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Title                   : CROSSING ACHERON 1.666
Author                  : John W. Anderson (aka Dr. Sleep)
E-mail Address          : drsleep@hooked.net;CIS:75211,1113

Additional Credits	: Raphal Quinet and Brendon J. Wyber for DEU 5.21;
			: Colin Reed for BSP v1.1w (can't DEU without it);
			: Peter Monks for TED/Doom Endoom Data Editor 1.2
			: War Machine for endless Deathmatch tests (am I 
			  getting any better?); 
			: Terry C. Ramey and Sebastian Kirke for BETA critiques
			  and other witty and useful suggestions;
			: Patrix for being such a swell guy
			: And, of course, those id guys

Description             : This is CROSSING ACHERON 1.666 for DOOM II. I have 
			  updated some textures, added new monsters, and
			  completely revamped and added whole new areas.
			  This is the level as I originally intended it, and
			  I hope that you enjoy it.

	 		  As in my first level -- DANTE'S GATE -- I have tried
			  in CROSSING ACHERON to achieve a gaming atmosphere
			  that is not only fast-paced (once the fur starts to
			  fly), but just plain creepy. Once again, I went for
			  the aesthetics (you know: The Look); but this time,
			  I also tried to keep the game from being too
			  easy. I think the level is just as enjoyable (if I do
			  say so myself) in DEATHMATCH as in Single-player and
			  Coperative modes.

			  CROSSING ACHERON (pronounced 'ak eron) is the third
			  level in a series that began with DANTE'S GATE. The   
			  second is VIRGIL'S LEAD. For any of the two or three 
			  of you out there who have read Dante Alighieri's 
			  THE DIVINE COMEDY -- or even only "Inferno" -- 
			  I'm sure you've been able to appreciate the many 
			  allusions to this work in DOOM. I have tried to 
			  take a tack of my own along the same lines. (I do
			  this not only because I think the idea is neat, but
			  so that people will think that I'm very clever.)
			  I'm not so nave as to expect everyone to rush out
			  and get a copy of "Inferno" (I mean, it IS pretty
			  tedious stuff, at times), but it's well worth the
			  read -- and a little patience is a virtue that is
			  often well-rewarded.

			  (By the way: Acheron is a river in Hell (basically).
			  But don't look for any rivers in here: I tried it
			  several different ways and just wasn't convinced.)

			  Thanks.  Hope you like it.

Instructions		: Put ACHERON6.WAD in your DOOM directory, type
			  "doom -file acheron6.wad -warp 1 3 -skill <#>"
			  (Or, to play moderately at first, also put the file
			  ACHE.BAT in your DOOM directory and type ACHE.  And
			  you'll get one.)
  
Disclaimer		: I assume no responsibility for anything of any sort
			  in any way, shape, or form -- now, then, henceforeward, 
			  in this life (or the next several) for any screw-ups
			  or even minor inconveniences this PWAD causes you,
			  your family, your relatives, friends, ancestors,
			  associates, employers, pets, neighbors, lovers,
			  congressional representatives, nor any other person --
			  living, dead, or undead -- that you have or will ever
			  have any contact with in even the slightest form.
			  This PWAD has been tested and tested ad infinitum, so
			  it shouldn't mess with your computer or anything else
			  remotely associated with it.  But if it DOES, then
			  that's the way the cookie crumbles.  Don't come cryin'
			  to me.  It must be something YOU did.  If you don't
			  like it, lump it. (I ran out of clichs.) 

================================================================

* Play Information *

Episode and Level #     : E1M3 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : All
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : Remake of CROSSING ACHERON for DOOM 1.2
Build Time              : A really, really, really long time	 
Editor(s) used          : DEU 5.1, 5.21, and 5.21GCC by Raphal Quinet
			  & Brendon J. Wyber
Known Bugs              : Rush Limbaugh <g> (none that I know of)
Unknown Bugs		: How would I know if they're unknown?  Please tell me.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels. Please.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

CompuServe, Gamers+ Forum, Library 8 (Action Game Aids).



(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)
