memo 1 N= 3 E2>
		GoEndPlot <N= 3 E2 S= 101 1 AdvancePlot 0>
		Msg1 <\ELEMENT 3 asked to meet in \ELEMENT 2 to tell you more about your past. It's time to go.>

		% On a cleanup request, just delete this plot.
		CleanUp <AdvancePlot 0>
	sub
		Persona 3
		% V101 = Intimidation Check
		greeting <NewChat ifG PCRep 6 S103 else GoNotReady Say 1 AddChat 1>
		GoNotReady <Say 2 AddChat 2 AddChat 3 AddChat 4>

		result1 <Goto GoGetClue>
		result2 <NewChat Say 3 AddChat 3 AddChat 4 AddChat 5>
		result3 <NewChat if= V101 0 else GoR3NoInt V= 101 1 Reputation 4 -d10 ifG SkRoll 28 35 else GoR3Fail ifG d10 PCRep 1 else GoR3Fail Say 4 AddChat 6>
		GoR3NoInt <Say 5>
		GoR3Fail <Say 6>
		result4 <NewChat if= V102 0 else GoR4NoCon V= 102 1 Reputation 4 d10 ifG SkRoll 19 45 else GoR4Fail Say 7 AddChat 6>
		GoR4NoCon <Say 8>
		GoR4Fail <Say 9>
		result5 <NewChat Say 10>
		result6 <Goto GoGetClue>

		Msg1 <Good to see you. We should be able to talk freely now.>
		Msg2 <Good to see you... I had some trouble getting here, I'm not sure that now is a good time to be telling you what I found out.>
		Msg3 <I need to corroborate my sources. I have to be sure about things... I have to make sure that we're both fully prepared before this story gets out.>
		Msg4 <Alright, I'll tell you, but don't say I didn't warn you when you get in over your head...>
		Msg5 <Threats didn't work last time and they're not going to work now. Look, it's better for both of our sakes if I keep this information a secret until you've shown that you're ready to handle it.>
		Msg6 <There would be no sense in that, since if you kill me you'll never find out what I know. Look, I know you want to know right away, but what I have to tell you should wait until you're capable of dealing with it, okay?>
		Msg7 <I guess I shouldn't keep this information from you... Look, I still don't think you're ready to hear it, but I'll tell you anyways. Just don't go making any rash decisions afterwards, okay?>
		Msg8 <You can wait a while longer. Like I said, this information could be dangerous... As could where it leads you next. I need to know that you're ready to deal with everything before I can tell you.>
		Msg9 <I can't tell you now. Please trust me for just a while longer...>
		Msg10 <Good. Please have patience.>

		Prompt1 <Tell me what you know.>
		Prompt2 <What do you mean, not a good time!?>
		Prompt3 <It'd be better for your health if you did.>
		Prompt4 <I've already waited too long, I need to know.>
		Prompt5 <Okay, I'll wait for it.>
		Prompt6 <I'm glad you could listen to reason.>

		GoGetClue <NewChat if= d8 1 else GoEnemyClue Say 101 History 151 SetXRMystery NAV_XRMNotHuman Goto GoEndMission>
		Msg101 <You're a mystery. You just appeared in \ELEMENT 4 one day, no birth records, no friends or family, no birth records of any kind.>
		Msg151 <You discovered that you have no birth records.>

		GoEnemyClue <if= d2 1 else GoFamilyClue ifPersona N1 else GoFactionClue Say 201 History 251 XREnemy NAV_XRECharacter Goto GoEndMission>
		Msg201 <The guy who put you in the hospital is known as \NARRATIVE 1 . He's apparently still trying to kill you, so you better be careful.>
		Msg251 <You discovered that \NARRATIVE 1 is an enemy from before your accident.>

		GoFactionClue <Say 301 History 351 XREnemy NAV_XREFaction Goto GoEndMission>
		Msg301 <I got word from an inside source that \NARRATIVE 2 is looking for you. There's been an underworld contract put on your life, presumably covertly by them. I don't know what you did to make such a powerful enemy but I wish you luck.>
		Msg351 <You discovered that \NARRATIVE 2 wants you dead.>

		GoFamilyClue <Say 401 History 451 XRMystery NAV_XRMFamilySecret Goto GoEndMission>
		Msg401 <I don't have much info on you, but your family lives in \ELEMENT 4 . You might be able to find some more information from them there.>
		Msg451 <You discovered that your family once lived in \ELEMENT 4 .>

		GoEndMission <S+ 102 1 S= 101 1 N= 3 E4 AdvancePlot 0>

	end

	Plot 2
		% NPC has led the PC into a trap...

