										 Controls
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								 +         - Faster 
								 -         - Slower 
								 SPACE BAR - Pause  
								 ESC       - Quit   
								




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                K e n ' s   L a b y r i n t h    N o t e s :                
                        
                                                                              
    Started:   Monday, October 12, 1992                                       
    Revised:   Friday, January 15, 1993                                       
                                                                              


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          1.  History:                                                        
                                                                              
     On June 9, 1992, I had first seen the shareware version of Wolfenstein.  
 Since my brother (Alan) was playing Wolfenstein constantly, I decided to win 
 over his time by creating a game similar to it, except my own.  So on June   
 16, 1992, I started, never knowing that the game would turn into what it is  
 today.  The first thing I did was to figure out how to draw variable size    
 vertical lines from a 64*64 bitmap.  Then, I studied about how I could       
 project this onto the screen.  Next, I decided to store four mathematical    
 pictures in a file, with the fifth one being my picture.  The number of      
 pictures has been increasing steadily over the past four months, currently   
 at 192.  The next big task to solve was how to clip movement so you do not   
 go through walls.  After some time, I decided to start some of the many      
 algorithms that draw planes on the screen quickly and correctly. This was    
 one of the toughest parts of the program, yet after a week of working on the 
 problem, I finally solved it.  In October, I was constantly adding the       
 smaller features, such as a life bar, 8 monsters, 2 hazards (fans & holes) 3 
 types of food, 2 keys, 4 magical items (2 potions and capes), the status     
 bar, the floor map automatically taking the place of a reserved bitmap,      
 Adlib music, 360*240 resolution support, Sound Blaster digitized sound       
 support, death animation, introduction screen, custom setup by means of a    
 separate setup program, and animations at the ends of floors.  So far there  
 are 27 floors, each having its own original song.  I thank Andrew Cotter for 
 creating 22 out of the 27 current floors, for drawing just about half of all 
 of the art, and for sharing his many ideas that are currently in the game.   
                                                                              
    Here are some of the more recent additions:                               
                                   
 - XMS extended memory support.                                               
 - Introduction screen in the GIF format.                                     
 - WALLS.KZP now uses LZW compression rather than Run-Length Encoding.        
 - 3d-shading.                                                                
 - New weapon selection keys.                                                 
 - Strafe key.                                                                
 - Doors that you can open and close.                                         
 - New type of secret - Shootable walls, not just walk-through walls.         
 - Much better art job.                                                       
 - Story screen.                                                              
 - Cool readme program. (I hope you understand this one)                      
 - Up to 16 warp zones per level.                                             
 - Final boss                                                                 
 - High score table                                                           
                                                                              
    Additions since the First Shareware Release (as of 1/1/93)                
                    
                                                                              
 - Joystick support                                                           
 - Coins & Soda machines                                                      
 - Improved art on several enemies                                            
 - A few more songs to make an original song for each level.                  
                                                                              


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          2.  Story:                                                          
                                                                              
     The fate of the Planet Earth is in your hands!  The scientific community 
 on the planet Zogar has been searching the universe for the alien race most  
 able to survive adversity. Some have been extremely intelligent, but were    
 lacking in physical skills.  Others were great warriors but did not match    
 the Zogarians in intellect.  You will be judged by your performance in a     
 unique labyrinth on Zogar, one which will test your physical and mental      
 aptitude (you know, like one of those Idaho tests, but with music in the     
 background).  So far, not one civilization has been deemed worthy by         
 King Xenhai.  Should you fail, well, let's just say that Earth will be blown 
 into a million pieces, each the size of a pea.                               
                                                                              
     Your objective is simple:  Find your way out of the labyrinth.  On top   
 of the labyrinth is the spectators' box, where Xenhai has been watching.  If 
 you make it out, then Earth, and all life on it,  will be saved.             
                                                                              


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          3.  Requirements:                                                   
                                                                              
    - Any IBM PC compatible computer such as 8086,80286,80386,80486.          
          (80386 or better strongly recommended for best game speed)          
    - At least 965K of memory, with at least 210K in conventional, and an     
          XMS or EMS driver already loaded.                                   
    - VGA display card with VGA monitor.                                      
    - Approximately 926K of free hard disk space.                             
                                                                              


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          4.  Installation:                                                   
                                                                              
