%  ********************************
%  ***  DEFAULT  MONSTER  LIST  ***
%  ********************************

%  STATS  REF BOD SPD PER CFT EGO KNO CHA

Arch Security Guard
statline 9 9 9 9 8 8 8 8
size 7
roguechar <G>
type <Guard>
CHAT_ATTACK1 <What's all this about!?>
CHAT_ATTACK2 <Halt!>
skill 6 1
skill 7 1
skill 8 1
skill 9 1
skill 10 2
mod head
mod body
mod arm
sub
	hand
	inv
		gear 4 2 12
		name <Shotgun>
		mass -4
		stat 1 5
		stat 2 1
		recharge 3
		stat 8 16
		sub
			gear 5 2 12
			name <Shotgun Clip>
			type <SCATTER>
		end
	end
end
mod arm
sub
	hand
end
inv
	Shield 4
	DefBonus 2
	name <Riot Shield>
end
mod leg
mod leg
end

ARCH Guard Dog
roguechar <d>
type <city guard>
statline 13 8 10 15 8 6 2 5
size 8
DomTarget 14
skill 8 7
skill 9 5
skill 10 5
mod head
	sub
		gear 4 0 6
		name <Fangs>
	end
mod body
mod leg
	name <Right Front Leg>
mod leg
	name <Left Front Leg>
mod leg
	name <Right Rear Leg>
mod leg
	name <Left Rear Leg>
end


ARCH Dog
roguechar <d>
type <city guard>
statline 12 7 9 16 8 6 2 5
size 2
DomTarget 14
skill 8 5
skill 9 2
skill 10 2
mod head
	sub
		gear 4 0 6
		name <Fangs>
	end
mod body
mod leg
	name <Right Front Leg>
mod leg
	name <Left Front Leg>
mod leg
	name <Right Rear Leg>
mod leg
	name <Left Rear Leg>
end


ARCH StormFeather
roguechar <E>
sdl_sprite <monster_eagle.png>
sdl_colors <60 30 81 1 75 70 210 35 50>
size 15
statline 15 10 19 17 5 6 2 7
type <AIR MOUNTAIN ANIMAL>
DomTarget 18
skill 6 5
skill 8 5
skill 9 3
skill 10 6
skill 13 3
mod head
armor 2
mass -4
	sub
		melee 8
		name <Peck>
		recharge 5
		type <ArmorPiercing>
	end
mod body
armor 2
mass -4
	sub
		BeamGun 6
		mass -6
		name <Lightning Storm>
		Range 8
		Recharge 1
		BV 5
		type <SWARM HAYWIRE>

		Flight 16
		name <Feathers>
	end
mod wing
armor 2
mass -3
	sub
		BeamGun 5
		mass -5
		name <Lightning Bolt>
		range 10
		type <HAYWIRE>
	end
mod wing
armor 2
mass -3
	sub
		BeamGun 5
		mass -5
		name <Lightning Bolt>
		range 10
		type <HAYWIRE>
	end
end

ARCH Eagle
roguechar <E>
sdl_sprite <monster_eagle.png>
sdl_colors <123 63 0 120 100 13 122 88 193>
size 5
statline 15 6 17 16 5 6 2 7
type <AIR MOUNTAIN ANIMAL>
DomTarget 15
skill 8 5
skill 9 3
skill 10 5
mod head
armor 1
sub
	melee 5
	name <Peck>
	recharge 5
end
mod body
armor 1
sub
	Flight 12
	name <Feathers>
end
mod wing
mod wing
end


ARCH Assassin Lord
roguechar <N>
size 21
type <CRIMINAL CITY>
statline 18 16 17 17 13 16 10 11
SDL_SPRITE <cha_m_bounty hunter.png>
SDL_COLORS <36 46 30 200 159 180 70 30 81>
skill 6 6
skill 8 9
skill 9 8
skill 10 8
skill 13 2
skill 18 7
Talent 23
mod head
armor 3
mod body
armor 3
mod arm
armor 3
	sub
		hand
		inv
			gun 5
			name <Headhunter Pistol>
			type <ARMORPIERCING>
			range 4
			mass -3
			recharge 6
			sub
				ammo 5
			end
		end
	end
mod arm
armor 3
	sub
		hand
		inv
			melee 22
			name <Night Scythe>
			type <Extend ArmorPiercing POISON>
			scale 0
			mass -15
		end
	end
mod leg
armor 3
mod leg
armor 3
end

ARCH Assassin
roguechar <N>
size 15
type <CRIMINAL CITY>
SDL_SPRITE <cha_m_bounty hunter.png>
SDL_COLORS <34 37 30 200 159 180 80 28 28>
statline 17 16 15 16 13 15 10 11
skill 6 6
skill 8 9
skill 9 8
skill 10 7
skill 18 4
Talent 23
mod head
armor 3
mod body
armor 3
mod arm
armor 3
	sub
		hand
		inv
			gun 5
			name <Long Rifle>
			mass -1
			range 10
			acc 1
			recharge 3
			magazine 30
			sub
				ammo 5
				name <Killer Ammo>
				type <ARMORPIERCING>
			end
		end
	end
mod arm
armor 3
	sub
		hand
		inv
			Melee 6
			name <Deathwing>
			type <Thrown Return Poison>
			scale 0
			mass -5
			recharge 1
		end
	end
mod leg
armor 3
mod leg
armor 3
end

ARCH Stone Dragon
roguechar <D>
genepool <DRAGON>
size 22
DomTarget 37
type <Exotic Reptile Earth Cave Mountain>
statline 15 20 12 19 12 13 6 9
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 18 else GoMeat Print 5 GiveSTC .heartdesc>
GoMeat <ifG V1 9 else GoFail Print 4 GiveSTC .fooddesc>
.heartdesc <DRAGONHEART>
.fooddesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg2 <You don't manage to do much of anything with this dragon.>
Msg3 <You've already done all you can with this dragon.>
Msg4 <You cut some meat from the dragon to have later.>
Msg5 <You remove the heart from this dragon to eat later.>
% End SURVIVAL block.
skill 6 5
skill 8 5
skill 9 4
skill 10 4
skill 11 3
skill 12 3
skill 13 7
mod head
armor 6
sub
	Melee 5
	name <Jaws>
	type <BRUTAL>

	Gun 12
	name <Poison Gas>
	range 7
	type <POISON BLAST 2>
	recharge 1
	% I'm limiting the shots of this breath attack...
	magazine 3
	sub
		ammo 12
	end
end
mod body
armor 6
mod leg
armor 5
mod leg
armor 5
mod leg
armor 5
mod leg
armor 5
mod leg
armor 5
mod leg
armor 5
mod tail
armor 5
end

ARCH Core Worm
statline 13 19 16 2 11 5 2 2
roguechar <W>
type <BUG EARTH MUTANT>
size 15
DomTarget 30
skill 6 4
skill 8 5
skill 9 3
skill 10 5
skill 12 3
skill 13 7
mod head
	armor 5
	sub
		Melee 4
		name <Jaws>
		type <BRUTAL>

		BeamGun 6
		name <Magma Spew>
		type <SCATTER>
		range 4
		recharge 1
	end
mod body
	armor 5
mod tail
	armor 4
end

ARCH World Maggot
statline 16 22 21 10 19 20 17 2
roguechar <W>
type <BUG RUINS WASTELAND>
size 35
skill 6 6
skill 8 2
skill 9 3
skill 10 5
skill 12 3
skill 13 8
mod head
	armor 1
	sub
		Melee 9
		name <Jaws>
		type <BRUTAL>

		BeamGun 4
		name <Toxic Spit>
		type <SCATTER BRUTAL>
		range 3
	end
mod body
	armor 4
	sub
		BeamGun 3
		name <Poison Spines>
		range 7
		BV 4
		type <SWARM POISON>
		recharge 3

		Melee 5
		name <Spikes>
		recharge 3
		type <Poison>
	end
mod tail
	armor 4
end

ARCH Sun Scarab
statline 16 13 11 8 1 1 1 1
roguechar <i>
sdl_sprite <monster_roach.bmp>
sdl_colors <234 180 88 123 63 0 170 150 230>
type <BUG DESERT RUINS FIRE>
size 12
DomTarget 32
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 10 ifG SkRoll 14 16 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FLAMEGLAND>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You remove the flame gland from the beetle.>
Msg2 <You don't manage to do much of anything with this beetle.>
Msg3 <You've already done all you can with this beetle.>
% End SURVIVAL block.
skill 6 3
skill 8 5
skill 9 4
skill 10 6
mod body
	armor 5
	sub
		gear 4 0 6
		name <Bite>

		BeamGun 3
		name <Sun Flame>
		recharge 1
		range 5
		type <Line Burn ArmorPiercing>
		BV 3
	end
mod wing
	size 6
	armor 5
mod wing
	size 6
	armor 5
mod leg
	size 3
	armor 4
mod leg
	size 3
	armor 4
mod leg
	size 3
	armor 4
mod leg
	size 3
	armor 4
mod leg
	size 3
	armor 4
mod leg
	size 3
	armor 4
end


ARCH Black Scarab
statline 10 8 9 7 1 1 1 1
roguechar <i>
sdl_sprite <monster_roach.bmp>
sdl_colors <70 70 85 56 26 81 244 216 81>
type <BUG DESERT RUINS>
size 4
DomTarget 24
skill 8 4
skill 9 4
skill 10 4
mod body
	armor 2
	sub
		gear 4 0 6
		name <Bite>
	end
mod leg
	size 2
	armor 2
mod leg
	size 2
	armor 2
mod leg
	size 2
	armor 2
mod leg
	size 2
	armor 2
mod leg
	size 2
	armor 2
mod leg
	size 2
	armor 2
end


