                   Statistical Leaders Help

The statistical leaders screen is a powerful database tool,
which can sort and display the players' statistics in a
variety of categories.

There are four important areas on the screen:
1. The main display of statistics.  This shows all the
   players' numbers, sorted in descending order, according
   to the column in red.  When the screen first comes up,
   the red column is G (for games), so the players are
   sorted by the number of games they have played.

2. The brown bar near the top.  This lists the different
   statistical categories the program keeps track of.  To
   sort the players according to a different statistic, click
   on a different column.  For example, select AB to sort the
   players according to the number of at bats they have.

3. The scroll arrows.  The statistics leaders screen can
   display up to 60 different players' numbers.  Click on
   the down arrow to show the next group.  In addition,
   there are 19 batting, 22 pitching, and 7 fielding
   categories.  These do not all fit on the brown bar.  Click
   on the right arrow to show the next group of statistical
   categories.

4. The options at the bottom.  Use these to change how the
   statistics are sorted and which players go into the sort.
   For example, when the screen first comes up, 'BEST' in the
   left most column is highlighted.  This means that the red
   column of statistics is displayed from best to worst.
   Click on 'WORST' to reverse the order.

   Each column controls a different aspect:

   BEST/WORST: sort BEST first or sort WORST first

   BOTH/A/N: use players from BOTH leagues, or just from
       the A league, or just from the N league

   BATTING/PITCHING/FIELDING: use BATTING, PITCHING, or FIELDING
       statistics.  Clicking on one of these options changes
       the categories on the brown bar near the top.

   ALL PLAYERS/ONE TEAM/BY POSITION/BY TEAM: choose 'ALL
       PLAYERS' to include all the players in the sort.
       'ONE TEAM' limits the players to those of only one
       team.  'BY POSITION' limits them to only players of
       a single position.  'BY TEAM' changes to team
       statistics, instead of players' stats.

   TOTAL/VS R/VS L: Some batters hit better against right
       handed pitchers and some prefer left handed pitching.
       Similarly, pitchers do better or worse against
       hitters of one side or the other.  'VS R' limits the
       hitters' statistics to those compiled only against
       right handed pitchers, or the pitchers' stats to
       those facing right handed hitters.  'VS L' limits
       to against lefties, or facing left handed batters.
       Choose 'TOTAL' to combine the VS L and VS R categories.

   HISTORICAL/SIMULATED: 'HISTORICAL' presents the players'
       "canned"  stats, the ones that they come with, and
       that their initial performances are based on.
       'SIMULATED' uses the statistics compiled during a
       simulated season of play.

Glossary of abbreviations:

Batting Statistics

AB: at bats
AVG: batting average
BB: bases on balls (walks)
CS: caught stealing
D: doubles
G: games
H: hits
HR: home runs
OBA: on base average
PAB: pinch hit at bats
PH: pinch hits
PHR: pinch home runs
R: runs scored
RBI: runs batted in
SA: slugging average
SAC: sacrifice bunts and flies
SB: stolen bases
SO: strike outs
T: triples

Pitching Statistics

BB: bases on balls (walks)
BK: balks
CG: complete games
D: doubles
ER: earned runs
ERA: earned run average
G: games
GS: games started
H: hits
HAVG: hitters' batting average
HOBA: hitters' on base average
HSA: hitters' slugging average
HR: home runs
IP: innings pitched
L: losses
R: runs
SH: shutouts
SO: strike outs
SV: saves
T: triples
W: wins
WP: wild pitches

Fielding Statistics

PO: put outs
A: assists
E: errors
DP: double plays
FA: fielding average
PB: passed balls (catchers only)
RTO: runners thrown out percentage (catchers only)
*
               Edit Team and League Names Help

Leagues and teams come with standard names: "A" and "N"
for the leagues; "California," "Chicago A," "Kansas City,"
and so on for the teams.  These names are not fixed.
League names may be anything, up to 14 letters or numbers;
teams names can be up to 13 characters in length.

To change a league name, click on it and type.  Press
backspace to delete a letter or number.  Change team names
in the same way.

At the bottom of the screen are two buttons: 'other league'
and 'restore.'  'Other league' switches between the 'A'
league and the 'N' league.  'Restore' cancels any changes
you have made to either league, returning all names to what
they were when the Edit Team Names screen came up.
*
                   Edit Team Colors Help

Each team has a 'main' color, used on the players' cap,
sleeves, belt, and socks, and an 'accent' color for
details and stripes.  Just as the team names and league
names are not fixed, nor are the team colors.

