

Meinolf Schneider
 Thomas Gdelhfer
   Nik Tyndall
     Pascal Heiler
   
   
                 XXXXX             XXX        (R)
                  XX  X           XX X
                 XXXXX     XXX    XX X   XXX
                 XX  XX   XX XX  XXXX   XX XX
                XX   XX  XX  XX  XX    XX  XX
               XXXXXX     XXXX    XXX   XXXX

 
         (C)1987-95 by Meinolf Schneider & Dongleware Verlags GmbH.
         Music (C)1994 by Nik Tyndall.
         All rights reserved.
        
         ISBN 3-928278-20-7 * GEMA * CD-ROM * CD-AUDIO


        Distribution Germany                    Distribution USA & Canada
        Vertrieb Deutschland                    Vertrieb USA & Kanada
        Dongleware Verlags GmbH                 Dongleware Publishing, Inc.
        Postfach 1163                           48 Grove Street
        D-69139 Neckargemnd (Germany)          Somerville, MA 02144, USA
        FON, FAX & BTX 06223/8740               Phone & FAX 617-497-1130
        AppleLink DONGLEWARE                    AppleLink DONGLE.USA

-------------------------------------------------------------------------------
COPYRIGHT This manual and the software described in it are copyrighted, with
all rights reserved. No part of the manual or the software may be copied,
loaned, or translated into another language or format, without prior written
consent of Dongleware Publishing Inc. except in the normal use of the software
or to make a back-up copy. You must reproduce and include the copyright notice
on the back-up copy. This exception does not allow copies to be made for
others or to be installed and operated on more than one computer per original
copy of the software.

LIMITED WARRANTY The software is provided "as is" without warranty of any kind
either expressed or implied, including, but not limited to, the implied
warranties of merchantability and fitness for a particular purpose. The user
assumes the entire risk as to its quality of performance. The exclusion of
implied warranties is not permitted in some states. The above exclusion may
not apply to you. This warranty provides you with specific legal rights. There
may be other rights that you may have which vary from state to state.

TRADEMARKS Apple, Macintosh and Finder are registered trademarks of Apple
Computer, Inc. Microsoft, Windows and MS-DOS are registered trademarks of
Mircosoft, Inc. IBM and IBM PC are registered trademarks of the International
Business Machines, Inc.  Dongle and Bolo are registered trademarks of Meinolf
Schneider. The use of names and products is only for informational purposes
and does not constitute a misuse of such trade names or trademarks. Dongleware
Publishing, Inc. assumes no guarantee in connection with the choice or use of
these symbols.

URHEBERRECHT Das Programm und diese Anleitung sind urheberrechtlich geschtzt
und drfen ohne Zustimmung des Verlages weder fototechnisch, magnetisch,
elektronisch noch sonst auf irgendeine Weise kopiert oder gegen Entgelt
verliehen werden. Der Kufer erhlt mit dem Erwerb eine Lizenz zur Nutzung der
Software. Das Programm darf je Original-CD nur auf einem einzigen Rechner
angewendet werden bzw. installiert sein. Bei Netzwerken ist eine zeitgleiche
Nutzung der Software auf mehreren Rechnern zu verhindern. Zuwiderhandlungen
werden strafrechtlich verfolgt.

HAFTUNGSAUSSCHLUSS Die Dongleware Verlags GmbH kann weder implizit noch
explizit irgendeine Garantie fr diese Anleitung und die darin beschriebene
Software bernehmen, weder fr Qualitt, Leistung oder die Brauchbarkeit fr
einen bestimmten Zweck. Der Kufer bernimmt allein das Risiko von Qualitt
und Leistung. In keinem Fall kann die Dongleware Verlags GmbH fr irgendwelche
direkten oder indirekten Verluste oder andere Schden haftbar gemacht werden,
die sich aus dem Einsatz der Software oder der Anleitung ergeben, auch wenn
von der Dongleware Verlags GmbH ausdrcklich auf die Mglichkeit solcher
Verluste hingewiesen wurde.