ARCH Toxic Urchin
roguechar <u>
SDL_SPRITE <monster_urchin.bmp>
SDL_COLORS <152 61 97 122 88 193 122 88 193>
statline 14 5 7 5 1 1 1 1
Size 6
type <Water Sea>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 17 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-4>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut open the urchin and collect some meat from inside.>
Msg2 <You cut open the urchin, and nearly get sick...>
Msg3 <You've already gutted this urchin.>
% End SURVIVAL block.
skill 6 5
skill 8 3
skill 10 1
skill 13 7
mod body
	armor 6
	sub
		BeamGun 1
		Range 5
		name <Toxic Spines>
		type <Poison>
		BV 3

		Melee 3
		name <Toxic Spines>
		type <Poison>
		Recharge 4
	end
end

ARCH Moon Bear
roguechar <B>
SDL_SPRITE <monster_bear.png>
SDL_COLORS <180 185 200 220 190 150 208 0 230>
genepool <BEAR>
size 18
DomTarget 19
type <Animal Mountain Air>
statline 17 19 13 14 8 10 2 4
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 17 else GoMeat Print 1 GiveSTC .stcdesc>
GoMeat <ifG V1 12 else GoFail Print 4 GiveSTC .fooddesc>
.stcdesc <REDBEARLIVER>
.fooddesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You remove the liver from this bear. It's supposed to have healing properties.>
Msg2 <You don't manage to do much of anything with this bear carcass.>
Msg3 <You've already done all you can with this bear carcass.>
Msg4 <You cut some meat from the bear to have later.>
% End SURVIVAL block.
skill 8 8
skill 9 5
skill 10 4
% Bears have the talent HARD AS NAILS
NAtt 16 8 1
mod head
armor 3
sub
	melee 7
	name <Bite>
	type <BRUTAL>
end
mod body
armor 4
mod arm
armor 3
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing>
end
mod arm
armor 3
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing>
end
mod leg
armor 3
mod leg
armor 3
end

ARCH Dragon Bear
roguechar <B>
SDL_SPRITE <monster_bear.png>
SDL_COLORS <234 190 90 245 220 160 0 200 0>
genepool <BEAR>
size 20
DomTarget 25
type <Animal Exotic Forest Cave Ice>
statline 16 19 11 15 10 16 7 6
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 20 else GoGland Print 5 GiveSTC .heartdesc>
GoGland <ifG V1 18 else GoMeat Print 1 GiveSTC .stcdesc>
GoMeat <ifG V1 13 else GoFail Print 4 GiveSTC .fooddesc>
.heartdesc <DRAGONHEART>
.stcdesc <REDBEARLIVER>
.fooddesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You remove the liver from this bear. It's good for stamina.>
Msg2 <You don't manage to do anything with this bear carcass other than make a mess.>
Msg3 <You've already done all you can with this bear.>
Msg4 <You cut some meat from the bear to have later.>
Msg5 <You remove the heart from this bear to have later.>
% End SURVIVAL block.
skill 6 4
skill 8 10
skill 9 4
skill 10 4
skill 12 11
skill 13 7
% Bears have the talent HARD AS NAILS
NAtt 16 8 1
mod head
armor 4
sub
	melee 5
	name <Bite>
	type <Burn>

	BeamGun 4
	name <Fireball Breath>
	type <Blast 1>
	range 6
	recharge 1
end
mod body
armor 4
mod arm
armor 4
sub
	melee 6
	name <Claw>
	type <ArmorPiercing>
	recharge 3
end
mod arm
armor 4
sub
	melee 6
	name <Claw>
	type <ArmorPiercing>
	recharge 3
end
mod leg
armor 4
mod leg
armor 4
end

ARCH Harrow Bear
roguechar <B>
SDL_SPRITE <monster_bear.png>
SDL_COLORS <80 90 90 90 100 100 200 50 0>
genepool <BEAR>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 15 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut some meat from this bear.>
Msg2 <This bear is too mutated and toxic to even think about eating.>
Msg3 <You've already gutted this bear.>
% End SURVIVAL block.
size 15
DomTarget 26
type <Animal Mutant Earth Wasteland>
statline 14 18 10 11 8 10 2 1
skill 8 10
skill 9 4
skill 10 2
% Bears have the talent HARD AS NAILS
NAtt 16 8 1
skill 13 5
mod head
armor 2
sub
	melee 9
	name <Bite>
	recharge 1
end
mod body
armor 3
mod arm
armor 2
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing Poison>
end
mod arm
armor 2
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing Poison>
end
mod leg
armor 2
mod leg
armor 2
end

ARCH Red Bear
roguechar <B>
SDL_SPRITE <monster_bear.png>
SDL_COLORS <125 60 0 150 120 89 244 210 28>
genepool <BEAR>
size 9
DomTarget 17
type <Animal Forest Tundra Ice>
statline 14 17 9 13 8 10 2 4
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 20 else GoMeat Print 1 GiveSTC .stcdesc>
GoMeat <ifG V1 12 else GoFail Print 4 GiveSTC .fooddesc>
.stcdesc <REDBEARLIVER>
.fooddesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You remove the liver from this bear. It's supposed to have healing properties.>
Msg2 <You don't manage to do much of anything with this bear carcass.>
Msg3 <You've already done all you can with this bear carcass.>
Msg4 <You cut some meat from the bear to have later.>
% End SURVIVAL block.
skill 8 8
skill 9 2
skill 10 2
% Bears have the talent HARD AS NAILS
NAtt 16 8 1
mod head
armor 2
sub
	melee 7
	name <Bite>
	recharge 1
end
mod body
armor 3
mod arm
armor 2
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing>
end
mod arm
armor 2
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing>
end
mod leg
armor 2
mod leg
armor 2
end

ARCH Sea Dragon
roguechar <D>
genepool <DRAGON>
SDL_SPRITE <monster_seadragon.bmp>
SDL_COLORS <1 75 67 238 180 88 66 121 119>
size 20
DomTarget 25
type <Exotic Reptile Water Sea>
statline 17 19 16 15 8 16 7 9
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 21 else GoGland Print 5 GiveSTC .heartdesc>
GoGland <ifG V1 19 else GoMeat Print 1 GiveSTC .stcdesc>
GoMeat <ifG V1 14 else GoFail Print 4 GiveSTC .fooddesc>
.heartdesc <DRAGONHEART>
.stcdesc <FLAMEGLAND>
.fooddesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You remove the flame gland from the dragon.>
Msg2 <You don't manage to do much of anything with this dragon.>
Msg3 <You've already done all you can with this dragon.>
Msg4 <You cut some meat from the dragon to have later.>
Msg5 <You remove the heart from this dragon to eat later.>
% End SURVIVAL block.
skill 6 4
skill 8 12
skill 9 4
skill 10 5
skill 12 1
skill 13 3
mod head
armor 5
sub
	Melee 12
	name <Jaws>
	recharge 1

	BeamGun 7
	name <Flame Breath>
	range 4
	recharge 1
	type <BURN SCATTER>
end
mod body
armor 5
mod tail
name <Tentacle>
armor 5
sub
	Melee 4
	name <Hook>
	type <ArmorPiercing Poison>
end
mod tail
name <Tentacle>
armor 5
sub
	Melee 4
	name <Hook>
	type <ArmorPiercing Poison>
end
mod tail
name <Tentacle>
armor 5
sub
	Melee 4
	name <Hook>
	type <ArmorPiercing Poison>
end
end

ARCH Dune Dragon
roguechar <D>
size 16
DomTarget 21
genepool <DRAGON>
type <Exotic Reptile Bright Fire Desert Lab>
statline 16 15 14 17 9 14 5 10
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 23 else GoGland Print 5 GiveSTC .heartdesc>
GoGland <ifG V1 19 else GoMeat Print 1 GiveSTC .stcdesc>
GoMeat <ifG V1 12 else GoFail Print 4 GiveSTC .fooddesc>
.heartdesc <DRAGONHEART>
.stcdesc <FLAMEGLAND>
.fooddesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You remove the flame gland from the dragon.>
Msg2 <You don't manage to do much of anything with this dragon.>
Msg3 <You've already done all you can with this dragon.>
Msg4 <You cut some meat from the dragon to have later.>
Msg5 <You remove the heart from this dragon to eat later.>
% End SURVIVAL block.
skill 6 4
skill 8 6
skill 9 4
skill 10 4
skill 12 1
skill 13 3
mod head
armor 5
sub
	Melee 5
	name <Jaws>
	recharge 1
	type <POISON>

	Melee 5
	name <Horns>
	recharge 1
	type <ARMORPIERCING>

	BeamGun 4
	name <Flame Breath>
	range 4
	type <BURN SCATTER>
end
mod body
armor 5
mod leg
armor 3
mod leg
armor 3
mod leg
armor 3
mod leg
armor 3
mod tail
armor 3
end


ARCH Fire Worm
roguechar <f>
type <mutant fire desert wasteland air>
statline 10 4 8 9 2 2 2 2
size 5
skill 6 3
skill 8 2
skill 9 4
skill 10 3
mod body
	sub
		gear 4 0 3
		name <Fangs>
		Recharge 1

		BeamGun 1
		name <Flaming Spittle>
		type <BURN>
		Range 2
	end
mod wing
	sub
		Melee 1
		name <Claw>
	end
mod wing
	sub
		Melee 1
		name <Claw>
	end
mod tail
end

