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Title                   : Markroom for Heretic   

Filename                : MR4HRTIC.WAD version 1.2

Author                  : Penalty Shot (aka Mark Seybold)

Email Address           : penalty@primenet.com

                        : 73654,1034@compuserve.com

Misc. Author Info       : 3D Game-aholic, hockey nut


Description             : This is a Heretic deathmatch wad based on

                        : the great Markroom wad for DOOM!  

                        : For deathmatchers only.


MOST OF THE CREDITS

GO TO ------------->    : Mark Griswold, for the truly cool Markroom

                        : wad for DOOM, on which this Heretic wad

                        : is based. (I've been too busy [lazy] to 

                        : make that killer "from-scratch" level 

                        : I've been dreaming up.)  :-D


And of course, to ----> : id and Raven Software for awesome games

                        


================================================================


* Version Info*


3/25/95 -- This is version 1.2.  Versions 1.0 saw the light of day briefly on

ftp.cdrom.com, then was quickly killed. :)  Version 1.1 went to

CompuServe last week, but after getting some comments, I decided to do

just ONE MORE CHANGE!!


Basically, I just made one of the pillars larger, and changed the mace ammo

from hefty to wimpy, so the guy with the mace doesn't have an unfair advantage

for too long.


* Play Information *


Episode and Level #                    : E1M1

Single Player                          : Just to check it out, I guess

Cooperative 2-4 Player                 : Nope

Deathmatch 2-4 Player                  : YOU BET YOUR MACE BALLS!

recomended # of players (deathmatch)   : Any number, but 4 is most fun

Difficulty Settings                    : Not implemented

New Sounds                             : No

New Graphics                           : No

New Music                              : No

Demos Replaced                         : None


Monster types : None.  Most deathmatchers play with -nomonsters anyway.




* Construction *


Base                    : Modified from MARKROOM.WAD by Mark Griswold

Editor(s) used          : HeeP 6.13, Gatekeeper D2H Importer

Known Bugs              : None that I found.  There was a visplane overflow

                        : problem near the blue deathmatch start, because I

                        : had too many two-sided linedefs, but as far

                        : as I can tell, it's licked now.  Let me know if you

                        : encounter something.


Story : There are some enemy scumbags in the room with you.  Kill 'em. ;->


Miscellaneous Info:  This all started when I was dinking around with the D2H

Doom-to-Heretic converter.  The weapons and other things didn't get changed

to their equivalents very well, and even if they would have, I felt it would 

need more than that to make it into a worthy Heretic deathmatch level.


So I started tweaking the level with HeeP (the BEST Heretic level editor, in

my opinion).  A few things about it, if you're interested:


1.  All of the weapons are here.  A couple are hard to get to.  The mace is

available, and pretty hard to find, but not impossible.  Some people think

the mace should not be in Heretic deathmatch levels.  I disagree -- it's cool

to watch your opponent get blown way across the room by a huge metal ball.  

I made it a bit of a secret to find (...what's that noise in here?...), and a 

little hazardous to pick up.  The hellstaff is pretty easy to get to but 

there's no extra ammo for it so it runs out pretty quick. I always hated DOOM wads 

that had too many plasma gun cells lying around.


2.  Some of the architecture of the platforms (steps) were changed.  Some

things simplified, other structures added.  Some sectors have environmental

effects unique to Heretic.


3.  To get to the morph ovum, think -- how does a bird get to its nest? ;-)


4.  Sometimes being a chicken is   real advantage. (Hint, hint.) 


5.  There is only one tome of power, and it isn't super-easy to get to.  

I don't particularly like deathmatches where everybody's powered up 

all the time.


6.  I put a pod (spore) generator in the room, 'cause I like spores, though 

it can be argued that spore deaths aren't legitimate frags (like the barrel

controversy in DOOM).  I think it's fun to push spores around and position 

them. If you have a Heretic level editor, you can take the generator out, 

of course.


7.  I moved the "end level" switch from the original Markroom.  It is now

in a cubby hole in one of the walls.


8.  Enough reading!  Play the thing and tell me what you think!  Praise, 

suggestions and constructive criticisms welcome. ;)



* Copyright / Permissions *


Authors MAY use this level as a base to build additional

levels.  Mark Griswold, in the original Markroom info, said he doesn't 

"care about this copyright stuff," which allowed me to make this 

modification.  This is not a wholly original work; it is a modification of

an uncopyrighted work, so tweak it all you want.  If you distribute this

level in its original form, though, please include this text 

file *unmodified*.


(Note to Mr. Griswold -- I tried reaching you at your listed address,

synapse.npa.uiuc.edu, but it came back "return to sender".  Anyway, I hope you

like what I've done.  Give me a holler and tell me what you think of this.)


* Where to get this WAD *


Looks to me like you already got it, chum. :)
