                         THE WRATH OF SONA ENGINE
                            MONSTER DATA FILES

In the directory SPRITES you'll find a few files with the extension of MON.
These are monster data files. They contain information about every available
monster in the current area. These are ASCII text files, easily readable and
easy to alter. Here's the way it's planned:

The first integer in the file is a type definition. This will be 1 or 0. For
regular enemies, this number is 0, meaning a ten-monster file. When the number
is 1, one monster occupies the file as a BOSS CHARACTER.

The first number is the number of the monster, followed by the name of the
monster. Then comes the ten statistics, straight from the STATS.TXT file:

EnemyHP
EnemyNaturalAttackStrength
EnemyAttackVariable
EnemyNaturalDefence
EnemyNaturalAgility
EnemyNaturalResistance
EnemyPowersID
EnemyWeaknessID
EnemyXPValue
EnemyMoolah

Finally comes the path, filename, and extension of the PUT array that the
monster's graphics are held in.

Okay, pretty simple, eh? Why can't the rest of the data files be this easy...
