<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* c.u.d.4 Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> have a taste of this!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> I'll check out this <T_Listener_Type> . 
<*>
<T_Locked_Door> <T_Object_1> is needed for this door.
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> Yes, I'll <T_Action_1> .
<*>
<T_Waiting> get moving, mercs!
<*>
<T_Destroyed> let's move on!
<*>
<More>
<T_Dying_Cry> circuit malfunction...
<*>
<T_I_Took> i've taken <T_Object_1> .
<*>
<T_Detect_Ent> my Scanners detect a <T_Listener_Type> .
<*>
<T_Fired_Upon> red alert! red alert!
<*>
<T_String_1> scanning...
<*>
<T_String_2> reading data...
<*>
<T_String_3> better let me lead.
<*>
<T_String_4> .
<*>
<T_String_5> transduction module on.
<*>
<T_String_6> confirming...
<*>
<T_String_7> .
<*>
<T_String_8> o.k.
<*>
<T_String_9> interface diosphere on.
<*>
<More>
<T_String_10> chronic sense region off.
<*>
<T_No_Inv_Space> inventory full.
<*>
<T_Give_You> <T_Object_1> given. 
<*>
<T_I_See> I detect a <T_Object_1> .
<*>
<T_Trained> Not programmed for this weapon.
<*>
<T_Cancel> orders cancelled.
<*>

