		{The Complete DOOM Accessory Pack, Volume II

			{Main Documentation File

Welcome to the newest installment in `The Complete DOOM Accessory Pack~ series.
We hope the programs and more importantly, the extra levels will enhance your
DOOM experience as much as it did ours.  For those of you who have not
sampled any of the hundreds of enhancements available for DOOM, we will try
to guide you through the basic concepts in this document.  If you have no
experience with wadfiles, command line parameters and DOOM utilities please
read this file so you will better understand what these programs do and how
to best enjoy the extra levels.  If you already own Volume I, this disc is
laid out pretty much the same way.  `If you would like to purchase Volume I,
`you can call 1(800)289-1ROM and order a copy.~  Volume I has 220 levels 
(different from the ones on this disc), awesome sounds and graphics, map
editors and more.  There are no duplicate programs or levels from one disc
to the other.

Before we go any further, make sure you posess a copy of the registered
version of DOOM 1.2 or later.  If you have an earlier version, you can
download a patch file from the Software Creations BBS at (508)368-7139
(8,N,1).  Look in file area 47 (id Software) for the latest patch file.  If
you have not registered, please do so by calling 1-800-ID GAMES.  Believe
me, it's well worth it.  You cannot use the contents of this disc without
a registered version of DOOM.

Here are some answers to questions that might arise as you browse through
this disc.  For detailed information on DOOM and all it's secrets, please
read the DoomFAQ in the \FAQS directory.  This file is packed with all the
latest information on DOOM.  It covers every concievable aspect of the game.

{1.  What is a Wadfile?
A wadfile is the DOOM data file format.  When you installed DOOM, it placed a
file in your DOOM directory called appropriately enough, doom.wad.  This is
the main data file which contains all the sounds, graphics, music and
animations for DOOM.  All the programs and levels on the CD patch the
doom.wad wadfile to achieve their aims.  Some do it in RAM leaving your 
doom.wad untouched.  Others patch the doom.wad directly.

A file that patches the doom.wad in RAM is called a pwad or patchwad file.
This file can alter sounds, graphics (including monster movements) and maps.
A pwad only patches the doom.wad in RAM so the original is not harmed in any
way.  All the extra levels on this disc are pwad files.  A few of the extra
sound and graphic sets are also provided in pwad format.

The other method of modifying DOOM is to patch the doom.wad directly.  Most
of the sound and graphics utilities do this.  Here's a simple safety tip:
`BACK UP YOUR DOOM.WAD BEFORE PERFORMING ANY MODIFICATIONS!!~  My personal
method is to create a \temp directory off your \doom directory and copy a
fresh installation of DOOM to it.  That way, if you want to go back, just
delete all the files in the \doom directory and copy the files in the \temp
directory back to the \doom directory.

{2.  How do I use the cheat codes?
Here is a list of the cheat codes from DOOM.  During play, just type the
codes in with the keyboard.  You need not hit ENTER after the code.  After
entering, a message should be displayed at the top of the screen telling
which cheat mode was activated.
`idbehold~        Displays menu (followed by S, V, I, R, A, or L for choice)
		S=Strength (Berserk)
		V=Invulnerability
		I=Partial invisibility
		A=Full Automap (computer map)
		R=Anti-radiation suit
		L=Light amplification visors
`idchoppers~      Gives you the chain saw
`idclev~          Warp (followed by episode number and level number)
`iddqd~           Degreelessness mode (God mode)
`iddt~            Toggles Automap between normal, full, and full with objects
		(enter when in Automap mode)
`idkfa~           Very Happy Ammo (full ammo, 200% armor, all weapons & keys)
`idmypos~         Displays your bearing and coordinates in hex
`idspispopd~      No clipping (you can walk through walls)

{3.  How do I use the command line parameters?
	To use most of these parameters, start DOOM by typing: "doom -devparm
<parameter> <more parameters>".  If the "-devparm" parameter is not needed,
the parameter will be marked with a plus (+).  Most of these parameters can
be mixed and matched to create different effects.  For instance, typing "doom
-devparm -wart 1 8 -record demo01 -respawn" would record a demo on episode
one, level eight, with monster respawn.  Lastly, typing F1 during development
mode will allow a 256 color screen capture in PCX format.

