<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* Barfly Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> see ya!
<*>
<T_I_Dont_Have> i don't have <T_Object_1> .
<*>
<T_Found> I'll search <T_Listener_Type> . 
<*>
<T_Locked_Door> .
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> sure, I'll <T_Action_1> .
<*>
<T_Waiting> i have nothing else to do?
<*>
<T_Destroyed> fried that <T_Listener_Type> !
<*>
<More>
<T_Dying_Cry> get me a drink!
<*>
<T_I_Took> i've got <T_Object_1> .
<*>
<T_Detect_Ent> there's a <T_Listener_Type> over there.
<*>
<T_Fired_Upon> hey!
<*>
<T_String_1> i don't feel so well.
<*>
<T_String_2> .
<*>
<T_String_3> uuugggh...
<*>
<T_String_4> i'm so lonely.
<*>
<T_String_5> blah blah blah.
<*>
<T_String_6> .
<*>
<T_String_7> .
<*>
<T_String_8> rum and...
<*>
<T_String_9> i need another drink.
<*>
<More>
<T_String_10> .
<*>
<T_No_Inv_Space> my pockets are full. 
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> orders cancelled.
<*>

