CREDITS
EXECUTIVE PRODUCER CHA SEUNG HEE
PRODUCTION MANAGER KIM JUN SU
DIRECTOR KWON SUNG BUM
SCENARIO KWON SUNG BUM
LYU SANG SUK
CHARACTER DESIGN ILLUSTRATION LEE JUNG HUN
MAIN PROGRAMMER KOH GIL NAM
SUB PROGRAMMER LEE HYO SHIN
KIM JONG WHAN
GRAPHIC DESIGNERS KWON SUNG BUM
LYU SANG SUK
JOH OH HYUN
SHIN BONG GUN
MUSIC BY: D.A.C
SOUND EFFECTS KWON SUNG BUM
SHIN BONG GUN
SPECIAL THANKS KIM YONG CHUL
SIM MI SUN
LEE UHNG JUH
BAEK JIN WHA
PACK JONG SEUNG
YANG HEE RAN
LEE JUH YOUN
PACKAGING DESIGN
ART DIRECTOR JESSE DECOSTA
SENIOR DESIGNER ANTHONY DEL RIZZO
MANUAL DESIGN
SENIOR DESIGNER SHANT MERJANIAN
DESIGNER PETER MACCHIONE
USER’S GUIDE


1
WARRANTY

Limited 90 Day Warranty
M i c ro f o r um Inc. warrants to the original purchaser of the computer software product, for a period of 
ninety (90) days following the date of original purchase, that under normal use, the software program 
and the user documentation are free f rom defects that will materially interf e re with the operation of the 
program as described in the enclosed user documentation.

Warranty Claims
To make a warranty claim under the above limited warr a n t y, please re t u rn the product to the point 
of purchase, accompanied by proof of purchase, your name, your re t u rn address, and a statement of 
the defect, or send the CD to us at the below address within ninety (90) days of purchase. Include a 
copy of the dated purchase receipt, your name, your re turn address, and a statement of the defect. 
Microforum or its authorized dealer will, at our option, repair or replace the product and return it to you 
(postage prepaid) or issue to you a cre dit equal to the purchase price.

Limitations on Warranty
Microforum warrants only that the program will perform as described in the user documentation. No 
other advertising, description or representation, whether made by a Microforum dealer, distributor, 
agent or employee, shall be binding upon Microforum or shall change the terms of this warranty.

EXCEPT AS STATED ABOVE, MICROFORUM MAKES NO OTHER WARRANTY, EXPRESS OR 
IMPLIED, REGARDING THIS PRODUCT. MICROFORUM DISCLAIMS ANY WARRANTY THAT THE 
SOFTWARE IS FIT FOR A PA RTICULAR PURPOSE, AND ANY IMPLIED WARRANTY OF 
MERCHANTABILITY SHALL BE LIMITED TO A NINETY (90) DAYS DURATION OF THIS LIMITED 
EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND SPECIFICALLY
DISCLAIMED. SOME JURISDICTIONS PROHIBIT LIMITATIONS ON THE TERM OF AN IMPLIED 
WARRANTY, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. MICROFORUM SHALL 
NOT BE LIABLE FOR SPECIAL, INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES,
EVEN IF MICROFORUM IS ADVISED OF OR AWARE OF THE POSSIBILITY OF SUCH DAMAGES. 
THIS MEANS THAT MICROFORUM SHALL NOT BE RESPONSIBLE OR LIABLE FOR THE 
PROFITS OR REVENUES, OR FOR DAMAGES OR COSTS INCURRED AS A RESULT OF LOSS 
OF TIME, DATA OR USE OF THE SOFTWARE, OR FROM ANY OTHER CAUSE EXCEPT THE 
ACTUAL COST OF THE PRODUCT. IN NO EVENT SHALL MICROFORUM’S
LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME JURISDICTIONS DO 
NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL 
DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.

Notice
M i c ro f o rum reserves the ri ght to make i mprovements to the product described in this manual
at any time and without noti ce. Thi s manual and the software described in this manual are
copyri ghted. Al l ri ghts are re s e r ved. No part of this manual or the described software may be
copi ed, re p roduced, translated, or reduced to any el ectronic medium or machine-readable
f o r m without the pri or wri tten consent of Microforum. The user of this product shall be entitled
to use the product for his or her own use, but shal l not be enti tled to sell or to transfer reproductions 
of the software or manuals to other parties in any way, nor to rent or l ease the product
wi thout the wri tten consent of Microforum .

© 1996 Mi cro f o rum Inc. All Ri ghts Reserved. All trademarks and registered trademarks are the
p ro p e rty of their respective owners.



