Mission-Status //

<Welcome>
<Speaker_Name>
<*>

<Destroy_XY>
needed to Destroy <Some_Text> for <Script_Integer_1> credits
<*>

<Kill_Enemy>
needed to Kill <Some_Text> for <Script_Integer_1> credits
<*>

<Take_Device>
needed to Take <Some_Text> for <Script_Integer_1> credits
<*>

<Give_Device>
needed to Give <Some_Text> for <Script_Integer_1> credits
<*>

<Rescue>
Rescued <Some_Text> for <Script_Integer_1> credits!!!
<*>

<Preserve_Ent>
Protected <Some_Text> for <Script_Integer_1> credits!!!
<*>

<Press_Mouse_Button>
Press the Mouse button to go back to game!
<*>

<You_Killed_Enemy>
<Script_Integer_1> Enemy Casualties
<*>

<You_Killed_Civilians>
<Script_Integer_1> Civilian Casualties, Docked <Script_Integer_2> credits!!
<*>

<You_Lost_Squad_Members>
<Script_Integer_1> Squad casualty(s)!!
<*>

<You_Killed_Squad_Members>
<Script_Integer_1> Squad losses due to error, Docked <Script_Integer_2> credits!!
<*>

<Shots_Fired>
Shots Fired: <Script_Integer_1>
<*>

<Current_Credits>
Total Credits: <Some_Text>
<*>

<XY_Targets_Destroyed>
Targets Destroyed: <Script_Integer_1>
<*>