WARENZEICHEN Apple, Macintosh und Finder sind eingetragene Warenzeichen der
Firma Apple Computer, Inc. Windows und MS-DOS sind eingetragene Warenzeichen
der Mircosoft, Inc. IBM und IBM-PC sind eingetragene Warenzeichen der
International Business Machines, Inc. Dongle und Bolo sind eingetragene
Warenzeichen von Meinolf Schneider. Die Verwendung von Namen und Produkten
dient ausschlielich Informationszwecken und stellt keinen
Warenzeichenmibrauch dar. Die Dongleware Verlags GmbH bernimmt hinsichtlich
der Auswahl oder Verwendung dieser Zeichen keine Gewhr.

DROITS D'AUTEUR Le programme et ce manuel sont protgs par les droits
d'auteurs. Sans autorisation expresse de l'diteur, il est interdit de les
copier en totalit ou en partie par des moyens photo-techniques, magntiques,
lectroniques ou autres. La location est interdite. Le programme, par version
originale, ne peut tre install qu'une fois sur un seul ordinateur. Tout
contrevenant  ces rgles fera l'objet de poursuites judiciaires.

LIMITES DE RESPONSABILIT Ni Dongleware Verlags GmbH, ni Application Systems
ne peuvent ni implicitement ni explicitement garantir d'une quelconque manire
ce manuel et le logiciel qui y sont dcrits, qu'il s'agisse de la qualit, de
la ralisation ou de l'utilisation  des fins donnes. L'utilisateur prend
seul le risque de la qualit et de l'utilisation. En aucune manire Dongleware
Verlags GmbH ou ASP ne peuvent tre tenus responsable pour des pertes directes
ou indirectes ou autres dommages, survenant par l'installation ou
l'utilisation du logiciel, mme si Dongleware Verlags GmbH a explicitement
signal la possibilit de telles pertes.

MARQUES DPOSES
Apple, Macintosh et Finder sont des marques dposes de la socit Apple
Computer, Inc. Windows et MS-DOS sont des marques dposes de la socit
Microsoft, Inc. IBM et IBM PC sont des marques dposes de la socit
International Business Machines, Inc. Dongle et Bolo sont des marques dposes
de Meinolf Schneider. L'utilisation des noms et des produits mentionns sert
exclusivement  l'information et ne fait en aucun cas allusion  un abus de
marque dpos. L'absence d'une telle indication ne signifie pas que le produit
ou terme mentionn soit pas protg. Les socits Dongleware et Application
Systems Paris dclinent toute responsabilit quant  l'utilisation ou  la
slection de ces marques.
-------------------------------------------------------------------------------

producer................................Dongleware Verlags GmbH, Germany
product management,
idea, graphics & sounds.................Meinolf Schneider
game programming........................Thomas Gdelhfer
programming of object management........Gaby Keller
                                        Manuel Chakravarty
apple macintosh portation...............Thomas Tempelmann
                                        Meinolf Schneider
music...................................Nik Tyndall
cartoon illustrations...................Pascal Heiler
                                        Sebastian Ulrich Dosch (digitizing)
                                        Meinolf Schneider (coloring & preworks)
room design.............................Thomas Gdelhfer
                                        Meinolf Schneider
manual..................................Meinolf Schneider (lyrics & technical)
                                        Bettina Gdelhfer (german proof reader)
                                        Birgit Ernst (german proof reader)
                                        Klaus Schultheis (english translation)
                                        Cathy Arcolio (english proof reader)
                                        Thomas Petri (french translation)
package & manual layout.................Andreas Mller
test crew...............................Eric Buchheit
                                        Yayoi Buchheit
                                        Bettina Gdelhfer
                                        Andreas Ripken
special gamma tester....................Caroline Hausdrfer

-------------------------------------------------------------------------------

AN INCREDIBLE DREAM
-------------------

Looking out the window he could see violent stormwinds scatter millions of
raindrops in complete chaos, whipping them across the green fields and uphill
into the adjacent forest, whose trees were bowing to nature's forces.

The work on his current book had cost him many weeks, and already his
computer keyboard showed clear signs of the heavy use. Never before had a text
demanded so much of him. And then, there were the frequent yet completely
inexplicable system crashes he had had to endure, causing unnecessary delays.
But this afternoon he would finish the work!

Outside, the rain had increased. It was getting darker as ominous clouds
covered everything in a fading light.

