##HYPE_document

##first_block [MAIN_MENU] ##menu
##title_picture THANX.PCX 3

// Main Menu

##menu [MAIN_MENU] B”lz! Documentation Main Menu
##prompt General Information
	##choice [SYS_REQ]      ##text   ##prompt System Requirements
	##choice [QUICK_START]  ##text   ##prompt Quick Start
	##choice [UNINSTAL]     ##text   ##prompt Uninstalling B”lz!
	##choice [TECHSUP]      ##text   ##prompt Getting Technical Support
	##choice [LEGAL]        ##text   ##prompt Legal Information
	##choice [WARRANTY]     ##text   ##prompt Warranty Information
	##choice [CREDITS]      ##text   ##prompt Credits and Acknowledgments
##prompt Other Menus
	##choice [GAME_MENU]    ##menu   ##prompt Game Menu
##prompt Type the letter of this choice to Quit
	##choice [QUIT]         ##text   ##prompt Exit
##end




// Game Menu

##menu [GAME_MENU] B”lz! Documentation Game Menu
##prompt General Information
	##choice [GETTING_STARTED] ##text   ##prompt Getting Started
	##choice [STORYLINE]       ##text   ##prompt The B”lz! Storyline
	##choice [GENERAL_GAME]    ##text   ##prompt General Game Strategies
	##choice [BOLZ_BALLS]      ##text   ##prompt The Balls of B”lz!
	##choice [GAME_ENEMIES]    ##text   ##prompt Enemies!
	##choice [GAME_POWERUPS]   ##text   ##prompt Powerups!
##prompt Other Menus
	##choice [MAIN_MENU]    ##menu   ##prompt Return to Main Menu
##end






// Quit!

##text [QUIT]
Thank you for using this HYPE formatted document to learn about B”lz!  We sincerely
hope that you have enjoyed using this format of documentation and hope that it
has helped you to understand how to use B”lz!
##end [QUIT_COGREAD] ##quit


// System Requirements

##text [SYS_REQ] System Requirements and Suggestions
##exact_text
System Requirements for running B”lz!:
	-  486 processor or higher
	-  2 megabytes of RAM
	-  Color VGA Graphics
	-  Input Device
	-  2x speed CD-ROM reader (CD-ROM version)
	-  30 megabytes available hard disk space (diskette version)
	-  Approximately 7 megabytes hard disk space (shareware version)


Suggested Accessories:
	-  At least 33MHz 486 processor or faster
	-  4 megabytes of RAM
	-  Sound Card (one of the following or 100% compatibles)
			Sound Blaster, Sound Blaster Pro, Sound Blaster 16
			Media Vision Pro Audio Spectrum, PAS Plus, PAS 16
			Gravis Ultrasound with at least 512k On-board RAM (1024k 
			suggested)
	-  Joystick/Game Pad.  The Gravis PC Gamepad or similarly styled joystick 
		device is highly recommended.  The "Game Pad"-style joystick is best
		suited for games like B”lz!
##end
##end [MAIN_MENU] ##menu ##prompt Press the spacebar to return to the Main Menu


// Legal Info

##text [LEGAL] LEGAL INFORMATION:      COPYRIGHT AND TRADEMARK NOTICES
##exact_text
B”lz! Copyright 1994 COGnition Development Team
All Rights Reserved
Limited Distribution Rights Granted (Read VENDOR.DOC)

The B”lz! Story Copyright 1994 COGnition Development Team
All Rights Reserved

B”lz! and the B”lz! logo are registered trademarks of Straffan Production
Company, Limited.

The images of: 
	Billy B”lz!;
	Henry The Butler;
	Billy's Father;
	The Vacuballopter;
	The BolBot;
	The ClobberBot;
	The BurnBot;
	The JunkBot; and
	The COGhead Logo are all registered trademarks of Straffan Production
	Company, Limited.
##end  ##para

COGnition Development Team is owned and operated by Straffan Production 
Company, Limited. ##para

B”lz! is being distributed as shareware.  It is not free software.  If you 
enjoy playing B”lz! and would like to enjoy the rest of the game, please 
register today!
##end [MAIN_MENU] ##menu ##prompt Press the spacebar to return to the Main Menu