Arch Androbot
statline 12 19 12 13 12 12 12 1
size 13
roguechar <R>
sdl_sprite <monster_androbot.bmp>
sdl_colors <157 172 183 162 153 235 230 0 0>
sdl_portrait <por_x_androbot.png>
type <Robot Guard>
CHAT_ATTACK <Leave the premesis or face retaliation.>
% Begin Science block.
clue29 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 29 ifG V1 27 else GoMeat Print 1 GiveSTC .stcdesc>
GoMeat <ifG V1 12 else GoFail Print 4 GiveSTC .fooddesc>
.stcdesc <SELFDEFENSEMATRIX>
.fooddesc <SPAREPARTS-1>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You manage to extract the Self Defense NNet from this robot.>
Msg2 <You take apart the robot, but don't find anything useful.>
Msg3 <You've already disassembled this robot.>
Msg4 <You salvage some spare parts from this robot.>
% End Science block.
Metal
skill 6 4
skill 7 4
skill 8 5
skill 9 4
skill 10 3
skill 11 5
skill 33 30
mod head
armor 5
inv
	HeadArmor 7
	name <Androbot Helmet>
end
mod body
armor 6
inv
	BodyArmor 9
	name <Androbot Armor>
end
mod arm
armor 7
sub
	Hand
	inv
		gun 6
		name <Hand Cannon>
		Range 4
		Acc 1
		Recharge 1
		BV 2
		Magazine 40
		sub
			gear 5 2 6
		end
	end
end
mod arm
armor 7
sub
	Hand
end
inv
	Shield 8
	DefBonus 3
	name <Androbot Shield>
end
mod leg
armor 7
mod leg
armor 7
end

Arch Iron Monkey
statline 7 9 6 7 6 5 5 8
Size 2
DomTarget 14
type <Animal Jungle Desert Wasteland Earth Mountain>
roguechar <m>
sdl_sprite <monster_monkey.png>
sdl_colors <103 3 45 245 213 160 244 216 28>
skill 9 5
skill 10 1
skill 30 5
mod head
armor 1
mod body
armor 2
mod arm
armor 2
mod arm
armor 2
mod leg
armor 2
mod leg
armor 2
mod tail
armor 2
end

Arch Toxic Chameleon
statline 13 10 6 9 5 3 1 2
Size 7
DomTarget 17
type <Reptile Jungle Exotic Mutant>
RogueChar <c>
skill 8 3
skill 9 4
skill 10 3
skill 11 5
skill 25 15
mod head
armor 2
sub
	Melee 2
	name <Tongue>
	type <thrown return stone>
end
mod body
armor 2
mod leg
armor 2
mod leg
armor 2
mod leg
armor 2
mod leg
armor 2
mod tail
armor 2
end

Arch Chameleon
statline 12 8 6 9 5 3 1 3
Size 1
DomTarget 16
type <Reptile Jungle Exotic>
RogueChar <c>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 10 V+ 1 d100 ifG SkRoll 14 15 else GoFail Print 1 Cash+ V1>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You skin the chameleon, recieving a pelt worth $ \VAL V1 .>
Msg2 <You attempt to skin the chameleon, but end up just making a mess.>
Msg3 <You've already skinned this chameleon.>
% End SURVIVAL block.
skill 8 3
skill 9 1
skill 10 1
skill 11 5
skill 25 15
mod head
armor 1
sub
	Melee 1
	name <Tongue>
	type <thrown return>
end
mod body
armor 1
mod leg
armor 1
mod leg
armor 1
mod leg
armor 1
mod leg
armor 1
mod tail
armor 1
end

Arch Cyclops Progenitor
statline 15 21 13 12 11 13 9 8
Biotech
scale 1
Size 30
type <Cyclops>
roguechar <Y>
sdl_sprite <monster_cyclops.png>
sdl_colors <150 112 89 199 188 162 100 200 0>
sdl_portrait <por_x_cyclops.png>
skill 6 7
skill 7 7
Skill 8 7
skill 9 4
skill 10 6
skill 36 10
skill 12 10
mod head
armor 4
mod body
armor 4
sub
	Mount
	name <Right Shoulder Mount>
	inv
		BeamGun 6
		name <Bio-Laser>
		recharge 4
	end
	Mount
	name <Left Shoulder Mount>
	inv
		BeamGun 6
		name <Bio-Laser>
		recharge 4
	end
end
mod arm
armor 4
sub
	hand
end
mod arm
armor 4
sub
	hand
end
mod leg
armor 4
mod leg
armor 4
end

Arch Cyclops Guard
statline 15 21 13 12 11 13 9 8
Size 19
Biotech
type <Cyclops>
roguechar <Y>
sdl_sprite <monster_cyclops.png>
sdl_colors <200 160 120 240 220 200 100 200 0>
sdl_portrait <por_x_cyclops.png>
CHAT_ATTACK1 <You have no chance to survive. Make your time.>
CHAT_ATTACK2 <You will be exterminated.>
skill 6 7
skill 7 7
Skill 8 7
skill 9 4
skill 10 6
skill 36 10
skill 12 10
mod head
armor 4
mod body
armor 4
sub
	Mount
	name <Right Shoulder Mount>
	inv
		Gun 4
		name <Pin Cannon>
		BV 4
		range 7
		magazine 120
		mass -7
		sub
			ammo 4
		end
	end
	Mount
	name <Left Shoulder Mount>
	inv
		Gun 4
		name <Pin Cannon>
		BV 4
		range 7
		magazine 120
		mass -7
		sub
			ammo 4
		end
	end
end
mod arm
armor 4
sub
	hand
	inv
		Melee 16
		name <BioSword>
		Mass -10
		type <ARMORPIERCING>
	end
end
mod arm
armor 4
sub
	hand
	inv
		Melee 16
		name <BioSword>
		Mass -10
		type <ARMORPIERCING>
	end
end
mod leg
armor 4
mod leg
armor 4
end

Arch Cyclops
statline 14 19 13 10 13 7 9 8
Size 10
Biotech
type <Cyclops>
roguechar <Y>
sdl_sprite <monster_cyclops.png>
sdl_colors <200 160 120 240 220 200 100 200 0>
sdl_portrait <por_x_cyclops.png>
skill 6 4
skill 7 4
Skill 8 4
skill 9 4
skill 10 4
mod head
armor 4
mod body
armor 4
mod arm
armor 4
sub
	hand
end
mod arm
armor 4
sub
	hand
end
mod leg
armor 4
mod leg
armor 4
end

Arch Rock Lizard
statline 12 15 16 10 2 9 2 2
size 10
DomTarget 18
roguechar <A>
SDL_SPRITE <monster_alligator.png>
SDL_COLORS <150 112 89 170 130 100 210 40 50>
type <Earth Mountain Reptile>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 10 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the lizard and save some nice steaks for later.>
Msg2 <You attempt to cut some meat from the lizard, but can't find anything worth eating.>
Msg3 <You've already gutted this lizard.>
% End SURVIVAL block.
skill 8 5
skill 9 4
skill 10 4
skill 13 6
skill 25 7
skill 26 7
mod head
armor 4
sub
	Melee 10
	name <Jaws>
	recharge 3
	type <SICKNESS>
end
mod body
armor 7
mod leg
armor 7
mod leg
armor 7
mod leg
armor 7
mod leg
armor 7
mod tail
armor 7
end

Arch Albino Alligator
statline 13 20 10 7 2 9 2 2
size 12
DomTarget 22
roguechar <A>
SDL_SPRITE <monster_alligator.png>
SDL_COLORS <199 188 162 152 61 97 208 35 51>
type <City Water Swamp Cave Reptile Animal>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 500 V+ 1 d1500 V+ 1 d1500 ifG SkRoll 14 20 else GoFail Print 1 Cash+ V1>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You recover metal objects worth $ \VAL V1 from the alligator's gizzard.>
Msg2 <You cut open the alligator's gizzard to see if it swallowed anything valuable, but find nothing.>
Msg3 <This albino alligator has nothing else that might be useful to you.>
% End SURVIVAL block.
skill 8 5
skill 9 4
skill 10 4
skill 13 6
skill 18 5
skill 25 7
skill 26 7
skill 30 10
skill 36 2
mod head
armor 7
sub
	Melee 15
	name <Crushing Jaws>
	recharge 3
end
mod body
armor 3
mod leg
armor 7
mod leg
armor 7
mod leg
armor 7
mod leg
armor 7
mod tail
armor 7
end

ARCH Ravager
statline 12 14 12 13 7 9 6 8
size 5
roguechar <R>
type <Criminal Devo Wasteland>
CHAT_ATTACK <Any shiny bits I can take from your corpse?>
skill 6 4
skill 7 4
skill 9 6
skill 10 4
skill 13 2
mod head
armor 2
inv
	HeadArmor 3
	name <Steel Mask>
end
mod body
armor 1
mod arm
armor 1
sub
	Hand
	inv
		gear 4 2 12
		name <Shotgun>
		scale 0
		mass -4
		stat 1 5
		stat 2 1
		stat 8 16
		sub
			% Ammunition
			gear 5 2 12
			name <Shotgun Clip>
			type <SCATTER>
		end

	end
end
mod arm
armor 1
sub
	Hand
end
mod leg
armor 1
mod leg
armor 1
end

ARCH Hunter-Destroyer
roguechar <H>
sdl_sprite <monster_hx3.png>
sdl_colors <152 70 97 122 88 193 208 228 21>
Size 27
Biotech
type <Synth Dark Hunter-X>
genepool <HUNTER-X>
statline 23 25 12 17 8 12 10 4
skill 6 7
skill 7 7
skill 9 4
skill 10 7
skill 12 3
skill 13 5
mod arm
armor 6
sub
	BeamGun 6
	name <Bio-Plasma>
	range 10
	BV 3
	type <SCATTER>
end
mod arm
armor 6
sub
	BeamGun 6
	name <Bio-Plasma>
	range 10
	BV 3
	type <SCATTER>
end
mod body
armor 5
sub
	BeamGun 4
	name <Multi-Blaster>
	range 5
	BV 5