Lightning erupted suddenly, immersing everything in a flash of bright
light. Instinctively, he closed his eyes, getting only a glimpse of the
backlit objects around him.

When he opened his eyes again, he could see the illuminated window of a
completely different world which also seemed to be swept by a multitude of
raindrops. Black droplets were grouped into lines and curves, forming
recognizable symbols, words and even complete paragraphs of text. Reluctantly
he began to realize what he was watching. He had no idea how long he had been
staring at the monitor screen until he tore himself away and screamed in blind
rage: "Noooo...!"

All his effort, all his work, torturous nights in front of the computer,
gallons of coffee, countless cigarettes - could it all have been in vain? Lost
forever? He would not, he could not believe it. Panic took hold of him. When
had he last taken a back-up copy? He knew, it had to be somewhere, but his
frantic search was only rewarded with a diskette that carried last week's
date! Maybe his work could be salvaged, but how, he smashed his fist into the
keyboard, how could it be done?

Staring madly at the screen, the sea of pixels suddenly seemed to reveal
something. He moved closer. It looked like a pair of eyes! This was
impossible. His mind must be playing tricks on him - but then again, how could
those eyes be blinking at him now, if he was only imagining all this?

"Virus!", he thought immediately. He must be the victim of a computer
virus, one of those non-material beings causing consternation and fear among
computer users everywhere. Spawned by some warped mind, these dangerous
critters were known to destroy data indiscriminately, just like what happened
with his manuscript. Blind rage took hold of him, his mind drifted off into a
thick fog and he felt that gravity was losing its grip on him.

He looked around, wondering where he had gone so suddenly. Just moments ago
he had been in familiar surroundings, his black desk and the computer in front
of him, the window and its beautiful view of the green fields and the forest
beyond. Now, he was covered in bright light and felt like he was drifting on
clouds, completely removed from time and space. It was so weird, so far from
any reality he knew.

"Well!", a voice echoed at him. "There you are! I have been waiting for you
the longest time!!!"

He could not see anyone around him or determine which direction the deep
voice was coming from.

"Who are you?" he asked in a careful voice.

"It is I, the Megaghost!"

"Who? - Where am I?"

"I am the terrible Ghost in the Machine! I have brought you to my castle in
Transelektrika to play a game with you."

"What are you talking about?!! I don't play games, I have more important
things to do."

"Let me be the judge of that! You are here now and you will play the game,
there is no other choice!"

"But, I don't want anything to do with you! I have just lost an entire
manuscript on my computer and I've got to find a way to get it back. All that
data cost me more than two weeks to compile. Let me go, I've got to get back
to work immediately".

"If you want your precious data back you should stay here!"

He paused for a moment. "You took it?!"

"Of course I did! - So, do you want your work back or not?"

"Well, yes ..." - "Excellent, then stay and play or return to your world
empty handed".

"But why must I play with you?".

"I just love to beat humans at my favorite game. HeeHee! It's that simple!
- Now, take the Bolo racket and let me see how good you are!"

"You think it's fun to anger people like that?!"

"No, I don't just do it for fun, I draw vital energy from this game! Also,
I don't like humans, they are not very smart. Pityful creatures, they believe
in technology and secure data storage. I show them what's really happening
inside the machine, how powerful and energized I am, I, the Megaghost! Anyone
who has come this far has played the game with me. They have all lost, and so
will you! When we're done I will have your energy."

So, here was the culprit who had caused him endless delays and system
failures, and he was expected to play games with him. The anger in him slowly
dissipated and he felt the itch to play. This happened anytime he bought a new
computer game. Why not play here and now he thought!

"But, you won't get my energy! I shall beat you!", the hero called out.

Satisfied with this change of events, the Megaghost grabbed the first of
three energy balls and hurled it at our hero inside the arena. A sheaf of
lightning bolts erupted from the ball, making it nearly impossible to
determine its exact line of approach. It came flying towards him at incredible
speed. At the last moment he raised his Bolo racket and smashed the ball into
the ground. The momentum made the ball bounce around the left corner of the
wall, past holes in the ground and into some pastel blue bricks, apparently in
total disregard for the laws of physics. White smoke clouds erupted. When the
smoke had cleared, he stood alone in an empty arena.

