/*
 * INSTALL.DAT
 *
 * Project: MicroLeague Football 2
 * Version: 1.00
 *
 */

@DefineProject
	@Name = "MicroLeague Football 2"
	@Version = "1.00"
	
    @Subdir = "\\MLF2"
    @OutDrive = C
 
   @Requires @HardDisk
@EndProject

@Display
   @Cls
 
                    @Name, Version @Version
 
      This program requires the following:
 
      640K Conventional Memory with a minimum of 560,000 bytes
      available to run the game program
 
      3M of Hard Disk space available to load the game program
 
      If either of the above requirements are not available,
      please press [ESC] to abort the installation.
 
   @Pause
   @Cls
 
   This program will install:
   @Name, Version @Version
   on your computer system and verify the integrity of the
   distribution disk(s).  You may press the [Esc] key at any time to
   abort the installation.
 
   INSTALL will ask you several questions about your computer
   hardware and then give you the option of installing different
   sound drivers.
 
   Each question has a default answer.  If the default answer is
   correct, press the ENTER key in response to the question.
   Otherwise, type the answer and then press the ENTER key.
 
   If you make a mistake while typing, press the BACKSPACE key
   and then retype the answer.
 
   @Pause
@EndDisplay
 
@If (@RamTotal < 620K)
   @Display
      @Cls
      This machine does not have enough RAM
      to run the @Name game.
 
 
	   RAM Installed (in bytes): @RAMTotal
 
 
      Total Conventional RAM memory must total 640K.
 
      Press  [ESC]  to abort installation.
 
      @Pause
   @EndDisplay
@EndIf
 
@If (@RamAvail < 560000)
   @Display
      @Cls
 
	   RAM Available (in bytes): @RAMAvail
 
		   ****** Warning ******
 
      This machine presently does not have enough RAM
	 available to run the @Name game.
 
		   *********************
 
      Please remove TSR's and DOS options from your
      Config.sys/Autoexec.bat files to obtain the required
      560,000 bytes before attempting to run this program.
      See the trouble shooting section of the game manual for details.
 
      @Pause
   @EndDisplay
@EndIf
 
@If (@VideoCard != 'V')
   @Display
      @Cls
	      The current video mode number: @VideoMode
			 Video adapter card: @If(@VideoCard == 'M') MONO @ElseIf
			(@VideoCard == 'C') COLOR @ElseIf
			(@VideoCard == 'V') VGA @ElseIf
			(@VideoCard == 'E') EGA @EndIf
			      Video display: @If(@VideoMonitor == 'C') COLOR @ElseIf
		       (@VideoMonitor == 'M') MONO @ElseIf
		       (@VideoMonitor == 'H') ENHANCED @EndIf
		 The amount of video RAM is: @VideoRAM K
    The highest resolution graphics mode is: @VideoGraph
 
 
		   ****** Warning ******
 
      This machine does not have a VGA adapter.
      @Name game
      will not run on this machine.
 
      Press  [ESC]  to abort installation.
 
      @Pause
   @EndDisplay
@EndIf
 
@SetConfig
   @AskOverwrite
   @Files = 20
@EndConfig
 
@GetOutDrive
   @Cls
 
   On which disk drive do you wish to install @Name?
 
   @Suppress A
   @Suppress B
 
 
 
 
 
 
 
 
 
 
 
@EndOutDrive
 
@GetSubdir
   @Cls
   Now you need to specify the disk destination subdirectory.  The
   subdirectory is the location on your disk where the 
   @Name
   system will be installed.  If you don't know what
   a "subdirectory" is, you probably need not worry about it,
   and should just press Enter.
 
   @Prompt = "Which subdirectory ([Enter] = @Subdir) ?"
@EndSubdir
 
@If (@Exists "@OutDrive:\\@Subdir\\MLF2.EXE")
 
   @Delete ("@OutDrive:\\@SubDir\\*.com")
 
@Else
 
   @If (@DiskFree @OutDrive < 3000000)
      @Display
	 @Cls
	 The selected output disk drive only has
	 @DiskFree @OutDrive bytes.

     3,000,000 bytes need to be available
     to store the @Name game files.
 
	 @Pause
	 @Abort
      @EndDisplay
   @EndIf
 
@EndIf
 
@GetGroups
   @Cls
	Select the appropriate sound system installed on your
	   computer, or if none is installed, press Enter.
 