`@<filename>~             Used to read in a command line parm file
`-config <file name>~     + Reads an alternate configuration file
`-deathmatch~             + Starts NetDoom in Deathmatch mode
`-debugfile <parameter>~  Dumps debugging info to debug<parm>.txt
`-devparm~                Puts you in developers mode
`-episode <episode>~      + Starts on episode (1-3)
`-file <name w/ .WAD>~    +Allows usage of an external PWAD file
`-loadgame <game number>~  + Starts from a saved game (0-5)
`-maxdemo~                + Specifies the maximum size of a LMP recording
`-net <players>~          + Starts NetDoom with 1-4 players
`-nojoy~                  Does not use the joystick
`-nomonsters~             + Starts the game without monsters
`-nomouse~                Does not use the mouse
`-nomusic~                Does not play background music
`-nosfx~                  No sound effects
`-nosound~                No sound at all
`-playdemo <name w/o .LMP>~  + Plays back a recorded demo
`-record <name w/o .LMP>~  + Makes a demo recording until you finish or die
`-recordfrom <0-5> <demo name>~  + Records a demo from a saved game
`-respawn~                + Causes enemies to respawn in non-Nightmare
`-skill <skill level>~    + Starts on skill level (1-5)
`-timedemo <name w/o .LMP>~  Calculates the number of times the screen is
			   redrawn when playing a demo
`-warp <episode> <level>~  Warps to episode (1-3) level (1-9)

+: Does not require the "-DEVPARM" parameter.

You can access many of these parameters with the many DOOM front end programs
on the disc.  For instance, Doomload (our favorite) will allow you to select
starting level and skill, load up a pwad file, record or playback a movie,
set options such as respawn and nomonsters, even start a network or serial
game.

{4.  How do the DOOM loaders work?
We suggest the use of a DOOM loader to help you access the command line
parameters.  This way, you don't have to type a long command line or write
batch files to run DOOM.  The loaders will give you an easy interface to
DOOM's extra features.  They are also invaluable for network and serial play.
Check 'em out.

{5.  Where do I find all those great programs?
All the included programs have some kind of documentation.  Please read these
files thoroughly before using any of the software.  Look for files with .txt
or .doc extensions.  Here is a complete directory map of the `DOOM Accessory
`Pack, Volume II~ CD-ROM:

`\FAQS~
	The complete DOOMFAQ v5.7 plus several other FAQS on various other
	subjects.
`\EDITORS~
	A set of invaluable programs for creating maps and editing existing
	ones.
	\DMREAL........An excellent Windows-based editor, includes a thorough
	tutorial.
	\WADED123......WadEdit ver 1.23, all-new updated version of an
	excellent editor.
	\VNB...........Node-builder utility for use with any editor.
	\BSPWIN........A node-builder for use with any editor, runs in
	Windows.
	\DMCAD43.......The latest version of a very popular editor,
	Windows-based.
	\REJECT........Another utility to process completed maps,
	helps stamp out bugs.
	\BSP12.........The latest version of the most popular node-builder.
	\DMHACKED......A truly unique utility, use with the included hack
	files (they have a .deh extension).  Change your weapons, monster
	characteristics and more.  Read the docs and back up doom.exe
	before using!
	\EXE_EDIT......Directly edit your doom.exe file, for serious
	prop-heads only!
	\GDREDIT.......Brand-new Windows editor, very simple to learn.
	\DCK10.........Doom Construction Kit 1.0, brand-new DOS editor,
	uses 32-bit code, easy to learn and very fast!
	\DEU521........The most popular Doom editor of all, includes full
	source code and a tutorial.
`\GRAPHICS~
	All the graphics are packaged one of 2 ways, either with install
	batch files or as pwad files.  With batch files, copy the entire
	contents of the individual directory to your DOOM directory, then run
	the batch file.  To use a pwad, copy it to your DOOM directory and
	type doom -file [filename].wad (be sure to include the .wad
	extension).  Be sure to back up your doom.wad first!
	\GATESGOD......Change the character on the status bar to Bill Gates,
	gadzooks!!
	\BUTTMAN.......Blast the Buttman before he p**ps on you!
	\DIGIT.........Replace the sergeants and troopers with digitized
	actors.
	\MACBAREL......Change the exploding barrels into exploding Macs!
	\LBDEMO4.......Another installment in the Laura Beyers series,
	complete level with graphics and sound replacements, weird but
	well done.
	\BOHDUCKS......Turns the Barons of Hell into duck-throwers, far out!
	\SENTRY........Change Cacodemons into robotic sentries, gnarly!
	\PROBOT........Add these deadly probots to your enemy list.
	\STROOPER......Changes the troopers to Imperial Storm Troopers.
	\DMADDS........A utility that creates pwad files from edited sprites.
	\YELLOW........Turn the imps into bright yellow smiley faces!
	\ICESKY........Changes the sky graphic to a more pleasing mountain
	view.
	\NEWGUNS.......A new set of weapon graphics.
	\ELECTEYE......Adds an evil eye looking enemy to Doom.
	\OFFICEDM......Changes the Doom monsters to office workers, great for
	deathmatch games at work!
	\CLINTON.......Turn the Cacodemons into Clinton's face, check out the
	ammo he uses!
	\SWSABER.......Luke Skywalker's light saber replaces the chainsaw.
	\CUSTARD.......Turns the rocket launcher into a very convincing pie
	launcher!
	\SWLASER.......Changes the plasma bolts into laser bolts.
	\DMGRAPH.......Invaluable utility for inserting and removing graphics
	from the doom.wad.
	\BORG..........The Borg have invaded the world of DOOM!  Let's
	splatter 'em!
	\NEWGUNS2......More nifty weapon graphics.
	\TOMSERVO......Cool robot graphics to replace the Cyberdemon.
`\LEVELS~
	There are 600 levels in these directories.  The best way to load
	them is with the Doomload utility in \LOADERS\DOOMLOAD.  This utility
	will allow you to select a pwad, check its episode and level number
	then start DOOM on that level.  In a few cases, the pwad files have
	more than 1 level, these are noted by accompanying text files.
`\LOADERS~
	\DFE311........Doom Frontend v 3.11, an update of a popular loader.
	\DMFRNT12......Another popular program.
	\DOOMWARP......DoomWarp Control Program.
	\DCC30.........Doom Control Center v3.0.
	\DOOMEN11......DooMenu v11, excellent front end for network and
	serial games.
	\DSC_12........DoomSystem Control Program v1.2.
	\WINLAUNC......Run DOOM from Windows!  Use the .pif file in the
	\miscutil directory.
	\DOOMRUN.......Quick and dirty wadfile loader.
	\DOOMUTIL......Excellent front end to tie together all your DOOM
	editors and utilities.  Great for level developers.
	\MODEMBAT......Batch files to streamline the running of serial games.
	\DWM101........Excellent wadfile manager, create your own episodes!
	\DOOMGATE......Doomgate 1.6, one of the best.
	\DOOMASTR..All-new version, excellent wad manager.
	\WADRUNR.......Another quick and dirty wad loader.
	\DOOMCMD.......Build DOOM command lines quickly and easily.
	\DOOMIT........An alternative to the DOOM setup program
	\DOOMLOAD......Still our favorite loader, mouse support and quick
	and easy operation.
`\MAPS~
	This directory contains .bmp files of all 27 levels in the original
	game.  Dots show object and character placement.  Print them out if
	you like.
`\MISCUTIL~
	\DOOMFIX.......Alter your modem savegame files with this powerful
	program.
	\WYBACK........Place a target on the back of your Deathmatch opponent!
	\DMJUICE.......A quick and dirty savegame editor.
	\MODEMS........A list of init strings for popular modems.
	\DDAY..........Save and manage multi-player games, very useful!
	\RMSSETUP......Replacement serial drivers that allow up to 4 players.
	\SER4..........Excellent setup replacement for modem games.
	\NINTENDO......Use the Nintendo Power Glove with DOOM!
	\APCISERV......Another program to allow up to 4 players in serial
	mode.
	\COMW202.......Transfer files and setup info between nodes in a
	serial game.
	\DOOMSAVR......Cool screensaver, uses DOOM graphics and characters!
	\DCHEAT........Advanced savegame editor, allows cheats and more!
	\DOOMPIF.......Run DOOM from Windows with this handy .pif file.
`\MOVIES~
	This collection of movies is both from the original levels and from
	some of the addon levels.  To play a movie of an addon level copy the
	pwad, the batch file and the .lmp file to your DOOM directory and run
	the batch file.  These files are in the \ADDONS subdirectory.  The
	rest of the files are of the original levels.  To view these, use
	Doomload to select the title you want to watch.  Popcorn is suggested!
`\SOUNDS~
	All the sound sets are packaged one of 2 ways, either with install
	batch files or as pwad files.  With batch files, copy the entire
	contents of the the individual directory to your DOOM directory,
	then run the batch file.  To use a pwad, copy it to your DOOM
	directory and type doom -file [filename].wad (be sure to include the
	.wad extension).  Be sure to back up your doom.wad first!
	\INTENSE.......Improved more intense sounds for DOOM.
	\ELISE.........Replacement music for E2M1.
	\RAYSWAVS......Neat sound collection.
	\AOD...........Army of Darkness sounds.
	\POPMUSIC......Cool pop tunes music replacement.
	\FUNSNDS.......Humerous sounds.
	\JERKY.........Jerky Boys sounds.
	\NEWSNDS.......Excellent (and new) sounds.
	\DOOMAUD.......The most widely used sound utility, replace any sound
	in your doom.wad.
	\E2MUSIC.......Replacement music for episode 2.
	\BITEDUST......Another pop tune music replacement.
	\NEWSNDS2......Even more excellent (and new) sounds.
	\TAG...........Cool sounds and a special surprise!
	\DGOLD2........Excellent sounds and even a few new graphics.
	\FX............Awesome sounds.
	\MSTDOOM.......More humerous sounds.

