                                    SHAREWARE


                            This game is shareware.

        You are encouraged to distribute the PUBLIC DOMAIN version only.

         The full game is not PUBLIC DOMAIN, please do not distribute.













































         Hard Disk Installation

        1) Place the original game disk in floppy drive A or B

        2) Type INSTALL followed by Enter

        3) Follow the on screen instructions


         Playing the Game from Hard Disk

        1) Change to the Pandemonium directory, ie.

           CD \PANDEMON followed by Enter

        2) Type PAN followed by Enter


         Playing the Game from Floppy Drive

        1) Always backup your original game disk

        2) Place game disk in floppy drive

        3) Type PAN followed by Enter




























         Introduction
        
        Pandemonium  is  an  action strategy game for  one  player.  The
        player is in control of a gang of red coated characters  called,
        the Bobbins. Bobbins are cute, small and vicious. The player  is
        presented  on  the playing screen as King  Bobbins,  dressed  in
        purple.  King Bobbins can be directly controlled by  the  player
        and  through  him the player can issue various orders  to  other
        Bobbins.  The  object  of the game being  for  King  Bobbins  to
        collect  all  the  valuables which can be found  hidden  in  the
        castles of Bobbinia.
        
        
         The Game Section

        ```````The  King  and  his Bobbins may enter or  exit  a  chosen
        ```````castle at any time. Castles vary in size and  difficulty,
        ```````they  are  depicted in a platform and  ladders   fashion.
        Castles  are usually difficult to negotiate for  three  reasons.
        First  they  are inhabited by various nasty  characters.  Second
        bridges  will have to be built for negotiating gaps, and  stairs
        for  accessing  new  levels.  Choosing  the  right  places   for
        construction  is important as building takes valuable  resources
        and  time.  The speed at which items are built  depends  on  the
        number  of  Bobbins on the job. As the complex is  inhabited  by
        characters  which will do anything to hinder your progress  some
        Bobbins will have to protect the rest of the party. Last,   ways
        will  have  to  be found to negotiate other  dangers  and  solve
        various puzzles. The player starts the game with the King  only.
        More Bobbins may join the party later in the game.
        
        
         Game Controls 
        
        The  mouse (highly recommended) or the keyboard may be  used  to 
        play  the game. The cursor keys reflect mouse movement, the  ALT 
        key  the  left mouse button (LMB), and the  Spacebar  the  right 
        mouse button (RMB). The cursors or the mouse may be used to move
        the cursor.
        
        
         General Controls 

        
         F2      Pause Game
        
         F8      KingTV screen
        
         F9      Control helmets, on/off
        
         F10     Bobbin flags, on/off

         ESC     quit current game
         Icon Controls
        
         Icon      Left Button                 Right Button
        
        
        Key        Choose TV character         TV ON/OFF
        
        
        Ideas Book Initiate Idea procedure     -

        
        Bomb       Give Bomb                   Global effect
        

        Musket     Give Musket                 Global effect
        
        
        Balloons   Give Balloon                Global effect
        
        Bin        Cancel command              -
        
        
        Tool       Build (if pick-axes)        Global effect
        
        
        Button     Give Button                 Global effect
        
        
        Pick-Axe   Give Pick-Axe               Global effect
        
        
        Sp. Arrow  Follow King                 Global effect
        

        
         KingTV

        Point to the key icon and press LMB to choose the key character.
        Press RMB to switch on/off the KingTV feature.


         To select an able Bobbin:

        Keys 1-7 or, point to Bobbin with cursor and press RMB, or point
        to helmet and press RMB. To select the King press LMB over the
        King's head at the bottom of the screen.


         To lock or unlock a Bobbin:

        Point  to Bobbin and press LMB and RMB at the same time.  Locked
        Bobbins  will not obey party commands and they will have  to  be
        ordered,  and  armed individually. Locked Bobbins  carry  yellow
        flags.

         Give idea to Bobbin

        Some actions need an idea to be performed. To give an idea to  a
        Bobbin  select the book of ideas icon and point to the  selected
        Bobbin. If the Bobbin carries the right object and it is at  the
        right  place something special will happen. Ideas only last  for
        a few seconds. While an idea is active,  a bulb will  flash over
        the Bobbin's head.


         To direct a Bobbin:

        Point  at the destination on the playing area and press LMB.  If
        the  cursor remains white that means that the Bobbin  can  reach
        its  destination  without any further assistance. A  red  cursor
        means that there is either no way because the way is blocked  or
        that the route is far too long.


