CONVERTING SAMPLES TO USE IN WORMS UTD
--------------------------------------

Before you can compile your own sound-banks for 
use within WORMS, you must gather together 
some sound samples (sound bites) to use or 
record your own using the relevant software/
hardware.

Worms uses samples that are the following format;

RAW 8bit Mono, Signed, played at 15Khz. These 
files are fairly non-standard as far as Windows 
users go, but we have supplied a DOS utility to 
enable you to quickly convert between the more 
common formats and the format required by 
WORMS UTD.

Most sampling software or sound-edit-tools offer a
variety of options when saving files, so you might
not need to use the convertor.

We recommend that you sample at the following
frequency;

12KHz using .WAV files.

We also recommend that all editing and replaying is
made with standard WAV editors and tools that are
commonly available, such as GOLDWAVE, COOLEDIT and
many others available from good shareware/Public
Domain resources, or via the INTERNET.

When you have finished, simply use the CONVERT.EXE
(Supplied as FREEWARE) to quickly and easily
convert all the files to the correct format. The
resulting files can then be quickly and easily
incorporated into the samplebank editor.

Read SAMPLES.TXT for an explanation on getting the
best out of your samples and WORMS, this is 
written by Bjorn Lynne, who did the original Worm 
samples and custom levels for the game.

Many more humourous custom sound sets can be found
on our web site for free downloading. If you
produce a cool sound-bank, do not hesitate to send
it in or upload it to our web site!

<End of Documentation>