To change a team's main color, click on a color from the
color bar labeled 'main.'  You will see the color change
on the animations.  Change the accent color using the
accent color bar in the same way.

At the bottom of the screen are two buttons: 'new team' and
'restore.'  Click on 'new team' to edit the colors of another
team.  This will save any changes you have made to the
colors of the team on the screen.  Choose 'restore' to
cancel any changes you have made to the team colors on
the screen.
*
                    Assign Stadiums Help

In Tony La Russa Baseball II, each team plays in its own
home stadium.  The Assign Stadiums screen allows you to
change which park each team plays its home games in.

Click on a team name to see which stadium is assigned
to that team.  The information about the park will appear
in the top half of the screen.  To change to a different
stadium, click on a different name.

To see what a stadium looks like, select it, then click on
'view stadium' at the bottom of the screen.  Use the arrow
keys or the mouse to scroll around the park and take in
the sights.

Click on the 'restore' button at the bottom of the screen to
cancel any stadium assignments you have made since you
came to the screen.
*
                        Trades Help

Teams may trade zero, one, two, or three players with each
other.  The players may be all pitchers, all batters, or
a combination of each.  The only limitations are that after
the trade, both teams must be left with 15 to 24 batters
and 10 to 16 pitchers.

At the bottom of the screen are three buttons:

SEE 'TEAM ABBREVIATION': Only one team's pitchers' or
batters' names will fit on the screen at one time.  Click
on this button to view the other team's players.

BATTERS/PITCHERS: Click here to display the other players
  on the team.

RESTORE: Trades do not become final until you leave the
  trades screen.  Until that time, you may cancel all trades
  between these two teams by clicking on the 'RESTORE'
  button.

To propose a trade, click on one, two, or three batters
or pitchers from one team (the names will appear in one
of the "offered" boxes near the top of the screen), switch
teams (click on the "see" button at the bottom), then
choose players from the other team.  You may offer zero
players in a trade.  To remove a player from the offered
box, click on his name there.

For the trade to go through, each team must "agree."
Click on the the "agree" button beneath the players
offered box to accept the trade for each team.  If the
trade would result in either team having too many or too
few pitchers or batters, the trade will not be allowed.

Click on 'reject' to cancel the trade and return the
offered players to their rosters.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F4, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats
F4: switches between historical and simulated statistics

The right mouse button acts as F1 for batters and as F2
for pitchers.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.
*
               Edit Batting Stats Help (Part I)

The batting statistics for each player fill two separate
pages.  On this first page are the player's name,
personal stats, position, primary batting statistics,
and so on.

At the bottom of the screen are six buttons:

DONE: click here when you are finished editing this
  player's stats.  This will return you to the 'Choose
  Player' screen.

MORE: this will take you to the second page of batting
  stats for this player, including his tendencies and
  the various ratings, such as arm, speed, and power.

CLEAR: choose 'clear' to zero all the player's statistics,
  including pitching and fielding stats.

PITCHING: click here to edit the player's pitching stats.

FIELDING: click here to edit the player's fielding stats.

RESTORE: this undoes any changes made to this player's
  stats from this screen.  Restore will reverse a 'Clear,'
  returning all batting, pitching, and fielding stats to their
  previous values.  Restore will only cancel changes made
  on this screen.  For example, if you change the player's
  GAMES from 100 to 150, then select 'PITCHING,' then return
  to this screen, restore will not change 150 back to 100.
  The computer saves changes when you switch screens.


To edit a stat, click on it.  Most of the stats are
numbers, which you can type in yourself.  But a few
are non-numeric values, such as throwing arm or position.
Click on these to cycle through the possible values.

The first page of the individual batting statistics
follows.  For each numeric stat, the range of values
is in parentheses.

LAST NAME: this can be up to 12 letters or numbers.

FIRST NAME: maximum of 8 characters.

YEAR (1870-2125): each player's statistics are taken from
  a single season of baseball.  This is the year of that
  season.

AGE (0-255): this is the age of the player for the year.

EXP (0-255): stands for experience, or the number of years
  of major-league experience the player had up to this year
  of his career.

SALARY (0-65535): the annual salary of the player in
  thousands of dollars.  The number is calculated based on
  the player's performance for classic teams, but is the
  actual amount for the 1992 teams.

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.  Click on this stat
  to cycle through the various possible values.