// Warranty

##text [WARRANTY] Warranty
NO WARRANTY, EITHER EXPRESSED OR IMPLIED IS GIVEN AS TO THE FUNCTIONALITY
OF THIS SOFTWARE UNDER ANY POSSIBLE CONFIGURATION.  YOU USE IT COMPLETELY 
AT YOUR OWN RISK, AND AGREE NOT TO HOLD COGNITION DEVELOPMENT TEAM OR ITS 
PARENT COMPANY STRAFFAN PRODUCTION COMPANY, LTD., RESPONSIBLE FOR ANY 
DAMAGES, EITHER CONSEQUENTIAL OR INCIDENTAL WHICH MAY RESULT FROM THE USE OR
MISUSE OF THIS COMPUTER SOFTWARE. ##para

BY INSTALLING AND OPERATING THIS COMPUTER SOFTWARE, YOU AGREE TO THE TERMS 
AND LIMITATIONS OF THIS WARRANTY. ##para

ANY AND ALL LEGAL DISPUTES WILL BE SETTLED IN THE JURISDICTION OF THE
COMMONWEALTH OF PENNSYLVANIA, UNITED STATES OF AMERICA. ##para

CERTAIN STATES DO NOT ALLOW LIMITATIONS TO BE PLACED AGAINST SUCH WARRANTIES
AS THIS.  YOU MAY BE ENTITLED TO SPECIFIC LEGAL RIGHTS NOT MENTIONED IN THIS
WARRANTY. ##para
##end [MAIN_MENU] ##menu ##prompt Press the spacebar to return to the Main Menu



##menu [GAME_MENU] Game Menu
##prompt Please type the letter of your choice
	##choice [QUICK_START]     ##text   ##prompt Quick Start
	##choice [UNINSTAL]        ##text   ##prompt Uninstalling (removing) B”lz! from your computer
	##choice [GETTING_STARTED] ##text   ##prompt Getting Started
	##choice [GAMEOP]          ##text   ##prompt Changing Game Play Options
##end

// Quick Start

##text [QUICK_START] Quick Start (Using the supplied utilities)
By now, you really should have used BINSTALL.EXE to get these files installed 
somewhere on your computer's hard drive system.  Since we cannot know where 
you have installed B”lz! on your computer, we created a small batch file in 
the root directory of drive C: during installation to automatically load and 
run B”lz! for you. ##para

The command you should use to start B”lz! is C:\BOLZ.BAT followed by the Enter 
key.  This will tell DOS to execute the instructions located in the file 
BOLZ.BAT located in the root directory of your C: drive. ##para

If you would prefer, BINSTALL has an option at the Main Menu to "Create a Boot 
Disk."  This is the most reliable and easy-to-use method of running B”lz! on 
your computer.  You will need one blank diskette to take advantage of this 
feature. ##para

##exact_text
There are two very easy ways to use your boot disk:

	1. Place the disk drive A: before you turn your computer on.
	2. Place the disk in drive A: then reboot your computer.  This is done by 
		exiting Windows (if necessary) then pressing Ctrl + Alt + Del all at the 
		same time.
##end ##para

In either case above, your computer will start itself using the instructions 
stored on the boot disk.  These instructions will:  Load DOS, change to the 
drive onto which you have installed B”lz!, change to the subdirectory into 
which you have installed B”lz!, run B”lz! ##para

After you are finished playing B”lz! (and have used the boot disk to run B”lz! 
according to these instructions), you will want to remove the boot disk from 
your A: drive then reboot your computer or turn it off.  This will restore 
your computer system to the exact conditions you enjoy day-to-day, and makes 
B”lz! non-intrusive to your system. ##para

No part of your system's configuration was changed during the installaton 
procedures except for the fact that B”lz! now reliably exists in the path you 
specified.
##end [MAIN_MENU] ##menu ##prompt Press the spacebar to return to the Main Menu



// Uninstalling B”lz!
##text [UNINSTAL] Uninstalling B”lz!
##exact_text
Should you want to remove B”lz! from your computer system:

	1. Insert Disk 1 of your disk set into your diskette drive.
	2. Type the letter of that drive (either A or B) followed by a colon (:) 
		then press Enter.
	3. Type UNINSTAL then press Enter.
##end  ##para

