LORDS OF THE REALM Additional Notes -- November 7, 1994
Floppy Disk Version 1.02
-------------------------------------------------------
The following game-changes and notes could not be included 
in this game's printed documentation.

Installation Note
-----------------
The installation routine for this game requires 
approximately 6 additional megabytes of drive space above 
the approximately 10 megabytes used for running the game.  
This extra space is only needed during installation, and 
will be freed up as soon as installation is complete.

If your hard-drive uses some form of disk compression (like 
Stacker or Doublespace), then you will need additional disk 
space during installation.

Tutorial Correction
-------------------
There is a minor error in the game's tutorial.  Fields 
containing cows or sheep are NOT at their most productive 
when there are three animals displayed in their field 
pictures.  In fact, the more fields you devote to a herd, 
the more productive they will become (up to a point).  The 
strategy sections of the Techical Supplement describe this 
correctly.

Command Restrictions
--------------------
You can only control your kingdom during your own turn.
Between turns, you can scroll around the map, switch to the
overview map, and access game options.

Playing this Game with the Aria Soundcard
-----------------------------------------
This game supports the Aria card, although its sound drivers 
are extremely memory-intensive.  If sound or music do not 
play when you configure for Aria, you may be out of 
available CONVENTIONAL memory.  You can try to free up more 
memory (with a boot disk), or configure for the Sound 
Blaster card.

An Explanation of Stewardship
-----------------------------
As explained in the technical supplement, your steward will 
offer to manage the labor allocations for your fields once 
you control three counties.  At the start of each season, he 
will reallocate the workers you have assigned to grain, 
sheep, cattle, fields and idle to complete the farming tasks 
as best as he can.  He provides a report which indicates 
which counties require more farmers, and which have too 
many.

(In addition to this, he now also indicates when the ration 
allocations in a county have changed.  This warns you of 
food shortages so that you can respond to them.)

It's important to remember that the steward's purpose is NOT 
to let you ignore your counties while you conquer the enemy 
-- he will not reclaim fields for you, and you will still 
need to manage your castle-building and production.  And he 
does not act on the warnings he gives you; you must decide 
on a course of action whenever you have labor excesses, 
labor shortages, or ration changes. 

The best way to let the steward do his job is to leave 
enough idle workers to cover your grain needs in the harvest 
season.

Multiplayer Notes
-----------------
Some elements of multiplayer play were not mentioned in the 
Technical Supplement:

1) In multiplayer mode, players can play full battles 
between two human players, or between a human and the 
computer.  In human-vs.-human battles, both armies are 
controlled using the mouse.

2) In a multiplayer game, the annual summary report consists 
solely of the Status Flags screen.

3) All messages sent between players will appear at the end 
of a season; all the players should therefore watch the 
screen at that time to see if they have received any 
messages.

4) Stewardship is not an option in multiplayer games.

Starting Location
-----------------
Players always start in one of six locations on the map; the 
county you start with will have a strong effect on how your 
kingdom will progress.  For example, starting in a central 
county provides more borders through which you may receive 
immigrants (or invaders).  Alternatively, the southwestern-
most county gets harsher weather overall than others, and 
has only one county for immigrants.

Ale Limitations
---------------
Ale can only be purchased once per county per season.  Its 
benefit is also limited to +3 happiness per purchase.  The 
Buy Ale panel displays the expected happiness boost for 
whatever amount you select.

Ale is consumed immediately upon purchase; as such, it 
cannot be transported like other goods.

Merchant Delays
---------------
At harder levels, the appearance of mercenaries may be 
delayed.  Expect at least one new merchant to enter the game 
each season (until all twelve are present).

Castle-Building / Deducting Resources
-------------------------------------
Stone and wood are allocated to castles at the end of a 
season (not immediately).  Therefore, if you buy stone or 
wood, don't expect to see it deducted (and placed in your 
castle) right away.

Army Discontent
---------------
The likelihood of an army to mutiny (i.e. turn into outlaws) 
is indicated by a descriptive phrase showing their 
discontent.  This phrase appears on the Army panel (when you 
click on an army), and on the first screen you see when 
starting a siege.

Discontent is based on the army's morale, health, and the 
types of units in it.

Indicating Army Movement
------------------------
The computer uses two methods to indicate whether or not an 
army on the Kingdom map has moved.  Armies that have already 
moved in a turn will be displayed on the Kingdom map with a 
still flag instead of a waving one.  Similarly, Armies that 
have NOT moved will flash on the Overview map.

Army Movement Limitations
-------------------------
You are not allowed to stand on top of an army or castle 
while attacking another army or castle.  Therefore, if you 
move to attack an item, and your movement path passes 
through another obstacle just before reaching that item, the 
attack will be disallowed.

Mercenary armies
----------------
Unlike other armies, an army made up only of mercenaries can 
disband in any county.