"I thank you for the energy you have just sacrificed with this blow,
although I have to admit that you are a better player than I thought. Do you
feel lucky?! I think you should meet the other ghosts before we continue, they
are creating wonderful mayhem everywhere in the machine. Follow me to the
Gallery of Ghosts."

A door opened and our hero moved into an adjacent room.

"Welcome to the second room. The legendary Bitghost lives here! He is the
ghost of serial data transfer, a true horror of electronic mail! He is so
lively, he just thrives on a stream of zeros and ones. His dwellings include
telephones, modems, keyboards and serial mice. No one knows how many data
transfers he has disrupted. He can create momentous typos and make them appear
quite innocently. His true calling in life is the inversion of parity bits.
Even the most advanced data transfer protocols have failed to stop him, just
like you are going to fail now!"

A new game began. The Bitghost's room was filled with moss covered bricks
on which zeros and ones had been painted. The Bitghost stood in front of him,
juggling black and white energy balls. He had a sly grin on his face and
suddenly he launched the balls in rapid succession. Our hero now had a firm
grip on the Bolo racket, but when he tried to take a powerful swing at the
oncoming balls he slipped and fell on the mossy surface, breaking the racket
in the process. The Bitghost broke out in insane laughter at this
embarrassment. The hero, however, would not be discouraged by this. He still
had two rackets in reserve, and he would show this little monster what he
could do.

Room after room he fought the Bitghost who took every opportunity to
torment him with nasty tricks: There were invisible bricks in one room, balls
would be teleported by bricks across another room, or roll into bumpers which
catapulted them uncontrollably. The hero fought well. It was a very close run
thing, but he managed to beat the Bitghost at his own game.

Following this challenging encounter with the Bitghost, our hero was
introduced to Byteghost, master of parallel data transfer. In the age of fiber
optics the Byteghost leads a relatively modest life among computers and
printers. Rather a harmless ghost, his devious work is very easily detected.
Neverless, he does manage to annoy people and consumes their paper supply
whenever he gets a chance.

Not surprisingly, the Byteghost's rooms provided relaxation rather than
hard work. Our hero used the welcome respite to collect some of the useful
items found here and prepare himself for the challenges that still lay ahead.

Soon he reached the realm of the Kiloghost, master of RAM. Time to prepare
himself for the impossible!

Kiloghost's greatest asset was his incredible speed as he moved among
electronic parts, randomly flipping switches and thereby crashing even the
most carefully programmed software applications. Kiloghost looked more like an
electrician than a horrible monster, with wrenches, soldering irons and cable
reels slung across his figure.

Inside Kiloghost's rooms our hero found controller chips which were
incredibly difficult to eliminate. Some force had to be used, but logic and
the proper strategy were equally important. It took him some time to decipher
the function of each chip and determine how the chips interacted with each
other. Once he understood the relationship he found it easy to open a path,
even to pulverize an entire wall section with a single blow.

And in just this way the Ghost of RAM met his end: he simply turned to
dust!

When the exhausted hero reached the next gate, he knew that behind it lay
his final challenge. Here he would meet the most dangerous of all ghosts in
the machine, the ghost of mass storage, the Megaghost. The game would be
decided here - and the destiny of his manuscript.

Thunder grumbled through the castle halls.

"You have come far! Nobody before you has lived to see this room. But now
you must fight against me", the Megaghost sneered at him "and you will fail!"

In anticipation of his first direct encounter with the Megaghost, our hero
stepped forward into the dark and forbidding realm. Contact with one of the
floor tiles immediately brought forth a storm of magnetic particles aimed at
him. He would have to use all the experience he had gained and objects he had
picked up, hoping they might be useful later in the game. Quickly he flipped
the switch of his positron shield and the oncoming particals burned brightly
before his eyes. He wished he had more time to admire the beauty of these
spectacular fireworks, but one attack after another pushed him back across the
room.

Nobody knows how long the battle lasted. The Megaghost seemed to call on
unlimited power reserves, and there were moments when our hero thought himself
lost...

But finally, the Megahost's powers waned, and he was pinned in one corner
of the room. The hero struck a well aimed blow, and the Megaghost sank to the
ground.

