                    Machiavelli Readme.txt Version 1.0


          ******--  CORRECTIONS/ADDITIONS TO THE MANUAL  --******


THE SETUP SCREEN
When you are setting up a multi-player game (where more than one player is 
"human"), the game now gives you the option to enable multi-player security. 
If you click the YES button, each player is asked to enter a password (and 
to repeat it for verification) when he or she chooses a family name. 
Whenever you load saved games, each player must re-enter, and re-verify, his 
password.  In addition, the program checks whether the saved files have been 
corrupted or "hacked."


MOVEMENT SCREEN
Please Note:  Double clicking on a group will not bring up the modify group
screen, Please use the group button to do this.


RANDOM MAP
You now have the ability to customize your randomly generated world when you 
choose the Random Map option.  Click NO when the game asks if you want to 
use the default parameters. The Custom Terrain screen allows you to drag 
separate yin-yang buttons along slider bars for most terrain types, altering 
the percentages of ocean squares and land features (mountains, hills, 
forests, etc.). You can also affect the proportion of large river squares to 
small river squares.

Setting the SCATTER value high results in widely varied terrain, with 
numerous small lakes scattered throughout a large continent (if you went for 
mostly land) or numerous islands dotting the seas (if you went for large 
oceans). Setting the scatter value low results in large, unbroken landmasses 
or vast ocean reaches. The default value is 20.

The SEED number is a random number the computer uses to actually create the 
map. You can enter any number you like, or accept the one that is listed. If 
you use the same seed number and all the same parameters, the map the 
computer creates will be identical (you can also save map files as listed in 
the manual). When you are satisfied with your choices, click the MAKE MAP 
bar to start the game.


CITY SCREENS
When you use the BRIBE button to gain access to a city, you must exit the 
screen and re-enter in order to purchase mercenaries.


MARKET SCREENS
The TRASH box allows you to discard cargoes for which there is no demand. 
Drag items onto the TRASH box to empty your cargo holds. You earn nothing 
(and pay nothing) for commodities you throw in the trash.


ST. MARC'S BASILICA
The VOTE button allows you to recast your vote for pope later in the turn 
in which the vote is called, after you have manipulated (assassinations, 
purchases) the cardinals of your choosing. This vote "corrects" the vote you 
cast at the beginning of the turn. When the VOTE button is inactive, it is 
dark.


DOGE'S PALACE
The VOTE button allows you to recast your vote for the doge later in the 
turn in which the vote is called, after you have manipulated (assassinations 
bribes) the senators of your choosing. This vote "corrects" the vote you 
cast at the beginning of the turn. When the VOTE button is inactive, it is 
dark.


LIBRARY
When you are drafting a message to another player, you can include map 
information. Click and drag on the Detail map to draw a box around the area 
you want to send. Then click on the crest of the player to whom you are 
sending the information (you can send a text message and a bribe as well). 
Finally, click the SEND MAP INFO button.


DEN OF INIQUITIES
You don't need to choose between warehouses and villas when you approach the 
arsonist: both options are available on the same screen. To burn a warehouse 
click to highlight a city that contains warehouses, then click on the crest 
of the faction you wish to victimize. To burn a villa, click on the name of 
the faction you wish to set back. The arsonist names his fee, and you can 
accept or cancel the transaction.  You now have the option of implicating 
another player once the action has been undertaken. Click the YES button to 
attempt to pass the blame; the computer randomly  determines your success.  
Please note: If you fail, you will not be given a message for it.  If 
successful, however, the computer will lay blame to the player you picked.


BAZAAR
Drag an item from the Item Icons columns into your warehouse hold in order 
to institute a "buy" order (if you have no warehouse in this city, you'll be 
asked if you wish to purchase space). Each of your turns that the item is 
available, your warehouse manager attempts to purchase enough to fill your 
order. If you run out of money  or that city runs out of the item 
the order may remain unfilled. When a trade group makes port, any cargoes 
specified on the manifest are drawn from your warehouse holds first, then 
from available items (if any exist).


PIRATES
You can recieve a popularity bonus from attacking and defeating Pirates.  
The Bonus is randomly determined.  


COMMAND LINE PARAMETERS
The following command line parameters NO LONGER have any affect on the
game:   VGA
        NOXMS
        NOEMS


                    ******--  TECHNICAL ISSUES  --******


NOVELL DOS 7.0
The Dos extender that is used with Machiavelli is not compatible with the 
EMM386.EXE that comes with Novell DOS 7.0.  If you are using the Novell
EMM386.EXE you will have to remove it, in order to get Machiavelli to 
function properly.


QEMM 7.5
We have encountered a potential problem with QEMM's Quick Boot.  On certain
graphics cards (The ATI in particular) rebooting with Quick Boot may 
severely corrupt the graphics of Machiavelli.  If this occurs reboot your
machine with the RESET button or POWER DOWN.  


LOGITECH MOUSE DRIVER
If you are having problems with your mouse.  Please check the verison of 
the driver.  We have found problems with Logitech Driver version 6.00 and
Machiavelli.  We reccomend upgrading to version 6.12, or switching to a 
Microsoft mouse driver, Version 8.01a or better.


MODEM
Machiavelli's turned based two player system uses file xfers to exchange
information between two systems.  Error correction and compression are
supported, so you should have no need for a complicated init string, the
standard ATZ should work fine.
If you encounter problems while xfering, we suggest droppping to a lower
baud rate.  Since Machiavelli is not real time, lowering the baud rate 
one level will have little effect on game data xfer.


IN GENERAL
If you experience any problems with Machiavelli, Please contact our
Customer Service at (410) 771-1151.  
