<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* med Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> you must die!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> I'll search this <T_Listener_Type> . 
<*>
<T_Locked_Door> <T_Object_1> is needed.
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> that's impossible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> happy to <T_Action_1> .
<*>
<T_Waiting> rest of group absent.
<*>
<T_Destroyed> ready for transport.
<*>
<More>
<T_Dying_Cry> hardware damage!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> digital-optics sense a <T_Listener_Type> .
<*>
<T_Fired_Upon> encountering hostile fire.
<*>
<T_String_1> do you require aid?
<*>
<T_String_2> aspirin?
<*>
<T_String_3> i can help.
<*>
<T_String_4> whoa...
<*>
<T_String_5> medic here.
<*>
<T_String_6> .
<*>
<T_String_7> .
<*>
<T_String_8> what a mess.
<*>
<T_String_9> .
<*>
<More>
<T_String_10> wait up.
<*>
<T_No_Inv_Space> inventory full.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> deleting current orders.
<*>

