               *** COLONIZATION 1.1 Readme.Txt ***

Gameplay Fixes for Version 1.1

1.      The "U"nload key working during a boycott.

2.      The Cathedral now requires a population of 8 (as
        stated in the manual) instead of 16.

3.      Problem with capturing a city and the outside
        territory being owned by another power.

4.      Indian villages now accept the goods that scouts
        report.

5.      Autosave fixed so computer players don't get an
        extra turn.

6.      Break treaty with self message when fortifying a
        unit is now fixed.

7.      Trade menu no longer crashes after a certain number 
        of uses.

8.      Escaping from the Founding Father's screen will no
        longer bring up different choices.

9.      King's Last Man-O-War was sunk and the game won't
        end, this is fixed.

10.     World map is now being created properly.

Crashes, Lockups, Etc.

Several of our customers have reported lockups while 
playing Colonization.  We suggest the following remedy.

In your config.sys file make sure the following is set:

FILES=50
STACKS=9,256

We also recommend that you use the RAM option for
EMM386.EXE.  You can change this one of two ways.
Replace the NOEMS parameter with RAM or run MEMMAKER
and answer yes when asked if you have programs that
use EXPANDED MEMORY.

Included with Colonization are examples of what the
AUTOEXEC.BAT & CONFIG.SYS file should look like.  These
files are named AUTOEXEC.TXT & CONFIG.TXT.

This should fix most (if not all) of the problems that have 
been reported.   If, however, you are still experiencing 
problems please contact our customer service department
at (410) 771-1151.  Please provide them with the following
information.

The contents of your autoexec.bat & config.sys files.
DOS version
Mouse diver & version number

If you have a save game of the problem please send it in to
us.  Save games are sometimes our greatest resource when
trying to track down a problem.