"Please spare me!" the Megaghost whimpered, "I promise never to go near
your data again, if only you leave me some energy to survive on - please!"

Looking at this sobbing and helpless creature the hero was overcome with
pity. Despite the system crashes and the countless working hours gone to
waste, he could not bring himself to strike the final blow.

"Well, allright. I'll let you keep some energy, but I will lock you up
forever in this bottle.", he said, and touched the mouth of the bottle with
one end of his racket and the Megaghost with the other. Lightning erupted; and
smoke and an enormous detonation finally ended the spook.

The hero was exhausted and sank to the ground, Bolo racket in one hand, in
the other a diskette with his precious manuscript. Darkness fell.

When he opened his eyes again to look at the computer's disk drive, he was
still holding his Bolo racket firmly in one hand. "I've got you now! Your end
is near!", he called out in delight, and started pulling the disk from the
drive. But then he froze. A ladybug extended his dancing antennas from the
drive slot. What is this?! Could this little bug have been responsible for all
the problems? Or even, that the terrifying Megaghost had only been a tiny
little bug?!

Thunder grumbled in the distance. Slowly our hero began taking in the
visual signals of the material world again. The flickering monitor light
reflected in his eyes, and looking at his clenched fist he could feel his
fingers finally relax.

Obviously the little bug was convinced that the journey out of the disk
drive was safe, because it continued to make its way toward the monitor. Our
hero touched the screen and put his finger in the creatures path. The bug
easily climbed the obstacle as if there was no other way to get to his
destination.

Meanwhile, the setting sun had painted a pastel colored sky, and the
landscape took on a warm and calming appearance. With his left hand he opened
the window. Cool air entered the room and he sensed the ionized atmosphere
created by the storm. He held the index finger of his right hand up into the
air so that the ladybug could climb it. At the top, the bug turned about in
several directions, opening his wings repeatedly as if he wanted to take off
any time now. But only after the finger was held further out of the window did
the ladybug finally lift off to fly away into the enormous painting in the
sky.


-------------------------------------------------------------------------------


INSTALLING IBM-PC
-----------------
You may start Bolo(R) directly from Windows or DOS. When run under Windows
there is a possibility that not enough RAM is made available to the game,
resulting in slowed gameplay and rougher animations. Therefore, if you are
familiar with the DOS environment, we highly recommend that you run Bolo(R) from
DOS.

To run Bolo(R) from Windows you should first start WINSETUP.EXE from within
the Windows file manager. It is here that Bolo(R) needs to be installed using
one of the typical Windows program icons.

To run Bolo(R) from DOS, put the CD into your CD drive and start the BOLO.BAT
program (example: "D:" + RETURN and "BOLO" + RETURN)

It may be necessary to change your system configuration (see "CONFIG.SYS"
in your DOS manual). When Bolo(R) is started, the game will recognize if the
system configuration needs to be changed, and the program will suggest making
this change automatically. Upon pressing RETURN, the system configuration will
be changed and the computer reset afterwards (pressing NO will exit the
program if you decide not to change the configuration). Bolo(R) should run as
soon as the system configuration has been corrected. If there are persistent
problems with the installation please call our customer support hotline (see
below).


INSTALLING APPLE MACINTOSH
--------------------------
When you put the Bolo(R) CD into Apple Macintosh Computer, the CD symbol will
appear on your desktop and a window will open, displaying the Bolo(R) program
symbol. Double-klick on the program symbol and the game will start.


THE MAIN MENU
-------------
After a brief loading period the main menu of Bolo(R) will appear on your
screen. From here you control the game via keyboard and mouse commands:
                
