<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* ellon Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> you're finished.
<*>
<T_I_Dont_Have> i don't have <T_Object_1> .
<*>
<T_Found> I'll search this <T_Listener_Type> . 
<*>
<T_Locked_Door> <T_Object_1> needed.
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> that's highly unlikely.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> no problem.
<*>
<T_Waiting> come on, mercs!
<*>
<T_Destroyed> this town is dull.
<*>
<More>
<T_Dying_Cry> help! i'm fading...
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> a <T_Listener_Type> is up ahead.
<*>
<T_Fired_Upon> why shoot at me?
<*>
<T_String_1> who's laughin'?
<*>
<T_String_2> .
<*>
<T_String_3> easy does it.
<*>
<T_String_4> .
<*>
<T_String_5> i came here for this?
<*>
<T_String_6> .
<*>
<T_String_7> .
<*>
<T_String_8> careful. 
<*>
<T_String_9> .
<*>
<More>
<T_String_10> .
<*>
<T_No_Inv_Space> No space in inventory.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> is that a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> new orders?
<*>

