<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* lebold Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> your end has come!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> searching this <T_Listener_Type> . 
<*>
<T_Locked_Door> someone get me <T_Object_1> .
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> impossible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> it's a thrill to <T_Action_1> !
<*>
<T_Waiting> come on, lead-heads!
<*>
<T_Destroyed> next location, please.
<*>
<More>
<T_Dying_Cry> this is the end!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> <T_Listener_Type> approaching.
<*>
<T_Fired_Upon> two can play that game!
<*>
<T_String_1> i wanna lead.
<*>
<T_String_2> watch out.
<*>
<T_String_3> .
<*>
<T_String_4> we must be strong.
<*>
<T_String_5> boog who?
<*>
<T_String_6> .
<*>
<T_String_7> mercs unite!
<*>
<T_String_8> cough.
<*>
<T_String_9> let's go!
<*>
<More>
<T_String_10> how 'bout some action?
<*>
<T_No_Inv_Space> No room.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> i can't use this.
<*>
<T_Cancel> orders cancelled.
<*>