    Make a directory on the hard drive, then simply use the DOS "COPY"        
 command to copy all the files on the disk into the directory on the hard     
 drive.  Then type "SETUP" in the directory on the hard drive to set the      
 computer up with the correct hardware and key definitions.  After saving     
 the custom setup, type "LAB3D" to play the game.                             
                                                                              


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          5.  Controls:                                                       
                                                                              
    Before you play, be sure to use the setup program in the same directory   
 by typing "SETUP".   If you do not define keys, here is a list of the        
 default keys that I find easy to use:                                        
                                                                              
    Move FORWARD                     - Up arrow                               
    Move BACKWARD                    - Down arrow                             
    Turn LEFT                        - Left arrow                             
    Turn RIGHT                       - Right arrow                            
    RUN                              - Left shift                             
    STRAFE (walk sideways)           - Right ctrl                             
    SHOOT                            - Left ctrl                              
    Weapon 1 (red FIREBALLS)         - F1                                     
    Weapon 2 (green BOUNCY-BULLETS)  - F2                                     
    Weapon 3 (HEAT-SEEKING MISSILES) - F3                                     
    UNLOCK DOOR                      - Space bar                              
    STAND HIGH                       - "A"                                    
    STAND LOW                        - "Z"                                                          
    RAISE/LOWER STATUS BAR           - Enter (above right shift key)          
    PAUSE GAME                       - "P"                                    
    LOAD GAME                        - "L"                                    
    SAVE GAME                        - "S"                                    
    QUIT GAME                        - ESCape                                 
                                                                              


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          6.  About the things seen in the game:                              
                                                                              
     THINGS THAT HELP YOU:                                                    
                                                      
     Bullets - You can get up to six bullet powers of each kind of bullet.  
           The more bullet powers you have, the more often you can          
           shoot.                                                           
       Normal bullets (red) - Just a simple straight-flying bullet.        
       Bouncy bullets (green) - These bullets bounce off all walls that    
            you cannot normally walk through.                                
     Lightnings - You can get up to six lightnings.  The more lightnings    
         you have, the farther each bullet will travel.                      
     Extra Lives - You can get up to 4 extra lives.  When you die, the      
         floor does NOT reset.  However you do go back to the starting       
         position.  If you have no extra lives when you die, the game is     
         over. (surprised?)                                                  
     Keys - There are two keys possible for each level.  Both disappear     
           after each level is completed.                                   
       Gold Key - Unlocks any doors with the gold "Insert Key" sign.       
       Silver Key - Unlocks any doors with the silver "Insert Key" sign.   
     Life bar - On the top of the status bar, there is a row of small white 
           boxes.  If all of the boxes are white then you are perfectly     
           healthy.  When all boxes turn black, you die.                    
       Fries (yellow lines in a teacup) - adds 5 white boxes of life.      
       Meals (meat and a glass) - adds 10 white boxes of life.             
       First-aid kits - adds 20 white boxes of life.                       
     Coins - Coins are camouflaged well with the floors and hard to see.    
         If you do come across one, press the space bar to pick it up.       
     Soda Machine - Scattered around various boards.  After inserting a     
         coin by pressing space bar next to one, you may get more life,      
         or either potion, depending on what you're lacking.                 
     Magical items - These items last for only 30 seconds, then they        
            disappear.  If you have two of the same type of magical item     
            at the same time, then you will have 60 seconds of use, for      
            three - 90 seconds of use, etc.                                  
        Purple potions - Hits monsters with more power every time they are  
            shot, and allows red and orange bullets to pass through walls    
            that you can't walk through.                                     
        Gray cloak - Enemies and their bullets pass right through           
            you.  The only way to die with these is to fall down a hole.     
        Blue cloak - Similar to the gray cloak except not only are you      
             invincible, but you also kill all monsters on contact!           
                                                                              
                                                                              
      THINGS THAT HURT YOU:                                                   
                                                      
