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Title                   : Markroom for Heretic   

Filename                : HMARKRM.WAD version 1.3

                        : (Previously MR4HTC.WAD and MR4HTC12.WAD)

Author                  : Penalty Shot (aka Mark Seybold)

Email Address           : penalty@primenet.com

                        : 73654,1034@compuserve.com

Misc. Author Info       : 3D Game-aholic, hockey nut


Description             : This is a Heretic deathmatch wad based on

                        : the great Markroom wad for DOOM!  

                        : For deathmatchers only.


MOST OF THE CREDITS

GO TO ------------->    : Mark Griswold, for the truly cool Markroom

                        : wad for DOOM, on which this Heretic wad

                        : is based. (I've been too busy [lazy] to 

                        : make that killer "from-scratch" level 

                        : I've been dreaming up.)  :-D


And of course, to ----> : id and Raven Software for awesome games

                                                


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* Version Info*


4/6/95 -- Version 1.3 released.  OK, unless someone finds a big fat hairy bug,

this will be the last version.  Things changed/added:


        1.  One of my friends discovered that, by flying into the area with

        the false wall (I won't give the secret away), he could open a door

        there and get into the secret area with all the good powerups.  He

        did this continuously and was unbeatable.  No one had figured that out,

        including me, until that match.  So I made the door one-way only, so you

        can't get in from the other side.


        2.  Wings moved.  I didn't think it was a big problem, since I always 

        get shot down when I'm flying <g>, but since the wings were out 

        in the open on a platform, my friend found that he could fly around,

        collect all the stuff, then fly over and snatch the wings up again 

        after they respawn, over and over.  He managed to fly around througout

        the whole match!  Another flaw that went undiscovered until now.  

        So now the winged creature is happily flapping in its own 

        little birdcage :-), with a nice view of the surrounding walls and 

        body of water (plus some shameless recognition of the author <g>).  See 

        if you can figure out how to get into the bird cage.


        3.  Aligned some misaligned textures, changed some other textures,

        added some decorations.


        4.  Renamed the wad Hmarkrm.wad instead of Mr4htc13.wad (too awkward).

        

3/25/95 -- Version 1.2 released.  Basically, I made one of the pillars 

larger, and changed the mace ammo from hefty to wimpy, so the guy with the 

mace doesn't have an unfair advantage for too long.


3/22/95 -- Version 1.1 released.  Thanks for the feedback and suggestions!


3/20/95 -- Version 1.0 uploaded to Internet.  Quickly replaced by 1.1.



* Play Information *


Episode and Level #                    : E1M1

Single Player                          : Just to check it out, I guess

Cooperative 2-4 Player                 : Nope

Deathmatch 2-4 Player                  : YOU BET YOUR MACE BALLS!

recomended # of players (deathmatch)   : Any number, but 4 is most fun

Difficulty Settings                    : Not implemented

New Sounds                             : No

New Graphics                           : No

New Music                              : No

Demos Replaced                         : None


Monster types : None.  Most deathmatchers play with -nomonsters anyway.



* Construction *


Base                    : Modified from MARKROOM.WAD by Mark Griswold

Editor(s) used          : HeeP 6.13, Gatekeeper D2H Importer

Known Bugs              : The occasional "sliver" on the screen,

                        : the result of having a lot of tight sectors.

                        : This is something inher nt in the Heretic engine.


Story : There are some enemy scumbags in the room with you.  Kill 'em. ;->


Miscellaneous Info:  This all started when I was dinking around with the D2H

Doom-to-Heretic converter.  The weapons and other things didn't get changed

to their equivalents very well, and even if they would have, I felt it would 

need more than that to make it into a worthy Heretic deathmatch level.


So I started tweaking the level with HeeP (the BEST Heretic level editor, in

my opinion).  A few things about it, if you're interested:


1.  All of the weapons are here.  A couple are hard to get to.  The mace is

available, and pretty hard to find, but not impossible.  Some people think

the mace should not be in Heretic deathmatch levels.  I disagree -- it's cool

to watch your opponent get blown way across the room by a huge metal ball.  

I made it a bit of a secret to find (...what's that noise in here?...), and a 

little hazardous to pick up.  The hellstaff is pretty easy to get to but 

there's no extra ammo for it so it runs out pretty quick. I always hated DOOM wads 

that had too many plasma gun cells lying around.


2.  Some of the architecture of the platforms (steps) were changed.  Some

things simplified, other structures added.  Some sectors have environmental

effects unique to Heretic.


3.  To get to the morph ovum, think -- how does a bird get to its nest? ;-)


4.  Sometimes being a chicken is a real advantage. (Hint, hint.) 


5.  There is only one tome of power, and it isn't super-easy to get to.  

I don't particularly like deathmatches where everybody's powered up 

all the time.


6.  I put a pod (spore) generator in the room, 'cause I like spores, though 

it can be argued that spore deaths aren't legitimate frags (like the barrel

controversy in DOOM).  I think it's fun to push spores around and position 

them. If you have a Heretic level editor, you can take the generator out, 

of course.


7.  I moved the "end level" switch from the original Markroom.  It is now

in a cubby hole in one of the walls.


8.  Enough reading!  Play the thing and tell me what you think!  Praise, 

suggestions and constructive criticisms welcome. ;)



* Copyright / Permissions *


Authors MAY use this level as a base to build additional

levels.  Mark Griswold, in the original Markroom info, said he doesn't 

"care about this copyright stuff," which allowed me to make this 

modification.  This is not a wholly original work; it is a modification of

an uncopyrighted work, so tweak it all you want.  If you distribute this

level in its original form, though, please include this text 

file *unmodified*.


(Note to Mr. Griswold -- I tried reaching you at your listed address,

synapse.npa.uiuc.edu, but it came back "return to sender".  Anyway, I hope you

like what I've done.  Give me a holler and tell me what you think of this.)


* Where to get this WAD *


Looks to me like you already got it, chum. :)  But if you feel the need to

add again to my download count, it's at:


ftp.cdrom.com

CompuServe Action Games Forum (GO ACTIONGAMES)

CompuServe PC World Entertainment Forum (GO GAMING)