                XXXX
               XXXXXX
                XXXX
            XXXXXXX    XX
         XXX  XXXXXX XXX
       XX    XXX   XXX
            XXX
           XXXXXXXXX
         XXX    XXX
        XXX    XXX
       XXX......................starts the game. Before entering a new room
                                you will have an opportunity to pause the game
                                to save your current score and position in the
                                game. If a score has been saved previously,
                                clicking on the little man with the diskette
                                in his hand will resume the stored game. If no
                                score has been saved you will automatically
                                begin play in the first room. Upon completion
                                of a particular room you have the option of
                                continuing the game immediately or saving your
                                score and returning to the main menu. To
                                continue the game, simply click on the little
                                man or click on the diskette and the return
                                symbol to save your score first.
 XX          xxx          XX
 XX   xx    XXXXX    xx   XX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 XX   XX    XXXXX    XX   XX
 XX    XX     X     XX    XX
         XXXXXXXXXXX
             XXX
             XXX
            XXXXX
           XXX XXX
          XXX   XXX
         XXX     XXX............starts the training, allowing you to select
                                one of the rooms directly and practise playing
                                them. Of course, the training mode does not
                                permit you to select the last room, where the
                                Megaghost is found. To get there you will have
                                to play the levels in proper sequence. Note!
                                The training mode is only available after you
                                have racked up a score of at least 50.000
                                points in the highscore list!
            XX
            XX
                  
          XXXX
          XXXX
            XX
            XX
            XX
        XXXXXXXXXX
        XXXXXXXXXX..............calls up the highscore list and offers you
                                additional information about the game.
                                Information is displayed on the main screen
                                and you may turn pages by pressing the
                                appropriate button.
             X
             X
         XXXXXXXXX       X
        XXX     XXX      XX
        XX       XX      XX
     XX XX       XX      X X
    XXX XXXXXXXXXXX      X  X
   XXXX XXXXXXXXXXX      X  X
X XXXXX XXXXXXXXXXX      X
X XXXXX XXXXXXXXXXX      X
   XXXX XXXXXXXXXXX  XXXXX
    XXX XXXXXXXXXXX XXXXXX
     XX XXXXXXXXXXX XXXXX
        XXXXXXXXXXX  XXX
         XXXXXXXXX..............activates the options menu where you may set
                                the mouse sensitivity, sound level and
                                language requirement.
  XXXX
 XX  XXXXXXXXXXX
  XXXX       XX
             XX.................exits the game.


Inside the options menu several buttons permit changes in the program
setup. Any changes are saved automatically and they will be implemented from
now on, until changed again.

              X
              X
        XXXXXXXXXXXXX
       XXX         XXX
       XX           XX
       XX           XX
       XXXXXXXXXXXXXXX
       XXXXXXXXXXXXXXX
       XXXXXXXXXXXXXXX
       XXXXXXXXXXXXXXX
    XX XXXXXXXXXXXXXXX
       XXXXXXXXXXXXXXX
  XXXX XXXXXXXXXXXXXXX
       XXXXXXXXXXXXXXX
XXXXXX  XXXXXXXXXXXXX...........sets the mouse sensitivity. Five settings are
                                available.

        XX
       XXX     x
      XXXX  x   x
  XX XXXXX   x  x
  XX XXXXX   x  x
      XXXX  x   x
       XXX     x
        XX......................sets the volume of music and sound effects.
                                The crossed out loudspeaker indicates that the
                                sound is turned off. Two sound waves in front
                                of the loudspeaker indicate that maximum volume
                                is selected. During the game you may change
                                the volume by using the <Alt>+<0>...<7> keys
                                (Macintosh: #0...#7).
        X        XX
        XX      X  X
        X X     X
        X  X  XXXXX
        X  X    X
        X      X
        X      X
   XXXXXX      X
  XXXXXXX     X
  XXXXXX   X  X
   XXXX     XX..................sets the volume of the music in relation to
                                the sound effects.
   X    XX  X  X     XXX
  X X   X X   XXX   X   X
   X    XX  X  X    X   X
  X X   X X X  X    X   X
   X    XX  X   X    XXX........sets the quality of the music output during
                                gameplay. Depending on the soundcard you are
                                using, 8-Bit-11-KHz-mono or
                                16-Bit-22-KHz-stereo may be used. Please note
                                that 16-Bit output should only be used if your
                                computer and CD drive are fast enough to handle
                                it. Otherwise, the animations will be
                                painfully slow.

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXX  X X X X X X X XX
XX XXX XXX XXXXXXXXXXXXXXXXXXX
XXXX XXX XXX  X X X X X X X XX
XX XXX XXX XXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXX  X X X X X X X XX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X X X X X X X X X X X X X X XX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X X X X X X X X X X X X X X XX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..sets the language. The flag displayed on the
                                button indicates which language is currently
                                being used. If your computer has language
                                localization, your language will be selected
                                automatically when the game is started the
                                first time.

