<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* s_tarrop Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> so long, sucker!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> I'll search this <T_Listener_Type> . 
<*>
<T_Locked_Door> <T_Object_1> needed.
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> you bet I'll <T_Action_1> .
<*>
<T_Waiting> let's move out!
<*>
<T_Destroyed> i like it here.
<*>
<More>
<T_Dying_Cry> i need back-up!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> what's that noise?
<*>
<T_Fired_Upon> watch it!
<*>
<T_String_1> hiya boyz.
<*>
<T_String_2> everyone ready?
<*>
<T_String_3> i'm quite restless.
<*>
<T_String_4> lenny...
<*>
<T_String_5> it's getting late.
<*>
<T_String_6> icky...
<*>
<T_String_7> need more weapons.
<*>
<T_String_8> squawk!
<*>
<T_String_9> watch for snipers.
<*>
<More>
<T_String_10> over there!
<*>
<T_No_Inv_Space> No room left.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> what's this thing?
<*>
<T_Cancel> orders forgotten.
<*>

