# **************************************
# *                                    *
# *  Hell Fighter Initialization File  *
# *                                    *
# **************************************
#
# This file contains important configuration information that Hell Fighter
# requires to run correctly.  Please make sure all settings are correct
# before attempting to run Hell Fighter.

[Game]

# The default difficulty level of the game.
#
# Valid values are:
#
# -5 Training Drones
# -4 Pathetic
# -3 Whimpy
# -2 Easy
# -1 Below Average
#  0 Average
# +1 Hard
# +2 Very Hard
# +3 Incredible
# +4 Impossible
# +5 Terror!
#
# Example: Difficulty=-2   (Easy game)

Difficulty=-4

[Console]

# How you control your fighter in the game.  This can be set to joystick or
# keyboard.
# Example: Control=Joystick

Control=Keyboard


[Video]

#
# Gamma correction for players who have dark monitors and have trouble
# seeing the action.
#
#  Equal to 1.0 = Normal brightness
# Less than 1.0 = Brightens the display
# More than 1.0 = Darkens the display
#

Gamma=1.0

#
# The granularity in kilobytes for window positioning of your video card.
# For most cards, this value is 64.

VESAgranularity=64

#
# Temporary... Enable Bitmapped capital ships
#

BitmappedCapships=On


[Sound]

# Controls whether or not sound is enabled.  Set this to off to disable
# sound if you don't have a compatible sound card.
# Example: Sound=Off

Sound=On

# Controls whether or not CD audio is enabled.  Set this to off to disable
# CD audio if you are having troubles with the game crashing on startup,
# entry to a battle, or exit.
# Example: CDaudio=Off

CDaudio=On

# Sound volumes range from 0 (silent) to 15 (loudest).

MasterVolume=13

SFXvolume=13

VoiceVolume=13

CDvolume=13


# Determines which driver to use for your sound card.  The available options
# are SB and SBalt.  SB is for 100% Sound Blaster compatible sound cards.
# SBalt is the alternate Sound Blaster driver which is compatible with cards
# that can't handle the high speed DMA mode such as the Thunderboard and the
# Pro Audio Spectrum 16.  Use SBalt is SB doesn't work.
# Example:  SoundDriver=SBalt

SoundDriver=SB

# Determines the number of simulataneous voices Hell Fighter will be allowed
# to produce.  This number can be set from 1 to 32.  The more simulatenous
# voices there are being played, the more CPU time gets eaten by sound.  So
# Example: Voice=32

Voices=16

# Make certain the port, IRQ, and DMA settings match those of your sound
# card.

Port=220
IRQ=5
DMA=1

[Network]

# Your call sign is used in network play.  Each player must have a unique
# call sign, so be certain to set this before you try to play over a modem
# or network.
# Example: CallSign=Maverick

CallSign=ReplaceMe

# This species that com port your modem is connected to and the baud rate.
# If you had a 14.4k modem connected to COM1, you would use ModemPort=1 and
# ModemSpeed=14400.

ModemPort=1
ModemSpeed=2400

# This sets how many frames in advance game control inputs are read and
# transmitted.  The more frames in advance, the less lag will affect the
# game, but the more sluggish and delayed fighter controls will become.
# Appropriate settings are based on times for a round trip ping:
#
#    < 125ms ping --> FrameAdvance=0  (Crisp control)
#      250ms ping --> FrameAdvance=1  (Crisp control) (DEFAULT)
#      425ms ping --> FrameAdvance=2  (Functional control)
#      575ms ping --> FrameAdvance=3  (Delayed control but usable)
#      725ms ping --> FrameAdvance=4  (Poor, delayed control)
#      900ms ping --> FrameAdvance=5  (Nearly unplayable)
#    > 950ms ping --> Don't bother.

FrameAdvance=1


# Number of subframes.  This determines the game's frame rate
# A value of 0 causes this to be selected and adjusted on the fly.
# Any other value causes the frame rate to remain at a fixed rate
# 1=12.8fps, 2=25.6fps, 3=38.4fps, 4=51.2fps, 5=64fps

SubFrames=0


# This parameter is used for testing only.

NetLog=0