     XX
    XXXX
   XXXXXX
  XXXXXXXX
  
  XXXXXXXX......................returns you to the main menu.


If you momentarily refrain from pressing menu buttons while the game is in
the main menu, score listings, highscores and information about the game
developers will be displayed automatically.


KEYBOARD COMMANDS
-----------------
During gameplay, several functions are available via keyboard commands:

<SPACEBAR>................................pause on or off
<ESC>.....................................destroy balls and rackets
shift <ESC> or #<.>.......................exit the current game
<Alt>+<0>..<7> or #0 to #7................set sound volume
<Alt>+<M> or #M...........................set music volume
<Cursor left> or <Cursor right>...........mouse sensitivity up or down
<Alt>+<Q> or #Q...........................exit program
<Screen up> or <Screen down>..............IBM-PC only: move the menu up or down
                                          the screen. NOTE! This does not work
                                          with all VGA cards!


THE RULES
---------
Your mission is to reach the room in the castle where the Megaghost
resides, trap him in a bottle and retrieve the lost data. The path to the
Megaghost's hideout takes you through many other rooms full of surprise and
challenge. At the end of the game you will receive a codeword which entitles
you to claim your personal trophy from Dongleware Publishing.

At the beginning of the game the Megaghost gives you three Bolo rackets
with which you can hit the energy balls. Aim the balls so that they knock out
all the bricks blocking your way in a particular room. Take good care of your
racket and watch the balls carefully! Some actions may break the racket, and
there are holes in the ground swallowing up the balls. If a ball disappears in
one of the holes, it is lost. If there are no more energy balls left in the
room you lose a Bolo racket. During the game you may build up a reserve of
rackets - collect 5.000 points to receive an extra Bolo racket.


THE TROPHY
----------
Once you have completed the last of the fifty rooms you will see the final
sequence of the game and a codeword will appear. Send in the codeword and the
serial number of your CD to receive a nice surprise, certifying your victory
against the Megaghost. You will find the serial number on the back of your
manual. Remember to include your return address on a stamped postcard to

             Dongleware Publishing, Inc.
             48 Grove Street Somerville
             MA 02144, USA


TIPS & TRICKS
-------------
 If an energy ball gets trapped in a part of the room where the Bolo
racket cannot reach it, repeatedly hit one of the side walls of the room with
your racket to shake it lose.

 Some game elements may be nailed down in place. Pieces with golden nails
in them cannot be moved at all. Those with black nails in them may be pried
lose and then removed.

 Make sure you understand what kind of bricks you are knocking out. Some
bricks have special characteristics you may want to explore and utilize to
great effect. It is not just important to knock out bricks, the order in which
you break them matters as well.

 Set your own level of difficulty as you enter a room: Hit the energy ball
very hard to speed up the game or gently nudge it to keep the game under
control. The choice is yours. We recommend that you take it easy initially, to
familiarize yourself with the mouse and the racket.
 

TECHNICAL NOTES
---------------
 The program optimizes its performance automatically, adjusting for smooth
gameplay and optimal sound quality. Many more animation effects will be used
in the game the faster your computer is. The same is true for RAM. More
available RAM means more variety in the animations loaded from CD and used in
the game. If you have 8 MB of RAM available you will see all of the amazing
things the game can do.

 If you are using a 16-Bit Soundblaster compatible soundcard, the
animations may not be as fast as you would like them to be. Some cards are
also not installed properly, leading to system crashes. To alleviate either
problem on your IBM compatible PC please do the following: Hold down the Shift
key while the program is loading. It is important that you press and hold the
Shift key before(!) you hit Return to execute the program, i.e. in DOS enter
"D:" + RETURN to access the CD drive, then enter "BOLO" + Shift + RETURN to
execute the game, and keep holding the Shift key down until the main menu
appears. This will activate 8 Bit mono sound output instead of using the 16
Bit card.

