Building and Eamon adventure for the IBM-PC / Compatibles:

The following is a very brief overview of the steps you should follow, the
materials you will need and the system requirements for building your own
Eamon adventure.

Requirements:
    IBM-PC or compatible computer running MS-DOS or PC-DOS 2.1 and above
    QuickBASIC 4.0 or higher compiler from Microsoft
    Dungeon Designer Diskette
    Working knowledge of BASIC or QuickBASIC, and your computer system

Steps to design and adventure:

    1. Decide what your story-line and what the mission will be. Draw a map
       of your adventure setting and decide where things will go. Try to
       make your setting fairly realistic. Envision it in your mind and
       make it somewhat logical.

    2. Decide what your main characters (monsters) will be and what they
       will be like. Decide what other creatures, beings or animals may
       inhabit the the area as well. Make the creatures as natural to the
       habitat as possible. If you put too wide a variety of monsters, it
       may seem artificial, but if you make them too similar, it will be
       mundane or boring. SPice it up with a sprinkling of special guys,
       but make the fodder half way interesting, but perhaps less exciting
       as a contrast. List & number all of your monsters.

    3. Decide what artifacts will be needed. List and number these.

    4. Run the Dungeon Initialize program to create the adventure diskette.

    5. Run the dungeon Edit program and begin entering your rooms, artifacts,
       and monsters. Put effects in for needed text as necessary.

    6. Once the files have been built, you may begin testing the adventure,
       or begin making your programming changes. Using the QuickBASIC
       environment is the easiest way to test the adventure. Once the
       adventure is working the way you want it, compile the main program
       to create an executable module.

     7. The leadin text may be entered at almost any point in the development
        cycle. The leading program will read a file called MISSION.TXT. All
        you have to do is place your text in this file.

        If you need assistance designing your adventure or making programming
        changes, contact:

        National Eamon User's Club
        PO Box 30087
        Des Moines, Ia 50310


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