<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* mechkop Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> adios!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> checking out this <T_Listener_Type> . 
<*>
<T_Locked_Door> <T_Object_1> needed for this door.
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> that sounds great!
<*>
<T_Waiting> move on!
<*>
<T_Destroyed> let's move it!
<*>
<More>
<T_Dying_Cry> someone help me!
<*>
<T_I_Took> snatched <T_Object_1> .
<*>
<T_Detect_Ent> a stinkin' <T_Listener_Type> is near.
<*>
<T_Fired_Upon> yikes! that was close!
<*>
<T_String_1> enemies abound.
<*>
<T_String_2> .
<*>
<T_String_3> sensory system on.
<*>
<T_String_4> search listing off.
<*>
<T_String_5> danger awaits.
<*>
<T_String_6> .
<*>
<T_String_7> checking data...
<*>
<T_String_8> .
<*>
<T_String_9> any more orders?
<*>
<More>
<T_String_10> ready for action.
<*>
<T_No_Inv_Space> No space in inventory.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> orders cancelled.
<*>