         Arm Bobbin

        Point at the icon and press LMB. The icon is then highlighted if
        the item is in stock with the exception of batons and pick-axes.
        Point  to  the Bobbin you would like to give the  item  to,  and
        press  LMB  or point to the Bin icon and press  LMB  to  cancel.
        Press  RMB  if you wish to give that same item  to  all  Bobbins
        automatically,  locked  Bobbins are excluded in such  cases  and
        they will have to be armed individually.


         Bobbin movement

        At  the start of any level all Bobbins will follow  their  King.
        However,  if the player selects a Bobbin and directs it to  some
        place  the  Bobbin  will remain there and patrol  that  area  if
        possible.  If the player wishes a patrolling Bobbin to once more
        follow its King the spiral arrow icon  should be selected first.
        The cursor should then point at that  particular Bobbin and  LMB
        should be pressed.

        For  all Bobbins to follow, excluding any locked Bobbins,  point
        to the spiral arrow icon and press RMB.


         Build bridge or stairs

        ```````Any Bobbins carrying pick-axes can be ordered to build  a
        ```````set  of  stairs or bridge a gap if there  are  sufficient
        ```````building  materials.  Select the building tool  icon  and
        point  to  where you want to build. If the place  is  legal  any
        Bobbins that carry pick-axes will automatically converge to that
        point and start building.

        If  the  general/red  flag   appears  then   it  is   physically
        impossible to build because the Bobbins do not carry  pick-axes,
        or  there are no building materials, or the site is illegal.  In
        general  you are not allowed to cover doorways, sacks  or  other
        impassable objects. Stairways can be built leading up or down  a
        level. Bridges may also be built.


         Throw bomb

        ```````Bobbins  carrying  bombs will automatically  throw  their
        ```````bombs  at any boulders that block their way if they  have
        ```````been given an  idea .


         Fire muskets

        ```````Bobbins  with  muskets will first have to load  and  then
        ```````shoot.  They  do this automatically. If a Bobbin  with  a
        ```````loaded musket is engaged in any other activity the musket
        ```````will have to be reloaded.


         Close combat

        ```````Bobbins with batons will automatically engage enemies  in
        ```````close  combat.  More  than one  enemy  character  may  be
        ```````engaged at any one time.


         Balloon travel

        ```````If a Bobbin is given a balloon and currently selected  as
        ```````the  main character it can travel up or down a level.  To
        ```````choose the direction point above or below the Bobbin  and
        ```````press  LMB. After the Bobbin has reached its  destination
        ```````the balloons will fly off the screen.


         Trading with the Arab

        ```````When  the  Arab  Trader is present in  the  playing  area
        ```````trading can then take place. Select trade mode by  moving
        ```````the cursor over the Trader and pressing RMB. LMB will buy
        ```````items, RMB will exit.


         Brain Games

        ```````Three brain games sections can be found in the game,  the
        ```````Master-mind  Section, the Potion Brewing Section and  the
        ```````Slide  Tiles  Section.  These are challenges  set  up  by
        ```````Logistix the Wizard to be found in the later levels.
         Master-mind

        ```````The  player can solve the puzzle by finding  the  correct
        ```````set  of  heads on the blackboard. Each time  three  heads
        ```````have been selected by the player a number will appear  on
        ```````the  same  line  indicating how many of  them  have  been
        ```````chosen correctly.

         ESC   Quit/end section


         Potion Brewing

        ```````The  player will have to brew his or her own spell in  an
        ```````effort  to try  and match the  colour of the  disk on the
        ```````wall.  Pressing once on the red,  green  or  blue  flasks
        ```````will change the colour of the potion.

         Blue flask     add blue ingredient
         Red flask      add red ingredient
         Green flask    add green ingredient
         White button   reset potion

         ESC            Quit/end section


         Sliding Tiles

        ```````Try  to reassemble the three flags on the  blackboard  by
        ```````moving  the  tiles  around.  Not all  flags  have  to  be
        ```````reassembled.  It  is  advisable  to  first  assemble  the
        ```````smaller  flag  to ensure that at least some  points  will
        ```````come your way.

         ESC            Quit/end section


         Mission Screen

        Here you are going to be told about your successes or failures.

        BOBBIN:   Start the next level.



        TERMINAL: Save or Load a game, exit to DOS, sound controls.



        PAGE:     Request extra information (not always available).



         Save/Load screen


        ->DISK:   Save game in highlighted (yellow) position.



        <-DISK:   Load old game found in highlighted (yellow) position.



