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CHICKENS III beta (version 1.07) Released 9/10/2000 (c) FReY_DEVELOPMENT
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AIM OF THE GAME:
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  Shoot the cute little animals that dare run across the landscape. You are
  equipped with a handgun, GIVE 'EM HELL!

  If you've played 'Chickens 2' by Brain Child Design, you'll notice that the
  chickens in this game are ALOT harder to hit, this was done deliberately.

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KEYS: 
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(*) means the feature won't be in the finished game

[~]    : Toggle interface on/off
[1]    : select handgun
[2]    : select shotgun
[3]    : select sniper rifle
[4]    : select grenade
[TAB]  : (*) Increase ammo for current gun. For testing purposes only.

[C]    : (*) Chicken
[F]    : (*) Flying Chicken
[R]    : (*) Rabbit
[H]    : (*) Hen

[A]    : (*) Toggle automatic animal creation
[V]    : If you have a SLOW machine (486/386), toggle this to speed it
         up a bit. (Vertical Retrace)
[B]    : (*) Toggle bleeding feathers cursor mode [TEST CODE] don't play with this on.
[D]    : (*) Add a drip-point where the mouse-cursor is.

[PGUP/PGDN] : (*) He he, druggie mode!!!

[SPACE]: (*) Generate New level
[+/-]  : Gamma Correction
[ESC]  : Quit Program

MOUSE:
   [LEFT-CLICK]   : Shoot
   [RIGHT-CLICK]  : Change weapon

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THINGS STILL LEFT TO DO:
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  * Different Weapons (handgun, shotgun, grenade, sniper rifle, airstrike?!?)
    Still have to tweak these and do the graphics for them.
  * Scoring & High-score Table
  * Different Game modes
    1.) Chickens 1 mode
    2.) Chickens 2 mode
    3.) Chickens 3 gorefest
  * Introscreen (didn't have time to do a decent title screen  so I leeched
    this one from Chickens ii (slightly edited)...sorry BCD!)..
    see the Title Screen competition at:
      http://www.mars.cs.unp.ac.za/~jpaver/ch3compo.html
  * Sound Effects (SFX System is working, but not implemented)
  * Better Graphics (Any one who can help: mail me!!)

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CONTACTING JUSTIN PAVER (aka FReY)
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  E-mail:
    
    jpaver@programmer.net            (attachments accepted <200k)
    jpaver@mars.cs.unp.ac.za         (no attachments)
    982172810@students.unp.ac.za     (uptil year 2002 only)
    
  Webpage:

    http://www.mars.cs.unp.ac.za/~jpaver  (uptil year 2002 only)

  Reasons for contacting me:

  * To chat
  * To tell me how crappy this game is.
  * To encourage me to make more
  * Suggestions on Improvements that can be made to the game
  * To ask for the source code (usually freely given)
  * To show me some games that you've made.
  * To recruit me as part of a game-team that you've created.
  * To help me with making games in future.
  * I would LOVE to have feedback, and find it interesting conversing with
    people from the other side of the world.
  * Just mail me dammit!

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MISCELLANEOUS STUFF
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  I originally set out to work on this game in the last JULY 2000 holidays
  but unfortunately due to circumstances (laziness, friends visiting,working)
  I hardly worked on it at all, so I guess I'll have to finish it during
  Varsity time :)

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REVISION HISTORY
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[BETA]
  v1.07: (released 9/10/2000)
       * Okay, the tacky trees hanging in mid-air is gone now, due to gripes
         and the intensity of the loss of asthetic appeal.
       * [TAB] increases the guns ammo.
       * Bonus scores added.
       * Fixed a problem with the hens causing the game to crash. It still
         crashes but for another reason now.
       * Score counter moves like the one in 'Grand theft auto'
       * Gore comes out of animals now, not the cursor. Silly me!
  v1.06: (released 2/10/2000)
       * Added an interface
       * Neatened up my source-code (reduced exe file by 50k)
       * (for the programmers) Restructured animal & particle system.
       * Unfortunately, crashes quite alot now. I have my suspicions as to
         the sprite routines, they're a bit dodgy. If the program DOES crash
         on you, please try describe the scene. eg. it crashed when I tried
         to blow apart a bunny ...
         The only otherway to bug-detect is basically to rewrite the whole
         code. (doh, I don't want to do that!)
  v1.05:
       * Doesn't always draw sun.
       * Leaves flutter now too.
       * Blood seeps more now.
       * Trees shaded in direction of the sun.
       * Animals appear less frequently.
       * Mountains are hazier, the further away.
       * Added an intro screen.
       * Druggie mode!!! (inspired by Death Rally)
       * Improved gibs sticking thing, they now stick to left of trees.
  v1.04:
       * Fixed deep hole bug. Can only shoot away the top of the landscape.
       * Mediocre Bouncing giblets.
       * Automatic animal creation system now functional.
       * Right-click now changes weapons. 3 Weapons now: handgun, shotgun,
         sniper rifle.
       * Sun & Moon now have rays, also excessive rays=fire in the sky!
  v1.03:
       * Added randomly generated mountains.
       * Added feathers and blood which flutters out the screen.
       * Fixed border colour problem
  v1.02: 
       * Added a randomly generated sky, with suns/moons. Generates
         beautiful images :) with both Linear and Radial Skys.
       * Added a dusk-mode, see those sillhouettes
       * Fixed some snowy palette changing.
  v1.01:
       * Added blastlighting, the whole scene is illuminated when you shoot.
       * Added a target-cursor
       * Added a sniper-rifle scope.
       * The game should now run at the same speed on all machines
  v1.00:
       * N/A
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CREDITS
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  * Programming done by me, Justin Paver (aka FReY) in Borland C++ (v5.02)
  * Fluttering feathers effect by Joel Clark (aka bbQ)
  * All non-stolen graphics drawn in Deluxe Paint Animator,
    drawn by me (Justin Paver) and a friend David Croeser
  * Original game idea by Martin Magnusson of Brain Child Design
    (you can find them at http://www.brainchilddesign.com)
  * Some graphics stolen from Chickens 2 and Jump 'n Bump (by Brain Child)

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SPECIAL THANKS GO TO
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  * bbQ for the fluttering feathers effect.
  * LoRE (aka ???) for his keen eye and constructive criticism.
  * All the guys at the BCD messageboard for your support.
  * All the guys who've been entering the title screen competition.
  * My immediate friends for going: "oh wow, that's lookin' groovy dude"
  * My mom, dad, brother & girlfriend Jo for their support.

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