You will be prompted if this is what you really wanted to do.  If you answer 
Yes then all traces of B”lz! will be removed from your computer.  Should you 
wish to play B”lz! again after removing it from your computer, you will, 
obviously, have to run BINSTALL again.
##end [MAIN_MENU] ##menu ##prompt Press the spacebar to return to the Main Menu



// Getting Started

##text [GETTING_STARTED] Getting Started (Running B”lz!)
We understand that DOS can be complicated to PC users, so we have created 
several solutions to help you run B”lz! with only a minimal amount of effort.
B”lz! is DOS software for one reason only:  Performance! ##para

The absolute easiest way to run B”lz! is to use BINSTALL to create a boot 
diskette which can be used to start your computer any time you want to run 
B”lz!  This diskette, when used during bootup in drive A:, will start your 
computer then load and run B”lz! automatically.  Refer to the Quick Start 
section for the full details of using a boot disk. ##para

The second easiest way to run B”lz! is to start your computer normally (no 
boot disk required), exit Windows (if necessary), type C:\BOLZ.BAT then press 
Enter.  During installaton, BINSTALL created this batch file in the root 
directory of drive C: with all the information you provided in order to run 
B”lz! on your system. ##para

Finally, you can type the necessary DOS commands yourself.  This is prefered 
by some users who are very familiar with DOS and its commands, but you will 
need to know exactly where you have placed B”lz! on your computer system and 
how to get there.  Since we do not know where you have placed B”lz!, the only 
help we can give you here is that the name of the file you want to execute is 
BOLZ.EXE.  It is located in the directory you specified during installation. ##para

Once you run B”lz! by performing one of the three options above, you will 
begin to hear some music (sound card owners only).  After a few screens 
(shareware/diskette) or animations (CD-ROM), you will be presented with the 
Title Screen (displaying the word, "B”lz!" against a 3D rendered background).
When you are ready to enter the world of B”lz!, press any key while viewing 
this screen. ##para

##exact_text
NOTE:    From this point forward, some shorthand has been used to keep this 
			document more readable.  Please make a note of the following:

			[SELECTOR]  ==  [ENTER KEY], [SPACEBAR] or [FIRE BUTTON 1]
			[MOVEMENT]  ==  [ARROW KEYS], [JOYSTICK DIRECTION]
			[GO BACK]   ==  [ESCAPE KEY], [FIRE BUTTON 2]
##end ##para

The next screen you will see is the Main Menu.  It is from here that you can 
perform all actions of the software.  To start a new game, place the cursor 
(a soccer ball) next to "Start New Game" (it should be there by default since 
this is your first run).  Next, press the [SELECTOR].  Your game will begin 
shortly! ##para

##exact_text
NOTE: If you have purchased the CD-ROM version of B”lz!, our animated sequence 
		will begin at this point.  Should you wish to skip this animated 
		introduction, press the Escape key at any time.
##end
##end [GAME_MENU] ##menu ##prompt Press the spacebar to return to the Game Menu



// Game Play Options

##text [GAMEOP] Changing Game Play Options
If you want to change the game play options of B”lz!, simply move the
soccer ball to "Game Options" and press the [SELECTOR] key.  The Game Options
menu will appear.  Make your selections by moving the Yellow Arrow up and
down with [MOVEMENT], then press [SELECTOR].  When you are finished with the
Game Options, press [GO BACK] to return to the main Menu. ##para

For example, to adjust the Music Volume, Press [SELECTOR] on Game Options
from the Main Menu.  Move the Yellow Arrow down using [MOVEMENT] until the
Yellow Arrow is pointing directly at Music Volume.  Now, using the left or
right Arrow Keys or left/right joystick movement, adjust the music volume
to a suitable level. ##para
##end [MAIN_MENU] ##menu ##prompt Press the spacebar to return to the Main Menu


// System Configuration Info

##text [BSETUP] Changing B”lz!'s System Configuration
If you want to change the actual system configuration of B”lz! (sound card 
setup, graphics setup, etc.), you will need to run BSETUP.EXE.  This can be 
done by either: ##para

##exact_text
		Exiting B”lz! then typing BSETUP.EXE then press Enter; or
		From DOS type C:\BSETUP.BAT then press Enter.
##end ##para

