What I am about to tell you is of an extremely 
delicate and confidential nature.  This is 
regarding our standings against our enemy ... 
Quake. 

For months, our soldiers have been laid to waste 
by the devastating forces of Quake, but this is 
nothing new to you. What you don't know is that 
many of those who have been presumed dead are 
still alive in the Quake home world and held as 
prisoners of war awaiting execution.

A few days ago, one of our men escaped and had a 
grim report for me. Our enemy has set up combat 
arenas and has put our soldiers together, 
instigating a fight to the death. This is their 
sick form of execution. They are entertained that 
we die by our own hands. The sad reality is, that 
it's happening now as we speak, brother is 
killing brother and friend is killing friend. 
Difficult to believe as it is, it's true. The 
rules are if they don't fight each other, then 
all are executed by Quake. I was told that this 
other form of execution is extremely painful. 
After each DeathMatch is finished, there is only 
one man left standing. That man lives for at 
least one more day, but even he must fight again.

Those bastards have used fear and distrust to 
darken the hearts of many of our soldiers. If 
word ever got out, it would destroy the morale of 
all our troops. I'm counting on your discretion 
on this matter ...

You have been chosen for this mission not only 
because of your combat skills, but because of 
your leadership. I'm trusting you to go into the 
Quake home world and help our men return back to 
Earth. Be careful, many of them have turned to 
the dark side and are most likely trigger happy. 

On this mission, you may meet some soldiers who 
might be persuaded to return to our side ... I 
want you to use words to persuade them to work as 
a team in an escape effort.  Do not fire under 
any circumstances unless you have no choice and 
even then use minimal force.  You must try to 
bring back as many soldiers as you can ... alive. 
They will be needed to fight at your side in 
future battles.  Beware of treachery, some men 
might pretend to be on your side until you trust 
them enough to turn your back. They view trust as 
an act of weakness and back-stabbing as an act of 
strength. 

You'll have to use your instinct to know who's on 
your side and who is not. To survive this mission 
you must learn how to think like both an officer 
and a scoundrel. The code name for this mission 
is Dark Hour. Good luck.