        KING:     Return to the Mission Screen.



        BIN:      Start an all new game.



        SPEAKERS: Switch music or sound on/off.



        TERMINAL: Quit to DOS.


        Most actions will need the user to confirm his or her action  by
        typing Y OR N on the keyboard when requested by the game.


         Enemy Characters

        Enemies in the game come in many different types and sizes. Some
        may  have  to  be dealt with, others may  have  to  be  avoided.
        Different types of enemies may need different methods to tackle.
        Some  will  attack  from a distance, others will  close  in  and
        others will not bother you unless go close enough.


         Robins with Staffs

        ```````These  characters are armed with staffs and will  usually
        ```````attack the Bobbins on sight. They are competent in  close
        ```````combat but have got a limited attack.


         Robins with Bows

        ```````These characters are armed with bows and arrows and  will
        ```````usually stay at a safe distance and fire arrows at  their
        ```````victims.


         Monks with staffs

        ```````These  characters  are armed with long  staffs  and  will
        ```````usually  attack  the Bobbins on sight.  They  make  tough
        ```````opponents and in close combat they can only be matched by
        ```````the knights.


         Men at Arms

        ```````Men  at Arms are armed with swords and shields  and  will
        ```````usually  attack the Bobbins on sight. They are  not  very
        ```````skilful however, but still quite dangerous.


         Knights

        ```````Knights  are  very well armoured and carry  a  sword  and
        ```````shield.  They make very tough opponents as they are  very
        ```````difficult  to kill. They are also particularly  difficult
        ```````to attack when in packs.


         Merlins

        ```````Merlins  are small characters with limited spell  powers.
        ```````They can however attack from a different level while they
        ```````are  out of any real danger, though they have a  very low
        ```````stamina.


         Cavemen with batons

        ```````These  characters are armed with batons and  will  always
        ```````attack the Bobbins. They have average strength.


         Cavemen with stones

        ```````These  characters carry sacks full of stones  which  they
        ```````will  throw at their enemies from a safe distance.  While
        ```````their stones do not carry much weight their rate of  fire
        ```````has to be seen to be believed.


         Berserk Cavemen
        
        ```````This type of caveman is very dangerous at close combat as
        ```````he uses his warcry to scare his victims to death. He will
        ```````always  engage when close to his victim where his  warcry
        ```````is  extremely  effective.  He is  not difficult  to kill,
        ```````however.
        
         Troglodytes
        
        ```````These  characters  are quite rare and quite  nasty.  They
        ```````tend to throw boulders to their unfortunate victims  from
        ```````safe  distances and when their victims least  expect  it.
        ```````They also have a very novel way of escaping.
        
        
         The Angry Bees
        
        ```````Some  of  the castles have become homes for  these  nasty
        ```````little  creatures. When alone they hardly pose a  serious
        ```````threat but when found in swarms they should be avoided.


         Guard Men at Arms
        
        ```````Guard  Men at Arms  are armed  with  swords  and shields.
        ```````They are quite skilful and may prove dangerous. They will
        ```````protect the Evil Wizard.
        
        
         Guard Knights
        
        ```````Guard  Knights are very well armoured and carry  a  sword
        ```````and  shield. They make very tough opponents as  they  are
        ```````very  difficult to kill. They will also protect the  Evil
        ```````Wizard.
        
        
         The Evil Wizard

        ```````The  Evil Wizard is the one you want to kill to  win  the
        ```````game.  Unfortunately  he  can  teleport  himself  out  of
        ```````trouble, so a way will have to be found to deal with this
        ```````slippery customer.
        
        
         The Big Fat Bird
        
        ```````````````The Big Fat Bird lives in some of the castles and
        ```````````````tends  to stay close to its nest. It is known  to
        ```````````````be extremely aggressive as it tends to have a  go
        ```````````````at anything within its beak's range.
        
        
        The Mad Witch
        
        ```````````````The Mad Witch rarely makes an appearance but when
        ```````````````she does she may prove quite nasty. She will  fly
        ```````````````over her victims and bombard them with  explosive
        ```````````````pumkins which should be avoided.
        
         The Counts
        
        ```````````````The  Counts may well prove a very  dangerous  foe
        ```````````````and they should be dealt with as soon as a way is
        ```````````````found.  Otherwise  they  should  be  avoided,  if
        ```````````````possible.
        