Aiming Ladders, Towers and Fighters
-----------------------------------
When sieging, you should always aim a ladder or siege tower 
at its target BEFORE you aim infantry at it.

Secondly, you can only aim one fighter-unit at each ladder 
or siege tower.

Finally, you can aim ladders and siege towers at structures 
of any height; however, they are only effective against the 
heights stated in the manual (i.e. any other attacks are 
considered "long shots").

Picking up Siege Weapons and Fighters
-------------------------------------
If you can't pick up fighters or weapons from the "holding 
area" in the top-left corner of the screen, it is because 
you have another command currently selected.  Right-click 
the mouse to cancel the command.

Battering Rams
--------------
Battering rams are only effective at attacking either 
gatehouses and keeps.

Eviction and Castles
--------------------
Neutral counties never maintain castles.  Whenever you are 
evicted from a county, any castle you have built there will 
be demolished.

Connecting Via Modem or Null-Modem
----------------------------------
Here are some tips that will make connecting to another 
player easier:

* Decide on who will click on OK (to become the master that 
controls game setup) before getting into the game; conflicts 
may occur if both people hit OK at the same time.

* If you are dialing another player via modem, you should 
wait until a few seconds AFTER the other player sets up to 
receive, before you dial.  This gives his machine enough 
time to be prepared for your call.

* If your mouse pointer freezes when you press the "Wait to 
Receive" or "Dial Up Number" buttons, you may have selected 
the comm-port that is used by your mouse.  Make sure you 
have the right comm-port selected.

* We have included an "Init String" command to the 
Communications panel, to allow you to alter the 
configuration string for your particular modem.  We 
recommend you change this only if you are familiar with 
modem commands and the needs of your modem.  If you change 
this string and want to reset it to its default, exit the 
game and run SETUP again.

* If you have trouble connecting via modem, try turning off 
both machines, waiting five seconds, and turning them back 
on again.

Special Rules for Modem-Play
----------------------------
When playing via a null-modem or modem connection, there are 
some special rules that you should be aware of:

* When your human opponent battles the computer, you are 
shown the battle from the perspective of the computer 
opponent; as such, all messages pertaining to the battle are 
presented as if you are fighting, although you are only a 
spectator.

* When you save a game during modem-play, a copy of the game 
is saved on BOTH machines with the MSV extension; both 
copies of the game must be available when the game is loaded 
later.  These savegames cannot be loaded into a one-player 
game, and vice-versa.

* Only the master can save and load games.  When loading a 
modem-save, the machine who was the master when saving the 
game must ALSO be the master when loading it.

* The master should only save the game when BOTH players are 
on the scrolling-map.

* If you lose the game while your human opponent and at 
least one computer-player are still alive, you must hit the 
End Turn button one last time to let the game continue.  
(This also applies to multiplayer games played on one 
machine.)

* Chat mode is only available from some game screens, and it 
is only accessible when both players are in one of those 
game screens.

* Armies "jump" from square to square as they move on the 
scrolling map.  This does not affect their actions in any 
way.

* You can only create wagons during your own turn.

Special Indicators for Modem-Play
---------------------------------
In a modem-game, there are a couple of unique indicators to 
be aware of:

* "Marching Lion" Pointer -- If you are in some screen other 
than the scrolling map when this pointer appears, it is an 
indication that the other player has ordered his army to 
move.  This pointer will remain until you exit to the 
scrolling map, so that his army can complete its move.

* "End Turn" Shield -- Sometimes when you click on the "End 
Turn" icon, its shield will change to the next player to act 
that sequence, but the name displayed next to it will NOT 
change.  This indicates that you have ended your turn, but 
game-time is paused until your human opponent exits the 
screen or panel he has currently accessed.

* Other, self-explanatory panels will appear to indicate 
when the game is waiting for your human opponent to complete 
an action.

Problems with Modem-Play?
-------------------------
If you are having problems using modem-play, here are some 
things that you can try:

* When connected, it is normal for the game (and mouse 
pointer) to occasionally pause for a moment while 
information is passed between the two machines.  The music
will pause when this occurs.  These do not indicate a
problem.

* If communications between the two machines are disrupted 
by line noise, the link between the two machines may become 
temporarily disabled.  If this occurs, the mouse may 
disappear, or the game may become unresponsive; try
pressing ALT-P to prompt the link to re-establish itself.
(However, do not use ALT-P when on the Battle Summary
panel; it will not work there.)

* At the end of each turn, the current game is automatically 
saved as LASTTURN.MSV.  If you lose connection in a game, 
reconnect and load this game to resume play.

* Finally, if none of the above suggestions help, try 
reconnecting at a lower baud-rate.

Additional Manual Credit
------------------------
Jeffrey Fiske was not listed in the manual as a Game Tester.

---------------------------------------------
Copyright (c) 1994 Impressions Software, Inc.

