x_ unsigned char Entity_Distance_Per_Anim_Frame[Max_Entity_Types];
x_ unsigned char Entity_Foot_Width[Max_Entity_Types];
x_ unsigned char Entity_Foot_Height[Max_Entity_Types];
x_ unsigned char Entity_Height[Max_Entity_Types];
x_ unsigned char Entity_Width[Max_Entity_Types];
x_ unsigned char Entity_Feet_X_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Feet_Y_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Sight_Width[Max_Entity_Types];
x_ unsigned char Entity_Sight_Distance[Max_Entity_Types];

// NPC SCRIPT

/* mothship */
<Scentity1>
/* Scentity TYPE Name */ mothship
/* XY Dpaint locations of animations 1-8 */
64 16  64 16  24 16  24 16  -1
/* Movement Distance in Pixels per Anim Frame */ 2
/* Entity Foot Width in Pixels - 1  */ 39
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 40
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 16
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 30
/* XY Overlap Animations 1-8 */
-2 -2  120 16  -2 -2  104 16  -1
/* Overlap Width & Height 1-8 */
16 16  16 16  16 16  16 16  -1
/* Overlap X & Y Offset from base xy */
0 0  0 0  24 0  24 0 -1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag, 5-2 step RL) */
5

/* shuttle */
<Scentity2>
/* Scentity TYPE Name */ shuttle
/* XY Dpaint locations of animations 1-8 */
160 16  160 16  136 16  136 16  -1
/* Movement Distance in Pixels per Anim Frame */ 2
/* Entity Foot Width in Pixels - 1  */ 23
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 24
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0      
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-2 -2  200 16  -2 -2  184 16  -1
/* Overlap Width & Height 1-8 */
16 16  16 16  16 16  16 16  -1
/* Overlap X & Y Offset from base xy */
0 0  0 0  8 0  8 0 -1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
5

/* cloud city */
<Scentity3>
/* Scentity TYPE Name */ cloud
/* XY Dpaint locations of animations 1-8 */
24 32 -1  
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0

/* vos legas */
<Scentity4>
/* Scentity TYPE Name */ voslegas
/* XY Dpaint locations of animations 1-8 */
40 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8     
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0

/* plant city */
<Scentity5>
/* Scentity TYPE Name */ plantr
/* XY Dpaint locations of animations 1-8 */
56 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8     
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0

/* destroyed city */
<Scentity6>
/* Scentity TYPE Name */ destroy
/* XY Dpaint locations of animations 1-8 */
72 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8     
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0

/* rebel town */
<Scentity7>
/* Scentity TYPE Name */ town
/* XY Dpaint locations of animations 1-8 */
88 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8     
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0

/* kkistik city */
<Scentity8>
/* Scentity TYPE Name */ kkistik
/* XY Dpaint locations of animations 1-8 */
104 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1  */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels  */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8     
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0











