x_ unsigned char Entity_Distance_Per_Anim_Frame[Max_Entity_Types];
x_ unsigned char Entity_Foot_Width[Max_Entity_Types];
x_ unsigned char Entity_Foot_Height[Max_Entity_Types];
x_ unsigned char Entity_Height[Max_Entity_Types];
x_ unsigned char Entity_Width[Max_Entity_Types];
x_ unsigned char Entity_Feet_X_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Feet_Y_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Sight_Width[Max_Entity_Types];
x_ unsigned char Entity_Sight_Distance[Max_Entity_Types];

// NPC SCRIPT

/* Swamp Guy */
<Scentity1>
/* Scentity TYPE Name */ swamp-guy
/* XY Dpaint locations of animations 1-8 */
0 24  24 24  0 72  24 72  0 0  24 0  0 48  24 48 
/* Movement Distance in Pixels per Anim Frame */ 4
/* Entity Foot Width in Pixels - 1  */ 23
/* Entity Foot Height in Pixels - 1 */ 23
/* Entity Width In pixels  */ 24
/* Entity Height In pixels */ 24
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 30
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
      
/* Vertical wall gun */
<Scentity2>
/* Scentity TYPE Name */ Vert-gun
/* XY Dpaint locations of animations 1-8 */
48 0  72 0  96 0 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 0
/* Entity Foot Height in Pixels - 1 */ 0
/* Entity Width In pixels  */ 24
/* Entity Height In pixels */ 40
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1

/* horizontal wall gun */
<Scentity3>
/* Scentity TYPE Name */ horiz-gun
/* XY Dpaint locations of animations 1-8 */
176 72  216 72  256 72 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 0
/* Entity Foot Height in Pixels - 1 */ 0
/* Entity Width In pixels  */ 40
/* Entity Height In pixels */ 24
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1

/* control panel down */
<Scentity4>
/* Scentity TYPE Name */ control-down
/* XY Dpaint locations of animations 1-8 */
96 40  96 56 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 31
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 32
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8     
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1

/* control panel up */
<Scentity5>
/* Scentity TYPE Name */ control-up
/* XY Dpaint locations of animations 1-8 */
96 72  128 72 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 31
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 32
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8     
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1

/* force field left */
<Scentity6>
/* Scentity TYPE Name */ force-left
/* XY Dpaint locations of animations 1-8 */
48 40  48 56  48 72  -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0     
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 0
/* Entity Sight Distance */ 0
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1

/* force field middle */
<Scentity7>
/* Scentity TYPE Name */ force-middle
/* XY Dpaint locations of animations 1-8 */
64 40  64 56  64 72  -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0     
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 0
/* Entity Sight Distance */ 0
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1

/* force field right */
<Scentity8>
/* Scentity TYPE Name */ force-right
/* XY Dpaint locations of animations 1-8 */
80 40  80 56  80 72  -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0     
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 0
/* Entity Sight Distance */ 0
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1

/* desk flash */
<Scentity9>
/* Scentity TYPE Name */ desk-flash
/* XY Dpaint locations of animations 1-8 */
112 88  128 88  144 88  -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 0
/* Entity Foot Height in Pixels - 1 */ 0
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 8
/* Entity Feet X Start Offset */ 0     
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1

/* computer */
<Scentity10>
/* Scentity TYPE Name */ computer
/* XY Dpaint locations of animations 1-8 */
160 72  160 80  -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 15
/* Entity Foot Height in Pixels - 1 */ 7
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 8
/* Entity Feet X Start Offset */ 0     
/* Entity Feet Y Start Offset */ 16
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1

/* squirm */
<Scentity11>
/* Scentity TYPE Name */ squirmy
/* XY Dpaint locations of animations 1-8 */
64 88  72 88  80 88  88 88  96 88  104 88  48 88  56 88
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 8
/* Entity Foot Height in Pixels - 1 */ 8
/* Entity Width In pixels  */ 8
/* Entity Height In pixels */ 8
/* Entity Feet X Start Offset */ 8     
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1

/* canister */
<Scentity12>
/* Scentity TYPE Name */ canister
/* XY Dpaint locations of animations 1-8 */
296 72 -1  
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 8
/* Entity Foot Height in Pixels - 1 */ 8
/* Entity Width In pixels  */ 24
/* Entity Height In pixels */ 24
/* Entity Feet X Start Offset */ 13     
/* Entity Feet Y Start Offset */ 13
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1



