        
         Bon-Bons

        ```````````````The  Bon-bons  are  large  creatures  that   will
        ```````````````usually  be found sleeping at some  corner.  When
        ```````````````waken  up  the hungry Bon-Bons  will  immediately
        ```````````````look for their favourite food, gold coins.
        
        
         General Popov
        
        ```````````````General Popov may be found in one of the  castles
        ```````````````guarding  the passages in his little  tank.  Stay
        ```````````````clear  of  him and his tank as he is  not  to  be
        ```````````````trusted.
        
         The Ramming Party
        
        ```````````````The  ramming party consists of three  knights  in
        ```````````````heavy  plate armour protected by  tower  shields,
        ```````````````and  carrying a heavy ram. Very hard to kill  but
        ```````````````not impossible.
        
         The Deadly Worms
        
        ```````````````There  are two types of worms that can  be  found
        ```````````````inside  the  castles. Both types are  deadly  and
        ```````````````they  should either be avoided or dealt  with  in
        ```````````````unorthodox ways as their tough body can absorb  a
        ```````````````lot of damage.
        
        
         The Big Bad Dragon
        
        ```````````````This  big Dragon is known to be one of  the  most
        ```````````````dangerous opponents that may be found in the Land
        ```````````````of  Bobbinia. His ability to fly and breath  fire
        ```````````````make him a match for anyone.
        
         Parashute Bombs
        
        ```````````````Parashute bombs drop slowly and usually explode
        ```````````````when near the bobbins. They can take out the whole
        ```````````````party in one go.
        
        
         Timeless Butterflies
        
        ```````````````These are known to inhabit some of the castles in
        ```````````````Bobbinia. It is said that they have some magical
        ```````````````abilities but this could be far from true. They
        ```````````````are usually found in large numbers.
        
        
         Redhood
        
        ```````````````Redhood tends to wonder in the land of Bobbinia
        ```````````````looking for her way back home. Unfortunately the
        ```````````````Mad Witch is after her. If you come across her do
        ```````````````give her a hand.
        
        
         Shoots
        
        ```````````````These can be found in some of the castles and are
        ```````````````used by the castles' inhabitants as a fast way of
        ```````````````transport. Some of them might be locked and will
        ```````````````have to be unlocked.
        
        
         Volcanoes
        
        ```````````````In some of the castles small volcanoes can be
        ```````````````found in some of the levels. It is said that some
        ```````````````of them may still be active. Care should be taken
        ```````````````when passing near one.

         Cannons
        
        ```````````````Some cannons may be found in some of the castles.
        ```````````````The resourceful adventurer might find a way to
        ```````````````use them to his or her advantage. Cannons would
        ```````````````have to be loaded firsr.


         Gun Powder Kegs

        ```````````````These may be found in some of the castles. They
        ```````````````could be used in many different ways but they may
        ```````````````also prove to be a serious danger to the party.
        ```````````````Treat with caution.

         Rocks

        ```````````````Rocks and other objects may be found inside the
        ```````````````tunnels. These will usually block your way. Ways
        ```````````````will have to found round these obstacles.
        ```````````````

         The Castles of Bobbinia

        These are mainly inhabited by unfriendly characters and they are
        full of secrets which you will have to discover. Exploration  is
        vital as useful items may be found at any corner. Ways will have
        to be found to negotiate dangers, solve puzzles, free imprisoned
        friendly  characters,  gain  access  to what  seems  to  be  non
        accessible areas, and get rid of non destructible enemies.


         General Advice

        To successfully complete a level all Bobbins should exit the
        castle.

        When playing try not to rush things. Give yellow flags to two of
        the  Bobbins and arm them depending on what you have  available.
        Place  them round building sites to protect the  workers  and/or
        round the King. Send armed Bobbins forward to scout the area and
        leave one behind to protect your flanks.

        To storm difficult upper or lower levels, arm some Bobbins  with
        loaded  muskets  and  then give them balloons to  fly  to  these
        levels.  Well armed Bobbins (loaded muskets) can  easily  invade
        and  clean up other platform levels. They also make  quite  good
        scouts when they work away from the main party.

        Always  pick up useful objects and try to use other items  found
        in the castles to your advantage.

        Be  careful  of the Merlins which can attack  while  on  another
        platform.

        Explore the castles and make a rough sketch of each one of them,
        it will help to find your way round.

        Always save the game when a new level has been completed.


         Hardware configuration

        The  machine should have at least 640K of RAM and a VGA  display
        for  the game to run. A 386 machine and a mouse are both  highly
        recommended.  The  game supports the Ad-lib  and  Sound  Blaster
        sound cards.


