			
				HIND

		      (c) Digital Integration Ltd 1996
			
		
  
Installation
------------

Disc space required:
	
   Minimum:       25MB
   Medium:        50MB
   Maximum:       65MB

The Hind CD-ROM must be in the CD-ROM drive to run Hind after 
installation.
		
	 
System configuration
--------------------

When in the preference screen, choose the sound card and music first,
then calibrate the joystick.


For users of  the FLCS and TQS combination the following download files
are provided. The functionality of these devices is documented in the files 
below, and the FLCS configuration differs from the FLCS+WCS2 configuration
printed in the manual.

HIND_T.B50
HIND_T.M50

and for Apache use:

APACHE_T.B50
APACHE_T.M50


Training Missions
---------------------
The following Training mission cannot be completed at outstanding.

Navigation and Reconnaissance Exercise
Weapons Training - FAB250 250Kg Bombs
Weapons Training - 500Kg Bombs
Weapons Training - 250Kg Fragmentation Bombs
Weapons Training - 500Kg Fuel-Air Bombs
Weapons Training - KMGU-2 Mine Dispenser
Operational Training - Laser Designation
Operational Training - Troop Deployment
Operational Training - Troop Evacuation
Operational Training - Evacuation of Casualties
Operational Training - Formation Flying


Network Games
---------------

1: With Network play, in Deathmatch and Capture the flag modes, for best
results, start the server first. Players should wait in the 'network lobby' 
until all players are present. Weapons are reloaded and damage mended by 
landing.

2: Capture the Flag operates thus:- Each team must land within 200 feet of 
the oppositions flag, ie 'Capture' it. The flag is indestructable so don't
waste ammunition on it. If a player is destroyed he is started at a mid point 
between the flags. Weapons are reloaded and damage mended by landing.
The game ends when the Flag is Captured.

Tips
-----

1: In Kazakstan and Korea warzones, stay as low as possible at all times.
The higher you fly, the more attention (and fire) you attract.
In Afghanistan, where the enemy have no really long-range weapons,you can
safely fly higher and enjoy a better view.

2: You will probably be safer trailing your wingmen rather than leading
from the front.

3: Having trouble with heavily-armoured aircraft like the Hind, Apache,
Su-25, A-10? If the R60 air-to-air missile isn't killing them, try your
9M114 Sturm (aka AT-6 Spiral) anti-tank missiles. They're designed to
penetrate tank armour, and they're guided by your gunner so they shouldn't
be decoyed by flares. Just don't try to use them against fast jet aircraft
unless the target is flying directly towards or away from you.

4: If you land to deploy troops, but the troops won't get out when you open
the doors, the reason is that you're too far away from the planned landing
zone. To avoid this problem you should make a point of zooming in on the
Mission Planner map to see exactly where you are supposed to land. These
points should normally be located on or near some identifiable feature like
a road junction.

5: Don't attempt to use the Realistic flight model (selected on Preferences
screen) without an analogue joystick and rudder  pedals at least.
An analogue throttle-type control for the collective is also highly
recommended.

6: If you're having trouble with landing and feel that you need a better
view, try shifting your viewpoint to the front (gunner's) cockpit. This
gives a better view forward and down over the nose.

7: If you're shot down repeatedly by heavy ground defences, it may be time
to review your tactics. If you make a habit of slowing down to attack,
perhaps you should think again. Opinions differ on this point, but the
writer has obtained good results from 'slashing attacks' made at high speed.
You may find it harder to lock onto targets, and you will have less time to
shoot on each pass, but AAA fire will also be far less accurate, especially
if you make an effort to avoid flying in predictable stright lines.

8: Real-world pilots used to Western helicopters should note that the Hind's
rotor turns the opposite way compared with what you would expect. If you
don't want to reverse your habitual patterns of yaw-pedal use, the rotor
direction can be reversed by means of a switch on the preferences screen

9: If you spot targets that your silicon gunner has missed, turn the aircraft
as necessary to line up the HUD centre datum (the fixed cross in the middle)
with the target you want, and press T. This should lock onto the target which
is closest to the centre of the HUD.


To update Apache to allow Hind vs Apache
-------------------------------------------------

To play Hind vs Apache you need to have installed Apache.
To enable this feature you must upgrade Apache. There are several
files you need to copy:

N.B. Instructions assume you have installed Apache to C:\di\apache,
and your CDROM is d:

d:\apache\apache.exe       copy to c:\di\apache
d:\apache\missdata\*.*     copy to c:\di\apache\missdata
d:\apache\3ddata\*.*       copy to c:\di\apache\3ddata

For Apache Win95:

d:\apache\apache95.exe     copy to c:\di\apache

Having done this, Apache is now ready to link with Hind.


What we need to know if you contact technical support
-----------------------------------------------------

1) Version Number

Hind has a version number displayed after you run the program. This is 
given as a time and date. If you contact technical support please quote 
this time and date.

2) Memory

Since Hind is dependant on lots of memory, can you please tell us how 
much RAM and hard disk space you have before you tell us the problem.

3) Machine Type

The name and type of your machine is very useful. 

4) Machine Configuration

We may also ask for other information including:

	DOS version
	Installed Software
	Contents of your CONFIG.SYS
	Contents of your AUTOEXEC.BAT