	Melee 9
	name <Extendable Jaws>
	type <EXTEND>
end
mod leg
armor 6
mod leg
armor 6
mod leg
armor 6
mod leg
armor 6
end

ARCH Hunter-Berserker
Size 21
Biotech
roguechar <H>
sdl_sprite <monster_hx4.png>
sdl_colors <152 70 97 122 88 193 8 239 51>
genepool <HUNTER-X>
type <Synth Dark Hunter-X>
statline 19 17 16 15 6 7 5 4
Regen
skill 8 7
skill 9 4
skill 6 7
skill 10 8
skill 12 5
skill 13 8
mod head
armor 5
sub
	Melee 10
	name <Extendable Jaws>
	type <EXTEND POISON>
end
mod body
armor 5
sub
	BeamGun 7
	name <Multi-Blaster>
	range 5
	BV 5
end
mod leg
armor 5
mod leg
armor 5
mod leg
armor 5
mod leg
armor 5
end

ARCH Hunter-Slayer
roguechar <H>
sdl_sprite <monster_hx2.png>
sdl_colors <152 70 97 122 88 193 208 39 51>
Size 19
Biotech
genepool <HUNTER-X>
type <Synth Dark Hunter-X>
statline 22 17 16 15 5 8 8 4
skill 8 7
skill 9 4
skill 6 7
skill 10 7
skill 12 2
skill 13 4
skill 18 7
mod body
armor 4
sub
	Melee 9
	name <Extendable Jaws>
	type <EXTEND>

	BeamGun 7
	name <Bio-Plasma>
	range 10
	BV 3
	type <SCATTER>
end
mod leg
armor 5
mod leg
armor 5
mod tail
armor 4
sub
	Melee 7
	recharge 6
	name <Tail Scythe>
	Type <ArmorPiercing>
end
end

ARCH Hunter-Killer
Size 15
Biotech
genepool <HUNTER-X>
roguechar <H>
sdl_sprite <monster_hx1.png>
sdl_colors <152 70 97 122 88 193 208 39 51>
EvolvesAt 25000
type <Synth Dark Hunter-X>
statline 18 15 15 14 7 5 13 4
skill 8 5
skill 6 7
skill 10 6
skill 12 1
skill 13 2
mod head
armor 4
sub
	Melee 6
	name <Jaws>
end
mod body
armor 4
sub
	BeamGun 5
	name <Bio-Laser>
	range 5
end
mod leg
armor 4
mod leg
armor 4
mod leg
armor 4
mod leg
armor 4
end

ARCH Hunter-Drone
Size 13
Biotech
roguechar <H>
sdl_sprite <monster_hx1.png>
sdl_colors <105 90 110 150 112 89 166 47 32>
genepool <HUNTER-X>
EvolvesAt 15000
type <Synth Dark Hunter-X>
statline 16 15 16 10 6 5 7 4
skill 8 7
skill 9 4
skill 10 8
mod head
armor 3
sub
	Melee 5
	name <Jaws>
end
mod body
armor 3
mod leg
armor 3
mod leg
armor 3
mod leg
armor 3
mod leg
armor 3
end

ARCH Hunter-Scout
Size 9
Biotech
roguechar <H>
genepool <HUNTER-X>
sdl_sprite <monster_hx1.png>
sdl_colors <60 110 118 150 112 89 166 47 32>
EvolvesAt 10000
type <Synth Dark Hunter-X>
statline 16 14 18 17 7 5 8 4
skill 8 6
skill 9 4
skill 10 7
skill 11 5
skill 25 7
mod head
armor 3
sub
	Melee 4
	name <Jaws>
end
mod body
armor 3
mod leg
armor 3
mod leg
armor 3
mod leg
armor 3
mod leg
armor 3
end

ARCH Hunter-Larva
Size 3
Biotech
roguechar <H>
type <Hunter-X>
genepool <HUNTER-X>
sdl_Sprite <monster_larva.png>
sdl_colors <155 70 100 170 160 230 241 210 30>
EvolvesAt 5000
DomTarget 22
statline 7 13 13 6 1 2 1 2
skill 8 4
skill 9 4
skill 10 5
mod head
armor 2
sub
	Melee 4
	name <Jaws>
	type <STONE>
	recharge 4
end
mod body
armor 2
mod tail
armor 2
end


ARCH Sentinel
Size 40
metal
type <Robot Ruins>
sdl_sprite <monster_sentinel.png>
sdl_colors <234 180 88 199 188 162 255 107 83>
statline 16 35 10 15 10 10 10 1
% Begin Science block.
clue29 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 29 ifG V1 27 else GoMeat Print 1 GiveSTC .stcdesc>
GoMeat <ifG V1 12 else GoFail Print 4 GiveSTC .fooddesc>
.stcdesc <SENTINELFCS>
.fooddesc <SPAREPARTS-2>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You manage to extract the Fire Control System from this robot.>
Msg2 <You take apart the Sentinel, but don't find anything useful.>
Msg3 <You've already disassembled this robot.>
Msg4 <You salvage some spare parts from this robot.>
% End Science block.
skill 6 5
skill 7 5
skill 10 5
skill 13 10
skill 26 10
skill 30 10
mod turret
armor 5
sub
	mount
	inv
		gear 4 3 25
		name <Laser Cannon>
		stat 2 1
	end
end
mod turret
armor 5
sub
	mount
	inv
		gear 4 3 15
		name <Plasma Cannon>
		scale 0
		mass 5
		stat 1 10
		stat 2 1
		stat 3 1
		stat 4 8
	end
end
mod turret
armor 5
sub
	mount
	inv
		gear 4 3 15
		name <Plasma Cannon>
		scale 0
		mass 5
		stat 1 10
		stat 2 1
		stat 3 1
		stat 4 8
	end
end
mod body
armor 5
sub
	HoverJet 10
end
end


Arch Dark Dragon
statline 22 27 21 23 17 28 12 14
type <Exotic Cave Dark Ruins Reptile>
roguechar <D>
size 64
skill 6 12
skill 7 12
skill 8 12
skill 9 12
skill 10 12
skill 12 10
skill 13 15
skill 26 15
skill 30 15
skill 36 15
mod head
armor 5
sub
	Melee 17
	name <Jaws>
	BeamGun 5
	name <Plasma Breath>
	BV 7
	type <ArmorPiercing>
end
mod body
armor 5
mod leg
armor 5
mod leg
armor 5
mod leg
armor 5
mod leg
armor 5
mod tail
armor 5
end

Arch Emperor Fire Penguin
statline 14 10 16 15 6 7 2 10
type <Fire Exotic Light>
roguechar <p>
genepool <PENGUIN>
SDL_SPRITE <monster_penguin.bmp>
SDL_COLORS <208 34 51 234 180 88 244 216 28>
CHAT_ATTACK <SQUAAAK!!!>
size 25
DomTarget 25
skill 6 8
skill 7 8
skill 8 8
skill 9 8
skill 10 10
skill 12 8
mod head
sub
	emelee 12
	name <Flaming Peck>
	type <ArmorPiercing BURN>
end
mod body
sub
	BeamGun 8
	name <Searing Flame>
	type <Hyper BURN>
	range 4
end
mod arm
name <Wing>
sub
	MLauncher 1
	name <Burning Feathers>
	type <Swarm>
	range 9
	magazine 20
	sub
		rockets 1
	end
end
mod arm
name <Wing>
sub
	MLauncher 1
	name <Burning Feathers>
	type <Swarm>
	range 9
	magazine 20
	sub
		rockets 1
	end
end
mod leg
mod leg
end

Arch Fire Penguin
statline 13 8 14 14 5 7 2 12
type <Fire Exotic Mutant>
SDL_SPRITE <monster_penguin.bmp>
SDL_COLORS <166 47 32 230 230 230 244 215 28>
roguechar <p>
genepool <PENGUIN>
EvolvesAt 12500
size 5
DomTarget 15
skill 6 5
skill 7 5
skill 8 5
skill 9 3
skill 10 3
mod head
sub
	emelee 3
	name <Flaming Peck>
	type <ArmorPiercing>
end
mod body
mod arm
name <Wing>
mod arm
name <Wing>
mod leg
mod leg
end

Arch Street Punk
statline 9 9 9 9 8 8 8 8
size 6
roguechar <P>
type <Criminal Devo>
SDL_SPRITE <cha_m_bandit.bmp>
SDL_COLORS <56 26 81 170 112 90 168 133 230>
CHAT_ATTACK1 <Gabba gabba hey!>
CHAT_ATTACK2 <Hey ho, let's go!>
CHAT_ATTACK3 <I wanna be... anarchy!>
skill 6 1
skill 7 1
skill 8 1
skill 9 1
skill 10 1
mod head
mod body
mod arm
sub
	hand
	inv
		gear 4 2 12
		name <Shotgun>
		mass -4
		stat 1 5
		stat 2 1
		recharge 3
		stat 8 16
		sub
			gear 5 2 12
			name <Shotgun Clip>
			type <SCATTER>
		end
	end
end
mod arm
sub
	hand
end
mod leg
mod leg
end

