feb 06:
fixed odd graphics left behind during gameplay
fixed level 5 "invasion" hangup when pressing space bar.
fixed 1 of 4 music selections for end of level.  I'm too lazy to fix the rest.
fixed speed issue of "stars around head" after player dies.
more comments




jan 22nd-jan30th
increased stack size again.  couldn't load level 3 without it.
fixed a lot of the sounds and opening music
fixed delays for startup and inbetween levels.
figured out & commented a lot of the graphics sprite data.

changed/fixed keys:
        ctrl-s  toggle sound on/off
        ctrl-q  quit program
        ctrl-r  restart game 
        esc     pause/start game
        + and - increase/decrease delay


jan 21st
fixed a couple level loading bugs:
1st one always loaded a level that was 1 off from the title in beginner mode.
2nd bug kept levels from loading if the input value was a hexadecimal number.
  my generic hex2ascii routines needed to be hex2dec2ascii.  (duh)
  All levels should now load up, although this is slightly untested.


jan 20th
cut the size of the stack segment by a few k.  I still don't know what size
  will actually be correct.
added + and - to adjust speed delay during gameplay.



jan 18th
reenabled INT 9 keyboard routines since they work better than mine. ;)
lots of variable names resolved
full player control including jump now works with the new (old) int 9 handler
no longer trashes screen when moving up and down.
game is actually playable!  although it quits after 1 level. time to celebrate.
several higher levels lock up when loading.  


jan 17th
reenabled INT 1C code to countdown bonus timer
got player to move left and right without garbage on the screen.
up and down trashes the screen
modified keyboard routines and killed jump functionality in the process!
game is now playable under windows
sound is beginning to work.  doesn't pause at end of funeral dirge before
  starting new player.
skips the circling dots when player hits bottom of screen.
web page created.  screenshots grabbed.
still not playable yet, but damn close.
hardcoded slowdown routine.


2nd week jan 2000:
most levels seem to load and display properly.
changed keyboard interface to not revector INT9
quitable via the ESC key.  (will change later)
game does not work under windows.
bullets fly and kill you.  messes up screen.
no sound

1st week jan 2000:
load level data from file, not disk
displays player to the screen


new years:
got level to display on screen.
crashes shortly thereafter


xmas break 1999:

ripped code from floppy diskette and created a .COM to disassemble.
first sourcer file is a big mess.
begin commenting and tracing.  get opening text displayed, then graphics.