T: throwing arm, either 'R' for right or 'L' for left.
   Click to switch between 'L' and 'R.'

S: means skin color, and can be either 'D' for dark or 'L'
  for light.  Click to switch back and forth.

POS1: this is the player's primary position, the one he has
  the most experience at.  Click to cycle through all the
  positions, including DH.

POS2: the player's secondary position.  He can play here,
  but is better playing POS1, his primary position.  Click
  to cycle through the positions.

MORALE (1-12): Morale is how well a player stands up to
  adversity.  A player with a high morale will resist
  slumps better - he will "break out of it" sooner.  A
  player with a low morale will slide deeper into a slump,
  and stay in it longer.

L'SHIP (1-12): means leadership.  This is the innate ability
  of a player raise the morale of all players on the team.
  Players with high leadership can boost the morale of
  lesser players, keeping them from slumping and hurting
  the team.

EDIT TOTALS ONLY/EDIT TOTALS AND VS LEFT: this is not a
  statistical category; it is an option.  Choose 'EDIT
  TOTALS ONLY' to avoid the vs left and vs right breakdown
  of some of the batting stats.  The computer will
  automatically compute the 'VS L' and 'VS R' columns based
  on a league-wide average.  Select 'EDIT TOTALS AND VS
  LEFT' to specify the exact values.  The computer will
  calculate the 'VS R' column by subtracting 'VS L' from
  'TOT.'

AT BATS (0-9999): the number of at bats.

HITS (0-9999): the number of hits.

DOUBLES (0-9999): two-base hits.

TRIPLES (0-255): three-baggers.

HOME RUNS (0-255): the number of round-trippers.

BASES ON BALLS (0-9999): walks.

STRIKE OUTS (0-9999): the number of times the player has
  fanned.

BATTING AVG: this is the batting average of the player,
  based on the statistics above.  You may not enter a
  value here; the computer calculates the average for you.

SLUGGING AVG: slugging average, or the number of total
  bases divided by the number of at bats.  Again, the
  computer figures this one out for you.

ON BASE AVG: on base average is the number walks plus
  the number of hits all divided by the number of at bats
  plus the number of walks.  The computer computes this
  stat too.

GAMES (0-255): the number of games the player appeared in.

RUNS (0-255): runs scored.

RUNS BATTED IN (0-255): the number of runs the player
  drove in.

SACRIFICES (0-255): this is the sum of sacrifice bunts and
  sacrifice flies.

STOLEN BASES (0-255): stolen bases.

CAUGHT STEALING (0-255): the number of times the player was
  thrown out attempting to steal.
*
                  Edit Pitching Stats Help

Each player has pitching statistics, whether he is a pitcher
or a position player.  Non-pitchers usually have zeros in
most pitching categories, but, if necessary, they can be
used as pitchers in a game.

At the bottom of the screen are five buttons:

DONE: click here when you are done editing this player's
  stats.  This will save your changes and return to the
  'Choose Player' screen.

CLEAR: choose 'clear' to zero all the player's statistics,
  including batting and fielding stats.

BATTING: click here to edit the player's batting stats.

FIELDING: click here to edit the player's fielding stats.

RESTORE: this undoes any changes made to this player's
  stats from this screen.  Restore will reverse a 'Clear,'
  returning all batting, pitching, and fielding stats to their
  previous values.  Restore will only cancel changes made
  on this screen.  For example, if you change the player's
  GAMES from 100 to 150, then select 'BATTING,' then return
  to this screen, restore will not change 150 back to 100.
  The computer saves changes when you switch screens.


To edit a stat, click on it.  Most of the stats are numbers,
which you can type in yourself.  But a few are non-numeric
values, such as throwing arm or pitch 4.  Click on these to
cycle through the possible values.

The individual pitching statistics follow.  For each numeric
stat, the range of values is in parentheses.

LAST NAME: this can be up to 12 letters or numbers.

FIRST NAME: maximum of 8 characters.

PITCH 4: this is the fourth pitch in the pitcher's arsenal.
  Click to cycle through the different choices.

YEAR (1870-2125): each player's statistics are taken from
  a single season of baseball.  This is the year of that
  season.

AGE (0-255): this is the age of the player for the year.

EXP (0-255): stands for experience, or the number of years
  of major-league experience the player had up to this year
  of his career.

SALARY (0-65535): the annual salary of the player in
  thousands of dollars.  The number is calculated based on
  the player's performance for classic teams, but is the
  actual amount for the 1992 teams.

