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R  E  B  E  L    M  O  O  N
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Copyright (c) 1995, 1996 Fenris Wolf Ltd.


SYSTEM REQUIREMENTS:

A Pentium 60 MHz or faster PCI-bus computer with 8 MB RAM, Creative 
Labs 3D Blaster, double-speed CD Rom drive, Soundblaster card or 
compatible.

TO RUN REBEL MOON:

Type REBMOON.  This will run the REBMOON.EXE file and start the
game.  This executable runs with the Rendition Speedy 3D graphics
library.  To run with the Creative Labs CGL library, type REB3D and
press return.  This batch file will run the REBMOON executable with
the -3DBLASTER argument, which causes the program to run with CGL.

You can also run Rebel Moon under CGL by typing REBMOON -3DBLASTER.

REBEL MOON: THE STORY

Since the middle of the twentieth century, scientists have advocated 
the establishment of research stations in space and on the moon.  But 
the expense of such stations, combined with a stagnant world economy 
and monstrous budget deficits in the developed countries, effectively 
ruled out the possibility of even a single manned lunar station. 

But in 2057, a Swedish scientist at the University of Oslo discovered a 
revolutionary technique for augmenting the growth rate of hydroponic 
grains, reducing the time to harvest by a factor of ten in low-G 
enviroments.  With the average price of foodstuffs doubling yearly as 
population growth continued unchecked in the underdeveloped nations 
of the Third World, the establishment of lunar colonies suddenly 
appeared not only cost-effective, but vital.

Twelve years later, twenty-six domed colonies had been established on 
the moon by the nations of Earth.  Although technically the property 
of their respective governments, the United Nations has maintained 
full jurisdiction over the colonies since the 2062 Jakarta Conference.  
However, the lunar colonists resent being governed by a bureaucracy 
that allows them no voice in matters directly affecting their lives.  

Late in 2069, efforts to set up a democratically-elected Lunar Council 
were rejected by the United Nations Committee on Lunar 
Development.  In protest, a group of twelve colonies agreed to reduce 
their collective food shipments to Earth by twenty-five percent.  The 
Committee on Lunar Development immediately responded by 
imposing a series of trade restrictions that prevented not only the 
twelve protesting domes, but all twenty-six lunar colonies from 
obtaining the minerals and metals needed for their survival.  The 
embargo was endorsed by a unanimous vote in the United Nations 
Security Council.

Three days later, twenty of the twenty-six lunar colonies declared 
their independence from Earth, its governments, and the United 
Nations.  In response, the UN General Assembly voted to turn over 
responsibility for handling the lunar situation from the Committee on 
Lunar Development to the Committee on World Peace.  Peacemakers, 
the heavy-handed enforcement arm of the Committee on World Peace, 
are being mobilized at the UN launch port in the Andes Mountains, 
where they will board armored transports destined for the Moon.

Desperate Earth leaders will spare no expense to crush the rebellion.  
The Earth governments know that they cannot control their unruly 
masses if food shipments from the colonies are not resumed soon.  The 
United Nations soldiers are better equipped than the poorly armored 
Lunar Defense Forces, and there are far more of them as well.  But the 
LDF troops are fighting for their planet, hostile though it might be, 
and human history has witnessed more than one ragtag band of rebels 
defeating an overwhelming set of odds.  Or so you try to convince 
yourself, as you suit up for the first time in the white battlesuit of the 
LDF militia.


KEY CONTROLS:

Esc                             Return to Main Menu
Move Forward                    Up Arrow
Move Backward                   Down Arrow
Turn Right                      Right Arrow
Turn Left                       Left Arrow
Slide Key                       Alt key
Slide Right                     Pg Dn key (3 on keypad)
Slide Left                      End key (1 on keypad)
Fire Weapon                     Ctrl key
Open Door/Throw Switch          Space Bar
Select Menu Item                Enter
Run                             Shift key
View HUD Map                    Tab
Jump / Activate Jet Burst       Z
Toggle Jetpack On/Off           F
Aim Down                        D
Snap Aim back to center         S
Aim Up                          A

Note that you can customize the keyboard commands at any time 
within the game.  Select OPTIONS from the main menu, select 
CONTROLS, then select KEY COMMANDS.


