<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* Castle Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> Scratch one <T_Listener_Type> !
<*>
<T_I_Dont_Have> I don't have access to a <T_Object_1> .
<*>
<T_Found> <T_Listener_Type> might have something for me.
<*>
<T_Locked_Door> use a toolkit or a <T_Object_1> ?
<*>
<T_Not_Done> Not able to <T_Action_1> .
<*>
<T_Wont_Do>  That's a no go.
<*>
<T_Cant_Do> I am unable to <T_Action_1> .
<*>
<T_Happy_Do> You got it, I'll <T_Action_1> .
<*>
<T_Waiting> c'mon slowpokes! 
<*>
<T_Destroyed> on to the next one! 
<*>
<More>
<T_Dying_Cry> What a lousy way to die!
<*>
<T_I_Took> <T_Object_1> confiscated!
<*>
<T_Detect_Ent> Something's coming.
<*>
<T_Fired_Upon> whoa!  That was close!
<*>
<T_String_1> let's go!
<*>
<T_String_2> .
<*>
<T_String_3> move on!
<*>
<T_String_4> look left.
<*>
<T_String_5> um...
<*>
<T_String_6> listen to <Player_Name> !
<*>
<T_String_7> i smell death...
<*>
<T_String_8> .
<*>
<T_String_9> i'm ready for action.
<*>
<More>
<T_String_10> twiddle twiddle.
<*>
<T_No_Inv_Space> No space, dude!
<*>
<T_Give_You> Here, have a <T_Object_1> .
<*>
<T_I_See> I'm targetting a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> cancelling my orders.
<*>
