;
;       COLONIZATION Debug System Messages
;       Copyright (c) 1994 by MicroProse Software
;
;       Altering the contents of this file may cause the game to
;       malfunction.
;
@MOTD
@width=300
^{COLONIZATION} Version %STRING0 {ALPHA} -- %STRING1
^
^Facts for this version:
^1. Some founding father powers changed:
^____Fugger: Silver+10 Muskets-5 Tools-5
^____Minuit: Don't have to purchase land from indians at all.
^____Coronado: No more indian ambushes.
^____De Soto: Goody boxes always yield something.
^____Hudson: Fur Trappers +100%
^2. Colonies now hold up to 32 colonists.
^3. Mercenaries appear in larger, more infrequent, chunks.
^4. Game continues even after foreign powers gain independence.
^5. The earlier you gain independence, the higher your score.
^6. Ambush rules during revolution modified.
^7. Forest/Nonforest resource squares different.


@MOTD2
@width=300
^^HELP
^
If you are playing {Colonization} from the {network}, please
be sure to exit from the game before you go off and leave
your computer.  Leaving the game running sometimes leaves
a file open and {prevents} a {new version} from being copied onto
the network.  Now that we have so many people outside of the
group playing the game, it is not always possible to track down
the person who is keeping a file open.  Thanks for your help!

@MEMORY
@width=190
^Memory Available = %NUMBER0
^Menu Available   = %NUMBER1
^Near Available   = %NUMBER2
^Stack Available  = %NUMBER3
^PSP at           = %HEX4

@CREATE
@default=1
Select Unit To Create

Colonists
Pioneers
Militia
Missionary
Scout
Artillery
Wagon Train
Treasure
Ship
Indian Braves
Indian Armed Braves
Indian Horse
Indian Armed Horse
Foreign Unit

@CREATE2
@default=1
Select Unit To Create

Colonists
Pioneers
Militia
Missionary
Scout
Artillery
Wagon Train
Treasure
Ship
{Continental Army}
{Cont. Army Cavalry}
{King's Regulars}
{King's Cavalry}
Foreign Unit



@CSHIP
@default=1
Select Ship To Create

Caravel
Merchantman
Galleon
Privateer
Frigate
Man-O-War

@FOREIGN
Select Nationality To Create

English
French
Spanish
Dutch

@FOREIGN2
Select Type to Create

Rebel
Loyal

@SETVIEW
@width=190
Select Viewpoint

English Map
French Map
Spanish Map
Dutch Map
Complete Map
No Special View

@SETHUMAN
@width=190
Select Human Nationality

English
French
Spanish
Dutch
None

@SETAUTO
@width=190
Automate game?

Yes
No


@SETREPORT
@width=190
View Whose Report?

English
French
Spanish
Dutch


@SETEUROPE
@width=190
View Which City

London
La Rochelle
Seville
Amsterdam

@DANGER
@width=190
^^DANGER, WILL ROBINSON!
^
^^Warning! %STRING0
^
^^Fact: %NUMBER0 / %NUMBER1 / %NUMBER2
@END

@BADGUYS
@width=190
Do you want the bad guys to be wandering
around out there?

Sounds cool! Let's try it!
Better not; might crash.


@SOUND
@width=190
@default=0
Play what sound #?

Sound:

@OPTIONS
@width=220
@checkbox
Select Debug Information Options

~Anger & Friction Levels
~Indian AI movement
~Supply and Demand (Indians)
~Foreign AI planning modes
~Close Moves
~Far Moves
~All Movement

@FORCED
@width=190
Independence forced at end of next turn.


@TEST
@width=220
^Number of Units    = %NUMBER0
^Number of Colonies = %NUMBER1

