<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* gendorf Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> die! die! die!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> searching this <T_Listener_Type> . 
<*>
<T_Locked_Door> <T_Object_1> needed.
<*>
<T_Not_Done> I can't <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> it feels good to <T_Action_1> !
<*>
<T_Waiting> are we going?
<*>
<T_Destroyed> gotta move on.
<*>
<More>
<T_Dying_Cry> medic! medic!
<*>
<T_I_Took> cool. got <T_Object_1> .
<*>
<T_Detect_Ent> i feel a <T_Listener_Type> near.
<*>
<T_Fired_Upon> yikes!
<*>
<T_String_1> let's kick some butt!
<*>
<T_String_2> c'mon <Player_Name> ...
<*>	     
<T_String_3> i want action!
<*>
<T_String_4> argh!
<*>
<T_String_5> too many paperthing.
<*>
<T_String_6> .
<*>
<T_String_7> yawn.
<*>
<T_String_8> this is dull.
<*>
<T_String_9> .
<*>
<More>
<T_String_10> do something, <Player_Name> !
<*>
<T_No_Inv_Space> sorry, inventory is full.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> i never trained for this.
<*>
<T_Cancel> cancelling orders.
<*>