 
	@Set b = "Internal IBM Speaker Background"
	@Set f = "Internal IBM Speaker Foreground"
	@Set a = "Adlib Personal Music System"
    @Set i = "Big Mouth"
	@Set m = "Covox Sound Master"
	@Set c = "Covox Speech Thing"
	@Set v = "Covox Voice Master"
	@Set d = "Digispeech Adapter"
	@Set e = "Echo II, from Street Electronics"
	@Set g = "IBM 1 bit"
	@Set l = "Lantastic Voice Adapter"
    @Set j = "Master"
	@Set p = "ProAudio Spectrum"
	@Set r = "Roland MT32 music driver"
    @Set s = "Sound Blaster"
	@Set q = "Sound Blaster Pro"
	@Set x = "Tandy EX/TX/SX/HX, PC jr. internal chip"
	@Set t = "Tandy SL/TL internal chip"
	@Set h = "Walt Disney Sound Source"
 
 
@EndGroups
 
@DefineDisk
	@Label = "Disk #1"
	@BeginLib DDB.001
		@File MLSA.ANI @Size 47305
        @File ADLIB.COM @Size 3088 @Out ADLIB.COM       @GROUP a
        @File BIGMOUTH.COM @Size 2544 @Out BIGMOUTH.COM @GROUP i
        @File CVXSND.COM @Size 2560 @Out CVXSND.COM     @GROUP c
        @File DIGISP.COM @Size 2480 @Out DIGISP.COM     @GROUP d
        @File ECHOII.COM @Size 2704 @Out ECHOII.COM     @GROUP e
        @File IBM1BIT.COM @Size 2720 @Out IBM1BIT.COM   @GROUP g
        @File IBMBAK.COM @Size 2816 @Out IBMBAK.COM     @GROUP b
        @File IBMSND.COM @Size 2720 @Out IBMSND.COM     @GROUP fr
        @File LANTSND.COM @Size 3024 @Out LANTSND.COM   @GROUP l
        @File MASTER.COM @Size 7312 @Out MASTER.COM     @GROUP j
        @File PAUDIO.COM @Size 4304 @Out PAUDIO.COM     @GROUP p
        @File SBLASTER.COM @Size 3616 @Out SBLASTER.COM @GROUP s
        @File SBPRO.COM @Size 3552 @Out SBPRO.COM       @GROUP q
        @File SMSND.COM @Size 2544 @Out SMSND.COM       @GROUP m
        @File SOURCE.COM @Size 2592 @Out SOURCE.COM     @GROUP h
        @File TANEXTX.COM @Size 2976 @Out TANEXTX.COM   @GROUP x
        @File TANSLTL.COM @Size 2384 @Out TANSLTL.COM   @GROUP t
        @File VMSND.COM @Size 2544 @Out VMSND.COM       @GROUP v
		@File FBGMO.EXE @Size 218880
		@File MLF2.EXE @Size 364960
		@File PLAYBOOK.EXE @Size 52587
		@File PROFILE.EXE @Size 56362
		@File REPORTS.EXE @Size 84621
		@File SCHEDULE.EXE @Size 50998
	@EndLib
@EndDisk


@DefineDisk
	@Label = "Disk #2"
	@BeginLib DDB.002
		@File SCHEDULE.EXE @AppendTo SCHEDULE.EXE
		@File STATCOMP.EXE @Size 43606
		@File 1991NFL.FB2 @Size 35754
		@File ALLTIME.FB2 @Size 35754
		@File FBFONT.FNT @Size 1254
		@File FONT10.FNT @Size 1384
		@File FONT4.FNT @Size 776
		@File FONT5.FNT @Size 528
		@File FONT6.FNT @Size 998
		@File FONT8.FNT @Size 1146
		@File SBOARD.FNT @Size 904
		@File SBOARDB.FNT @Size 919
		@File SFBFONT.FNT @Size 838
		@File SOUNDS.LIB @Size 80519
		@File DEFAULT.MPR @Size 690
		@File DEFAULT.PBK @Size 6480
		@File BKGDATA.VGA @Size 93922
		@File FRAMES.VGA @Size 142883
		@File IMAGES.VGA @Size 161707
		@File VIDEOS.VGA @Size 1042387
	@EndLib
@EndDisk


@DefineDisk
	@Label = "Disk #3"
	@BeginLib DDB.003
		@File VIDEOS.VGA @AppendTo VIDEOS.VGA
	@EndLib
@EndDisk


@Finish
	@ChDrive @OutDrive
	@ChDir "@SubDir"
    @Rename ("*.com","soundrv.com")

	Installation of @Name is now finished.

	@Pause
@EndFinish

/* end-of-file */