MISSION BRIEFINGS AND OBJECTIVES

Although Rebel Moon is graphically very similar to other 3D action 
games, it is vital to keep in mind that it plays very differently.  The 
new element of mobile, goal-oriented enemy troops changes the focus 
of the game from one of mere violent exploration to a combination of 
exploration, strategy, and small-unit combat.

Attack:         

An Attack mission is a group assault on enemy-held territory.
Objectives will often be similar to those in Commando missions, but 
you will be fighting in coordination with other LDF troops.

Defense:        

These missions involve defending vulnerable targets against enemy 
attack.  Enemy troops are programmed with their own objectives, and 
it is your task to stop them.  Winning a Defense mission does not 
involve unlocking doors and finding exits, but rather defending targets 
for a specified period of time, or destroying a certain percentage of 
attacking enemy troops.

Commando:       

These are solitary recon missions, of the sort common to most 3D 
action games.  Objectives usually involve entering enemy territory to 
find information or destroy a target, then exiting the enemy dome.

Before each mission, you will be presented with a Mission Briefing 
screen that will inform you of your mission objectives.  To begin play, 
press the Space Bar.

Rebel Moon missions are linear, and you must successfully play 
through a mission before you are given the next one.  If you are killed 
in the course of a mission, you are allowed to begin again at the 
beginning of the mission.  After the mission, you will be provided with 
a Mission Summary screen, which will inform you of the mission's 
result and tally the casualities.  To exit the Mission Summary screen 
and move on to the next Mission Briefing, press the Space Bar.


ENEMY FORCES:

There are at least twelve different kinds of enemy combat units, and 
two variants of the allied Lunar Defense Forces.  However, you may 
find that some enemy units can be captured and reprogrammed to fight 
for the Free State.

UN Peacemakers:    

These UN soldiers are the first to fight in any UN-sponsored military 
mission.  They are well-trained, but because the UN so seldom faces 
serious opposition, they are lightly armed and armored.  Clearly, the 
Committee on World Peace expects the lunar colonists to put up little 
resistance to its forces.   

UN Shocktroopers:  

These massively-armored UN soldiers are armed with powerful assault 
lasers.  They are used as heavy support for the Peacemakers, usually 
being sent into combat only when the situation appears to have gotten 
out of control.  

UN Skytroopers:    

Apparently the Committee on World Peace has been preparing for the 
possibility of combat on the Moon for sometime, because these UN 
soldiers are trained to fight in low-G and zero-G enviroments.  They 
are equipped with jetpacks that enable them to fly quickly around the 
combat zone, and are armed with rapid-fire pulse weapons.  However, 
the demi-nuclear reactor that powers their jetpacks can be vulnerable 
to energy weapons.  

Dirtsiders:     

While most of the lunar colonies enthusiastically joined the cause of 
the Free State, six of the newer domes did not.  It was rumored that 
both Lacus Mortis and Sinus Roris were not actually colonies, but 
military installations, and it is certain that the colonies remaining 
loyal to their Earth masters have been receiving shipments of arms and 
materials on a weekly basis.  There is little love lost between the Free 
State and the Dirtsiders, as the lunar rebels derogatorily label them.     

Laser Probes:   

These fast-moving, flying machines are light enough to fly in even 
full-G enviroments, and are equipped with a front-mounted laser.  
Although they can be destroyed easily, they are cheap to manufacture 
and are often used to augment the power of Peacemaker squads.   

Other Enemy Units: 

Although the Committee on World Peace has attempted to prevent 
individual governments from creating and training their own low-G 
troop units, Lunar Intelligence has recently heard rumors that several 
countries, including the United States of North America and the New 
German Unity, have created a special, multi-lateral military 
organization known as the All-Terran Special Forces.  No 
characteristics of this force have yet been discovered.

THE GAME SCREEN

The view in Rebel Moon is simply looking out of your helmet at what's 
in front of you.  While you can look up and down, even twenty-first 
century battlesuit helmets are still locked forward into place.

The status bar at the bottom of the screen keeps you updated with 
information that you may find useful.  The clock tells you how much 
time has expired since you began the mission, which is important in 
Rebel Moon, since many missions have time-critical components to 
them.

Your Oxygen and Shield gauges tell you how much oxygen you have 
left in your current tank, and how much shield power remains in your 
battlesuit.  This is vital information, because if either of these gauges 
drop to zero, you will die.  Pick up shield power-ups and oxygen tanks 
to replenish your supply.  There are also four boxes on the status bar 
indicating how much of the four different types of ammo you are 
currently carrying.   

