<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* tarrop Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> see ya 'round!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> you better have something. 
<*>
<T_Locked_Door> door needs <T_Object_1> .
<*>
<T_Not_Done> I'm not able to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> getting right on it!
<*>
<T_Waiting> go! go! go!
<*>
<T_Destroyed> let's go!
<*>
<More>
<T_Dying_Cry> get me a doctor!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> a <T_Listener_Type> is close by.
<*>
<T_Fired_Upon> war is on!
<*>
<T_String_1> squawk!
<*>
<T_String_2> yeah!
<*>
<T_String_3> braak!
<*>
<T_String_4> i'm ready, <Player_Name> .
<*>
<T_String_5> hee hee!
<*>
<T_String_6> polly wanna cracker.
<*>
<T_String_7> that's silly.
<*>
<T_String_8> ha ha ha!
<*>
<T_String_9> ha ha ha!
<*>
<More>
<T_String_10> stay alert!
<*>
<T_No_Inv_Space> No space left.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> okay. i'm done.
<*>

