<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* Burke Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> later days!
<*>
<T_I_Dont_Have> i have no <T_Object_1> .
<*>
<T_Found> let's open this <T_Listener_Type> . 
<*>
<T_Locked_Door> <T_Object_1> is needed for this door.
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> yeah,...right.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> okay okay. I'll <T_Action_1> .
<*>
<T_Waiting> get moving, mercs!
<*>
<T_Destroyed> there's more?
<*>
<More>
<T_Dying_Cry> i'm dyin' over here!
<*>
<T_I_Took> snagged <T_Object_1> .
<*>
<T_Detect_Ent> i smell a stinkin' <T_Listener_Type> .
<*>
<T_Fired_Upon> hey! they're shooting at me!
<*>
<T_String_1> davey...
<*>
<T_String_2> dugga dugga dugga.
<*>
<T_String_3> davey...
<*>
<T_String_4> got to move on sometime...
<*>
<T_String_5> ooooo...who's bad?
<*>
<T_String_6> davey...
<*>
<T_String_7> what'd you say?
<*>
<T_String_8> huh?
<*>
<T_String_9> hey peg! 
<*>
<More>
<T_String_10> where's my camouflage?
<*>
<T_No_Inv_Space> no more room for that.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I sense a <T_Object_1> .
<*>
<T_Trained> i can't work that weapon!
<*>
<T_Cancel> forgot what i was gonna do.
<*>