 An important note about the music: The audio tracks on this CD contain
music utilizing the RSS (Roland Space Sound) System. This technology supports
very impressive threedimensional soundeffects, with the Bolo energy balls
seemingly blasting through your livingroom! To enjoy this effect, your
loudspeakers should be set up at a 30 angle to you. It is very important that
you do not align the loudspeakers parallel to any walls which would reflect
the sound waves, and that the loudness, equalizer and base settings on your
stereo do not distort the spectrum!

 Bolo(R) utilizes a high resolution graphics mode with 16 colors and 400
lines. This is the only graphics mode allowing high-res, high-speed animation
on IBM compatible PCs and any available VGA graphics card. For technical
reasons, many VGA cards unfortunately place the game screen very close to the
top edge of the monitor. Using the <Screen down> button allows you to better
position the game screen. This does not work on all VGA cards. If you notice
any resulting distortion of the screen, <Screen up> restores the game screen
to its original position. On LCD displays this graphic mode produces another
unfortunate effect: The upper part of the game screen is duplicated in the
lower margin of the display. This is due to the fact that LCDs always display
480 lines per screen. The effect cannot be turned off.


Bolo(R) SUPPORT
---------------
If you experience any difficulty installing or playing the game please call
our support staff on Thursdays between 4-7 pm EST.
 

-------------------------------------------------------------------------------

THE AUTHORS
-----------


Meinolf Schneider
-----------------
Programmer and game designer. He began programming games on an Apple //
computer in 1980. In 1991, after many successful years as an independent
author of games and gadgets, Meinolf Schneider founded Dongleware Verlag in
Germany. His game Oxyd(R) won numerous international awards ("Best Brain Game
1993", MacWorld Game Hall of Fame, "Game of the Year 1992", Computer &
Pdagogik e.V. Hannover, Germany and many more). Meinolf Schneider's games
reach sophisticated and intelligent audiences who enjoy gaming in its original
form, rather than as a clash between man and machine. His games cultivate the
inner child, that creative element within us, exploring new ground and seeking
challenging experiences.


Thomas Gdelhfer
-----------------
With fifteen years of experience, Thomas Gdelhfer is one of the premier
game programmers. He began his career in 1979, with the creation of a
dedicated game programming language for the Apple // computer. Many of his
games were published internationally, he also developed educational games for
the Goethe Institut and many industrial applications. In 1991 Thomas
Gdelhfer rediscovered his love for computer games, developing the space
adventure Spacola. Thomas Gdelhfer joined Dongleware Verlag in 1992, where
he is responsible for game development on the IBM PC compatible platform. He
brought the Oxyd(R) and Oxyd(R)magnum! games to the PC.


Nik Tyndall
-----------
In the past 15 years Nik Tyndall has been instrumental in establishing
Meditative Electronic Music as a new genre, making it available to a growing
audience. With relaxation in mind, Nik Tyndall takes the listener through
lyric and crystal clear landscapes of sound. Quiet atmospheres of peaceful
beauty. Music providing a respite from our hectic lives. With more than 20 LP
and CD releases to his credit, Tyndall is one of the most famous musicians of
this genre. Tyndall's ZEITENWENDE is considered a reference work in the field
of Meditative Electronic Music. In Germany and Europe his music is featured
regularly on radio stations dedicated to electronic music. Yearly listener
polls at WDR (Cologne) and ORB (Potsdam) radio have repeatedly placed Nik
Tyndall among the top 10 performers, and his music is often reviewed in the
press as well. In addition to his album releases, Nik Tyndall writes scores
for international TV and film productions. If you are interested in Nik
Tyndall's music you may request further information from the following
address:

                        EDITION KLANGFELDER
                        Andreezeile 4a
                        D-14165 Berlin (Germany)
                        FON 030 / 815 41 41
                        FAX 030 / 815 51 61


Pascal Heiler
-------------
Born in 1971, Pascal Heiler is a master of the drawing pen. At age 15 he
discovered his talent for cartoon drawing and he has been very successful with
it. His work shows a strong influence of franco-belgian funnies (Franquin,
Seron). In 1992 and 1993 Pascal received extensive press and television
coverage as the winner of two cartoon competitions. Since 1992 he is working
on an advanced graphics design degree, focusing on cartoon illustration and
animation. His work is sought after by many advertising agencies and
publishing companies.
