<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* alvarez Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> Vaya con Dios!
<*>
<T_I_Dont_Have> <T_Object_1> not on my person!
<*>
<T_Found> What does this <T_Listener_Type> have? 
<*>
<T_Locked_Door> this Door's locked. Need <T_Object_1> .
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> no way, jose!
<*>
<T_Cant_Do> I can't <T_Action_1> !
<*>
<T_Happy_Do> oh yes, i'll <T_Action_1> .
<*>
<T_Waiting> let's go, guys!
<*>
<T_Destroyed> let's go!
<*>
<More>
<T_Dying_Cry> Aayyyyeee!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> Looks like a <T_Listener_Type> up ahead.
<*>
<T_Fired_Upon> what's that noise?
<*>
<T_String_1> this color looks good on me.
<*>
<T_String_2> what's the buzz?
<*>
<T_String_3> careful...
<*>
<T_String_4> .
<*>
<T_String_5> watch it!
<*>
<T_String_6> stay tight.
<*>
<T_String_7> .
<*>
<T_String_8> hurry up!
<*>
<T_String_9> shhhhhh.
<*>
<More>
<T_String_10> .
<*>
<T_No_Inv_Space> no more room.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> i've never used this weapon.
<*>
<T_Cancel> orders cancelled.
<*>