Arch Street Punk
statline 9 9 9 9 8 8 8 8
size 3
roguechar <P>
type <Criminal Devo>
SDL_SPRITE <cha_m_bandit.bmp>
SDL_COLORS <56 26 81 170 112 90 230 107 83>
CHAT_ATTACK1 <Gabba gabba hey!>
CHAT_ATTACK2 <Hey ho, let's go!>
CHAT_ATTACK3 <I wanna be... anarchy!>
skill 6 1
skill 7 1
skill 8 1
skill 9 1
skill 10 1
mod head
mod body
mod arm
sub
	hand
	inv
		gear 4 2 2
		name <Fallback Pistol>
		mass -1
		stat 1 2
		stat 3 3
		stat 8 8
		sub
			gear 5 2 2
		end
	end
end
mod arm
sub
	hand
end
mod leg
mod leg
end

Arch Street Punk
statline 9 9 9 9 8 8 8 8
size 2
roguechar <P>
SDL_SPRITE <cha_m_bandit.bmp>
SDL_COLORS <56 26 81 170 112 90 66 121 80>
type <Criminal Devo>
CHAT_ATTACK1 <Gabba gabba hey!>
CHAT_ATTACK2 <Hey ho, let's go!>
CHAT_ATTACK3 <I wanna be... anarchy!>
skill 6 1
skill 7 1
skill 8 1
skill 9 1
skill 10 1
mod head
mod body
mod arm
sub
	hand
	inv
		gear 4 0 3
		name <Steel Pipe>
		mass 2
		stat 2 -2
		stat 3 3
	end
end
mod arm
sub
	hand
end
mod leg
mod leg
end

Arch Street Punk
statline 9 9 9 9 8 8 8 8
size 1
roguechar <P>
type <Criminal Devo>
SDL_SPRITE <cha_m_bandit.bmp>
SDL_COLORS <56 26 81 170 112 90 123 63 0>
CHAT_ATTACK1 <Gabba gabba hey!>
CHAT_ATTACK2 <Hey ho, let's go!>
CHAT_ATTACK3 <I wanna be... anarchy!>
skill 6 1
skill 7 1
skill 8 1
skill 9 1
skill 10 1
mod head
mod body
mod arm
sub
	hand
end
mod arm
sub
	hand
end
mod leg
mod leg
end

Arch Bandit
statline 13 13 14 12 8 8 8 8
size 12
roguechar <B>
type <Criminal>
SDL_SPRITE <cha_m_bandit.bmp>
SDL_COLORS <112 28 28 150 112 89 136 151 50>
CHAT_ATTACK1 <Lookie here, some fresh meat!>
CHAT_ATTACK2 <I'll cut you up real good.>
CHAT_ATTACK3 <You're gonna die!>
skill 6 5
skill 7 5
skill 8 6
skill 9 5
skill 10 4
mod head
	armor 1
mod body
	armor 1
mod arm
	armor 1
	sub
		Hand
		inv
			gear 4 2 6
			name <Assault Rifle>
			mass -2
			stat 1 7
			stat 2 -1
			Recharge 3
			stat 4 3
			stat 8 40
			sub
				% Ammunition
				gear 5 2 6
			end

		end
	end
mod arm
	armor 1
	sub
		Hand
	end
mod leg
	armor 1
mod leg
	armor 1
end


Arch Bandit
statline 13 13 14 12 8 8 8 8
size 8
roguechar <B>
type <Criminal>
SDL_SPRITE <cha_m_bandit.bmp>
SDL_COLORS <112 28 28 150 112 89 116 100 13>
CHAT_ATTACK1 <Lookie here, some fresh meat!>
CHAT_ATTACK2 <I'll cut you up real good.>
CHAT_ATTACK3 <You're gonna die!>
skill 6 7
skill 7 5
skill 8 6
skill 9 5
skill 10 5
mod head
	armor 1
mod body
	armor 1
mod arm
	armor 1
	sub
		% Hand
		gear 7 0 0
		inv
			gear 4 2 2
			name <Autogun>
			scale 0
			stat 1 5
			stat 4 2
			stat 8 90
			sub
				% Ammunition
				gear 5 2 2
			end
		end
	end
mod arm
	armor 1
	sub
		% Hand
		gear 7 0 0
		inv
			gear 4 0 6
			name <Hand Axe>
			scale 0
		end
	end
mod leg
	armor 1
mod leg
	armor 1
end

Arch Bandit
statline 13 13 14 12 8 8 8 8
size 4
roguechar <B>
type <Criminal>
SDL_SPRITE <cha_m_bandit.bmp>
SDL_COLORS <112 28 28 150 112 89 56 26 81>
CHAT_ATTACK1 <Lookie here, some fresh meat!>
CHAT_ATTACK2 <I'll cut you up real good.>
CHAT_ATTACK3 <You're gonna die!>
skill 6 4
skill 7 5
skill 8 5
skill 9 5
skill 10 5
mod head
	armor 1
mod body
	armor 1
mod arm
	armor 1
	sub
		% Hand
		Hand
	end
mod arm
	armor 1
	sub
		Hand
		inv
			gear 4 0 6
			name <Hand Axe>
			scale 0
		end
	end
mod leg
	armor 1
mod leg
	armor 1
end


ARCH Morlock
roguechar <M>
type <mutant ruins devo>
statline 13 15 12 13 10 11 7 10
size 6
skill 6 2
skill 7 1
skill 8 5
skill 9 4
skill 10 5
skill 11 7
mod head
mod body
mod arm
	name <Right Arm>
	sub
		hand
		inv
			melee 8
			mass 2
			name <Stone Spear>
			type <THROWN>
		end
	end
mod arm
	name <Left Arm>
	sub
		hand
	end
	inv
		Shield 2
		name <Leather Shield>
		mass 2
	end
mod leg
	name <Right Leg>
mod leg
	name <Left Leg>
end

ARCH Morlock
roguechar <M>
type <mutant ruins devo>
statline 13 15 12 13 10 11 7 10
size 5
skill 6 2
skill 7 1
skill 8 5
skill 9 4
skill 10 5
skill 11 7
mod head
mod body
mod arm
	name <Right Arm>
	sub
		hand
	end
mod arm
	name <Left Arm>
	sub
		hand
	end
mod leg
	name <Right Leg>
mod leg
	name <Left Leg>
end

ARCH Corpse Eater
SDL_SPRITE <monster_leech.bmp>
SDL_COLORS <84 97 85  191 205 229  244 206 48>
roguechar <C>
type <mutant bug dark cave city swamp ruins>
statline 12 15 10 15 4 7 1 1
size 7
skill 8 5
skill 10 2
skill 13 6
skill 11 4
skill 18 3
mod head
	armor 3
	sub
		EMelee 2
		name <Tendrils>
		Melee 4
		name <Beak>
	end
mod body
end

ARCH Fire Toad
SDL_SPRITE <monster_frog.bmp>
SDL_COLORS <172 61 97 228 34 51 50 200 0>
roguechar <F>
type <animal earth swamp mutant cave fire>
statline 10 17 9 10 2 2 2 2
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 10 ifG SkRoll 14 19 else GoCheckMeat Print 1 GiveSTC .stcdesc>
GoCheckMeat <ifG SkRoll 14 15 else GoFail Print 4 GiveSTC .food>
.stcdesc <FLAMEGLAND>
.food <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You remove the flame gland from the toad.>
Msg2 <You don't manage to do much of anything with this toad.>
Msg3 <You've already done all you can with this toad.>
Msg4 <You cut some meat from this toad. It's very spicy!>
% End SURVIVAL block.
size 9
DomTarget 19
skill 6 3
skill 8 5
skill 9 3
skill 10 1
skill 18 6
skill 13 5
mod head
	armor 1
	sub
		gear 4 0 7
		name <Bite>
		beamgun 6
		name <Fire Breath>
		type <BURN>
		range 6
		Recharge 1
	end
mod body
	armor 2
mod leg
	armor 1
	name <Right Front Leg>
mod leg
	armor 1
	name <Left Front Leg>
mod leg
	armor 1
	name <Right Rear Leg>
mod leg
	armor 1
	name <Left Rear Leg>
end

ARCH Spike Toad
SDL_SPRITE <monster_frog.bmp>
SDL_COLORS <101 72 42  245 200 170  34 216 244>
roguechar <F>
type <animal earth swamp mutant cave reptile>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 13 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the toad and save some meat for later.>
Msg2 <You attempt to get some meat from the toad, but it's nothing but bone and gristle.>
Msg3 <You've already gutted this toad.>
% End SURVIVAL block.
statline 10 16 10 7 2 2 2 2
size 13
DomTarget 23
skill 8 6
skill 9 4
skill 10 2
skill 18 5
skill 13 5
mod head
	armor 1
	sub
		gear 4 0 6
		name <Bite>
	end
mod body
	armor 4
mod leg
	armor 3
	name <Right Front Leg>
mod leg
	armor 3
	name <Left Front Leg>
mod leg
	armor 4
	name <Right Rear Leg>
mod leg
	armor 4
	name <Left Rear Leg>
end

