<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* c_tarrop Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> goodnight!
<*>
<T_I_Dont_Have> i don't have <T_Object_1> .
<*>
<T_Found> what does this <T_Listener_Type> have? 
<*>
<T_Locked_Door> locked door needs <T_Object_1> .
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> certainly, I'll <T_Action_1> .
<*>
<T_Waiting> are we going or what?
<*>
<T_Destroyed> ready for the next town?
<*>
<More>
<T_Dying_Cry> braaaak!
<*>
<T_I_Took> <T_Object_1> is mine now.
<*>
<T_Detect_Ent> is that a <T_Listener_Type> ?
<*>
<T_Fired_Upon> an enemy is near!
<*>
<T_String_1> Who clipped my wings?
<*>
<T_String_2> .
<*>
<T_String_3> hold on to those weapons.
<*>
<T_String_4> that sky looks inviting.
<*>
<T_String_5> cheep.
<*>
<T_String_6> .
<*>
<T_String_7> .
<*>
<T_String_8> .
<*>
<T_String_9> this ruffles my feathers.
<*>
<More>
<T_String_10> look right.
<*>
<T_No_Inv_Space> there's no room for that.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> i can't use this.
<*>
<T_Cancel> halting current orders.
<*>