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.  Click on this stat
  to cycle through the various possible values.

T: throwing arm, either 'R' for right or 'L' for left.
  Click to switch between 'L' and 'R.'

S: means skin color, and can be either 'D' for dark or 'L'
  for light.  Click to switch back and forth.

POS1: this is the player's primary position, the one he has
  the most experience at.  For pitchers, this is always P.

POS2: the player's secondary position.  For pitchers, this
  is always P.

MORALE (1-12): Morale is how well a player stands up to
  adversity.  A player with a high morale will resist
  slumps better - he will "break out of it" sooner.  A
  player with a low morale will slide deeper into a slump,
  and stay in it longer.

L'SHIP (1-12): means leadership.  This is the innate
  ability of a player raise the morale of all players on
  the team.  Players with high leadership can boost the
  morale of lesser players, keeping them from slumping and
  hurting the team.

EDIT TOTALS ONLY/EDIT TOTALS AND VS LEFT: this is not a
  statistical category; it is an option.  Choose 'EDIT
  TOTALS ONLY' to avoid the vs left and vs right breakdown
  of some of the pitching stats.  The computer will
  automatically compute the 'VS L' and 'VS R' columns based
  on a league-wide average.  Select 'EDIT TOTALS AND VS LEFT'
  to specify the exact values.  The computer will calculate
  the 'VS R' column by subtracting 'VS L' from 'TOT.'

OPP AT BATS (0-9999): opponents' at bats, or the number of
  batters this pitcher faced.

HITS (0-9999): the number of hits given up.

DOUBLES (0-9999): two-base hits given up.

TRIPLES (0-255): three-baggers hitters got.

HOME RUNS (0-255): homers hit off this pitcher.

WALKS (0-9999): the number of bases on balls given up.

STRIKE OUTS (0-9999): batters set down on strikes.

ERA: earned run average.  This is the average number of
  runs the pitcher gave up per nine innings pitched.  You
  may not enter a value here; the computer calculates the
  ERA for you.

OPP BAT: opponents' batting average.  The batting average
  opposing hitters compiled against this pitcher.  Again,
  the computer figures this one out for you.

OPP SLUG: opponents' slugging average.  The slugging
  average of opposing batters versus this pitcher.  This
  is computed.

OPP OB: opponents' on base average.  Another calculated
  value.

EARNED RUNS (0-9999): runs scored against this pitcher
  without the aid of one or more defensive errors.

GAMES (0-255): number of games the pitcher played in.

INGS PITCHED (0-999): number of innings pitched, in whole
  innings and thirds.  For example, 11.2 means 11 and two-
  thirds innings.  The computer will automatically round
  off any decimals to one or two thirds.

WON (0-255): victories.

LOST (0-255): losses.

STARTS (0-255): number of games this pitcher started.

COMPL GAMES (0-255): games this pitcher started and finished.

SAVES (0-255): games this pitcher saved.

SHUTOUTS (0-255): complete games in which the opponents did
  not score any runs.

BALKS (0-255): balks.

WILD PITCHES (0-255): wild pitches this pitcher threw.

CONTROL (1-12): this rates how well this pitcher can throw
  the ball where he wants to.  The higher the number, the
  better the control.

VELOCITY (1-12): the speed of this pitcher's throws.  For
  all pitchers, the fastball is faster than the curve, but
  a hurler of velocity 12 has a "faster" fastball than one
  with a lesser velocity.

ENDURANCE (1-10): roughly, 10 times the endurance is the
  number of pitches this pitcher can throw before he starts
  to tire.

PICKOFF (1-12): this rates how good the pitcher is at picking
  off opposing base runners.  A 12 will have a better
  chance of nailing a runner than a 6 would.

RELEASE (1-12): this is how quick the pitcher is at getting
  rid of the ball once he starts his motion toward the
  plate.  The higher the release the faster he is.

QUALITY 1 (1-12): "quality 1" stands for "quality of the
  fastball,"  or how good the pitcher is at throwing
  his fastball.  This effects two things: the higher the
  quality of the pitch, the harder it is for the opposing
  players to hit it; and computer players throw higher
  quality pitches more frequently.  So, if the computer
  is managing a pitcher with a quality 1 of 12, he will
  try to blow his fastball by you a lot - and will succeed
  often.  On the other hand, setting quality 1 to 1 will
  "turn off" the fastball: the computer will only throw it
  if all four pitches have a quality of 1, and then the
  pitch will be very easy to hit.