Make your selections for sound card setup, then position the cursor on the 
"Done" tab and press either Enter or the Spacebar.  Next, select the graphics 
setup options you desire then move the cursor to the "Done" tab and press 
either Enter or the Spacebar.  Your configuration options will be saved to 
C:\BOLZ\BOLZ.INF and you are ready to begin playing B”lz! again with your 
newly selected configuration options. ##para
##end [MAIN_MENU] ##menu ##prompt Press the spacebar to return to the Main Menu




// Game Play Descriptions

##text [GENERAL_GAME] General Game Play
Game Play in B”lz! appears to be simple at first, but you will soon discover
the complexity of this game.  There are literally hundreds of different
hidden rooms, powerups, bonus items, obstacles, etc. in B”lz! ##para

B”lz! is fast-paced, so keep your eyes peeled at all times!  Pay attention! ##para

You are a ball attempting to rescue your friends from the grip of Billy B”lz,
a spoiled, eight-year-old boy who, one day, decided he would like to have
all the balls in the world. ##para

You must wonder through Billy's ultra-large maze playgrounds looking for
clues as to how to get through to the next part of the maze and eventually
on to the next level. ##para

There are four Zones in B”lz!, each consisting of five levels.  That's 20 huge
mazes to explore!  Hope you have some free time on your hands! ##para

In each maze, there can be up to three different color lazer gates and/or
doors.  The colors are Red, Green and Blue.  There will also be several
Security Switches on the floor.  You must roll over these switches which 
will turn them off.  Once you have turned off all Security Switches of the 
same color, that color gate and/or door will open, allowing you to pass 
through to the next part of the maze/level.  Take note of the locations of 
gates/doors as you travel about the mazes! ##para

In Zone 1, The Industrial Zone, you will see mostly blue walls which make up 
the maze.  Your ball cannot go through these walls, nor can it jump over them 
(they're way too high!).  Be on the lookout, however, for cracked wall 
segments!  They're secret passages into hidden rooms and warps and can be 
broken through by bumping into them.  They will crumble, allowing you to
pass. ##para

Also, in Zone 1, you will see large areas of rushing water.  Billy went 
around the mazes, breaking open the large pipes because he knows that balls
float and have a hard time treading water.  No problem -- he forgot about
the shut-off valves located somewhere in the mazes!  Find them, and you'll
be able to pass where water would normally just rush you down a drain!

In Zone 2, The City Zone, you will see mostly cement streets, construction
zones with (sometimes) movable horses and pylons, etc., etc.  Hey, it's
city life at its best!!  Be on the lookout for some new enemies (see the
enemies choice from the Game Menu of this document), and give a door or
two a try -- you never know what you might find!!

In Zone 3, The Cavern Zone, you will see mostly dirt/sand floors with
occaisional rock-based flooring.  Beware the small lava pits/pools.  Hey?
What could be down those holes in the mesh floors?

In Zone 4, The Fortress Zone, (yeah, like you're ever gonna see it!!),
you can expect nothing.  This is so unpredictable, that we can't even give
you hints about it!!  Most cement floors and walls here, but keep your
eyes peeled!  There's secret stuff everywhere, but the enemies are starting
to get ANGRY!!  Enjoy!
##end [GAME_MENU] ##menu ##prompt Press spacebar to return to the Game Menu




##text [BOLZ_BALLS] The Balls of B”lz!
You may select to be one of three balls while playing B”lz!  The choices are
as follows: ##para

##exact_text
SoccerBall
	The SoccerBall is a great average ball.  Its acceleration is good, it has
	a normal top speed and corners well.  The SoccerBall's jumping abilities
	are average.

RubberBall
	The RubberBall is good for beginners and younger children.  It has a near
	instant acceleration to its very low top speed.  The RubberBall has the
	best cornering abilities, but has the best jumping abilities of all the
	balls.
	
