Commando Enhanced - What's new:

v1.42 - 23 Oct 98:
* In v1.41, i forgot to update the configfile version handler so it won't
  load it's own configfiles. Sorry. Fixed now!

v1.41 - 10 Oct 98:
* 200Mhz+ bug fixed! Finally!
* Fixed nasty bug that kills you most of the time when using the shotgun

v1.4 - 2 Oct 98:
* Integrated a full keymap (for entering name at highscore)
* Names changed back to the original meanings (ofcourse!)
* Fixed small music playing bug
* Onscreen messages now don't redisplay
* 5 new levels
* Fire curves
* Sound and music enhancements
* 3 new enemies
* Blood!!
* Gfx Updates
* 2 new tile sets!
* Added support for preconfiguration (options now saveable, sound setup
  program available seperately from www.comenh.home.ml.org)
* Enhanced End Scene
* Minor improvements & bugfixes

v1.4pre_pcaction - 27 Aug 98:
* Windows detection routine
* P1-jump bugfix
* Some names changed due to copyright limitations

(this is a fully working preview of version 1.4 especially designed for use
in the PC-Action Magazine)

v1.3 - 1 Aug 98:
* Improved Mission Briefing & Game Over Screen
* Enhanced enemy dead scene (check out biker!)
* Added debris to some explosions
* Improved night levels
* Enhanced End Scene
* Introducing the armor (this finally makes the game much easier...)
* Multiple Skill levels
* Oldskool Attack jingle at start
* Gfx-updates
* The game now says some more stupid things
* Training Grounds
* 5 new levels
* Plus the usual minor improvements & bugfixes

(the gfx-set request counts for this and all following releases, too!
If you're interested, please contact us!)

v1.2 - 21 Jun 98:
* Enhanced End Scene
* Statistics at End of Game
* Enhanced music & sfx
* Speed Compensation
* New enemy (jumpers)
* Expanded Explosions
* Background Animation
* Fires
* Player can now jump
* Special Weapons
* You can turn flamethrower now all around, while firing
* bullet shells
* multiple enemy dying sequences
* grenade blast radius doubled
* new end-of-area statistics
* Minor enhancements and bugfixes

(and again lacking arcade gfx ... sorry.
btw: interested in drawing a gfx set for us? just leave email! )

v1.1 - 22 May 98:
* Corrected Leveldesign glitches in Levels 3,5,7 & 8
* Added Game Over screen with music
* Enhanced End Scene
* Enhanced Dead Scene
* Fixed Level End Scene
* Enhanced music & sfx
* Now using EMS
* Made with new Compiler
* Pause screen reimplemented
* Commando does now relaunch from highscore screen on demand
* Fixed User Level compatibility
* ricochets (see by yourself!)
* Obtain the Editor "Contest" (look into readme file for details)
* Options Menu
* Of course minor bugfixes which aren't listed here

(we also wanted to implement the long awaited arcade gfx, but the fixing of
the above bugs was too important, so we had to release this as fast as
possible)

v1.0 - 19 Apr 98:
* First release