{6.  How do I use all these great programs?
All the programs include documentation and/or batch files to get you up and
running.  Here are a few basics.  To load extra levels, use the Doomload
utility mentioned earlier.  It really is the easiest way.  Some of the levels
have text files with them, read these for more information.  The graphics and
sound sets usually have batch files to do the work for them.  Copy the entire
set of files to your DOOM directory and run the accompanying batch file.  It
is strongly suggested you back up your doom.wad first.  For the few graphics
and sound sets that are in pwad format, load these with the doom -file
wadname.wad parameter.  The utilities for DOOM must always be run from your
DOOM directory.  Please read the included docs for each program before using
it.

Don't let your DOOM directory become congested with files.  After using say,
a graphics set, delete the unneeded files before trying something else.  If
you don't start with fresh copies of doom.exe and doom.wad, you may encounter
problems.

{7.  How do I play the movies?
To play a movie, copy the .lmp and .bat file to your DOOM directory.  Then
run the batch file to play the movie.  In the cases where there is a movie
for an additional level, a copy of the .wad file should go in the DOOM
directory also.  They are grouped together in the \movies directory.  If
there isn't a batch file, you have a couple of choices.  You can load DOOM
with a command line like this:  doom -playdemo demoname (WITHOUT the .lmp
extension).  Or you can use Doomload.  Copy the .lmp files to your DOOM
directory first.  Then select the desired movie in Doomload by pressing F1
then F2 then selecting the movie from the list.  Note:  if the movie you want
requires a pwad you MUST use the command line.  Doomload will not play a
movie unless it's of one of the regular registered levels.

{License Agreement:
While the individual programs on this disc are the property of their
respective authors, the compilation and selection of the programs is
copyright to Modern Microware.  Any attempt to resell more that 25% of the
disc's contents in one package is a violation of federal copyright laws.
Modern Microware assumes no liability for the programs operation.  Shareware
programs must be registered if found useful after a reasonable trial period.

{Help!  I'm stuck!
If you can't get something to work or your just having problems in general or
if you want to write us for any reason you can write a letter to:  `Modern
`Microware 27 Y Street New Windsor, NY 12553~ or better yet, write us online at
`70153,20 (Compuserve)~ or `70153.20@compuserve.com (Internet).~  Please describe
in detail the problems you are having and we will do our best to rectify them.


{The products on this disc are not supported by id Software.
{DOOM is a registered trademark of id Software.

`The Complete DOOM Accessory Pack, Volume II~
{(C)1994 Modern Microware All Rights Reserved