     Stationary objects:                                                    
       Fans - Quickly eat away at your life if you stand in them.          
       Holes - Instantly kill you if you fall down them.                   
     Moving objects:                                                        
       Bats - Kill them with one shot.  They fly up to you and eat away at 
           your skin.  They are easy because they cannot shoot.             
       Ken monsters (guy with "K" on shirt) - 1 shot required to kill, the 
           slowest and easiest monster to kill.                             
       Skeletons - The only difference from Ken monsters is appearance.    
       Green monsters - 2 shots to kill, slightly faster than a Ken and    
           shoots more often.                                               
       Andy monsters (guy with "A" hidden behind arm on shirt) - 5 shots   
           to kill.  A relatively tough monster.                            
       8-balls - Virtually impossible to shoot down.  The only reasonable  
           way to kill them is to direct them into a stationary hole.       
       Frozen Ghosts - There are only two ways to kill these beasts.  One  
           is by a hole, and the other- well you can figure it out.         
       Walking holes (holes with eyes in them) - Bullets pass right over   
           them.  The only way to kill these critters is by leading them    
           into a permanent hole.  (In other words, the only way to kill a  
           hole is to have the hole fall down a hole)                       
       Aliens (guys in tiny hovercraft spaceships) - The fastest and best  
            fighters of them all.  10 shots to kill.                        
       End boss - The final challenge!  Nobody knows who it is or what it  
             looks like.  All that we know is that to succeed in your        
             mission, it must be destroyed.                                  
                                                                             
     Shooting special pictures:                                             
        Shooting Ken's picture - Shame on you!  You lose 1 little white box 
            if you shoot me!                                                 
        Shooting Andy's picture (sorry, no photo available) - Shame on you! 
            An Andy monster will pop out of the wall and attack you.  He     
            will take twice as many shots to kill as a normal Andy monster.  
        Shooting the Advanced Systems picture - Shame on you!  You also     
             lose 1 little white box if you shoot the name of my brother's    
             computer business.                                               
                                                                              


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          7.  Add-Ons:                                                        
                                                                              
      Buy More Levels for Ken's Labyrinth!                                    
                                                                              
              Board Pack 1 ($15)                                              
                                                                              
                  The Next 10 Levels Plus One BONUS Level Free!               
                  The new levels introduce:                                   
                       New heat seeking missiles,                             
                       More powerful potions,                                 
                       More Decorative Walls,                                          
                       Working soda machines deliver your wish,               
                       The Powerful Blue Cloak                                
                       and MANY more Hideous Evil Monsters!                   
                                                                              
              Board Pack 2 ($15) You must already own Pack 1 or be getting    
                                 the combo option                             
                                                                              
                  The Next 10 Levels Plus BOSS Level Free!                    
                  Board Pack 2 adds more strategy, more challenging                                                            
                       levels with tougher mazes, more intelligent            
                       monsters and even more secrets!  Just wait till        
                       the evil boss sees you.                                
                                                                              
              Or Get Both Board Packs for Just $25 !!!                        
                                                                              
                                                                              
        Price list for boards:                                                
                                                                              
            Board Pack 1     $15                                              
            Board Pack 2     $15 (Only if you already own Pack 1)             
            Both Packs 1+2   $25                                              
                                                                              
                                                                              
      Ken's Labyrinth Developers' Toolkit                                     
      (Will be available soon)                                                
                                                                              
              Make Your Own Levels! Create New Challenges!                    
              Change the Evil Monsters!                                       
                                                                              
              You Get: EDITDATA.EXE (for changing the walls and floors)       
                       COMPRESS.EXE (to make your changes work)               
                       SPRIDRAW.EXE (to view the sprites)                     
                       PLAYKSM.EXE (to play LAB3D songs in DOS)               
                                                                              
             But Wait.  There's More!  You get over 25 original songs just    
             waiting to hit the top 40!  Just add lyrics! (or use it as your  
             very own Karaoke Machine!)                                       
                                                                              
                       - All for just $35                                     
                                                                              


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         8.  Technical support:                                               
                                                                              
    If you have any problems, questions, or ideas about Ken's Labyrinth,      
    you may write us at these addresses or call us at these phone numbers:    
                                                                              
 Ken Silverman                              Andrew Cotter                     
 Advanced Systems                           Assistant Artist/Board Designer   
 Programmer/Artist/Composer                 25 Bow Street                     
 50 Cindyann Drive                          East Greenwich, RI  02818         
 East Greenwich, RI  02818                  (401) 884-0484                    
 (401) 884-6723                                                               
 E-mail:  ams@lems.brown.edu                                                  
                                                                              
 Please excuse us if there is ever any delay in responses because Ken is      
 going to college next year and Andy has too much homework.                   
                                                                              


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         8.  People who need mention yet were still pains in the butt:        
                                                                              
 Alan Silverman        Mahesh Jayaraman                                       
 Advanced Systems      Advanced Systems                                       
                                                                              


