<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* Khashan Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> Got one!
<*>
<T_I_Dont_Have> ain't got it.
<*>
<T_Found> i'll rummage...
<*>
<T_Locked_Door> Need <T_Object_1> .
<*>
<T_Not_Done> I forgot what I was doing.
<*>
<T_Wont_Do> Huh?
<*>
<T_Cant_Do> can't <T_Action_1> .
<*>
<T_Happy_Do> Can do. I'll <T_Action_1> .
<*>
<T_Waiting> i can't go alone.
<*>
<T_Destroyed> moving? good!
<*>
<More>
<T_Dying_Cry> I'm dying...
<*>
<T_I_Took> Got a new <T_Object_1> .
<*>
<T_Detect_Ent> I think there's a <T_Listener_Type> around here.
<*>
<T_Fired_Upon> Shots fired! 
<*>
<T_String_1> I'll kill ya!
<*>
<T_String_2> anger envelopes me!
<*>
<T_String_3> growl!
<*>
<T_String_4> .
<*>
<T_String_5> consortium...
<*>
<T_String_6> .
<*>
<T_String_7> three cheers!
<*>
<T_String_8> .
<*>
<T_String_9> perfect.
<*>
<More>
<T_String_10> Scratch this.
<*>
<T_No_Inv_Space> Can't carry any more junk.
<*>
<T_Give_You> Take this <T_Object_1> .
<*>
<T_I_See> I see the <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> cancelling orders.
<*>