2

TABLE 0F CONTENTS

INTRODUCTION.......................................................................... PAGE 3
INSTALLATION............................................................................ PAGE 3
BASIC OPTIONS ......................................................................... PAGE 5
STORY-LINE................................................................................ PAGE 6
MAIN CHARACTERS AND ENVIRONMENTS............................. PAGE 7
AT TACK, BASIC FUNCTION KEYS AND SPECIAL TOOLS...... PAGE 12

1- INTRODUCTION

Microforum would like to take this opportunity to thank you for purchasing
SHAKII THE WOLF. We are sure you will enjoy the action-packed adventure
which this exciting interactive game has to offer. We have done our best to
supply you with the ultimate in gaming entertainment. Should you have any
comments about this game or any other Microforum product, please do not
hesitate to contact us.

2 - INSTALLATION

Minimum Requirements
386 IBM or Compatible Computer
MS DOS 4.0 or higher (works under Windows
3.1 or Windows 95 DOS Prompt)
Double speed CD-ROM drive
VGA Card (640x480 colours)
2 MB RAM
575K conventional memory
1.5 MB XMS memory
Sound Blaster or compatible sound card

Recommended

486 DX/50 computer
4 MB RAM
Accelerated SVGA Video Card
Triple or quad spin CD-ROM drive
Joystick

Set-up and Installation

1. At your CD-ROM drive prompt, (i.e.D:) type CD SHAKII then hit ENTER.
2. Type INSTALL, then hit ENTER
3. Shakii The Wolf will be installed to your hard drive, i.e. C:\SHAKII
4. To begin playing, at the DOS prompt type SHAKII then hit ENTER.

Note For Windows Users

Set-up and Installation can be effected by clicking on the appropriate drive letter
and file names found in the Windows Program Manager Dialog Boxes .



3
Installing Shakii The Wolf To Another Drive

If you wish to install Shakii The Wolf to a different drive then type the following:
INSTALL [Drive] i.e. INSTALL D

Troubleshooting

1. XMS Drive Not Found
This message indicates that HIMEM.SYS is not running. The game
requires at least 1.5MB of XMS. Check your config.sys file and adjust
accordingly, i.e.:
Device = c:\dos\himem.sys
DOS = high,umb
Files = 30
Stacks = 9,256

2. Low memory?
Shakii The Wolf requires at least 575K of free memory to run. Delete TRS
programs if necessary to free up more RAM, or if you have MS-DOS 6.0 or
higher; run MEMMAKER to optimize your system.

3. No sound?
Unless you have a compatible sound card such as Sound Blaster you will
not be able to have sound with this game. If you do have a compatible
sound card and are still not getting any sound, run c:\SHAKII\setup.exe
and set the IRQ or DMA address of your sound card.








4

3 - BASIC OPTIONS

Title Menu

Start allows user to start the game
Options allows user to access option mode for various
game options selection
Exit To DOS allows user to return to DOS
Music menu allows user to test music and change soundtrack
Effect allows user to test sound effects
Continue allows user to control number of times you can
continue a game
Control allows user to select keyboard or joystick play
Exit allows user to escape to Main Menu

Game Menu

Enemy energy bar indicates amount of enemy’s energy that is left
Energy bar indicates player’s amount of energy
Time section indicates amount of time left to complete the stage
Score section shows player’s score











5
Function Keys

F1 allows user to pause game
F2 allows user to toggle music on or off
F3 allows user to toggle sound effects on or off
F10 allows user to stop game and return to Title Menu
Tab allows user to switch screen mode (dependent upon VGA card)

4 - STORY-LINE

Long ago, there was a beautiful kingdom blessed with natural riches where all
creatures lived in peace with one another. This kingdom was called Shake, and
it was ruled by a noble leader called Shakii The Wolf. One day, a powerful villain
appeared in the form of Midnight Sword, a vicious Lion Warrior who was determined
to bring chaos and destruction to all of Shake. Shakii The Wolf retreated
to the Land of Giants with a few of his close followers in order to protect the
Jaka area of Shake. Midnight Sword grew stronger and stronger as he con-quered
more and more of Shake. A final showdown between Midnight Sword
and Shakii The Wolf was inevitable. In the interim, unknown to Shakii The Wolf,
Midnight Sword had cloned a servile copy of Shakii which wreaked havoc
across the land. Shakii The Wolf’s followers grew confused as reports of a different
Shakii began to circulate across Shake. Had Shakii The Wolf really used
the Myth Sword to kill, breaking a long-standing vow not to? Can Shakii The
Wolf harness enough power to defeat Midnight Sword and once again bring
peace to the Land of Shake?





6
Big Cyclops
Subordinate to Omadon. Impatient and
ambitious, he possesses a secret plan
to kill Omadon, but lacks the brain
power to carry it out.

Demon
A close associate of Midnight Sword’s,
he carries a sharp trident and always
moves at night.

Wood Monster
A bewitched tree monster ruling the
woods surrounding Shake. He has moving
branches called Spring Soldiers.

Stone Soldier
Another bewitched, faithful soldier of
Midnight Sword’s that is able to beam
magic light.

Dino
A stone rhino created by Stone Soldier.
Enjoys wandering in the woods and
banging its head randomly.


