<XY_Loc_Width_Height> 8 8 38 14
<Color> 56

/* einschoff Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> say goodbye!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> let me search this <T_Listener_Type> . 
<*>
<T_Locked_Door> this door needs <T_Object_1> 
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> i can do that.
<*>
<T_Waiting> move it! move it!
<*>
<T_Destroyed> let's get on it!
<*>
<More>
<T_Dying_Cry> aaayyyeeee!
<*>
<T_I_Took> <T_Object_1> is all mine.
<*>
<T_Detect_Ent> a <T_Listener_Type> is in our midsts.
<*>
<T_Fired_Upon> who shooting at me?
<*>
<T_String_1> isn't this sweet.
<*>
<T_String_2> .
<*>
<T_String_3> blood and guts.
<*>
<T_String_4> .
<*>
<T_String_5> .
<*>
<T_String_6> .
<*>
<T_String_7> what a charming place.
<*>
<T_String_8> smells like flowers.
<*>
<T_String_9> .
<*>
<More>
<T_String_10> .
<*>
<T_No_Inv_Space> No more room.
<*>
<T_Give_You> i'll give you <T_Object_1> .
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> that weapon seems complicated.
<*>
<T_Cancel> alright, i'll stop.
<*>

