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                       D-DAY UPDATE & MODEM PLAY DISK 
                                  VER. 1.1
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Jan. 30, 1995

This update will fix the following problems that have been encountered in
D-Day, Beginning of the End.

* Transports unable to off-load or load Divisions.
* Fortified troops always being Tired.
* Divide errors in the " Race for Berlin " & " Battle of the Bulge " 
  campaigns.
* Problems with the Victory Point tallies and Game End conditions.
* Sound Blaster settings.
* Duplicate US 4th Divisions.
* Altering the Start Date for any campaign.

This update will also allow you to play D-Day vs. a human opponent 
using Modem and Null-Modem links.
 
***** PLEASE NOTE ***********************************************************
 This patch will NOT fix existing Game Saves. If you have a Game Save
 that is experiencing any of these problems, you will have to start the game
 over.
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To INSTALL the update, please do the following:
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1) Place the D-Day Update Floppy Disk in your 3.5" Floppy drive.
2) Switch to that Floppy drive.  < For example, if your 3.5" drive is A, type
                                   A: <ENTER>
3) Type INSTALL <ENTER>
4) Enter the SOURSE DRIVE, the Floppy Drive that contains the Update disk.
5) Enter the DRIVE that has D-Day installed on it. 
                                 < For Example; if D-Day is installed to
                                 your C: Drive, select C < ENTER >.
6) Enter the directory that D-Day was installed to.
                                 < For Example; if D-Day is installed to 
                                 C:\DDAY, the enter DDAY < ENTER >.
7) Check to see that all the information is correct and hit < ENTER >.
8) The new files will be installed to your Hard Drive and you will be asked
   to accept the changes. Hit <ENTER >.
9) You can now look at the entire Read.Me file by selecting the Read.me 
   button, or you can exit the Install.

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The Update will change the following file in your directory;
DDAY.EXE
The Update will add the following file to your directory;
DDAYM.EXE
These files will take up an additional 1.0 MEG on your Hard Drive.

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Modem &  Null-Modem Play
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****   NOTE   ***************************************************************
To play D-Day via modem or Null-Modem, you must have at least 600K 
Conventional Memory free.If you do not have this available, the game will not 
connect properly. 
If you do not have enough Conventional Memory, consult your  
Technical Support & Tutorial manual, page 38-40.

For Null-Modem play, a SERIAL LAP LINK cable is needed.
For Modem play, a 100% HAYES compatible modem is needed.
If your modem requires a special Init string in order to operate,
then it is not 100% HAYES compatible, and it will NOT WORK with D-Day. 
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To play D-Day via Modem or Null-Modem, please follow these instructions:
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1) Exit any menu, or shell program. Exit Windows completely. This game will
not run in Windows or through the Windows DOS prompt.

2) Go to the directory in which D-Day is installed.

3) Before entering the game, determine which player will be the PRIMARY 
machine. The PRIMARY machine will make ALL decisions at the start of a 
modem or Null-Modem game. Players should agree on which BAUD rate to use
before starting D-Day.

4) Type DDAYM <ENTER>

5) The player that will be the PRIMARY machine should choose the PRIMARY
button. The other player should select the SECONDARY button. If both players
select the same button, the game will not establish a Modem or Null-Modem 
link.

6.1) The PRIMARY machine will now make the following choices;
  A) The type of game to be played. The choices are;
     
     Standard Game
     Load Game Save 
     Historical Scenario
  
  B) Select the side that the PRIMARY machine will play.
  C) Select the type of link to be used, either ; 
     
     DIRECT LINK for Null-Modem game.
     MODEM CONNECT for restarting a game while the link is still established.
     MODEM DIAL for the PRIMARY machine to input the number to call.
     MODEM AWAIT CONTACT for the SECONDARY machine to instruct their modem 
     to wait for a call.

  D) Select the Baud rate that the players have agreed on.
  E) Select the Comm port which you have your Modem set to, or Null-Modem
     cable attached to.
  F) When all this information has been input, hit the SETUP button.
  G) In a Modem game, a dialogue box will appear asking for the number to 
     dial. In a Null-Modem game this step is skipped.
  H) The PC will now establish the link. If the link is not established in
     40 seconds, you will need to repeat steps A through G again.

6.2) The SECONDARY player will need to follow these instructions;
  A) Exit any menu, or shell program. Exit Windows completely. This game will
     not run in Windows or through the Windows DOS prompt.
  B) Go to your D-Day directory.
  C) Type DDAYM <ENTER>
  D) Select SECONDARY.
  E) Set the Baud rate & Comm Port for your machine.
  F) Under LINK TYPE, select MODEM AWAIT CONTACT. If playing by Null-Modem
     you should select DIRECT LINK.
  G) Your PC will wait 2 minutes for the link to be established.

7) A LINK ESTABLISHED box will appear and show you the progress of the
   file transfer.

8) Once the game begins, the PRIMARY machine will set ALL OPTIONS used 
   in the Modem & Null-Modem game.

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Chat Mode
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To access the Chat Mode, used to send messages back and forth during the 
game, press the 0 ( ZERO ) key.

Cut Link
To break the link between machines, enter the Chat Mode and select the CUT
LINK button. The Modem / Null-Modem connection will be broken.

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Sound Blaster Settings
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PC's with Sound Blaster 16, & Sound Blaster AWE 32 boards should set up
D-Day for the Sound Blaster 1 setting.

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