
Quickbasic is required to run the game.. I have 4.5 I think, so I suppose you
should too...


This isn't a sequel. Its just an update.and not even that.
I fixed the flickering.I gave Suzie her proper character design.
I added grey balls that can't be blown up.
I put in a story mode... and also a festival mode.
festival is just 10 levels of skill shots.
there are 3 continues for story mode.
there are 2 for festival.
I employed the "final fantasy" technique and added a whole mess of
cinemas. So now, even if the game isn't good, people may like it
anyway! but I digress...

I didn't add anything to make the game easier, and uhh... I shortened the
time limit.but it should still be easy.


this is a game.
push enter to throw the objects.
up/down arrows affects how high you throw.
left/right arrows for how hard.
object is to blow up monster ball.
if all monsterballs on top of screen disappear then you lose.
hit dragon with bomb to burn.
push esc to exit.
Must run from batch or else system will crash, cus of sound drivers.

story mode: hit the monster balls in a few levels then watch a cartoon.

there are 10(?) levels, and should be fairly easy.

festival mode:

for each level you only get three shots. push select to switch what kind of ball
you want to throw.


the game won't let me compile it or some reason, so if someone can, feel free..


to run the game:

copy the library(bomber.qlb) to... where... its supposed to be... and run the batch progam
"pazuru" (pazul,puzzle)....if your quickbasic execute file isn't QB then change the
batch...yeah...

Have fun?

coming next?

either a samurai type realism fighter, a boxing game(probly' both with the same
engine)

also, no more of my games will have cinemas except for the opening and ending..
I'd like to avoid being a hypocrite...(I always make fun of "cinematic" games)


An Rpg? if I c'n do it really fast....

A dance game? maybe, but not likely....

text adventure? hmm....

but whatever it is , it'll be out sometime beginning of next year...

rezo

OH YEAH! my speakers were dead when I fixed up the game... so if any o fthe midis
sound out of place, its cause I picked them by memory, also, I have no idea
if the explosion sounds are in.... everyone hope...

I used songs from Chrono Trigger, Suikoden 2, Heavy Metal L Gaim, and Tenchi Muyo.
I'm also including the aura battler dunbine theme song as an extra.
Never heard of L gaim or Dunbine? They're two animes from the 80's and also
feature the two best theme songs ever for anything.If QB doesn't play L gaim's
song right(it plays during story scenes), feel free to listen to it in a regular midi player, its worth it.
Dunbine too.They're sweet.

Also, if you can actually beat the festival mode, send me an email at rezo@neo-tokyo.org
and tell me what happens when you beat it, and If you're one of the first five
to beat it, I'll personally create a special Suzie Bomber cartoon for ya.Go ahead and
tell me what you want in it...OK!

rezo
