  630    TESTER      : SEAN H.    DATE:  3/26/92           VERSION: .032492         STATUS  :  
         SYSTEM      :   57 - IBM/386/25Mhz/2 Meg/DrDos 6.0/VGA//Mouse/Adlib
         BUG TYPE    : Playability
         CATEGORY    : LIBRARY
         When walking on the third flow and coming across the Prophecy, the text comes on the
         screen and then goes away when you let off of the mouse button.  It should stay on the
         screen after you let off the button and not go away until you click it again.  After
         clicking the second time, it should give you the Prophecy picture and text.

  846    TESTER      : STEVEN O.  DATE:  5/01/92           VERSION: .051192         STATUS  :  
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Graphics
         CATEGORY    : INTERFACE
         The pointer icon is superimposing itself with the cross icon.  Additionally, when you
         choose a menu option, the screen blacks out around the pointer.

  853    TESTER      : STEVEN O.  DATE:  5/01/92           VERSION: .051192         STATUS  : NF
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : NPC
         If you attack a peasant, but don't kill him, he will follow you faithfully without
         attacking.NOTE: JAIMI THE PEASENTS SHOULD FIGHT BACK.

 1021    TESTER      : STEVEN O.  DATE:  5/15/92           VERSION: .051592         STATUS  :  
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : NPC
         When the sheriff attacks you because you attacked a townsperson, he should inform you why
         i.e. "You can't go around assaulting townspeople," he snarls.  "I'm going to have to stop
         you, you menace!"

 1022    TESTER      : STEVEN O.  DATE:  5/15/92           VERSION: .051592         STATUS  :  
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : HALL OF MAGES
         When I walked onto the pedestal on the first floor and stood on the letter, I was able to
         talk to "the Unnamed" by pressing the right mouse button in the black text box.

 1024    TESTER      : STEVEN O.  DATE:  5/15/92           VERSION: .051592         STATUS  :  
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : GENERAL
         The game lets you give the evil accoutrements away, thus preventing you from finishing
         the game.

 1025    TESTER      : DAN C.     DATE:  5/15/92           VERSION: .051592         STATUS  :  
         SYSTEM      :    4 - IBM/386/16Mhz/4 Meg/DrDos 6.0/VGA//Mouse/Roland
         BUG TYPE    : Graphics
         CATEGORY    : BANNERWICK INN
         When using keyboard commands entering building causes black square to appear on lawn
         where pointer is.

 1032    TESTER      : DAN C.     DATE:  5/16/92           VERSION: .051592         STATUS  :  
         SYSTEM      :   15 - IBM/386/16Mhz/4 Meg/Dos 5.0/VGA//Mouse/Soundblaster
         BUG TYPE    : Text/Typo
         CATEGORY    : GROTTO
         Pedestal icons listed as "stairs going down".

 1043    TESTER      : SEAN H.    DATE:  5/16/92           VERSION: .051692         STATUS  :  
         SYSTEM      :   53 - IBM/386/33Mhz/2 Meg/DrDos 6.0/VGA//Mouse/
         BUG TYPE    : Playability
         CATEGORY    : GENERAL
         I "mutared" into a Torlock and approached the wild gazers.  They did rush to attack me
         and I was able to attack them without them fighting back.  Also, while I walk amongst the
         gazers as a Torlok, I got fireballs thrown at me from out of nowhere.

 1046    TESTER      : SEAN H.    DATE:  5/16/92           VERSION: .051692         STATUS  :  
         SYSTEM      :   53 - IBM/386/33Mhz/2 Meg/DrDos 6.0/VGA//Mouse/
         BUG TYPE    : Crash
         CATEGORY    : GENERAL
         When casting Time Stop spell or using Time Stop Scroll, the game accesses the hard drive
         constantly and slows it way down.  I can barely move using the keyboard, but it doesn't
         completely lock up.

 1047    TESTER      : SEAN H.    DATE:  5/16/92           VERSION: .051692         STATUS  :  
         SYSTEM      :   53 - IBM/386/33Mhz/2 Meg/DrDos 6.0/VGA//Mouse/
         BUG TYPE    : Playability
         CATEGORY    : GENERAL
         When trying to get the sword of Shadows in the pack of holding, the game pauses, drops
         some of my items, and for a little bit of time, I cannot do anything.  My cursor flutters
         and the first time I look at my icon inventory, I can get the text for some of the items
         but then it eventually says nothing, after which some or all of my items in the pack of
         holding as well as in the regular inventory drops on the ground.  One of the times I
         tried this, I got a scrambled graphics window.  I restored and it carried all through my
         saves.  I had to exit to get it back to normal.

 1050    TESTER      : STEVEN O.  DATE:  5/17/92           VERSION: .051792         STATUS  :  
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : SEWER
         You can still walk on water here.