5 - MAIN CHARACTERS AND ENVIRONMENTS

Shakii The Wolf
The bravest warrior in the land of Shake.

Yukii
A devoted follower of Shakii’s. After Shakii’s
disappearance, Yukii rules for a while after
driving out Omadon.

Midnight Sword
Shakii’s arch enemy, a vicious Lion Warrior
who was once sealed under Il-To Mountain.

Omadon
Former King of The Land of Giants. Omadon
tried to rule Shake after Shakii’s disappearance,
only to surrender to Midnight Sword.

Yaro
A robot created by Midnight Sword,
possessing enormous fists of power.
He is easy to control once you know
his ordering circuit.


7
Spring Soldier
A bewitched branch having the skill of disappearing at will.
Huge leaves are its major weapon.

Morning-Star Snail
A bewitched snail with thorns on its back used as weapons.
Never loses its energy!

Mole
Originally an ally of Shakii. Now follows Midnight Sword.
Carries a long spear.

Bee
Follows Wood Monster, and likes to travel in groups. Bee’s
weapon is a poison stinger.

Fox
Once followed Shakii. Now subservient to Midnight Sword.
Moves swiftly and uses an electric whip.

Hurdrump
Shake’s soldiers. Appear faithful to Midnight Sword but are just
waiting for a chance to defeat him. Can attack from far off.





9
ENVIRONMENTS

First Stage - Empty Space

The beautiful woods where the sun shines
brightly and leaves dance in the wind. Feel
like taking a rest here? Don’t rest too long.
You have no time to relax.

Second Stage - Jaka Area
(Land Of The Giants)

Be on the alert because trouble
looms. Electric shocks and sharp
thorns threaten you everywhere. The
water below follows you. Make haste!

Third Stage - Omain Land
(On The Cloud In The Sky)

Climbing up the rock mountain, you will find
yourself in the sky. Lightning, tornadoes and
ominous clouds threaten you, as do bees. Are
you ready for Omadon who rules the sky?

Fourth Stage - Lava Cave

Watch out! Everything looks
suspicious. Look before you leap!
Below flows lava and stalact ites
threaten to fall continuously.


10
Fifth Stage - City Street

A beautiful ci ty street holding both the
past and future. Your mission is to
defeat the enemies hiding in the city.

Sixth Stage - Shake Castle

In Shake Castle, wolves and foxes
used to live, serving Shakii. Now the
walls have fallen down and the stones
move up and down. Make sure of
where you’re jumping. Avoid those
horrible knights who seem to be
everywhere. Falling could lead to
death.

Seventh Stage - Mind Province

A deadly showdown with Midnight
Sword awaits. You’re close to the end of
the journey!


11
6 - ATTACK, BASIC FUNCTION KEYS AND SPECIAL TOOLS

Shakii has different methods of attacking, both before and after transformation.
Listed below are the various attack options Shakii has at his disposal.

Basic Attack

Basic attack includes in-the-air attack and on-the-ground attack. Use the
CTRL key to implement these options.

Long Range Attack

Use rolling attack. Though not as powerful a method as other attack options,
rolling attack can be implemented from far off. Press left or right arrow key
and attack (CTRL) key at same time, to implement this attack method.

Special Attack (before transformation)

In order for Shakii The Wolf to launch a special attack before transformation,
press the CTRL and ALT keys at the same time. This allows Shakii to be invinci-ble
for a limited amount of time.
However, while Shakii is invincible, he can only attack, and the other function
keys are disabled while using this mode. And remember...using special attack
greatly reduces Shakii’s energy. Therefore if your energy is insufficient, spe-cial
attack cannot be used.

Special Attack (after transformation)

After Shakii’s transformation, special attack includes scratching and fire
wind. You can scratch by pressing the CTRL key more than 5 times continuously
in a short period of time. The attack range is longer than basic attack,
yet the power level is still quite good. This is an excellent method to drive away
approaching enemies by showering them with more than 10 blows at a time.
Shakii’s energy is not reduced.

Another special attack method to be used after transformation is fire wind.
Pressing both the CTRL and ALT key at once allows you to access this attack
option. This method has the longest effective range and is Shakii’s most powerful
weapon after transformation.


12
BASIC FUNCTION KEYS

Directions both direction keys enable user to run
Jump ALT key. The longer user presses, the higher the jump.
Attack CTRL key. Every attack is executed with this key in
combination with others.
Punch Down Arrow key + ALT key + CTRL key
Scratch press CTRL key more than 5 times
Long range attack Down Arrow Key + both direction keys
Special attack CTRL key + ALT key

SPECIAL TOOLS

Medicine bottle gives user energy
Golden apple gives user energy
Red apple gives user energy
Small fish increases energy by one fifth
Mid-sized fish increases user energy by one fourth
Chicken replenishes user energy level
Clock increases time
Green crystal bead makes Shakii invincible for a limited amount of time
Green bead gives user points
Jewel gives user points
Gold coin gives user points
Shakii’s face gives user an extra player



13
