
Command & Conquer Docs
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Structures:
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CONSTRUCTION YARD

Armor      : Medium       Purpose: Produces Structures
Power Usage: 30

 The Construction Yard is the foundation of a base and allows the
construction of other buildings.

POWER PLANT

Armor      : Medium       Purpose: Provides Power to Base
Power Usage: NONE

 This unit provides power to adjoining structures. Constructing more
buildings might require more power plants. Power output is directly related
to the Power Plant's condition, so protect them during battles.

ADVANCED POWER PLANT

Armor      : Medium       Purpose: Provides Power to Base
Power Usage: 30

 This high-yield structure handles the energy strains of some later, more
power intensive structures.

BARRACKS (GDI ONLY)

Armor      : Medium       Purpose: Produces Infantry  
Power Usage: 10

 This structure is a field training center for all available infantry units.

HAND OF NOD (NOD ONLY)

Armor      : Medium       Purpose: Produces Infantry
Power Usage: 10

 This structure creates elite infantry units for the Brotherhood of Nod.

GUARD TOWER (GDI ONLY)

Armor      : Light        Purpose: Defence               
Power Usage: 0

 Armed with a high-velocity machine gun, this structure provides manned
defense against NOD ground attack.

ADVANCED GUARD TOWER (GDI ONLY)

Armor      : Medium       Purpose: Defensive Rocket Launch
Power Usage: 20

 Provides stronger fortification against NOD ground and air units. Weapons
complement includes a rocket launcher.

REFINERY

Armor      : Medium       Purpose: Converts Tiberium to Credits
Power Usage: 40

 This unit processes Tiberium into its component elements. Building the
refinery immediately deploys a Tiberium harvester. The refinery stores 1.000
credits of processed Tiberium.

SILO

Armor      : LIGHT        Purpose: Holds Refined Tiberium      
Power Usage: 10

 This unit stores up to 1,000 credits of Processed Tiberium. Guard it
carefully. If destroyed, the amount stored is deducted from your account.

TURRET (NOD ONLY)

Armor      : Medium       Purpose: Base Defence
Power Usage: 20

 For broad sweep, short-range protection against heavy assault vehicles.

SAM SITE (NOD ONLY)

Armor      : Light        Purpose: Defensive Anti-Airborne Unit
Power Usage: 20

 Fires surface-to-air missles at airborne GDI units.

COMMUNICATIONS CENTER

Armor      : Medium       Purpose: Base Radar & Communication  
Power Usage: 40

 Allows the use of the radar screen as long as there is sufficient power.

ADVANCED COMMUNICATION CENTER / ION CANNON

Armor      : Light        Purpose: Particle Beam Cannon  
Power Usage: 200

 An upgrade to the Communication Center, this structure is the uplink center
for the Orbital Ion Cannon.

WEAPONS FACTORY (GDI ONLY)

Armor      : Medium       Purpose: Produces Heavy Vehicles & Air Power
Power Usage: 30

 This unit produces all GDI light and heavy vehicles.

HELIPAD

Armor      : Medium       Purpose: Helicopter Landing
Power Usage: 10

 Building the Helipad allows the use of attack aircraft.

AIRSTRIP  (NOD ONLY)

Armor      : Medium       Purpose: Weapons Receiving Area
Power Usage: 30

 The Brotherhood of NOD buys all of its units. The Airstrip allows cargo
planes to land safely and deliever vital equipment. It is functionally
equivalent to the GDI Weapons Factory.

REPAIR FACILITY

Armor      : Light        Purpose: Vehicle Repair
Power Usage: 30

 Repairs damaged vehicles. All repairs are deducted from your credits.
Damage to the facility significantly slows repair work.

OBELISK OF LIGHT (NOD ONLY)

Armor      : Light        Purpose: Laser Equipped Base Defence
Power Usage: 150

 This high-power laser effectively destroys troops and armament at long
range. You must have excess power to operate safely.

TEMPLE OF NOD (NOD ONLY)

Armor      : Heavy        Purpose: Nuclear Missle
Power Usage: 150

 Houses the central computer that is the hub of all NOD communications and
center of NOD command. It is heavily armored. This structure also gives NOD
players the ability to fire nuclear missles.

SANDBAG BARRIER

Armor      : Light        Purpose: Base Defence
Power Usage: None

 Used to deter the enemy from advancing. Sandbags provide limited cover and
may slow units down.

CHAIN LINK BARRIER

Armor      : Light        Purpose: Base Defence
Power Usage: None

 Chain Link fences will stop all light vehicles.

CONCRETE BARRIER

Armor      : Medium       Purpose: Base Defence
Power Usage: None

 Concrete walls are the most effective barrier.


Units:
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MINIGUN INFANTRY

Armor      : Light         Weapon: 5.56MM Chaingun
Range      : Short

 Equipped with the GAU-3 "ELIMINATOR" 5.56mm chaingun, and light body armor,
this troop is the key player in both GDI and NOD's international forces.

GRENADE INFANTRY

Armor      : Light         Weapon: Grenade
Range      : Short

 Using grenades as a principle form of attack, grenade infantry can throw
over barriers to great effect.

ROCKET INFANTRY

Armor      : Light         Weapon: Rocket Launcher
Range      : Medium

 Portable Rocket Launchers create more ground and air damage at a greater
range. These units can fire from lower to higher elevations and attack
air units.

