Mission-Status //

<Welcome>
<Speaker_Name>
<*>

<Destroy_XY>
Destroy <Some_Text> for <Script_Integer_1> credits
<*>

<Kill_Enemy>
Kill <Some_Text> for <Script_Integer_1> credits
<*>

<Take_Device>
Take <Some_Text> for <Script_Integer_1> credits
<*>

<Give_Device>
Give <Some_Text> for <Script_Integer_1> credits
<*>

<Rescue>
Rescue <Some_Text> for <Script_Integer_1> credits
<*>

<Preserve_Ent>
Protect <Some_Text> for <Script_Integer_1> credits
<*>

<Press_Mouse_Button>
Press the Mouse button to go back to game!
<*>

<Mission_Done>
The Mission is resolved!  Go to the Pickup Point!
<*>

<Mission_Credit>
Currently You have <Some_Text> Credits Left
<*>