WEAPONS AND SPECIAL ITEMS

Rebel Moon has six different weapons and a number of special items 
that can be picked up and utilized within the game.

Laser Pistol:   

Press the 1 key to ready this weapon.  The Laser Pistol is the standard 
weapon of both the LDF and the United Nations' Peacemakers.  It is 
powered by standard energy cells, fires approximately two bursts per 
second, and does a reasonable amount of damage against a lightly-
armored foe.  

Assault Laser:  

Press the 2 key to ready this weapon.  The Assault Laser is a more 
powerful, pulse-firing laser that is the standard weapon of the UN 
Shocktroopers.  It is powered by standard energy cells.

Particle Accelerator: 
      
Press the 3 key to ready this weapon.  The Atomic Disrupter is a fast-
firing weapon that accelerates a beam of particles that breaks down the 
fundamental atomic structure of an object.  However, the energy 
shields that protect most modern combat units have proved to be quite 
resistant to disruption.  It is powered by nuclear plasma cells.

Railgun:        

Press the 4 key to ready this weapon.  This heavy piece of industrial 
machinery has been converted into a devastating automatic weapon by 
Free State scientists.  For ammunition, it uses the standard 15 cm 
industrial rivets used to bolt down the mechanized cart rails in the 
lunar mines.

Grenade Launcher:

Press the 5 key to ready this weapon.  The Grenade Launcher fires  
standard CWP-issue concussion grenades that are capable of 
penetrating almost any body armor.

Plasma Cannon:

Press the 6 key to ready this weapon.  The Plasma Cannon is a 
powerful weapon that fires a stream of nuclear-heated plasma 
regulated by a supercharged ion field.  It is powered by nuclear plasma 
cells.

Oxygen Tanks:  
 
Oxygen is a vital component in Rebel Moon.  When the oxygen 
generator powering a level is destroyed, your personal oxygen supply 
will begin to dwindle and must be replenished by picking up oxygen 
tanks.  When your oxygen level drops to zero, you will die.

Power Cells :   

The Moon is a very hostile climate, and once your battlesuit has been 
penetrated, you will die instantly.  The energy field powered by your 
battlesuit is your only protection, and when your shield level drops to 
zero, you will die.  You can replenish your suit's shields by picking up 
purple power cells.

Energy Cells:   

These items are used to power laser weapons.

Nuclear Plasma Cells:   

These items are used to power the Atomic Disrupter and Plasma 
Cannon.

Concussion Shells:      

These items are fired by the Grenade Launcher and the Mini-
Launcher.

Rivet Pack:     

These contain the rivets which are fired by the Railgun.

Jetpack:      
  
With this item strapped to your back, you can fly.  Press the F key to 
trigger short bursts of propulsion.  However, you will lose your jetpack 
following the successful completion of a level.



REBEL MOON CREDITS:

Designed & Programmed           Andrew Lunstad
Designed & Produced             Theodore Beale
Executive Producers             Michael Howse and Steve Mosher
Art                             Brett Hawkins
				Rocco Basile
Level Design                    Emil Busse
Sound Design                    Michael Larson
Cover Painting                  Brett Hawkins
Music                           Cranium
				haloblack
Art Intern                      Mark Yonko
Legal Department                Frederick "Suave" Dawe
Sound Driver                    Human Machine Interfaces
Sound Sources                   The Hollywood Edge
				Sound Ideas
				Uberschall
				XX Large

Special thanks to:      

Chris Taylor of Electronic Arts.  Shail Jain, Benton Jackson, 
Bob Beale, and Horace Beale of ARTIST Graphics.  Marit Lunstad, 
the Keeper of the Keeper of the Hammer.  Timothy "Cuddles" Stahl. 
Steve Crane of HMI.  Steve Blankenship, Betsy Bennet, Eric 
Larson, and Mike Kuhns of Creative Labs.  E-mu Systems. Arnim 
Sauerbier, and Mithra the Viszla.

And to our Creator, without whom we'd still be angry puddles of 
primordial fluid.


To contact FENRIS WOLF:

E-mail:         fenris@fenriswolf.com
Website:        http://www.fenriswolf.com       
Snail mail:     5084 Long Lake Road
		Mounds View, MN 55112