QUALITY 2 (1-12): This is the quality of the pitcher's curve.

QUALITY 3 (1-12): quality of the change up.

QUALITY 4 (1-12): quality of the pitcher's pitch 4.

CLUTCH (1-12): This measures the ability of the pitcher to
  "bear down" when runners are on base.  A high clutch
  rating improves the pitcher's chances of getting the
  batter out when he is in a tight situation with runners on.

STREAK (A-L): Different players handle the long season
  differently.  The streak rating describes how well the
  pitcher plays during different months.  This is how the
  different streak ratings work:

  A: pitches evenly all season
  B: Better in April, weakens a little in September
  C: Stronger in April and September, a weaker in July
  D: Stronger in July, weaker in April and September
  E: Similar to rating I, but less extreme
  F: Similar to J, but less extreme
  G: Similar to K, but less extreme
  H: Similar to L, but less extreme
  I: Hot at the start and the end of the season, awful
     during the summer
  J: Hot in the summer, awful in April and September
  K: Starts out awful, gradually improves to awesome by
     September
  L: Starts out very hot, gradually cools to terrible by
     September

DAY-NIGHT (A-L): Some pitchers are great during the daylight
  hours, but can't seem to find the plate at night; while
  others are better in the dark, but average during the day.
  The day-night rating describes these tendencies using a
  gradually changing scale:

  A: Awesome by day, awful by night
  B-F: gradually worsening by day, and improving by night
  G: equally good during the day and at night
  H-K: Better and better at night, worsening by day
  L: Awesome by night, terrible by day
*
                     Change Leagues Help

Tony La Russa Baseball II can maintain up to 50 different
leagues of players, each with its own name.  Use change
leagues to switch from one league to another.

To select a league, click on the name.

To see more leagues, click on the scroll arrows.

To discard the currently selected league, click on 'delete
league' at the bottom of the screen.  The program will ask
for confirmation.
*
                     Setup Leagues Help

Tony La Russa Baseball II is flexible when it comes to
managing leagues, divisions, and teams.  Play one or
two leagues of either one or two divisions each.  Mix
and match teams however you like.  Use setup leagues to
create and modify leagues.

NUMBER OF LEAGUES
  Usually, baseball teams are arranged into two leagues
  ('N' and 'A,' for example), each of which has two
  divisions ('west' and 'east').  To play with only one
  of these two leagues, click on the '1' box next to
  'number of leagues.'

NUMBER OF DIVISIONS
  To play with only one division per league, click on the
  '1' box next to 'number of divisions.'

To play one league with two divisions and the other with
only one, select two divisions, then remove all the teams
from the division you do not want to use.  To remove a
team from a division, click on it.

Each division of each league has a number of teams in it.
Normally, these are all the teams from a certain league,
such as the classic teams.  You may accept these, or
create new ones, or choose teams from other leagues.

CHOOSE FROM CLASSIC TEAMS
  To add a team to the league, click on the team, then click
  on an empty slot in the league.  To replace a team in the
  league with another team, choose the team you want, then
  click on the league team you want to replace.  Notice that
  the program must duplicate an existing team to add it to
  the league.  It must do this to maintain separate statistics
  for each team.  To delete a team from the league without
  replacing it, click on it.

NEW TEAM
  Click on 'new team' to create a new, empty team.   All
  players on the new team will have the last name, "empty,"
  and will have no statistics - you will have to fill those
  in yourself.  Also, new teams start out with no players
  on the reserved list.  To add stats to the new players,
  add the new team to the league, then select 'Edit Player
  Stats.'  You may only edit player stats from a team that
  is in the league.

COPY TEAM
  To duplicate an existing team, choose a team, then click
  on 'copy team.'  Use this command to be sure a team is
  duplicated before putting it in a league and altering the
  players' statistics.  The program will not automatically
  copy a team that is not in use in a league.

DELETE TEAM
  To delete a team, choose a team, then click on 'delete
  team.'  The program will ask for confirmation.

NEW SOURCE LEAGUE
  A "source league" is a group of teams from which you may
  choose teams for your league.  Click on 'new source
  league' to see teams from another source league for your
  league.  Teams from different source leagues may be mixed
  together in one league.

NEW LEAGUE
  Click here to start a new league.  This erases the
  league display, and sets up a new league with one
  division and one league.

CLEAR LEAGUE
  This removes all the teams from the league.

