<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* tsuncheng Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> 'nighty night!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> I'll search this <T_Listener_Type> . 
<*>
<T_Locked_Door> door needs <T_Object_1> .
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> impossible to <T_Action_1> .
<*>
<T_Happy_Do> it's a thrill to <T_Action_1> .
<*>
<T_Waiting> i'm waiting.
<*>
<T_Destroyed> i'll go if you go.
<*>
<More>
<T_Dying_Cry> this is it!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> a <T_Listener_Type> is nearby.
<*>
<T_Fired_Upon> ouch! that hurts!
<*>
<T_String_1> wankers!
<*>
<T_String_2> i'm walkin' here...
<*>
<T_String_3> go go goat girl .
<*>
<T_String_4> that's strange...
<*>
<T_String_5> hmmm.
<*>
<T_String_6> i need a pistol.
<*>
<T_String_7> .
<*>
<T_String_8> look over there...
<*>
<T_String_9> yes...well...
<*>
<More>
<T_String_10> what's that up ahead?
<*>
<T_No_Inv_Space> No space in inventory.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> orders cancelled.
<*>

