<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* shengen Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> later days!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> give it up, <T_Listener_Type> . 
<*>
<T_Locked_Door> <T_Object_1> needed.
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> impossible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> that would be great!
<*>
<T_Waiting> i'm all alone.
<*>
<T_Destroyed> going already?
<*>
<More>
<T_Dying_Cry> i can't hold on!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> is that a <T_Listener_Type> ?
<*>
<T_Fired_Upon> yipes! that smarts!
<*>
<T_String_1> i miss apatos.
<*>
<T_String_2> is this for real?
<*>
<T_String_3> hiya, <Player_Name> !
<*>
<T_String_4> mercs rule!
<*>
<T_String_5> let's storm 'em!.
<*>
<T_String_6> ready for action!
<*>
<T_String_7> .
<*>
<T_String_8> shengen here.
<*>
<T_String_9> .
<*>
<More>
<T_String_10> kill! kill!
<*>
<T_No_Inv_Space> No space in inventory.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> are you done with me?
<*>