RESTORE
  Click on 'restore' to undo all the changes you have made
  to the league.  This will return the number of teams,
  number of leagues, and the actual teams in the league to
  the way they were when you came to the Setup Leagues
  screen.
*
               Edit Batting Stats Help (Part II)

The batting statistics for each player fill two separate
pages.  On this second page are the player's name,
personal stats, position, tendencies, and ratings.

At the bottom of the screen are six buttons:

DONE: click here when you are done editing this player's
  stats.  This will return you to the 'Choose Player'
  screen.

MORE: this will take you to the first page of batting
  stats for this player, his primary batting stats.

CLEAR: choose 'clear' to zero all the player's statistics,
  including pitching and fielding stats.

PITCHING: click here to edit the player's pitching stats.

FIELDING: click here to edit the player's fielding stats.

RESTORE: this undoes any changes made to this player's
  stats from this screen.  Restore will reverse a 'Clear,'
  returning all batting, pitching, and fielding stats to their
  previous values.  Restore will only cancel changes made
  on this screen.  For example, if you change the player's
  SPEED rating from 2 to 9, then select 'PITCHING,' then
  return to this screen, restore will not change 9 back
  to 2.  The computer saves changes when you switch
  screens.


To edit a stat, click on it.  Most of the stats are
numbers, which you can type in yourself.  But a few
are non-numeric values, such as throwing arm or position.
Click on these to cycle through the possible values.

The second page of the individual batting statistics
follows.  For each numeric stat, the range of values
is in parentheses.

LAST NAME: this can be up to 12 letters or numbers.

FIRST NAME: maximum of 8 characters.

YEAR (1870-2125): each player's statistics are taken from
  a single season of baseball.  This is the year of that
  season.

AGE (0-255): this is the age of the player for the year.

EXP (0-255): stands for experience, or the number of years
  of major-league experience the player had up to this year
  of his career.

SALARY (0-65535): the annual salary of the player in
  thousands of dollars.  The number is calculated based on
  the player's performance for classic teams, but is the
  actual amount for the 1992 teams.

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.  Click on this stat
  to cycle through the various possible values.

T: throwing arm, either 'R' for right or 'L' for left.
   Click to switch between 'L' and 'R.'

S: means skin color, and can be either 'D' for dark or 'L'
  for light.  Click to switch back and forth.

POS1: this is the player's primary position, the one he has
  the most experience at.  Click to cycle through all the
  positions, including DH.

POS2: the player's secondary position.  He can play here,
  but is better playing POS1, his primary position.  Click
  to cycle through the positions.

MORALE (1-12): Morale is how well a player stands up to
  adversity.  A player with a high morale will resist
  slumps better - he will "break out of it" sooner.  A
  player with a low morale will slide deeper into a slump,
  and stay in it longer.

L'SHIP (1-12): means leadership.  This is the innate ability
  of a player raise the morale of all players on the team.
  Players with high leadership can boost the morale of
  lesser players, keeping them from slumping and hurting
  the team.

Hitters have tendencies.  Some are more likely to pop the
ball up; some have a better chance of hitting it on the
ground.  Some pull the ball; some hit to the opposite field.
The next six values rate the hitter's tendencies.

GROUNDER % (0-100): this is the percentage chance a hit ball
  will be on the ground.

  PULL (0-100): of the ground balls the batter hits, this is
    the percentage he will pull.

  OPPOSITE FIELD (0-100): the percentage of grounders the
    batter will hit to the opposite field.  The 'PULL'
    percentage and the 'OPPOSITE FIELD' percentage don't add
    up to 100 because some of the ground balls go up the
    middle.

FLY BALL % (0-100): this is the percentage chance a hit
  ball will be a fly.  For example, if the fly ball % is
  65.0, it means 65% of this batter's hit balls will be in
  the air, which means that 35% will be grounders (see
  GROUNDER % above; the grounder % added to the fly ball
  % must equal 100).

  PULL (0-100): of the flies the batter hits, this is the
    percentage he will pull.

  OPPOSITE FIELD (0-100): the percentage of fly balls the
    batter will hit to the opposite field.  The 'PULL'
    percentage and the 'OPPOSITE FIELD' percentage don't
    add up to 100 because some of the flies go up the
    middle.


The remaining values are totals or ratings, not percentages

PINCH AT BATS (0-162): this is the number of times the
  player pinch hit for another hitter.

PINCH HITS (0-162): number of pinch hits.

PINCH HOMERS (0-162): pinch home runs.