ARCH Giant Frog
SDL_SPRITE <monster_frog.bmp>
SDL_COLORS <45 85 80  112 127 98  244 216 35>
roguechar <F>
type <animal water Green Forest Swamp>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 12 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the frog and save some drumsticks for later.>
Msg2 <You attempt to get some meat from the frog, but it's too disgusting to even think about eating it.>
Msg3 <You've already gutted this frog.>
% End SURVIVAL block.
statline 8 11 10 9 2 2 2 2
size 4
DomTarget 14
skill 8 4
skill 10 2
skill 18 1
skill 13 5
mod head
	sub
		gear 4 0 6
		name <Bite>
	end
mod body
mod leg
	name <Right Front Leg>
mod leg
	name <Left Front Leg>
mod leg
	name <Right Rear Leg>
mod leg
	name <Left Rear Leg>
end

ARCH Giant Leech
SDL_SPRITE <monster_leech.bmp>
SDL_COLORS <140 105 81 136 141 101 130 143 114>
roguechar <l>
type <Dark Swamp Water>
statline 7 8 3 4 1 1 1 1
size 1
skill 8 2
skill 12 15
mod body
sub
	melee 1
	name <Bite>
	ACC 2
	recharge 7
end
end

ARCH Marsh Lobster
roguechar <L>
SDL_SPRITE <monster_lobster.bmp>
SDL_COLORS <134 141 101  144 161 111  168 153 230>
type <Bug Water Swamp Green>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 15 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-4>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the lobster and make a lovely sushi plate.>
Msg2 <You attempt to get some meat from the lobster, but it's tougher than it looks...>
Msg3 <You've already gutted this lobster.>
% End SURVIVAL block.
statline 12 14 8 11 5 7 4 6
size 4
DomTarget 15
skill 9 4
skill 10 2
skill 13 3
mod body
	armor 2
mod arm
	armor 1
	name <Right Claw>
mod arm
	armor 1
	name <Left Claw>
end

ARCH Rock Lobster
roguechar <L>
SDL_SPRITE <monster_lobster.bmp>
SDL_COLORS <150 112 89  80 80 85  234 180 88>
type <Bug Earth Cave Ruins>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 25 else GoCheckSushi Print 4 GiveSTC .shielddesc>
.shielddesc <LOBSTERSHIELD>
GoCheckSushi <ifG V1 12 else GoFail else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-4>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the lobster and make a lovely sushi plate.>
Msg2 <You attempt to get some meat from the lobster, but it's tougher than it looks...>
Msg3 <You've already gutted this lobster.>
Msg4 <You remove the tough, spiky plate from the top of this lobster. It might make a decent shield.>
% End SURVIVAL block.
statline 13 20 9 11 5 7 4 5
size 8
DomTarget 18
skill 9 4
skill 10 1
skill 13 8
mod body
	armor 4
mod arm
	armor 4
	name <Right Claw>
mod arm
	armor 4
	name <Left Claw>
end

ARCH Deep Lobster
roguechar <L>
SDL_SPRITE <monster_lobster.bmp>
SDL_COLORS <45 26 91 6 42 120 77 121 119>
type <Bug Water Sea Cave>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 25 else GoCheckSushi Print 4 GiveSTC .shielddesc>
.shielddesc <LOBSTERSHIELD>
GoCheckSushi <ifG V1 9 else GoFail else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-4>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the lobster and make a lovely sushi plate.>
Msg2 <You attempt to get some meat from the lobster, but it's tougher than it looks...>
Msg3 <You've already gutted this lobster.>
Msg4 <You remove the tough, spiky plate from the top of this lobster. It might make a decent shield.>
% End SURVIVAL block.
statline 17 29 6 13 5 8 8 3
size 17
DomTarget 21
skill 6 4
skill 9 4
skill 10 3
skill 13 12
mod body
	armor 5
	sub
		BeamGun 3
		name <Electric Jolt>
		Range 5
		type <INTERCEPT STUN>
	end
mod arm
	armor 5
	name <Right Claw>
	type <SCATTER BRUTAL>
mod arm
	armor 5
	name <Left Claw>
	type <SCATTER BRUTAL>
end

ARCH BioSentry
SDL_SPRITE <MONSTER_Drone.bmp>
SDL_COLORS <225 136 170 242 110 25 220 0 240>
roguechar <b>
type <synth factory>
statline 10 10 10 10 10 10 10 10
size 3
Biotech
skill 6 3
skill 10 3
skill 11 3
mod head
	armor 2
	sub
		BeamGun 5
		name <Bio-Laser>
		acc 1
	end
mod body
	armor 2
mod leg
	armor 2
mod leg
	armor 2
mod leg
	armor 2
mod leg
	armor 2
end

ARCH Guardbot
roguechar <R>
type <robot factory lab guard>
statline 10 15 10 16 10 1 1 1
% Begin SCIENCE block.
clue29 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 29 15 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <SPAREPARTS-1>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You extract some spare parts from the wreckage of this robot.>
Msg2 <You try to get some spare parts from this robot, but don't find anything worth keeping.>
Msg3 <You've already dismantled this robot.>
% End SCIENCE block.
metal
size 9
skill 6 2
skill 8 2
skill 10 2
mod body
	armor 3
	sub
	Melee 8
	name <Shock Baton>
	special <EXTEND HAYWIRE>
	recharge 1
	mount
		inv
			gear 4 2 6
			name <Assault Rifle>
			mass -2
			stat 1 7
			stat 2 -1
			stat 4 3
			stat 8 40
			sub
				% Ammunition
				gear 5 2 6
			end
		end
	end
end

ARCH Murder Machine
roguechar <R>
SDL_SPRITE <monster_workbot.png>
SDL_COLORS <166 47 32 201 205 225 210 0 100>
type <robot factory ruins>
statline 13 16 11 13 16 1 1 1
% Begin SCIENCE block.
clue29 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 29 10 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <SPAREPARTS-1>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You extract some spare parts from the wreckage of this robot.>
Msg2 <You try to get some spare parts from this robot, but don't find anything worth keeping.>
Msg3 <You've already dismantled this robot.>
% End SCIENCE block.
metal
size 19
skill 8 10
skill 10 5
skill 13 10
skill 33 10
Talent 8
Talent 7
mod body
	armor 5
	sub
	mount
		inv
		melee 16
		acc 1
		speed 3
		name <Buzzsaw>
		mass 4
		type <BRUTAL>
		end
	end
end

ARCH Workbot
roguechar <R>
SDL_SPRITE <monster_workbot.png>
SDL_COLORS <157 172 183 130 143 114 230 60 0>
type <robot factory>
CHAT_ATTACK <MalFuNCtIoN! mAlFunCTuiOn!>
CHAT_ATTACK2 <ExTerMiNaTE!>
statline 10 15 7 8 15 1 1 1
% Begin SCIENCE block.
clue29 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 29 10 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <SPAREPARTS-1>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You extract some spare parts from the wreckage of this robot.>
Msg2 <You try to get some spare parts from this robot, but don't find anything worth keeping.>
Msg3 <You've already dismantled this robot.>
% End SCIENCE block.
metal
size 2
skill 8 1
mod body
	armor 2
	sub
	mount
		inv
		melee 14
		acc 1
		name <Buzzsaw>
		mass 4
		end
	end
end

ARCH Arachnoid Drone
SDL_SPRITE <MONSTER_Drone.bmp>
SDL_COLORS <72 104 136 150 150 150 220 0 0>
roguechar <s>
type <robot factory dark>
% Begin SCIENCE block.
clue29 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 29 14 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <SPAREPARTS-1>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You extract some spare parts from the wreckage of this robot.>
Msg2 <You try to get some spare parts from this robot, but don't find anything worth keeping.>
Msg3 <You've already dismantled this robot.>
% End SCIENCE block.
statline 11 13 13 11 11 1 1 1
metal
size 7
skill 6 1
skill 8 1
skill 10 1
mod body
	armor 2
	sub
		mount
		inv
			gear 4 4 1
			name <Calliope Rocket Launcher>
			stat 1 8
			stat 3 5
			stat 8 64
			sub
				gear 5 4 1
			end
		end
	end
mod leg
	armor 2
mod leg
	armor 2
mod leg
	armor 2
mod leg
	armor 2
end

ARCH Arachnoid Drone
SDL_SPRITE <MONSTER_Drone.bmp>
SDL_COLORS <72 104 136 150 150 150 220 0 0>
roguechar <s>
type <robot factory dark>
% Begin SCIENCE block.
clue29 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 29 14 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <SPAREPARTS-1>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You extract some spare parts from the wreckage of this robot.>
Msg2 <You try to get some spare parts from this robot, but don't find anything worth keeping.>
Msg3 <You've already dismantled this robot.>
% End SCIENCE block.
statline 11 13 13 11 11 1 1 1
metal
size 6
skill 6 1
skill 8 1
skill 10 1
mod body
	armor 2
	sub
		mount
		inv
			gear 4 2 6
			name <Assault Rifle>
			mass -2
			stat 1 7
			stat 2 -1
			stat 4 3
			stat 8 40
			sub
				% Ammunition
				gear 5 2 6
			end

		end
	end
mod leg
	armor 2
mod leg
	armor 2
mod leg
	armor 2
mod leg
	armor 2
end


ARCH Arachnoid Drone
roguechar <s>
SDL_SPRITE <MONSTER_Drone.bmp>
SDL_COLORS <72 104 136 150 150 150 220 0 0>
type <robot factory dark>
% Begin SCIENCE block.
clue29 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 29 14 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <SPAREPARTS-1>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You extract some spare parts from the wreckage of this robot.>
Msg2 <You try to get some spare parts from this robot, but don't find anything worth keeping.>
Msg3 <You've already dismantled this robot.>
% End SCIENCE block.
statline 11 13 13 11 11 1 1 1
metal
size 3
skill 6 1
skill 8 1
skill 10 1
mod body
	armor 2
	sub
		mount
		inv
			gear 4 2 2
			name <Autogun>
			stat 1 5
			stat 2 1
			stat 4 2
			stat 8 90
			sub
				% Ammunition
				gear 5 2 2
			end
		end
	end
mod leg
	armor 2
mod leg
	armor 2
mod leg
	armor 2
mod leg
	armor 2
end