		% V1 = Phase Counter
		% V2 = Combat Indicator

		start <if= V1 0 else GoCheckTime  V= 1 1 Memo 1 Compose EWM E2 .ambush N= 3 E2>
		Msg1 <\ELEMENT 3 asked to meet in \ELEMENT 2 to tell you more about your past. It's time to go.>

		GoCheckTime <if= V2 3 ifPersona E3 else GoEndPlot>
		GoEndPlot <N= 3 E2 S= 101 1 AdvancePlot 0>

		% V2=1 during combat, V2=3 if won the combat or 2 if lost.
		nu1 <if= V2 1 if= T1 0 V= 2 2>
		nu2 <if= V2 1 if= T2 0 V= 2 3 Exit E2 SeekGate 1 Reputation 6 1>
		.ambush <ifG 3 V2 ifYesNo 101 102 103 else GoStartFight Reputation 3 -d8 ifG SkRoll 25 30 else GoStartFight Print 106 XPV 500 V= 2 3>
		GoStartFight <Block Print 104 SavePos Dynamic 2 Threat S103 175 .nu1 .nu2 V= 2 1>
		.nu1 <if= T1 0 Return>
		.nu2 <if= T2 0 Print 105>

		Msg101 <As you approach \ELEMENT 2 , you are confronted by a group of mecha. What do you do?>
		Msg102 <Try to get away.>
		Msg103 <Defend myself.>
		Msg104 <You are attacked!>
		Msg105 <You defeat your attackers and head on to \ELEMENT 2 .>
		Msg106 <You manage to sneak away from the hostile mecha and head on to \ELEMENT 2 .>

		% On a cleanup request, just delete this plot.
		CleanUp <AdvancePlot 0>
	sub
		Persona 3
		% V2 = Message Randomizer
		% Upon seeing the PC, will be very suprised...
		greeting <NewChat Say 1 AddChat 2 ifG P2 0 AddChat 1 AddChat 3>

		result1 <NewChat Say 2 AddChat 4 AddChat 5>
		result2 <Goto GoGetClue>
		result3 <NewChat Say 3 AddChat 1 AddChat 5>
		result4 <NewChat Say 4 AddChat 5>
		result5 <Goto GoGetClue>

		Msg1 <You're alive! Er... I mean, of course you're alive... Good to see that you made it. I guess that I'm ready to share my information with you.>
		Msg2 <I... I know. One of my insiders on the story knew that I'd found you. I couldn't keep it a secret. I was told to bring you here, and then... Let's just say that there are folks who want you out of the picture.>
		Msg3 <Nervous? I'm not nervous... Really! I don't know what you're talking about...>
		Msg4 <You could do that, but then you'd never find out what I know.>

		Prompt1 <I was attacked by mecha on the way here.>
		Prompt2 <I've arrived. Now tell me what you know.>
		Prompt3 <Why do you look so nervous?>
		Prompt4 <I should kill you for that.>
		Prompt5 <Enough. Just tell me what I came to hear.>

		GoGetClue <NewChat if= d8 1 else GoEnemyClue Say 101 History 151 XRMystery NAV_XRMNotHuman Goto GoEndMission>
		Msg101 <You're a mystery. You just appeared in \ELEMENT 4 one day, no birth records, no friends or family, no birth records of any kind.>
		Msg151 <You discovered that you have no birth records.>

		GoEnemyClue <if= d2 1 else GoFamilyClue ifPersona N1 else GoFactionClue Say 201 History 251 XREnemy NAV_XRECharacter Goto GoEndMission>
		Msg201 <The guy who put you in the hospital is known as \NARRATIVE 1 . He's apparently still trying to kill you, so you better be careful.>
		Msg251 <You discovered that \NARRATIVE 1 is an enemy from before your accident.>

		GoFactionClue <Say 301 History 351 XREnemy NAV_XREFaction Goto GoEndMission>
		Msg301 <I got word from an inside source that \NARRATIVE 2 is looking for you. There's been an underworld contract put on your life, presumably covertly by them. I don't know what you did to make such a powerful enemy but I wish you luck.>
		Msg351 <You discovered that \NARRATIVE 2 wants you dead.>

		GoFamilyClue <Say 401 History 451 XRMystery NAV_XRMFamilySecret Goto GoEndMission>
		Msg401 <I don't have much info on you, but your family lives in \ELEMENT 4 . You might be able to find some more information from them there.>
		Msg451 <You discovered that your family once lived in \ELEMENT 4 .>

		GoEndMission <S+ 102 1 S= 101 1 N= 3 E4 AdvancePlot 0>

	end

end
inv
	NPC Journalist
	place <1 PASS>

end