SPEED (1-12): This is how fast the player runs.  The higher
  the number, the faster he is.

POWER (1-12): Every player has a certain amount of raw
  power, that's what this rating measures.  The more power
  a batter has, the more likely he is to hit a screaming
  line drive or smash one out of the park.

BUNT (1-12): This measures the player's skill at bunting.
  The higher the rating, the better the batter is at
  successfully laying one down.

HIT AND RUN (1-12): The hit and run rating measures the
  player's bat control.  Proper execution of the hit and run
  requires the batter to keep the ball on the ground and to
  hit behind the runner.  Players with a high hit and run
  rating are better at this than those with a low one.

CLUTCH (1-12): This measures the ability of the batter to
  "come through" when runners are on base.  A high clutch
  rating improves the batter's chances of getting a hit
  when runners are in scoring position and the game is on
  the line.

STREAK (A-L): Different players handle the long season
  differently.  The streak rating describes how well the
  batter plays during different months.  This is how the
  different streak ratings work:

  A: hits evenly all season
  B: Better in April, weakens a little in September
  C: Stronger in April and September, a weaker in July
  D: Stronger in July, weaker in April and September
  E: Similar to rating I, but less extreme
  F: Similar to J, but less extreme
  G: Similar to K, but less extreme
  H: Similar to L, but less extreme
  I: Hot at the start and the end of the season, awful
     during the summer
  J: Hot in the summer, awful in April and September
  K: Starts out awful, gradually improves to awesome by
     September
  L: Starts out very hot, gradually cools to terrible by
     September

DAY-NIGHT (A-L): Some batters are great during the daylight
  hours, but can't seem to get a hit at night; while others
  are better in the dark, but average during the day.  The
  day-night rating describes these tendencies using a
  gradually changing scale:

  A: Awesome by day, awful by night
  B-F: gradually worsening by day, and improving by night
  G: equally good during the day and at night
  H-K: Better and better at night, worsening by day
  L: Awesome by night, terrible by day
*
                   Edit Fielding Stats Help

Tony La Russa Baseball II maintains a number of fielding
statistics for each player.  These stats help to describe
how each player will do on defense, whether playing in
his natural position, or out of it.

At the bottom of the screen are five buttons:

DONE: click here when you are done editing this player's
  stats.  This will return you to the 'Choose Player'
  screen.

CLEAR: choose 'clear' to zero all the player's statistics,
  including batting and fielding stats.

BATTING: click here to edit the player's batting stats.

PITCHING: click here to edit the player's pitching stats.

RESTORE: this undoes any changes made to this player's
  stats from this screen.  Restore will reverse a 'Clear,'
  returning all batting, pitching, and fielding stats to
  their previous values.  Restore will only cancel changes
  made on this screen.  For example, if you change the
  player's put outs from 53 to 97, then select 'BATTING,'
  then return to this screen, restore will not change 97
  back to 53.  The computer saves changes when you switch
  screens.


To edit a stat, click on it.  Most of the stats are
numbers, which you can type in yourself.  But a few
are non-numeric values, such as throwing arm or position.
Click on these to cycle through the possible values.

The individual fielding statistics follows.  For each numeric
stat, the range of values is in parentheses.

LAST NAME: this can be up to 12 letters or numbers.

FIRST NAME: maximum of 8 characters.

YEAR (1870-2125): each player's statistics are taken from
  a single season of baseball.  This is the year of that
  season.

AGE (0-255): this is the age of the player for the year.

EXP (0-255): stands for experience, or the number of years
  of major-league experience the player had up to this year
  of his career.

SALARY (0-65535): the annual salary of the player in
  thousands of dollars.  The number is calculated based on
  the player's performance for classic teams, but is the
  actual amount for the 1992 teams.

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.  Click on this stat
  to cycle through the various possible values.

T: throwing arm, either 'R' for right or 'L' for left.
   Click to switch between 'L' and 'R.'

S: means skin color, and can be either 'D' for dark or 'L'
  for light.  Click to switch back and forth.

POS1: this is the player's primary position, the one he has
  the most experience at.  Click to cycle through all the
  positions, including DH.  Pitchers are always 'P.'

POS2: the player's secondary position.  He can play here,
  but is better playing POS1, his primary position.  Click
  to cycle through the positions.  Pitchers are always 'P.'

MORALE (1-12): Morale is how well a player stands up to
  adversity.  A player with a high morale will resist
  slumps better - he will "break out of it" sooner.  A
  player with a low morale will slide deeper into a slump,
  and stay in it longer.