ARCH Gremlin
roguechar <g>
sdl_sprite <monster_monkey.png>
sdl_colors <70 121 119 49 91 159 244 215 28>
type <synth factory ruins dark vermin>
statline 11 5 13 9 16 8 7 6
size 1
Biotech
skill 8 1
skill 9 2
skill 15 1
skill 23 1
DomTarget 17
mod head
mod body
mod arm
sub
	hand
end
mod arm
sub
	hand
end
mod leg
mod leg
end

ARCH Archaeopteryx
roguechar <v>
type <exotic forest plains air>
sdl_sprite <monster_eagle.png>
sdl_colors <170 50 32 70 121 120 0 200 150>
statline 10 2 11 7 2 3 2 2
size 1
skill 8 1
skill 9 2
skill 10 1
DomTarget 16
mod head
	sub
		gear 4 0 1
		name <Bite>
	end
mod body
mod wing
mod wing
mod leg
mod leg
mod tail
end

ARCH Velociraptor
roguechar <D>
type <exotic cave desert reptile>
SDL_SPRITE <monster_raptor.bmp>
SDL_COLORS <170 120 89 0 0 0 0 200 100>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 10 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the raptor and save some meat for later.>
Msg2 <You attempt to get some meat from the raptor, but it's too tough even for jerkey.>
Msg3 <You've already gutted this raptor.>
% End SURVIVAL block.
statline 14 13 16 11 8 7 2 5
DomTarget 23
size 8
skill 8 4
skill 9 4
skill 10 2
skill 13 2
mod head
	armor 1
mod body
	armor 1
mod arm
	armor 1
mod arm
	armor 1
mod leg
	armor 1
	sub
		gear 4 0 5
		name <Claw>
	end
mod leg
	armor 1
	sub
		gear 4 0 5
		name <Claw>
	end
end

ARCH Oviraptor
roguechar <D>
type <exotic cave desert reptile>
SDL_SPRITE <monster_raptor.bmp>
SDL_COLORS <146 161 101 0 0 0 214 216 28>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 10 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the raptor and save some meat for later.>
Msg2 <You attempt to get some meat from the raptor, but it's all skin and bones.>
Msg3 <You've already gutted this raptor.>
% End SURVIVAL block.
statline 10 6 11 13 8 7 2 5
DomTarget 17
size 2
skill 8 2
skill 9 2
skill 12 2
mod head
	armor 1
mod body
	armor 1
mod arm
	armor 1
mod arm
	armor 1
mod leg
	armor 1
	sub
		gear 4 0 3
		name <Claw>
	end
mod leg
	armor 1
	sub
		gear 4 0 3
		name <Claw>
	end
end

ARCH Iron Crab
SDL_SPRITE <MONSTER_Crab.bmp>
SDL_COLORS <136 191 225  170 178 187  179 0 210>
roguechar <w>
type <animal cave water bug sea>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 13 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-4>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the crab and make a lovely sushi plate.>
Msg2 <You attempt to get some meat from the crab, but it's tougher than it looks...>
Msg3 <You've already gutted this crab.>
% End SURVIVAL block.
statline 10 15 5 9 1 1 1 1
DomTarget 21
size 6
skill 8 6
skill 10 1
skill 12 7
skill 13 6
skill 18 5
mod body
	armor 5
mod arm
	armor 5
	sub
		gear 4 0 5
		name <Claw>
	end
mod arm
	armor 5
	sub
		gear 4 0 5
		name <Claw>
	end
mod leg
	armor 5
mod leg
	armor 5
mod leg
	armor 5
mod leg
	armor 5
end

ARCH Crab
SDL_SPRITE <MONSTER_Crab.bmp>
SDL_COLORS <204 51 85  200 144 64  208 93 8>
roguechar <w>
type <animal cave water bug sea>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 14 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-4>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the crab and make a lovely sushi plate.>
Msg2 <You attempt to get some meat from the crab, but it's tougher than it looks...>
Msg3 <You've already gutted this crab.>
% End SURVIVAL block.
statline 9 9 6 8 1 1 1 1
DomTarget 13
size 3
skill 8 3
skill 12 4
skill 13 1
skill 18 2
mod body
	armor 3
mod arm
	armor 2
	sub
		gear 4 0 3
		name <Claw>
	end
mod arm
	armor 2
	sub
		gear 4 0 3
		name <Claw>
	end
mod leg
	armor 2
mod leg
	armor 2
mod leg
	armor 2
mod leg
	armor 2
end

ARCH Dragon Viper
SDL_SPRITE <monster_serpent.bmp>
roguechar <S>
type <swamp water dark exotic reptile>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 23 else GoFood Print 4 GiveSTC .heartdesc>
GoFood <ifG V1 13 else GoFail Print 1 GiveSTC .stcdesc>
.heartdesc <DRAGONHEART>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the serpent and save some nice steaks for later.>
Msg2 <You attempt to cut some meat from the serpent, but end up just making yourself sick.>
Msg3 <You've already gutted this serpent.>
Msg4 <You remove the heart from this dragon. It's supposed to have healing properties.>
% End SURVIVAL block.
statline 15 16 16 11 4 19 2 2
size 17
DomTarget 22
skill 6 6
skill 8 7
skill 9 4
skill 10 7
skill 12 3
skill 36 7
mod head
	armor 4
	sub
		gear 4 0 7
		name <Fangs>
		type <POISON>
		Recharge 5
		Acc 2

		BeamGun 8
		name <Venom Spray>
		type <Line POISON>
		BV 1
		recharge 3
		range 6
	end
mod body
	armor 4
mod tail
	armor 4
end

ARCH Swamp Viper
SDL_SPRITE <monster_serpent.bmp>
SDL_COLORS <84 97 85  191 205 229  244 206 48>
roguechar <S>
type <animal swamp dark reptile>
statline 13 5 12 7 2 3 2 2
size 6
DomTarget 21
skill 8 3
skill 9 4
skill 10 2
mod head
	armor 2
	sub
		gear 4 0 6
		name <Fangs>
		type <POISON>
		Acc 1
	end
mod body
	armor 2
mod tail
	armor 2
end


ARCH Dragon Serpent
SDL_SPRITE <monster_serpent.bmp>
SDL_COLORS <36 46 22  200 50 0  56 28 81>
genepool <DRAGON>
EvolvesAt 20000
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 25 else GoFood Print 4 GiveSTC .heartdesc>
GoFood <ifG V1 12 else GoFail Print 1 GiveSTC .stcdesc>
.heartdesc <DRAGONHEART>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the serpent and save some nice steaks for later.>
Msg2 <You attempt to cut some meat from the serpent, but end up just making yourself sick.>
Msg3 <You've already gutted this serpent.>
Msg4 <You remove the heart from this dragon. It's supposed to have healing properties.>
% End SURVIVAL block.
roguechar <S>
type <exotic cave fire forest reptile>
statline 12 13 12 5 2 16 2 2
size 4
DomTarget 18
skill 6 1
skill 8 3
skill 9 4
skill 10 1
skill 13 2
skill 36 3
mod head
	armor 1
	sub
		gear 4 3 4
		name <Flame Breath>
		stat 1 4
		stat 3 1
		stat 4 2

		gear 4 0 5
		name <Fangs>
		stat 3 5
	end
mod body
	armor 1
mod tail
	armor 1
end

ARCH Flying Polyp
roguechar <j>
SDL_SPRITE <monster_jelly.png>
SDL_COLORS <235 150 0 208 30 90 0 0 0>
statline 13 15 9 10 2 2 1 1
size 15
skill 6 5
skill 8 7
skill 10 5
skill 12 5
skill 13 3
skill 36 4
type <Air Mutant>
mod body
	sub
		BeamGun 1
		name <Brain Beam>
		range 6
		type <STONE STUN LINE ARMORIGNORE MYSTERY>

		EMelee 7
		name <Tendril>
		Type <FLAIL RUST EXTEND>

		EMelee 7
		name <Tendril>
		Type <FLAIL RUST EXTEND>
	end
end

ARCH Stinger
roguechar <j>
SDL_SPRITE <monster_jelly.png>
SDL_COLORS <170 150 235 122 88 199 0 0 0>
statline 11 7 10 1 1 1 1 1
size 11
skill 8 6
skill 10 3
skill 13 8
skill 36 4
type <Water Sea Mutant>
mod body
	sub
		EMelee 7
		name <Tendril>
		Type <POISON EXTEND>

		EMelee 7
		name <Tendril>
		Type <POISON EXTEND>

		EMelee 7
		name <Tendril>
		Type <POISON EXTEND>
	end
end

ARCH Green Jelly
SDL_SPRITE <monster_blob.bmp>
SDL_COLORS <136 141 80  244 216 28  244 216 28>
roguechar <j>
type <mutant cave earth>
statline 8 14 4 7 1 1 1 1
size 8
skill 8 5
skill 10 1
skill 12 3
skill 13 10
skill 36 29
mod body
	sub
		% The tentacles act like EMWs since they go through armor
		gear 4 1 5
		stat 1 2
		name <Tendril>
		type <POISON>
		gear 4 1 5
		stat 1 2
		name <Tendril>
		type <POISON>
		gear 4 1 5
		stat 1 2
		name <Tendril>
		type <POISON>
	end
end

