<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* rhantarg Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> bye bye.
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> I'll search this <T_Listener_Type> . 
<*>
<T_Locked_Door> <T_Object_1> needed.
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> I'd be glad to <T_Action_1> .
<*>
<T_Waiting> i'm waiting.
<*>
<T_Destroyed> are we going?
<*>
<More>
<T_Dying_Cry> aaarrrgghh!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> a <T_Listener_Type> is nearby.
<*>
<T_Fired_Upon> here we go!
<*>
<T_String_1> watch your step.
<*>
<T_String_2> ugh.
<*>
<T_String_3> my suit reeks.
<*>
<T_String_4> i am all powerful.
<*>
<T_String_5> who's humming?
<*>
<T_String_6> danger!
<*>
<T_String_7> .
<*>
<T_String_8> ah, shucks...
<*>
<T_String_9> we need more mercs.
<*>
<More>
<T_String_10> that guy looks creepy.
<*>
<T_No_Inv_Space> No space in inventory.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> those orders stunk.
<*>