BowlingBall
	The BowlingBall is for the expert player!  This is, by far, the heaviest
	ball, and it cannot jump very high.  Also, because of its weight, its
	acceleration is slow - but - the top speed on this ball is the highest
	of all three balls!  Now, combine that extra weight and high speed, and
	you're bound to discover that cornering is less than that of, say, a 
	sports car.  Those who master the BowlingBall will enjoy the best maze
	times and usually get the highest scores!
##end ##para

## View the Balls of B”lz! ## ##pic2

##end [GAME_MENU] ##menu ##prompt Press the spacebar to return to the Game Menu




##text [GAME_ENEMIES] Enemy Robot Balls
Keep your eyes open for the demonic robot balls.  Billy has created these
to stop you as you roam the mazes (hey, he wants to keep what he's got, and
wants to add YOU to his collection!).  They exist in six (6) varieties: ##para

All versions of B”lz! have the following ## enemy characters ## ##pic3 ##para

##exact_text
SpikeBall
	The SpikeBall has four large metallic spikes around it.  It is silverish
	in color, and can be destroyed by jumping on it.  Generally, it will 
	either attempt to chase you or run away from you.  Judge your jumps 
	carefully, as bumping into this ball will cost you health points rather
	quickly!!

PinBall
	The PinBall is quite unique!  It has four razor-sharp pins around it with
	one pin sticking straight up.  These pins animated in and out.  Only
	when its top pin is retracted may you jump on it.  Otherwise, you will
	be pricked by the top pin, causing a loss of health.

TankBall
	The TankBall is vicious.  It's electrically charged body is hazardous
	to touch from any side.  It can be jumped on, but beware!  It will shoot
	a glowing blue PlasmaBall at you at random!  You cannot jump over or on
	top of these plasmaballs as they are easily attracted to your ball.
##end ##para

The following ## enemy characters ## ##pic4 are in the Registered Versions 
of B”lz! only. ##para

##exact_text
SuperSpike
	The SuperSpike behaves much like the SpikeBall, but is much more
	aggressive.  Found in most levels after Zone 1, the SuperSpike will
	charge at you equalling YOUR top speed!  This means that either you
	jump on it or be damaged. . .hint, when you see these -- avoid them!

PlasmaBall
	A much larger variety of what the TankBall uses as a weapon!  This
	large blue ball has arcing lighning bolts around its edges.  Needless
	to say, touching this ball from the side will cause a SEVERE amount
	of damage to your ball, and it is very aggressive!

LightFire
	The LightFire, or FileBall, is hideous!  This is Billy's best creation
	to date!  If it's on the screen, it's chasing you.  Your only hope is to
	time your jump just right to land directly on top of it and disperse
	its gasses.  Best of luck!
##end

There are many other ## obstacles ## ##pic7 located throughout the mazes.
Be careful!
##end [GAME_MENU] ##menu ##prompt Press the spacebar to return to the Game Menu



##text [GAME_POWERUPS] Powerups!
We've given you several ## powerups ## ##pic8 to help you along the way.  Here's a
listing of some of them: ##para

##exact_text
Mapper
	The mapper is the small, square area located at bottom-center on the
	game play screen.  It displays an area around you that you would not
	otherwise be able to see.  Use this display to your best advantage to
	avoid things like dead-ends, etc.  As you travel about the mazes, this
	display will scroll along with you.
##end ##para

## Finders ## ##pic5
##exact_text
	For each color Security Switch, there is an equal-colored Finder.  The
	Finders, when found, will allow you to see the Security Switches on the 
	Mapper.  These become more rare as level numbers increase, and become
	increasingly difficult to find as time passes, but be on the lookout for 
	them.  They appear as small boxes in the maze with either a Red, Green or 
	Blue dot in the center to indicate which Security Switches they help you 
	see.

COGnition Brand Adhesive Strips
	Search for these bandages everywhere in the maze.  When you pick one of
	these up, it will provide a boost to your health.  The size of the boost 
	depends on the skill level you have selected before starting the current 
	game as follows:

		Easy Mode:        6 health points added
		Normal Mode:      4 health points added
		Extreme Mode:     2 health points added

SuperStrips
	These adhesive strips have a glowing blue border around them, and are 
	worth 100 health points regardless of skill level selection.  You can have, 
	at maximum, 200 health points in the game.  So, if you already have 175 
	points, pass these up and save them for when you really need them, 
	remembering where they are as you go!

SpeedBall
	The SpeedBall appears as a large pink ball with a large "S" on it.  It
	will double your speed for about 30 seconds, allowing you to cover more
	maze in a shorter amount of time.  Beware, though, that at these high
	speeds, it's a bit harder to avoid the enemies!  (Especially if the ball 
	you selected to use is 'bouncy').

