<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* deforest Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> suck on this!
<*>
<T_I_Dont_Have> i ain't got <T_Object_1> .
<*>
<T_Found> cough it up, you <T_Listener_Type> . 
<*>
<T_Locked_Door> this door doesn't work! 
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> that's quite impossible.
<*>
<T_Cant_Do> not gonna <T_Action_1> .
<*>
<T_Happy_Do> Yeah, right, I'll <T_Action_1> .
<*>
<T_Waiting> get your butts over here!
<*>
<T_Destroyed> another town? Yeah!
<*>
<More>
<T_Dying_Cry> this is the big one!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> lookout! a <T_Listener_Type> is near.
<*>
<T_Fired_Upon> hey! watch your aim!
<*>
<T_String_1> o-ya coya...
<*>
<T_String_2> this is stupid.
<*>
<T_String_3> skeeter and boog.
<*>
<T_String_4> what can ya do?
<*>
<T_String_5> ya can't do nuttin'...
<*>
<T_String_6> is burke here, yet?
<*>
<T_String_7> this is pointless.
<*>
<T_String_8> thaaat's right. 
<*>
<T_String_9> let me at 'em!
<*>
<More>
<T_String_10> everyone bugs me.
<*>
<T_No_Inv_Space> i ain't got room for this.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> how do i use that?
<*>
<T_Cancel> cancel? yeah...whatever.
<*>