 1052    TESTER      : DAN C.     DATE:  5/18/92           VERSION: .051592         STATUS  :  
         SYSTEM      :    4 - IBM/386/16Mhz/4 Meg/DrDos 6.0/VGA//Mouse/Roland
         BUG TYPE    : Playability
         CATEGORY    : OTHER
         If player teleports (repetere) out of Abraxus' underground tomb, there's no way to get
         back in.  magic items used to get in should be replaced in random order on pedestals in
         final castle.  Also, there should be text on pedestals in final castle.  Currently, they
         are blank.

 1061    TESTER      : SEAN H.    DATE:  5/18/92           VERSION: .051892         STATUS  :  
         SYSTEM      :   53 - IBM/386/33Mhz/2 Meg/DrDos 6.0/VGA//Mouse/
         BUG TYPE    : Text/Typo
         CATEGORY    : GROTTO
         In the large pool in the middle of the grotto, there are stepping stones that read as
         "water" when looking at them.

 1064    TESTER      : SEAN H.    DATE:  5/16/92           VERSION: .051692         STATUS  :  
         SYSTEM      :   53 - IBM/386/33Mhz/2 Meg/DrDos 6.0/VGA//Mouse/
         BUG TYPE    : Graphics
         CATEGORY    : SILVERMINE
         Some of the corner tiles surrounding the water in the mines are extending too far into
         the water.  (x:87, y:129, icn=77 map=4, mov=48).

 1073    TESTER      : DAN C.     DATE:  5/18/92           VERSION: .051892         STATUS  :  
         SYSTEM      :    4 - IBM/386/16Mhz/4 Meg/DrDos 6.0/VGA//Mouse/Roland
         BUG TYPE    : Graphics
         CATEGORY    : GUILD HALL
         After alerting one of the two remaining mages, go to the guild hall and get "you must
         find the other guild master" message.  Graphics are of a distorted "upper left" corner of
         screen.

 1074    TESTER      : DAN C.     DATE:  5/18/92           VERSION: .051892         STATUS  :  
         SYSTEM      :    4 - IBM/386/16Mhz/4 Meg/DrDos 6.0/VGA//Mouse/Roland
         BUG TYPE    : Text/Typo
         CATEGORY    : WORN JOURNAL
         "Worn Journal" caption is overwriting onto worn journal text square.

 1076    TESTER      : DAN C.     DATE:  5/18/92           VERSION: .051892         STATUS  :  
         SYSTEM      :    4 - IBM/386/16Mhz/4 Meg/DrDos 6.0/VGA//Mouse/Roland
         BUG TYPE    : Graphics
         CATEGORY    : APOTHECARY
         See "Guild Hall - Graphics"

 1083    TESTER      : STEVEN O.  DATE:  5/18/92           VERSION: .051892         STATUS  :  
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : TORLOCK
         Some water areas read as "nothing".

 1085    TESTER      : STEVEN O.  DATE:  5/18/92           VERSION: .051892         STATUS  :  
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : GROTTO
         The "Stepping Stones" in the grotto register as "water".

 1090    TESTER      : STEVEN O.  DATE:  5/18/92           VERSION: .051892         STATUS  :  
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Crash
         CATEGORY    : FINAL CASTLE
         When Abraxus damages you with a fireball, the game gurus, Run time error R6003-integer
         divide 0.

 1098    TESTER      : LARRY W.   DATE:  5/18/92           VERSION: .051892         STATUS  :  
         SYSTEM      :   15 - IBM/386/16Mhz/4 Meg/Dos 5.0/VGA//Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : GENERAL
         The beginnning where Larkin is killed is way too slow.

 1117    TESTER      : STEVEN O.  DATE:  5/20/92           VERSION: .052092         STATUS  :  
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : TORLOK LAIR
         You can still walk on water here.

 1120    TESTER      : STEVEN O.  DATE:  5/20/92           VERSION: .052092         STATUS  :  
         SYSTEM      :    1 - IBM/286/12Mhz/1 Meg/DrDos 6.0/VGA/One Hard Drive/Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : WITCH
         Currently, the witch will accept any item you give her.  She shouldn't accept items like
         the pack of holding or the gold catalyst.

 1132    TESTER      : LARRY W.   DATE:  5/20/92           VERSION: .052092         STATUS  :  
         SYSTEM      :   15 - IBM/386/16Mhz/4 Meg/Dos 5.0/VGA//Mouse/Soundblaster
         BUG TYPE    : Playability
         CATEGORY    : COMBAT
         You can still inflict damage to yourself when attacking the square next to you.  It
         happens mostly when you attack to the right, but I have done it attacking up.  A common
         factor also seems to be you and the target are moving towards each other and you do not
         start attacking until you are next to each other.  I have seen this most often when I
         cast spell but once in a while I have done it with a rapier.  I have not seen this
         problem as much as a month ago, but I am still seeing it.