SteelBall
	The SteelBall will encase your ball in a protective steel shell.  This
	will make you invulnerable for about 30 seconds.  You may simply roll
	over any enemy characters you encounter, but beware -- the tank enemies
	can still shoot you!!  Hint:  The SteelBall is of no use against Boss 
	Enemies!
##end ##para

There are many other items in the game.  If you need some quick hints
on getting past a certain portion of the game, or would like to discuss
game play strategies with a B”lz! expert (maybe even a member of COGniton
Development Team), please call 1-412-261-9123 during our regular business 
hours!  Request "B”lz! Hints and Secrets" from the operator! ##para

If you do not want to call us for help, try playing at a lower skill level
to start.  From the Main Menu, select Game Options.  Next, position the
Yellow Arrow directly next to Skill Level.  Press [SELECTOR] repeatedly to
scroll through the options (Easy (Nice Billy), Normal (Angry Billy) and 
Extreme (Red, Upset, and Flaming Billy!)).  Please note -- The "Extreme" 
skill level is slightly less than fair to you as a game player!  Enjoy! ##para

Also, keep an eye out for articles featuring B”lz! strategies in your
favorite gaming magazines! ##para
##end [GAME_MENU] ##menu ##prompt Press the spacebar to return to the Game Menu



// The B”lz! Storyline

##text [STORYLINE] The B”lz! Storyline
The basic story of B”lz! is that, one day, an eight-year-old boy named
Billy B”lz! decided he would like to have all the balls in the world as
his own to play with.  His father, being a millionaire, could easily afford
to buy him all the balls, so Billy went to his father one day. . . . ##para

##exact_text
"Dad, uh, I was wondering, ummmmm. . . ."
"Yes, son," said his father.  "What is it?"
"Well," said Billy, "I was wondering if I could have some balls to
	play with?"
"Sure son," said his father.  "How many would you like?"
"Well," replied Billy, "I was thinking of all of them!"
"Now Billy," said his dad.  "You can't have all of them.  What will all the
	other children play with?"
"NO, NO, NO!" interrupted Billy.  "I want all of them, all of them, ALL OF
	THEM!!"
"NOW BILLY!" exclaimed Billy's father.  "-*-"
"Humph!" replied Billy in a rage, stomping off to his room.

	-= Later That Day =-

Henry, Billy's butler, is shown entering Billy's Room carrying Billy's lunch 
on a silver tray.

"Your lunch, sir." says Henry.  "Will there be anything else?"
"Will there be anything else?" says Billy, obviously upset with something.
	"Yes, Henry, there will be!  How about all the BALLS IN THE WORLD!!!"

We now see Billy standing in front of a large projection screen displaying
several images of his designs:
	
"Since my dad won't buy me all the balls in the world, I'll have to
take them!" says Billy excitedly!  "Now that my Vacuballopter is done,
I can send it out to get ALL THE BAAAALLLS!"
"Then I will use my BolBot to protect them!" says Billy confidently.

"Yes, sir." says Henry without expression.
##end ##para

"Humph!" replies Billy, rolling up the projection screen and darting off to
his supercomputer.  He immediately begins playing with some knobs, and
we can hear the sound of a large helicopter-like device's engine starting up
outside on the B”lz! Mansion lawn. ##para

We watch as the Vacuballopter flies off toward the Chock-Full-O-Fun toy 
factory, which is where all the balls in the world are made.  We see through
the cockpit that it has the factory in its sights and is homing in. ##para

From inside the factory, we are looking at the roof of the building.  
Suddenly, a large crash is heard as an unbelievably large vaccuum hose
smashes through the roof.  It begins vaccuuming all the balls out of the 
factory, storing them inside the Vacuballopter!  Through all the confusion, 
you manage to wriggle free and escape. ##para

We watch as the Vacuballopter retracts its hose and flies off, heading back to 
Billy's Mansion!  All your friends are gone. . . .the adventure begins!! ##para

