<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* chlonok Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> now...you die.
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> I'll search this <T_Listener_Type> . 
<*>
<T_Locked_Door> <T_Object_1> needed for this door.
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> absolutely I'll <T_Action_1> .
<*>
<T_Waiting> i'm waiting.
<*>
<T_Destroyed> next city, please.
<*>
<More>
<T_Dying_Cry> i don't feel so well!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> a <T_Listener_Type> is near.
<*>
<T_Fired_Upon> Encountering enemy fire.
<*>
<T_String_1> stay close.
<*>
<T_String_2> .
<*>
<T_String_3> this could get ugly.
<*>
<T_String_4> .
<*>
<T_String_5> i deserve more credits.
<*>
<T_String_6> .
<*>
<T_String_7> .
<*>
<T_String_8> .
<*>
<T_String_9> let's get this over with.
<*>
<More>
<T_String_10> .
<*>
<T_No_Inv_Space> No space in inventory.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> hey! there's <T_Object_1> .
<*>
<T_Trained> how do i work this?
<*>
<T_Cancel> cancelled those orders.
<*>