FLAMETHROWER INFANTRY

Armor      : Light         Weapon: Flamethrower
Range      : Short

 Effective for maximum close-range destruction. Produces fire which burns
more slowly than normal, allowing more effective elimination of humans
and armament.

COMMANDO INFANTRY

Armor      : Light         Weapon: A-R With Silencer
Range      : Long 

 The Commando is part of the GDI Elite Forces Unit. The Commando will be
dispatched under your command for special missions in GDI's service.
This unit uses a high-powered "Raptor" 50cal. assault rifle with suppressor
and long range/IR vision enhancement goggles and is extremely specialized
in demolitions and stealth.

ENGINEER

Armor      : Light         Weapon: NONE
Range      : Long 

 Engineers are used to capture enemy buildings. Since they carry no weapons,
they are extremely vulnerable on the battlefield and must be directed very
carefully.

RECON BIKE (NOD ONLY)

Armor      : Very Light    Weapon: Rockets        
Range      : Medium

 These light attack vehicles provide rapid, short-range deployment. Using
rockets, the cycles give great flexibility due to their speed and strength.

NOD BUGGY (NOD ONLY)

Armor      : Light         Weapon: Machine Gun
Range      : Short

 These all-terrain vehicles are armed with assault weapons mounted in a
turret.

HUMM-VEE (GDI ONLY)

Armor      : Light         Weapon: 7.62MM Chaingun
Range      : Short

 These all-terrain attack, vehicles are armed with a 7.62MM chaingun. Its
light armor make it the fastes vehicle in GDI's arsenal.

APC (GDI ONLY)

Armor      : Medium        Weapon: .50CAL Machinegun
Range      : Short

 The Armored Personal Carrier (APC) transports and protects up to five
troops heading to and from battle locations.

LIGHT TANK (NOD ONLY)

Armor      : Medium        Weapon: 70MM Cannon
Range      : Medium

 This highly-mobile tread vehicle, delivers maximum weaponry and personnel
destruction with minimum weight, maintenance and weaponry.

MEDIUM TANK (GDU ONLY)

Armor      : Medium        Weapon: 120MM Cannon
Range      : Medium

 From its single barrel, the medium tank fires armor-piercing shells. It
is faster, heavier and more destructive than Nod's light tank.

MOBILE ARTILLERY (NOD ONLY)

Armor      : Medium        Weapon: Ballistic Charges
Range      : Extreme

 The biggest weapon in the NOD arsenal, this massive mobile cannon has great
range and ballistic power. Slow and unwieldy, it needs close-quarter
protection.

ROCKET LAUNCHER (GDI ONLY)

Armor      : Light         Weapon: 227M Rockets      
Range      : Long   

 Mobile devestation. GDI's longest-range attacker fires 227mm rockets. With
no short-range fighting ability, this unit needs close-quarter backuo.

FLAME TANK (NOD ONLY)

Armor      : Light         Weapon: Twin Flame Cannons
Range      : Short   

 When strategy calls for total short-range annihilation with minimum
exposure, this light armored tank fits the bill. Especially useful against
infantry.

STEALTH TANK (NOD ONLY)

Armor      : Light         Weapon: Rockets
Range      : Medium 

 This lightly-armored, mobile tank is equipped with the "Lazurus" shield
which makes it invisible. This shield is neutralized during firing.
Backup protection is provided by two high-powered missles.

MAMMOTH TANK (GDI ONLY)

Armor      : Heavy         Weapon: Dual 120MM CANNONS(APR)/MISSLE RACKS
Range      : Medium/Long 

 Armed with dual 120mm cannons, this giant has dual missle packs to help
compensate for its lack of speed and mobility.

MCV

Armor      : Medium        Weapon: None
Range      : N/A

 The mobile construction vehicle lets you search for suitable base sites.
Once one is found, convert the MCV into a full-service Construction yard
and use it to build other structures.

HARVESTOR

Armor      : Heavy         Weapon: None
Range      : N/A    

 This armor-plated vehicle seeks out and scoops up raw Tiberium then
transports it to refineries for processing. It is slow and unwieldy.

HOVER CRAFT

Armor      : HEAVY         Weapon: None
Range      : N/A    

 This heavily-armored unit deploys men and vehicles during amphibious
assault.

TRANSPORT HELICOPTER

Armor      : Medium        Weapon: None
Range      : N/A    

 Provides field transportation for all infantry, rapidly deploying new
troops into, or out of battle.

CARGO PLANE (NOD ONLY)

Armor      : HEAVY         Weapon: None
Range      : N/A    

 This carrier ships purchased units to the Brotherhood of Nod.

ORCA AIRCRAFT (GDI ONLY)

Armor      : Light         Weapon: 70MM Rockets
Range      : Long    

 This vertical takeoff and landing (VTOL) craft has four FANG rockets. When
you use the Orca, it flies to the designated target, releases missles,
then returns to helipad.

GROUND SUPPORT AIRCRAFT (GDI ONLY)

Armor      : Heavy         Weapon: Napalm Bombs     
Range      : Long    

 These units are highly maneuverable, ground hugging craft that level enemy
units with napalm.

GUNBOAT (GDI ONLY)

Armor      : Heavy         Weapon: Missle
Range      : Long    

 Heavily armored, and armed with surface-to-surface missles, this unit
is the back-bone of GDI's naval forces.


I thought the above from the manual would come in handy to most, for
playing this cool game, laterz!

Celestial Wizard / HYBRID