##exact_text
NOTE: The CD-ROM version of B”lz! has the above script fully animated using a 
		combination of hand-drawn and 3D rendered animation techniques.  There is 
		also a five minute animated intro showing Billy's ancestors attempting to 
		play with the ball throughout history, segues of Billy designing his 
		creations, and much, much more!  B”lz! is more than just an action/
		adventure game, it's an animated story with an excellent plot and moral 
		content suitable for the entire family.
##end
##end [GAME_MENU] ##menu ##prompt Press the spacebar to return to the Game Menu



// Credits and Acknowledgments block

##text [CREDITS] Credits and Acknowledgments
##exact_text
For COGnition Development Team:
Programming:         Robert Colbert
Graphics Design
and 3D Animation:    Joseph Sells
Character Design
and Cartooning:      John Mirenzi
Level Design:        Joseph Sells and Robert Colbert

For Straffan Production Company Limited:
Executive Producer:  Kevin Vaughn

Contracted Work:
Music Composition:   Mike Genato of Paradigm PC
Digital Sound and
Music Interface:     Otto Chrons, Virtual Visions Software Company, Finland
Voice Talent:        Amy Hartman is: 
								Billy B”lz! and his ancestors
								The Queen of Spain
							David Fielding is: 
								Billy's Father, Henry the Butler, Christoper 
								Colombus, Innocent Egyptian
							  
Real-World Beta Testers (in alphabetical order by last name)  

		Lance Ambuehl                       Amit Arora
		Jim Brown and Family                John Butler
		John Chichilla                      Jim F.
		Drax Felton                         Mike Egenlauf
		Charles Gaefke                      Sal Giallanza
		Carl Hayden                         Grey Hodge
		Tyler Hughey                        Sean Kinsella
		Arthur McMahon                      Mario Melendez
		Jayson Notaro                       Jayson Pappas
		Rik Pierce                          Chris Prendergast
		Robert Ridley                       Bill Rowley
		Elijah Sarver                       James Scouten
		John Schmidt                        Michael Sidoni
		Kevin Snyder                        Wade Thrower
		Peter Vanderborght

-
Special Thanks to all of our "Real-World" Beta Testers.  This game wouldn't
be what it is today if it weren't for your valuable input during those
critical stages of development!
-
Bolz! was developed and compiled using Watcom C version 10.0 "a-level" 
patch.  COGniton Development Team endorses the Watcom line of development 
tools for 32-bit DOS and Windows development.
-
DOS/4GW Protected Mode Run-Time System version 1.97 provided by Rational 
Systems/Tenberry Systems, Canada.  DOS/4GW is a registered trademark of
Rational Systems/Tenberry Systems.
-
The Music in Bolz! was composed by Paradigm Recordings, PC division, using
Scream Tracker version 3.01 "beta" from The Future Crew, Finland.  Scream
Tracker can be downloaded from most bulletin board systems around the world,
and has quickly become a standard, high-quality computer music format.
-
The Digital Sound and Music Interface used under license from Virtual 
Visions Software Company, Finland.  Programmer:  Otto Chrons.  B”lz! just
wouldn't sound quite so great without it!
##end
##end [MAIN_MENU] ##menu ##prompt Press the spacebar to return to the Main Menu




// Technical Support Block.

##text [TECHSUP] Technical Support.  Price:  Phone Call
Our toll-free phone number is _not_ for technical support.  It is set up to
handle orders only, and the persons operating that phone line do not have
the technical knowledge necessary to answer your questions.  They will refer
you to our toll number. ##para

COGnition Development Team offers technical support for all versions of
B”lz! (both shareware and registered) at +1-412-261-9123 between the hours
of 9:30 a.m. and 6:30 p.m., Eastern Standard Time (East Coast, USA). ##para

Please have a detailed description of the problem you are experiencing ready
and be in front of your computer when calling (if possible).  This will help
us answer your questions as quickly as possible, saving you long distance
charges. ##para

We also offer a fax-back technical support option to all users of B”lz!  Our
faxback phone number is +1-412-391-7886, and is available 24 hours per day,
Monday through Friday.  A reply will usually be sent within a few hours. ##para

Finally, the most preferred method of technical support would be to use 
internet email services.  You may send your email to support12@aol.com.  
Please expect a reply within 24 hours, or on Monday if you email us over the
weekend.
##end [MAIN_MENU] ##menu ##prompt Press the spacebar to return to the Main Menu




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