L'SHIP (1-12): means leadership.  This is the innate ability
  of a player raise the morale of all players on the team.
  Players with high leadership can boost the morale of
  lesser players, keeping them from slumping and hurting
  the team.

The game keeps track of stats for each of the player's
two fielding positions, POSITION 1 and POSITION 2.  These
numbers are in separate columns, one on the left and one
in the center.  The two fielding ratings are to the right.
The OPTIONAL stats near the bottom are for catchers only.

PUT OUTS (0-9999): This is the number of outs the player
  himself recorded.

ASSISTS (0-9999): If a player fields the ball, then throws
  to another player to make an out, the fielding player
  gets an assist.  This is a count of the player's assists.

ERRORS (0-255): the number of fielding and throwing
  errors the player made.

DBL PLAYS (0-255): this is the number of double plays the
  player participated in.

FIELDING AVG: This is the players fielding average, which is
  (put outs + assists) over (put outs + assists + errors)
  You cannot enter this value; the computer calculates it.

ARM (1-12): This is the strength of the player's arm.  The
  stronger the fielder's arm, the farther and faster he can
  throw the ball.

RANGE (1-12): Range rates the player's ability to get to a
  hit ball.  For example, a shortstop with a high range
  will field a ball hit in the hole between short and
  third more often than a player with a lesser range
  would.

PASSED BALLS (0-255): If a catcher misses a pitch that he
  could have caught and a runner advances because of it,
  the catcher is charged with a passed ball.  This is a
  count of passed balls.

RUNNERS THROWN OUT % (0-100): This is the percentage of
  runners the catcher threw out attempting to steal.  For
  example, if ten runners tried to steal against this
  catcher and he threw out four of them, the runners
  thrown out % would be 40.
*
                 Import Version 1 Stats Help

Tony La Russa Baseball II will accept teams and data from
Tony La Russa's Ultimate Baseball.  You may import single
teams one at a time, or entire leagues all at once.

First select the disk drive the version 1 teams are on by
clicking on one of the drive boxes, A: through F:.  The
program will list the sub-directories on the disk as well
as the teams it can find.  To change directories, click on
the directory names.  To back up one directory, click on
'..\'.  Click on the arrow buttons to scroll the list, if
necessary.

Version 1 team names look like this: ALE1.TMS, ALE2.TMS,
ALW1.TMS, NLE1.TMS, and NLW1.TMS.  The 'AL' stands for 'A
league,' 'NL' stands for 'N league.'  'E' means 'east' and 'W'
means 'west.'  '1' means the first team in the division, '2'
means the second, and so on.

To import a single team, select it, then click on the import
button at the bottom of the screen.  The team will be copied
into your current league, with "IM-" (for import) added to
the beginning of the name.

To import an entire league, click on the box next to 'import
league' near the top of the screen.  Now instead of listing
teams, the program will say "complete league available" if
it can find all the team and league files which make up the
version 1 league.  To import the league, click on 'import.'
The program will ask for a league name and abbreviation.

Click on 'import team' to switch back to importing single
teams.
*
            Edit Player Stats - Choose Player Help

Tony La Russa Baseball II maintains many statistics for each
player.  These stats are divided into three groups - batting,
pitching, and fielding, each of which you edit separately.

Notice that before displaying the player's names, the game
asks if you want the computer to calculate the player's
ratings based on his new stats.  If you answer 'yes,' any
time you edit a stat, the player's ratings will change to
reflect the modifications.  This will happen even if you
have already changed the ratings yourself.  If you answer
'no,' editing stats will not effect the ratings; you will
be responsible for changing them to reflect the modifica-
tions you have made in the player's stats.  Each time you
select a new team to edit, the program will ask this
question

Before editing stats, you must choose a player.  Click on
the name of the player you want.

At the bottom of the 'Choose Player' screen are three
buttons:

Select New Team: click on this button to edit the stats
   of players on a different team.

Clear Team: click here to create a new, empty team.   All
   players on the new team will have the last name,
   "empty," and will have no statistics - you will have
   to fill those in yourself.  Also, new teams start out
   with no players on the reserved list.

Restore: clicking here returns the team to the way it was
   when you came to the edit player stats - choose player
   screen.  Restore not only reverses 'Clear Team' but
   also undoes all of the changes you made to the players'
   statistics on the individual stats editing screens.
*