ARCH Icky Slime
SDL_SPRITE <monster_blob.bmp>
SDL_COLORS <168 153 230  166 47 32  166 47 32>
roguechar <j>
type <mutant cave>
statline 5 6 7 5 1 1 1 1
size 2
skill 8 1
skill 36 15
mod body
	sub
		% The tentacles act like EMWs since they go through armor
		gear 4 1 1
		name <Tendril>
		gear 4 1 1
		name <Tendril>
		gear 4 1 1
		name <Tendril>
	end
end

ARCH Dragon Rat
roguechar <r>
SDL_SPRITE <MONSTER_Rat.bmp>
SDL_COLORS <55 153 93 174 68 42 221 0 132>
type <animal cave exotic earth fire vermin>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 SkRoll 14 ifG V1 25 else GoFood Print 4 GiveSTC .heartdesc>
GoFood <ifG V1 10 else GoFail Print 1 GiveSTC .stcdesc>
.heartdesc <DRAGONHEART>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the dragon rat and save some nice steaks for later.>
Msg2 <You try to butcher the rat, but can't get through its tough scales.>
Msg3 <You've already done all you can with this rat.>
Msg4 <You remove the heart from this dragon rat. It's supposed to be good for your health.>
% End SURVIVAL block.
statline 13 12 15 9 9 7 5 5
size 14
DomTarget 20
skill 8 7
skill 9 3
skill 10 8
skill 12 4
skill 13 10
skill 36 7
mod head
	armor 3
	sub
		gear 4 0 5
		name <Fangs>
		stat 3 1

		gear 4 3 2
		name <Flame Breath>
		type <SCATTER BURN>
		stat 1 2
		stat 3 1
		stat 4 4
	end
mod body
	armor 3
mod leg
	armor 3
	name <Right Front Leg>
	sub
		gear 4 0 4
		name <Claws>
	end
mod leg
	armor 3
	name <Left Front Leg>
	sub
		gear 4 0 4
		name <Claws>
	end
mod leg
	armor 3
	name <Right Rear Leg>
mod leg
	armor 3
	name <Left Rear Leg>
mod tail
	armor 3
	sub
		gear 4 0 5
		name <Tail Spike>
	end
end

ARCH Death Rat
roguechar <r>
SDL_SPRITE <MONSTER_Rat.bmp>
SDL_COLORS <119 123 178 234 195 0 217 103 126>
type <animal cave mutant desert earth city vermin>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 15 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the rat and save some nice steaks for later.>
Msg2 <You attempt to cut some meat from the rat, but it's too tough to cut.>
Msg3 <You've already gutted this rat.>
% End SURVIVAL block.
statline 11 7 14 8 8 6 2 2
size 9
DomTarget 18
skill 8 7
skill 9 4
skill 10 6
skill 12 2
mod head
	armor 1
	sub
		gear 4 0 6
		name <Fangs>
	end
mod body
	armor 1
mod leg
	armor 1
	name <Right Front Leg>
	sub
		gear 4 0 3
		name <Claws>
		stat 3 1
	end
mod leg
	armor 1
	name <Left Front Leg>
	sub
		gear 4 0 3
		name <Claws>
		stat 3 1
	end
mod leg
	armor 1
	name <Right Rear Leg>
mod leg
	armor 1
	name <Left Rear Leg>
mod tail
	armor 1
end

ARCH Two Headed Rat
roguechar <r>
SDL_SPRITE <MONSTER_Rat.bmp>
SDL_COLORS <174 68 42 234 195 0 217 123 166>
type <animal mutant vermin>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 10 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the rat and save some nice steaks for later.>
Msg2 <You attempt to cut some meat from the rat, but end up just making yourself nauseous.>
Msg3 <You've already gutted this rat.>
% End SURVIVAL block.
statline 10 4 10 8 8 6 2 2
size 5
DomTarget 15
skill 8 4
skill 9 2
skill 10 2
skill 12 6
skill 13 5
mod head
	sub
		gear 4 0 6
		name <Fangs>
	end
mod head
	sub
		gear 4 0 6
		name <Fangs>
	end
mod body
mod leg
	name <Right Front Leg>
mod leg
	name <Left Front Leg>
mod leg
	name <Right Rear Leg>
mod leg
	name <Left Rear Leg>
mod tail
end


ARCH Plague Rat
roguechar <r>
SDL_SPRITE <MONSTER_Rat.bmp>
SDL_COLORS <167 144 59 110 133 62 217 132 217>
type <animal cave mutant swamp earth vermin>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 20 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You find some parts of this rat that don't appear too rotten.>
Msg2 <You cut some meat from this rat, but would probably die if you tried to eat it.>
Msg3 <You've already gutted this rat.>
% End SURVIVAL block.
statline 10 3 10 8 8 6 2 2
size 7
skill 8 6
skill 9 2
skill 10 2
skill 12 1
skill 13 5
mod head
	sub
		gear 4 0 6
		name <Fangs>
		type <Sickness>
		recharge 1
	end
mod body
mod leg
	name <Right Front Leg>
	type <Sickness>
mod leg
	name <Left Front Leg>
	type <Sickness>
mod leg
	name <Right Rear Leg>
	type <Sickness>
mod leg
	name <Left Rear Leg>
	type <Sickness>
mod tail
end

ARCH Radioactive Rat
roguechar <r>
SDL_SPRITE <MONSTER_Rat.bmp>
SDL_COLORS <65 174 42 65 174 42 220 250 26>
type <mutant>
statline 8 1 9 8 6 5 2 2
size 2
skill 8 3
mod head
	sub
		gear 4 0 9
		name <Self-Destruct>
		Acc 1
		recharge 5
		mass -15
		type <ArmorPiercing Blast 3>
	end
mod body
mod leg
	name <Right Front Leg>
mod leg
	name <Left Front Leg>
mod leg
	name <Right Rear Leg>
mod leg
	name <Left Rear Leg>
mod tail
end

ARCH Thunder Rat
roguechar <r>
SDL_SPRITE <MONSTER_Rat.bmp>
SDL_COLORS <234 195 0 125 120 110 217 123 166>
CHAT_SAFE <Chu?>
CHAT_SAFE2 <Chu.>
genepool <E-RAT>
statline 14 10 16 10 10 9 7 13
size 12
DomTarget 30
skill 6 4
skill 8 3
skill 9 3
skill 10 6
skill 12 5
skill 13 3
mod head
armor 1
	sub
		gear 4 0 5
		name <Fangs>
	end
mod body
armor 1
	sub
		gear 4 3 9
		name <Lightning Storm>
		Range 8
		Recharge 1
		BV 5
		type <SWARM HAYWIRE>
	end
mod leg
armor 1
	name <Right Front Leg>
mod leg
armor 1
	name <Left Front Leg>
mod leg
armor 1
	name <Right Rear Leg>
mod leg
armor 1
	name <Left Rear Leg>
mod tail
armor 1
	sub
		gear 4 3 7
		name <Lightning Bolt>
		Range 6
		Recharge 3
		type <HAYWIRE>
	end
end

ARCH Electric Rat
roguechar <r>
genepool <E-RAT>
EvolveAt 3000
SDL_SPRITE <MONSTER_Rat.bmp>
SDL_COLORS <234 195 0 125 120 110 217 123 166>
CHAT_SAFE <Chu?>
CHAT_SAFE2 <Chu.>
type <animal exotic cave forest vermin>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 10 V+ 1 d20 ifG SkRoll 14 15 else GoFail Print 1 Cash+ V1>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You skin the electric rat, recieving a pelt worth $ \VAL V1 .>
Msg2 <You attempt to skin the rat, but end up just mutilating it instead.>
Msg3 <You've already skinned this rat.>
% End SURVIVAL block.
statline 8 4 14 8 8 6 3 9
size 4
DomTarget 10
skill 6 1
skill 8 3
skill 9 1
skill 10 2
skill 13 1
skill 27 3
mod head
	sub
		gear 4 0 1
		name <Fangs>
		stat 3 1
	end
mod body
mod leg
	name <Right Front Leg>
mod leg
	name <Left Front Leg>
mod leg
	name <Right Rear Leg>
mod leg
	name <Left Rear Leg>
mod tail
	sub
		gear 4 3 2
		name <Lightning Bolt>
		Range 2
		Recharge 3
		type <HAYWIRE>
	end
end


ARCH Rat
roguechar <r>
SDL_SPRITE <MONSTER_Rat.bmp>
SDL_COLORS <174 68 42 174 68 42 217 123 166>
% Begin SURVIVAL block.
clue14 <ifSelfOK else GoPelt>
GoPelt <if= V1 0 else GoDone Mental V= 1 1 ifG SkRoll 14 15 else GoFail Print 1 GiveSTC .stcdesc>
.stcdesc <FOOD-3>
GoFail <Print 2>
GoDone <Print 3>
Msg1 <You cut up the rat and save some nice steaks for later.>
Msg2 <You attempt to cut some meat from the rat, but end up just making yourself nauseous.>
Msg3 <You've already gutted this rat.>
% End SURVIVAL block.
type <animal cave earth swamp city vermin>
statline 8 1 10 8 8 6 2 2
size 1
DomTarget 12
skill 8 3
skill 9 2
skill 10 1
skill 12 1
mod head
	sub
		gear 4 0 2
		name <Fangs>
		stat 3 1
	end
mod body
mod leg
	name <Right Front Leg>
mod leg
	name <Left Front Leg>
mod leg
	name <Right Rear Leg>
mod leg
	name <Left Rear Leg>
mod tail
end

